Let me see if I've got this right:
o You can only rob a kong that was formed by adding a fourth tile to
a melded 3-of-a-kind.
o You can only rob a kong to go out ('mah jong')
The questions that I have:
o How do you identify that the kong was formed by adding a fourth
tile to a pung? Or do you just depend on memory?
o Is there any other limitation on when you can rob the kong, such as
only being able to rob it immediately after it was made?
TIA,
Lyle
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Lyle H. Gray gr...@cs.umass.edu (text only)
--(My opinions are my own, and do not represent my employer's opinions)--
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>o How do you identify that the kong was formed by adding a fourth
>tile to a pung? Or do you just depend on memory?
>o Is there any other limitation on when you can rob the kong, such as
>only being able to rob it immediately after it was made?
You can only rob a kong as it is being made (or "immediately after
it was made", the same thing). If any other action occured after
the kong, you can no longer rob it, so there is no "memory" issue
here.
"Live life with Heart."
Alan Kwan / ta...@NOSPAM.netvigator.com
http://home.netvigator.com/~tarot (hard-core game reviews)
(remove NOSPAM. from mailing address)
That is not the way we play it at all. Our rules require the following:
You can rob the kong only if it is open and only at the start of your
turn. If you draw a tile or take a discard that will set you up to
steal from the kong, you will have to wait for your turn to come around
again. We do not allow a player to rob the kong out of turn. You can
rob the kong any time after it is displayed as open. This may be many
turns later.
You can't rob from the kong if it is hidden. It is put on the rack or
in front of the players hand with the end tiles turned down to show
it is hidden, or with the tiles stacked with one tile on top of the
row of three.
As you can see by the above answers, there seems to be no one way
to do it. It depends on what rules or version of MJ you are playing.
Bob Null
>As you can see by the above answers, there seems to be no one way
>to do it. It depends on what rules or version of MJ you are playing.
But keep in mind that your version of "robbing a kong" is not
used in most, if not all, of Asia. To me, it sounds as foreign
as the rule that allows Chows by any seat (rather than
only the lower seat).
I don't know how widespread our version of robbing the kong is, but
we use the same same Chow rule you use.
Our rules were somewhat based on the HK rules. They were modified
for our club by a meeting some years ago of the players. These were
written down by Gary Louie. Gary, if you are reading this, where
does the robbing the Kong rule we are using originate?
Bob Null
'In China we have been playing MahJong for 1000 years in a one way. In
occident they have been playing MahJong for only one year in 1000 ways'.
Regards,
PHILIP
>On Wed, 01 Oct 1997 04:05:10 -0700, "Merlin R. Null"
><merli...@earthlink.net> wrote:
>
>>As you can see by the above answers, there seems to be no one way
>>to do it. It depends on what rules or version of MJ you are playing.
>
>But keep in mind that your version of "robbing a kong" is not
>used in most, if not all, of Asia. To me, it sounds as foreign
>as the rule that allows Chows by any seat (rather than
>only the lower seat).
>
>After all this posting I can only remember the chinese proverb about
>MahJong in the world:
>
>'In China we have been playing MahJong for 1000 years in a one way. In
>occident they have been playing MahJong for only one year in 1000 ways'.
Should we declare Gin Rummy to be the scapegoat? That unusual (in
Asian standards) version of "Robbing a Kong" looks like picking up a
discard in Gin.
In (proper Asian version) mahjong, any tile that 'sees light', whether
discarded or konged, can only be claimed as it sees light (or
immediately after it sees light, the same thing), never later. Once
the next player takes his turn, the tile is out of play for the rest
of the hand.
>After all this posting I can only remember the chinese proverb about
>MahJong in the world:
>'In China we have been playing MahJong for 1000 years in a one way. In
>occident they have been playing MahJong for only one year in 1000 ways'.
Actually Mahjong has been played in China in many ways for about 100 years.
Klaus O K
Thanks,
Pete.
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In just about every rules set, a player is allowed to make a kong by adding a
fourth identical tile to a pong on the table. If another player can complete
his/her hand with the added tile, he can claim it for the winning hand, as
if the tile had been discarded by the other player. This is called 'robbing
a kong', and is worth a double in scoring (usually). Until recently I thought
this rule was pretty much the same in all different versions of mahjongg, but
it seems there are some variations to this, too.
Juha Sorva
jso...@niksula.hut.fi
>I'm kinda new to this MJ stuff on the internet and usenet, and I came
>across this discussion on "robbing a Kong". I have been playing for some
>years now but have not come across this yet, and I was hoping someone can
>tell me what this is? as it is puzzling me somewhat.
If you draw the tile matching one of your open pongs (e.g. you have a set of
three 7 circles on the table and draw the fourth), you can transform your pong
into an open kong. However, if it so happens that someone else is lacking
only that one tile to go mahjong, he can rob your kong, that is take the
tile as if you had discarded it. In the classic game, this gives him a
double, and if the tile was dangerous (e.g. if he had three sets of circles
visible on the table, and he finished a clearsuit with your tile), you have
to pay for all, again just as if you had discarded it.
Klaus O K
Nine Dragons Software has a beta that adds Robbing the Kong (at long
last!).
We'd like to hear from several players who would like to check it out.
--
Julian R. Fitch
Nine Dragons Software
351 Ulloa Street
San Francisco,
California 94127
415-664-3474 v.
415-564-3161 f.
jrf...@ninedragons.com
http://www.ninedragons.com
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