On Thursday April 25th, 2013 Roger Bell_West <roger+rgm201304
@
nospam.firedrake.org> wrote:
> For <20% more cost you get >60% more battle value - and yes, I know
> BV's not a perfect tool, but it does try to reflect both firepower and
> survivability. I think that the JM6-S is trying to be a Warhammer
> (i.e. most of the way into the firepower corner of the
> firepower-armour-speed triangle) but is being tripped up by the weight
> inefficiency of its weapons.
Yeah. I think it was more of a "fluff" 'Mech. The point I was making is
that almost everyone sees the JagerMech as a 65-ton beer can, which makes
it hilarious when someone loses a 'Mech to one while he was focusing on
fighting the "real 'Mechs" during the engagement.
>>As a bonus point- in a game like Ralph Reed's Mechforce or Solaris
>>(where movement and firing are segmented, and weapons hae cycling
>>times) the autocannons are a tad more effective.
>
> Fair enough, though I have to assume the standard game unless
> specified otherwise.
Certainly; this was more of an off-hand comment.
>>On Wednesday April 24th, 2013 David Damerell
>><
dame...@chiark.greenend.org.uk> wrote:
>>> It doesn't help that the AC/5 is the most weight-inefficient 3025
>>> weapon (you'd never take two over a PPC, including heat sinks), if
>>> one regards MGs as a specialised anti-infantry weapon.
>
>>The large laser is the best weapon in the game in 3025. The LRM 10
>>would be great- if the missile chart didn't absolutely fail in the 10
>>column.
>
> That didn't seem consistent with my memories, so I worked up some
> numbers.
> What I see from this matches my recollection that the medium laser is
> the best weapon that's not ultra-short-ranged,
You raise some very good points, and I appreciate the comparison. Here's
where I was coming from:
The medium laser is the most balanced weapon in the game. I'm surprised
that TRO:3025 didn't have an equivalent of the Komodo.
The large laser burns off a half-ton of armor with every hit and shares
range with the AC/10. That is balanced well by its 8 heat. It's a good
tradeoff, and it makes for a great primary weapon on a medium 'Mech.
My mention of the LRM-10 rack comes at the suggestion of a friend back in
the late '90s.
The LRM-10 weighs as much as a large laser (barring ammo- I'm getting to
that.) and has the potential of inflicting 10 damage (scattered) at long
range. The trade-offs are limited ammunition (the ammo itself being a
liability in the event of a breach), and then there's the 6-hex minumum
distance and inconsistent damage.
These days I agree that it's best to use an LRM-15 or -20 where possible.
> and the AC/2 doesn't do terribly well even when its range is taken into
> account. The AC/5 isn't great but its range pushes it up the second
> table a bit, and it comes out not much worse than the PPC. If you're
> using missiles, always take the biggest available launcher, but in the
> 3-hex short-range bracket a rack of medium lasers is a better
> investment than SRM-6s or AC/20s (except for the possibility of a one-
> shot kill with the /20). (Hurrah for the Swayback.)
The AC/20 has its place: it's the only autocannon that inflicts more
damage than it weighs and the only weapon that can headcap in the
Succession Wars. This combination makes any unit carrying one fall into
either the primary-target or area-denial categories.
--
"It's a sad comment on urban living when you see a Battlemaster mug a
Phoenix Hawk in a blind alley."