Two pair?
>how many people would be offended if a gay character turned up in a work
>of interactive fiction? Or even if the player was meant to be gay?
How do you know there aren't any already? Just because they don't
make it explicit in the text doesn't mean they're not. Heck, we could
have had gay characters in TV in the 50's. Most IF characters are
essentially asexual anyway - they don't tell you either way; and they
shouldn't either, it's unimportant to the story. Does Belboz have a
missus at home, or a domestic partner of either gender? I don't care,
it's irrelevant.
Heck, the most important character in most IF is the player. And you
can be whatever you want. Most stories don't even let you know if you're
male or female, and almost none give you any hint as to your cultural
or racial background (there are exceptions of course).
Point being, unless the author is trying to make a political point, it's
just extra fluff to tell us those unimportant details.
--
Darin Johnson
da...@usa.net.delete_me
> [...] how many people would be offended if a gay character turned up in a work
> of interactive fiction? Or even if the player was meant to be gay?
If my game in progress ever gets finished, I guess I'll find out. :)
There are elements to it, particularly critical plot elements revolving
around the protagonist and a same-sex relationship, that will undoubtedly
offend bigots.
However, I'm not the least bit concerned if bigots don't like my game. In
fact, I'd be quite pleased if they don't. A game that delights bigots is
not likely to be a game that I want to write.
- Neil K.
--
t e l a computer consulting + design * Vancouver, BC, Canada
web: http://www.tela.bc.ca/tela/ * email: tela @ tela.bc.ca
> > I'm curious to know [...]
> > how many people would be offended if a gay character turned up in a work
> > of interactive fiction?
> I'm just trying to fathom why anyone /would/ be offended.
I'm trying to fathom why we should care if anyone is offended.
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
Um, at the risk of being flamed here, I rather disagree with that. This
is actually a question I've been seriously considering. The stuff I've
written if-wise are more story than game (a point which has been argued
before and needs not be dudged up again ;) and therefore are very
character oriented. Within the scope of what CAN be done, it's been my
foremost goal to make the characters in the stuff I've done as interesting
and real as possible, rather than just tools for puzzles. Albeit, I'm far
from good at such characterization, but the theory is sound.
That said, I consider a choice about a character like his sexuality is a
very important one. If it is well founded and developed in the game, it
can be considerably more than just fluff. Of course, as in regular
fiction, making a character gay, JUST so you have a gay character is not
only pointless, but in bad taste. Yet if it is done well, it can be a
profound character element.
Again at the risk of getting flamed, Sierra On-Line recently game out with
a game, Phantasmagoria II: A Puzzle of Flesh. As far as the GAME went, it
was, simply, not good. But the story was more intruiging than many I've
seen and, though the writing wasn't too sterling, the actors did as good a
job with it as they could. To such an extent that, when the best friend
character died (a foregone conclusion, but nonetheless...) I actually felt
quite bad about it. This was in fact on of the few experiences where I've
actually felt anything about a character in a game. And, I honestly
belive, that part of what made the character engaging enough for me to
sympathise with him was the fact that he was gay. It was a unique
character choice, that opened up a lot of different options with his
character and made him more than the generic
best-friend-that-dies-ten-minutes-before-the-finale.
Anyway, thank you for letting me vent there. I think I'm going to go call
my boyfriend. ;)
Ian Finley
>>>Point being, unless the author is trying to make a political point, it's
>>>just extra fluff to tell us those unimportant details.
>
>Um, at the risk of being flamed here, I rather disagree with that. This
>is actually a question I've been seriously considering. The stuff I've
>written if-wise are more story than game (a point which has been argued
>before and needs not be dudged up again ;) and therefore are very
>character oriented. Within the scope of what CAN be done, it's been my
>foremost goal to make the characters in the stuff I've done as interesting
>and real as possible, rather than just tools for puzzles. Albeit, I'm far
>from good at such characterization, but the theory is sound.
>
>That said, I consider a choice about a character like his sexuality is a
>very important one. If it is well founded and developed in the game, it
>can be considerably more than just fluff. Of course, as in regular
>fiction, making a character gay, JUST so you have a gay character is not
>only pointless, but in bad taste. Yet if it is done well, it can be a
>profound character element.
I suppose that I, for one, would be intrigued to see what you had in mind.
I suppose it could work. For instance, I could imagine a "puzzle" where
you had a partner who was upset that you weren't affectionate in public,
but if you're not careful, you'll incur the "attention" of a gang of
homophobic teens. I use the word "puzzle" in quotes because you really
wouldn't want to have scenes like:
----
> WAIT
Bill, noticing that you're not going to hold his hand stiffens and says
"_Fine_. I'll just find someone _else_ to take me to the Liza Minelli
revue. And you can just for_get_ about my ever loaning you that ten-pin
fromitz board!"
[Your score has gone down by five points]
----
But what you could do is to have this be a marker that your story will now
turn in a way that it wouldn't have if you had behaved differently. It
doesn't even need to be a life-and-death issue with rampaging teens --
perhaps it's just your conservative neighbor who will come to make a fuss
with your landlord. The possibilities, if well-managed, are compelling. I
would caution you that too many filmmakers and playwrights have portrayed
these issues with a heavy hand with shallow characterizations of
heterosexuals, and something with greater depth and compassion toward all
characters would truly fill a void.
I-F has a really powerful ability to explain to players how it feels to be
something that they aren't. I mean, we've been spies and wizards and space
cowboys, but we could also be inner-city schoolteachers and minority
farmers ... and gay men.
-Matthew, and sorry about bringing up the Liza stereotype. :-)
--
Matthew Daly I feel that if a person has problems communicating
mwd...@kodak.com the very least he can do is to shut up - Tom Lehrer
My opinions are not necessarily those of my employer, of course.
--- Support the anti-Spam amendment! Join at http://www.cauce.org ---
>(Puts asbestos underwear on, just in case.)
>how many people would be offended if a gay character turned up in a work
>of interactive fiction? Or even if the player was meant to be gay?
I assume you're talking about a serious attempt at a believable gay
character and not the limp-wristed, showtunes-belting stereotypes like the
ones found in the Leisure Suit Larry Games. (The one distracting element
in an otherwise enjoyable series.) Don't worry about who will or who won't
be offended and just go for it!
********************************************************
This sig. file is currently under construction. The management regrets any inconvenience this may cause you.
Have a nice day!
What's more, the protagonist is Latina. No political statement
intended -- she is because, well, she is. I can't speak for anyone
else, but when I'm writing, whether it be IF or conventional fiction,
I don't construct characters as tools to accomplish a task, fitting
them with race and sex and orientation according to my needs; they
simply occur to me, with race and sex and orientation and favorite
color and date of birth and all those other details falling into place
as I come to know the character better. Sorry if I sound like a hippie
but that's just the way it works for me. *shrug*
-----
Adam Cadre, Durham, NC
http://www.duke.edu/~adamc
I'm not entirely sure what you mean about that last bit. Why would it be
in bad taste to include a gay character just for the sake of it? If I
were to write a sequel to The Wedding tomorrow, and decided that it
would be nice to have a gay character or two, would that be in bad
taste?
The important thing, I suspect, is how gay characters are portrayed
rather than why they are there. Camp Liza Minelli devotees do exist, but
tend to be in the minority. (Tut tut, Mr Daly. Shame on you!)
______________
Neil James Brown
ne...@highmount.demon.co.uk
http://www.highmount.demon.co.uk
Contra Neil:
The issue, I hope, is really what you choose to say about the
character. I agree that it's deplorable prejudice to regard an
implication that the person in question is heterosexual, as saying
nothing about him or her. But the alternatives are not (a)
implying heterosexuality or (b) implying homosexuality; there's
also the more popular option (c) giving no clue either way.
Contra Darin:
Going for options (a) and (b) need not be a political statement.
They might just be filling in the characterisation better; they
might clarify the background to the game, or the motives of the
people in it. Surely IF is only impoverished as a literary form
by ignoring part of the richness of human variety?
Well, this may be my most pompous contribution of the year. But
it's in a good cause.
Incidentally, there's a lesbian or at any rate bisexual character
in I-0. But you have to pretty filthily inclined to find this out.
--
Graham Nelson | gra...@gnelson.demon.co.uk | Oxford, United Kingdom
Well, the original mainframe ZORK game had that "epicene gnome
of Zurich" in the Bank of Zork, and nobody seemed to be
offended by it....
--PSW
: -Matthew, and sorry about bringing up the Liza stereotype. :-)
As well you should be.
--Liza
--
Visit the ifMUD - you can be gay, straight, male, female, neuter, white,
black or stripey. Just don't be idle. http://fovea.retina.net:4001/
She is? I honestly didn't notice.
>No political statement
>intended -- she is because, well, she is. I can't speak for anyone
>else, but when I'm writing, whether it be IF or conventional fiction,
>I don't construct characters as tools to accomplish a task, fitting
>them with race and sex and orientation according to my needs; they
>simply occur to me, with race and sex and orientation and favorite
>color and date of birth and all those other details falling into place
>as I come to know the character better. Sorry if I sound like a hippie
>but that's just the way it works for me.
Well, it works exactly the same way for me.
--
Magnus Olsson (m...@df.lth.se, zeb...@pobox.com)
------ http://www.pobox.com/~zebulon ------
Not officially connected to LU or LTH.
Yes! Why didn't I think of that myself?
Concerning that last point: Anyone involved in this discussion who has
not played "Everybody Loves a Parade" to completion should do so right
now. (No, it doesn't have any overtly gay characters. Just play it and
you'll see why I bring it up.)
--
Carl Muckenhoupt ca...@earthweb.com
EarthWeb http://www.earthweb.com/
Which makes me wonder about the possibility of writing a game from an
ostensibly neutral but implicilty gay or female voice.
Let me explain with a couple of literary references. Firstly, consider
the novels of Philip K. Dick. They have tendency to include sentences
like "She sat down, her bare legs bent under the chair". By drawing our
attention to the woman's legs, he lets us know that the protagonist's
attention is also so drawn. Without dialogue, and without making a big
point of it.
Secondly, Moby Dick. (It is only as I write this sentence that I
realize the common occurence of the name "Dick" in these examples. I
plead coincidence.) Reading the first few chapters really made me
wonder if Melville was gay. For one thing, we have the relationship
between Ishmael and Queequeg, which starts with them sharing a bed and
proceeds to the point where Queequeg declares them, according to the
laws of his people, married. Furthermore, there are very few women.
This is understandable for a story set chiefly on a 19th century whaling
vessel, but what few there are (the innkeeper in Nantucket, for example)
are either maternal or sisterly, and definitely not potential love
interests. Whereas the men are all handsome, broad-chested sailors.
(Even Ahab has a Byronic streak.)
I just think it would be interesting to see a game that uses similar
techniques to indicate the (non-straight-male) gender and/or sexuality
of the protagonist without explicitly stating it. Of course, some
people managed to perceive implied homosexuality in Jigsaw, where it
wasn't even intended by the author...
}Perhaps, but this may be a case of obfuscation by vocabulary. How
}many people know what 'epicene' means off the tops of their heads? I
}don't mean to insult anyone's intelligence, but /I/ certainly had to
}look it up.
I also had to look it up... and it doesn't mean homosexual according
to Merriam-Webster.
--
Matthew T. Russotto russ...@pond.com
"Extremism in defense of liberty is no vice, and moderation in pursuit
of justice is no virtue."
Darin Johnson replied:
> Well, not if you don't know the character is male :-) And I've never
> heard a gay person say something like that in real life - it's more
> like "gotta go, I'm having dinner with Bob."
Right. I've stumbled upon this conversation before. It went something
like this:
1: Why does everyone look at me strangely when I say "This is my
lover"? No one bats an eye when you say "This is my wife."
2: I've never said "This is my wife" in my life. I say "This is
Karen." If you were to say "This is Luke," no one would think
twice.
Yeah ... there were several gay/lesbian characters, as well as the pre-op
debs (presumably gay) and other very confusing gender identities.
Wasn't Sayiid (or whomever you got that cologne for) homosexual?
--
r. n. dominick -- cinn...@one.net -- http://w3.one.net/~cinnamon
why so full of sorrow, no tomorrow?
>> On Mon, 25 Aug 1997 21:40:35 +0100, Neil Brown
>> <ne...@highmount.demon.co.uk> wrote:
>>
>> >how many people would be offended if a gay character turned up in a work
>> >of interactive fiction? Or even if the player was meant to be gay?
>
>Well, the original mainframe ZORK game had that "epicene gnome
>of Zurich" in the Bank of Zork, and nobody seemed to be
>offended by it....
Perhaps, but this may be a case of obfuscation by vocabulary. How
many people know what 'epicene' means off the tops of their heads? I
don't mean to insult anyone's intelligence, but /I/ certainly had to
look it up.
Nathan Thompson
---------------
Remove 'no.spam' to reply.
Well, not if you don't know the character is male :-) And I've never
hard a gay person say something like that in real life - it's more
like "gotta go, I'm having dinner with Bob."
I guess the point is that IF sticks to comfortable, normal situations,
for most characters. If they don't, then it's jarring, and makes you
stop and thing, even if the IF author meant nothing by it. It's not
that If mirrors societal norms because it's bigoted, but because
stepping outside the norms draws attention, and that's usually not
what the author wants. Why should the story have a hiccup just
because a character has to go home for dinner? Who he goes home to
have dinner with is irrelevant; so using the most common example, the
character goes home to his wife, precisely so that it doesn't seem
unusual. (of course, the character *could* have said "I have to go
home for dinner" and left it at that :-)
> Another example. Someone says "I'm not a bigot, but why do gay people
>have to be so *blatant* about their sexuality? Can't they be discreet
>about it?" And these are people who wouldn't think twice to see a straight
>couple smooching or holding hands in public.
Depends upon what you consider blatant. I wouldn't consider holding
hands blatant. Open mouthed kissing on the sidewalk I would consider
blatant with any sort of couple. Thus, I suspect when most people
make this complaint, they aren't talking about hand holding or normal
kissing; they're complaining about swishes and groping and such.
> Yet another example. Take a look at an older movie someday - all the
>extras walking along the street are going to be white. (except for obvious
>examples like black porters at a railway station and so on) But nowadays
>movies will have a far more diverse (and accurate) cross-section of
>society as background extras, even if the cast is mainly white. Because it
>would look weird otherwise.
There's more to it than just this. Early Hollywood had a lot of
peculiarities that may have led to this. Ie, if you don't have many
black actors or extras, there won't be many walking around in the
background. Also, it would have done Hollywood to show the realities
of life, because the reality was harsh and Hollywood wanted to show a
rosy picture much of the time (ie, reality would have shown blacks off
in their own substandard railway car).
> So the point of this rambling post? (other than the obvious fact that the
>topic is of some importance / interest to me) Well, simply that I believe
>that in order to get a rich, believable story, you need believable
>characters in a believable world.
True, that's the point even people you disagree with are saying. In a
believable world, you don't *know* who's gay or not the majority of
the time, you don't automatically know their religioun, or their
political beliefs (well, around election time it often becomes
apparent with a lot of people :-), and so forth.
>Choose the background elements for your character that's right for your
>story, and leave it at that.
I bet a lot of IF authors do just that, but it never gets out into
the story (unlike normal literature, where spending a few chapters
dwelling on this stuff is common).
--
Darin Johnson
da...@usa.net.delete_me
>Nathan Thompson wrote:
>
>> On Mon, 25 Aug 1997 21:40:35 +0100, Neil Brown
>> <ne...@highmount.demon.co.uk> wrote:
>>
>> >I'm curious to know, seeing as we have so many gay characters on the
>> TV
>> >nowadays (Friends, Ellen, EastEnders, even fleetingly on ER), and
>> >bearing in mind the reaction Graham Nelson received to early versions
>> of
>> >Jigsaw ("Am I supposed to be gay?" in a not terribly pleasant
>> manner),
>> >how many people would be offended if a gay character turned up in a
>> work
>> >of interactive fiction? Or even if the player was meant to be gay?
>> I'm just trying to fathom why anyone /would/ be offended. Sure, it
>> might be a stretch for a straight person to play a gay person if
>> sexual orientation has much bearing on the story, just as a man
>> playing a female lead character might be a little awkward if gender
>> was relevant, but that's a far cry from /offensive/.
>
>Well, there still is a reasonable percentage of the population who finds
>homosexuality morally
>wrong. This does not necessarily indicate a bigot; the bigot will simply
>draw irrational conclusions
>from that idea (such as "we need to beat up homosexuals because they are
>homosexuals".)
>But even the non-bigots would be offended in the same way many people
>were offended when they
>were forced to steal in Lost New York.
I suppose I've been assuming that most IF fans are more progressive
than that, and I /do/ find the likening of stealing to homosexuality a
bit offensive, but I do see your point.
Nathan Thompson
>But 'epicene' doesn't mean gay. It just means it's hard to
>distinguish the sex. It can mean effeminate, but I know effiminate
>people that weren't gay as well. An "epicene gnome of Zurich" in
>my mind conjures up an old short person, with so many wrinkles
>you can't tell if it's a man or woman.
I interpreted the usage similarly, but I suppose the point was that
the state of sexual epicenity (sp?) is an unusual one and similar in
that respect to homosexuality. Of course, one may well argue that,
among gnomes, the epicene condition is common -- or seems to be common
to a human observer. But I will not argue that because I have
pasteries to hunt down and eat.
>Neil K. wrote:
>> Now let's say you have a male character who says "See you later! I'm
>> meeting my boyfriend for dinner." [...] All of a sudden it's a big issue.
>
>Darin Johnson replied:
>> I've never heard a gay person say something like that in real life - it's
>> more like "gotta go, I'm having dinner with Bob."
If you are speaking of your partner to a person or persons who have had
little or no introduction to that person, it's more common to refer to
one's boyfriend, one's girlfriend, IMO. Thus when talking to certain
colleagues at work, or addressing this newsgroup, for example, I'd start
an anecdote with 'The other day, my girlfriend...' rather than actually
naming her.
--
Den
The following may not be a 100% accurate quote but you could do
something like this:
> WATSON, FOLLOW ME
Waston is now following you.
> SIT ON COMFORTABLE ARMCHAIR
You sit in the comfortable armchair.
Watson sits in the comfortable armchair.
Draw your own conclusions but to me it seems Sherlock and Watson were
pretty cosy in their domestic arrangements. Quite sweet really I think.
--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
email: ric...@manor.york.ac.uk
www: http://manor.york.ac.uk/top.html
>A gay character doesn't have to be 'outed' (though I can envisage a
>running joke where a band of militant gay rights activists make random
>appearances throughout a game to try to 'out' characters, even if
>they're straight, and abseil down buildings and wave banners). A
>character can already be out, and the fact casually mentioned.
That sounds hilarious! I hope someone steals this idea and uses it.
Matthew
> I feel that the player is the LEAST important character in IF. Face it,
> you play a featureless, genderless, often naked person. The player is
> merely a mask, and we put our own emotions and mores into that identity.
Except in all the games where this isn't true.
[that is, the skewing of the plot to contain predominantly virile men
in an environment which seems to contain no women]
> to indicate the (non-straight-male) gender and/or sexuality
> of the protagonist without explicitly stating it. Of course, some
> people managed to perceive implied homosexuality in Jigsaw, where it
> wasn't even intended by the author...
Excuse me? I intended to leave the option open, (though I didn't
100% succeed: a lesbian player of Release 1, for instance, sent me
some shrewd hints on how to increase the ambiguity; and there's
still a bit of fudging in the Suez canal sub-plot). Perhaps the
disturbing implication was that it didn't matter what the gender
of Black was, so long as you were attracted to him/her.
Here's an example (addapted from a joke on rec.humor.funny (where it was a
male goes into a tavern))
A woman goes into a hairdresser's, and waits to be served.
After talking to the secritary, she hears "Nice hair."
She looks around, but nobody is around who could have said it.
After sitting and waiting, she hears: "Nice blouse."
Again, nobody is around.
Right before being served, she hears "You look pretty."
When her hairdresser comes up, the woman asks "I've been hearing somebody
saying nice things about me, but there's nobody who could have been saying-"
The hairdresser says "Oh, that's those shampoo samples..."
"They're complimentry."
Luc French
Member of Narnwatch
WHAT? WHERE?
Hofstadter's latest book being titled what and published when? I
haven't read anything by Doug since "Metamagical Themas". If he's got
something new out, I'd really like to know.
--
"The reasonable man adapts himself to the world; the unreasonable one
persists in trying to adapt the world to himself. Therefore all
progress depends on the unreasonable man."
-- George Bernard Shaw
Russell can be heckled at
http://www.willynet.com/rglasser
Eric
"Not knowing everything is all that makes it okay,
sometimes."
-- Delerium, Brief Lives
> "They're complimentry."
Ok. I was going to complain that the femaleness of the main character
*is* part of the joke, although not part of the punchline, since the
setting is inextricably a hairdresser-with-a-bunch-of-women-being-
hairdressed. A stock situation.
But you say you adapted it from a man going into a bar -- I assume it was
complimentary peanuts or something -- so obviously the joke *itself* is
gender-neutral, since it can be translated precisely.
So I guess I have to modify my claim. A joke can require a certain amount
of setup whose contents aren't truly necessary to the joke -- they can be
anything, but it has to be *there*. ("A martian walks into a refozzatory,
and suddenly zie hears 'nice gnaester!'...") So the femaleness of the
character can be tied into the background rather than the joke itself,
and then it isn't a flaw in minimality.
(The "joke itself" would be something like "Person enters a place where
certain services are offered gratis. Person receives three positive
comments from an unknown source; inquires as to the source, and is told
the comments come from such a service, which is 'complimentary.'")
(Weirdly, if you reduce a joke to its joke-DNA in this way, it becomes
*completely unfunny.*)
But then this is not a joke reduced to its barebones: it's really a
joke about a class of jokes.
>(The "joke itself" would be something like "Person enters a place where
>certain services are offered gratis. Person receives three positive
>comments from an unknown source; inquires as to the source, and is told
>the comments come from such a service, which is 'complimentary.'")
>
>(Weirdly, if you reduce a joke to its joke-DNA in this way, it becomes
>*completely unfunny.*)
Not completely unfunny at all--I would be highly entertained by about
two more jokes reduced in this manner, especially if you threw in some
straight lines about a comedian who takes everything too literally.
Matthew