Please play, discuss, rate, etc. Originally I had hoped for a "Best"
in various categories, but since almost everyone chose different
development platforms to build their games, just think about awarding
a "Best in Show" overall for the English language games, so that game
can be highlighted appropriately.
This project is ongoing, so we'll see updates to some of the games in
a month or two, then the gallery opening in Switzerland in October,
and lots more.
Send an email to lovecraft-at-illuminatedlantern.com to vote for Best
in Show, any time between now and June 30. There are no restrictions
to game discussion on the forums or elsewhere during the voting
-- Peter Nepstad
It seems that currently the link to Beyond the Threshold does not
I participated like an IMPLEMENTOR :) into the Spanish entry. I'm
making an interview with my partners for the SPAC, the spanish e-zine.
So I think it could be a good idea if our French friends make one more
too, and you interview the English guys. I could send you mine badly
translated to english, so you could edit it and send it to SPAG for a
"world wide" interview about the project. I'm quite interested in hear
the others experiences, above all, the French ones, because I don't
know anything of that language. I could play the English ones without
And of course We are looking for about information about how it's
going all the entries in the real museum exibition. Keep us informed
about, because this could be important about promotion of the
Interactive Fiction world wide. And we must do efforts to share this
project in forums and websites glad to hear about Lovecraft stuff.
Thanks for start the project and good luck to all of us!
> It seems that currently the link to Beyond the Threshold does not
> work. (http://www.illuminatedlantern.com/if/www.nacht-und-nebel.org/
I will not be able to fix this until later this afternoon, but in the
meantime simply remove the www.illuminatedlantern.com/if/ part of the
URL and it should work.
It works! Thanks a lot!
All the very best,
A couple games have been bug-fixed: Ecdysis is now version 1.4, and if
you have previously downloaded it to play but have not done so or are
interested in having another go it is strongly recommended you
download the new version as it makes it more possible to get to the
ending of the game. Dead Cities is also on a new version as of
Saturday morning. It is hoped that these changes will result in a more
pleasurable gaming experience.
So far I've only tried Dead Cities, but enjoyed it quite a bit.
Same here. I don't think I've gotten very far, but I've certainly
gotten the creepy "what the hell is going on?" feeling I get from
reading Lovecraft. So I think it's safe to say that Jon Ingold got the
mood and atmosphere right.
dgr...@cs.csbuak.edu <-- Switch the 'b' and 'u'
Same here too. It wouldn't be the right place here to ask for hints,
would it? :)
I was assuming that, given that it's Lovecraft, you can't get a
*really* good ending...
> Same here too. It wouldn't be the right place here to ask for hints,
> would it? :)
Hm... Okay, I've gotten out of the house after the old man locked me in
the study. I found him outside babbling about the book, then the game
ends. I don't think that's the "good" ending.
dgr...@cs.csbuak.edu <-- Switch the 'b' and 'u'
You're still alive and sane?
That's a better ending than Lovecraft would have given you, you
You're niether. Thats why it's an ending.
Possible spoiler question...
I've found only six visitable locations, yet the game file is 437 KB/
z8 format. Anybody know whether there's more to find or did all the
included extensions (type "script on") require the bigger size/format?
Recently posted (quite short) reviews of Ecdysis and The Cellar at
if anyone is interested.
Always interested, always happy to see your comments.
I've just now uploaded a new version of Ecdysis (1.5). This version
uses hyperlinks -- though, if you're using Gargoyle, you won't notice
it. But using an HTML TADS player, you'll now be able to almost play
the entire game through without typing a thing, just clicking on
links. This is an effort to shape the game for play in a gallery
environment, where time is short and interest is casual.
The hyperlinks also make it easier to get to the "good" ending of
Ecdysis, which I've also clued better (for those playing without the
Hm! I had assumed there wasn't one, but even now with the new version
and knowing that I should be looking harder for such a thing, I'm not
having much luck...
That's probably because it is still poorly implemented :(.
Just to be sure we're talking about the same things, the bad ending
states *You are Lost*, and is soul-suckingly miserable; while the
"good" ending states *You are Free* and is just simply depressing.
Both endings can be reached in the last room, depending on the choices
you make there, and regardless of how you got there in the first place
(which, as you have noted, is quite linear). If you've explored your
environment a bit more up top, the good ending is clued a bit more on
bottom, but otherwise it is the same.
Aha: got it now. I had tried something quite close to being right...
I had tried remembering some things -- home, I think, and Helen, and
the kids -- but had not tried REMEMBER EARTH first, and therefore
wasn't able to get that to work (and assumed it wasn't going to lead
Anyway, I am perversely relieved to discover that the "good" ending
still isn't all sweetness and light; it just wouldn't seem right with
this piece, you know?