The other day my brother and I had a discussion about the
possibilities of mahjong for couples.
We were talking about different things. He thought about mahjong
teams. e.g. 4 players of town A playing against 4 players of town B.
Either Town A or Town B wins.
But I wonder: how can your team win when you have to play against your
own team mates?
So I talked about mahjong for couples. E.g. on one table there are two
teams of two players each.. East = team A, South = team B, West = Team
A, North = Team A. Just like bridge players do; I think, I don't play
bridge.
As far as I can remember this topic has never been discussed here. But
before I even start trying to think out rules for a game like this, I
would like to know if there is any documentary of possible earlier
efforts. And perhaps someone has a suggestion.
I have some premature thoughts that I would like to publish here one
of these days.
Hope to hear from you.
| Martin Rep
| The Independent Internet Mahjong Newspaper
| http://www.mahjongnews.com/
| in Dutch and English
| * May your seat always be wong* (^_^)
This would only work is there is the rule for the Thrower to pay for
all. Otherwise, there might be rampant cheating. We have this problem
with the (real life) Uncle Chen and Auntie Loo.
--
J. R. Fitch
Nine Dragons Software
351 Ulloa Street
San Francisco,
California 94127
415.664.3474 v.
415.564.3161 f.
http://www.ninedragons.com
jrf...@ninedragons.com
> J. R. Fitch
> Nine Dragons Software
>
Who are they? Are they real people you know or the players in your
software?
Karl Hung
Sent via Deja.com
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"Live life with Heart." - Alan Kwan / ta...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)
>Are there rules for playing Mah Jong with two persons instead of four?
>We would like to learn the game also in real (not only via nine
>dragoons), but getting playing partners in innsbruck is not quite easy.
You didn't say what kind of Mah-Jongg you play. The 2P/3P rules are
different for American and Chinese, for example (if you play Chinese, you'll
ask "huh?" when I mention the Charleston -- if you play American and I don't
mention the Charleston, you'll ask "but what about the Charleston?" and
you'll say "huh?" when I mention Chows). If you do not know what kind of
Mah-Jongg you play (and it would not be unusual if you did not know that),
you need to find out. FAQ 2 tells you how to identify your style of MJ.
You would not want to buy a book about the wrong kind of Mah-Jongg! The
reason I mention books is because each book describes 2P/3P rules for the
kind of MJ described in that book. There is a list of books in FAQ 3. The
FAQs are at http://www.sloperama.com/mjfaq.html. Tell us what kind of MJ
you play (or tell us which book you use or which website's rules you use)
and we can give you the 2P/3P rules for that kind of MJ.
OK, now that I've said that:
Asian styles (you can use these rules for Chinese, Japanese, Filipino,
Taiwanese, HK, etc.) 3 players -- Build 4 walls. Deal 13 tiles to each
player (14 to the dealer) as normal. Just skip the empty seat (nobody is
North) -- do not deal tiles to the empty seat (exception: Taiwanese players
deal a dummy hand to the empty seat; it is never used). Player sitting to
right of empty seat may chow from opposite player. Some people prefer to
leave out the North tiles and the #4 flowers and all the Bams, and build
only 3 walls (and play only 3 rounds, omitting the North round). You can do
as you like.
Chinese style 2 players -- Build 4 walls. Dealer has 14 tiles, opposite
player has 13 tiles (as usual). No chow exposures allowed. Leave the
flowers out if you normally use flowers.
If I've assumed incorrectly, and you don't play Chinese rules, then let me
know and I'll provide the 2P/3P rules for the style you play.
Cheers -- Tom
Tom Sloper
http://www.sloperama.com/mahjongg
>The Chinese Official rules were written for team play. I think they
>had a seating scheme in which team partners never meet at the same
>table. But I haven't paid close attention to that.
Alan - You make me curious! Are the rules available in English
somewhere?
J.R. wrote:
> This would only work is there is the rule for the Thrower to pay for
> all. Otherwise, there might be rampant cheating. We have this problem
> with the (real life) Uncle Chen and Auntie Loo.
Karl asked,
>Who are they? Are they real people you know or the players in your
software?
Both. They are real people J.R. knows -- AND they appear in his software.
Tom
Tom Sloper
http://www.sloperama.com/mjfaq.html
>>>> This would only work is there is the rule for the Thrower to pay
for
>>>> all. Otherwise, there might be rampant cheating. We have this
problem
>>>> with the (real life) Uncle Chen and Auntie Loo.
Karl asked,
>>>Who are they? Are they real people you know or the players in your
>>> software?
I answered,
>> I just realized J.R. told me he was going on a trip, thus he can't
respond
>> right now. I'll answer for him (he can correct me later if I
misspeak).
>>[The answer is]
>> Both. They are real people J.R. knows -- AND they appear in his
software.
Now Karl asks:
>Are they programmed to cheat too?
Don't ask ME, I have no idea. Karl, you'll just have to wait until
J.R. comes back.
Tom
Unclear if you still have a question. If you do, let us know, and we'll flog
it around some more! (^_^)
Tom
Tom Sloper
http://www.sloperama.com/mjfaq.html
I'm an enigma. Care for some gopher?
m(_ _)m
ô¿ô
In HKMJ, Uncle Chen and Auntie Loo are modeled after two real-life
inlaws named Tony and Marina. At that time they were still living in
Hong Kong, so photos of a different couple were used. The real Tony
and Marina are famous in our family for intentionally throwing tiles
that the other needs to win. They share a common pocketbook, so why
not? Thus, we force them to play "Thrower Pays For All", which they
despise. :)
--
J. R. Fitch
Nine Dragons Software