The current version of TSM is the result of Capellan attempts to fix the booby
trapped myomer which, through an elaborate deception, they were tricked into
stealing from the Federated Suns. The original myomer had an unfortunate
tendency to burst into flames when it contacted a special gas (which the
Davion forces used liberally in the 4th Succession War).
The above statistics represent the 'fixed' version, but my gaming group has
developed statistics for the Mk I TSM. The original version gives the strength
benefits all the time, but is suceptible to the gas. When a 'Mech equipped
with TSM is active on a battlefield where the gas is present, they fight using
the vacuum combat rules in the compendium. Whenever a TSM (MK 1) 'Mech is
hit in a leg or arm, we use the breach rules to see if any gas got through a
hole in the armor and set the myomer on fire (immobilizing the limb, and
forcing a roll on the critical hits table.) Our TSM Mk 1 rules are not part
of any official FASA rules, but since all of our players think that TSM Mk II
is useless, most choose to risk the gas damage.
-Mendrugo
Co Crev, Knights Crev
Fair enough generally, who wants to keep heat? However, to
accomodate TSM, does anyone add the subrule that a mech can lose
any amount of heat >up to< it's current number of functioning
sinks? It doesn't sound like an unfeasable option amonst all those
switches; set optimum running temperature..
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