Thank you very much!
YHL
Um. My first thought was your own Moonlit Tower, actually (before I
saw the author line of the post). But I think there was a comp game in
the last couple of years that had a similar flavor as that, although
I've forgotten the name now. All I remember is a puzzle set by a lake
with a crane and possibly a frog. Maybe someone else remembers that
game?
If by non-Western, you don't necessarily mean Asian, then there are a
couple of good games with Slavic settings. One of the best is the
Firebird, based on an old Russian fairy tale. The puzzles aren't too
difficult for the most part, although there are a couple of places
where they aren't very intuitive, and you can miss an important item
or two in one place if you don't repeat an action enough. The writing
and story are very good though, and there are a lot of rather amusing
variations on the ending that you can cause.
~Reiko
> Um. My first thought was your own Moonlit Tower, actually (before I
> saw the author line of the post). But I think there was a comp game in
> the last couple of years that had a similar flavor as that, although
> I've forgotten the name now. All I remember is a puzzle set by a lake
> with a crane and possibly a frog. Maybe someone else remembers that
> game?
I think that was _Mingsheng_, from IF Comp 2004.
_Buried in Shoes_ would qualify too, I guess.
--
Daphne
> Hello! I have a friend who is just dipping her toes into IF, and she
> asked if I could recommend any games that have settings that are non-
> Western.
Depends on what you count as "Western". There was a game in the Spring
Thing of 2005, Bolivia By Night, which was (surprisingly...) set in
Bolivia. Asia it ain't, but at least it's not a bog-standard European/
USAnian setting.
Richard
That's right, I was thinking of _Mingsheng_. (My memory for comp games
apparently goes back further than I thought.) There was another game
last year, _The Ngah Angah School of Forbidden Wisdom_, which was
Asian-themed, but I can't really recommend it, since I couldn't get
past the first room.