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[Announce] DOS versions of Topologika games

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Gunther Schmidl

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Oct 18, 1999, 3:00:00 AM10/18/99
to
Thanks to Brian Kerslake and the original authors, DOS versions of all
Topologika games are now available in ftp://ftp.gmd.de/incoming/if-archive

As usual, they will move to their final destinations sooner or later.

I'll upload documentation and hint sheets ASAP.

Have fun,

Gunther

Peter Killworth

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Oct 20, 1999, 3:00:00 AM10/20/99
to

Just to add that slowly I am rewriting the Doom trilogy into
Inform (learning as I go!) which will make them rather more
accessible. I will probably do Philosopher's Quest as well.
Peter Killworth
--
Dr. Peter D. Killworth, James Rennell Division for Ocean Circulation
and Climate, Southampton Oceanography Centre, Empress Dock, Southampton
SO14 3ZH, England.
Tel: +44 (0)23-80596202
Fax: +44 (0)23-80596204
Email: P.Kil...@soc.soton.ac.uk
Web: http://www.soc.soton.ac.uk/JRD/PROC/people/pki/pki.html
Ocean Modelling Newsletter: http://www.elsevier.nl/locate/omodol/

Andrew Pearce

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Oct 20, 1999, 3:00:00 AM10/20/99
to
Peter Killworth wrote:
>
> Gunther Schmidl wrote:
> >
> > Thanks to Brian Kerslake and the original authors, DOS versions of all
> > Topologika games are now available in ftp://ftp.gmd.de/incoming/if-archive
> >
> > As usual, they will move to their final destinations sooner or later.
> >
> > I'll upload documentation and hint sheets ASAP.
> >
> > Have fun,
> >
> > Gunther
>
> Just to add that slowly I am rewriting the Doom trilogy into
> Inform (learning as I go!) which will make them rather more
> accessible. I will probably do Philosopher's Quest as well.
> Peter Killworth


I was going to make some naive comment which would have revealed me for
a fool and made everyone laugh at my ignorance, until I revealed that
you didn't mean the games from id Software. Phew ;)

Andrew

Knight37

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Oct 20, 1999, 3:00:00 AM10/20/99
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a...@dcs.qmw.ac.uk (Andrew Pearce) wrote:

Now THAT would be a challenge. Converting iD's DOOM into Inform.
;P

Knight37


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Fraser Wilson

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Oct 20, 1999, 3:00:00 AM10/20/99
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paene lacrimavi postquam knig...@gamespotmail.com (Knight37) scripsit:

>a...@dcs.qmw.ac.uk (Andrew Pearce) wrote:

>>I was going to make some naive comment which would have revealed me for
>>a fool and made everyone laugh at my ignorance, until I revealed that
>>you didn't mean the games from id Software. Phew ;)
>>
>>Andrew

>Now THAT would be a challenge. Converting iD's DOOM into Inform.

Thank Piers Johnson (!) (I just realised that I know this guy, well, there
you go. OK, carry on) for this TADS implementation:

ftp://ftp.gmd.de/if-archive/games/tads/foom.tar.gz

I have no word on an Inform port.

Fraser.

R. Alan Monroe

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Oct 21, 1999, 3:00:00 AM10/21/99
to
>Now THAT would be a challenge. Converting iD's DOOM into Inform.
>;P

HALLWAY
You're in an inadeqautely lit hallway which travels from east to west.
Everything seems to be colored in shades of dull brown.

You see a helmet and a vial lying here.

Suddenly a crowd of angry brown creatures appear from the west!

>SHOOT CREATURES.
You damage some of the creatures.

>G
You damage some of the creatures.

>G
You damage some of the creatures.

>G
You damage some of the creatures.

>G
You damage some of the creatures.

>G
You damage some of the creatures.

>G
You damage some of the creatures.

>DODGE
Ah! Variety!

>G
You damage some of the creatures.

etc. :^)


Have fun
Alan

Penguin

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Oct 21, 1999, 3:00:00 AM10/21/99
to

Fraser Wilson wrote:

> paene lacrimavi postquam knig...@gamespotmail.com (Knight37) scripsit:

cur paene lacrimavisti? non erat tantum malum. non es laetus?

Penguin


Steve Evans

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Oct 21, 1999, 3:00:00 AM10/21/99
to
On Mon, 18 Oct 1999 20:33:52 +0200, "Gunther Schmidl"
<gsch...@xxx.gmx.at> wrote:

>Thanks to Brian Kerslake and the original authors, DOS versions of all
>Topologika games are now available in ftp://ftp.gmd.de/incoming/if-archive
>
>As usual, they will move to their final destinations sooner or later.
>
>I'll upload documentation and hint sheets ASAP.
>
>Have fun,
>
>Gunther
>
>

At the risk of diverting this thread away from discussion of certain
ID Software games, I'd just like to thank Gunther, Adam, the authors,
Topologika and anyone else who has helped make these games readily
available.

I've been looking forward to having an opportunity to play these
adventures for some time, and seeing Gunther's post cheered up what
for me was otherwise looking to be a pretty ordinary sort of day. :-)

Cheers,

Steve Evans
tr...@netspace.net.au
------------------------------------------------------------------------------------------------------------
Literature is what you write when you think you should say something.
Writing begins when you'd rather be doing anything else: and you've
just done it.

Kenneth Patchen - The Journal of Albion Moonlight - 1941


Adam Atkinson

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Oct 21, 1999, 3:00:00 AM10/21/99
to
On 21-Oct-99 10:05:17, Steve Evans said:

>At the risk of diverting this thread away from discussion of certain
>ID Software games, I'd just like to thank Gunther, Adam, the authors,
>Topologika and anyone else who has helped make these games readily
>available.

This DOS-versions thing is just a stopgap measure. z-code versions
will be made available sooner or later. Graham needs to compile them,
then I need to persuade him that they can be played to completion.

I can handle Murdac, Hamil, Avon, Parc and Acheton myself (oh, and
Nidus if I have to), but could probably do with some help on Brandx
and Xeno. Anyone out there qualified to test brandx and xeno for us?
pdk1 could test brandx, of course, if he's willing, of course :-)

--
Adam Atkinson (gh...@mistral.co.uk)
You've got to get a hat if you want to get ahead.


M. David Krauss

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Oct 22, 1999, 3:00:00 AM10/22/99
to
At the risk of sounding silly and out-of-the-loop, what on Earth or under it
are Topologika games?

On Thu, 21 Oct 1999, Steve Evans wrote:
>
>At the risk of diverting this thread away from discussion of certain
>ID Software games, I'd just like to thank Gunther, Adam, the authors,
>Topologika and anyone else who has helped make these games readily
>available.
>

Stephen Granade

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Oct 22, 1999, 3:00:00 AM10/22/99
to
M. David Krauss <Fa...@frodo.com> writes:

> At the risk of sounding silly and out-of-the-loop, what on Earth or under it
> are Topologika games?

Topologika was a British company that, in the 1980's, published text
adventures written by a group of Cambridge folks. The full details can
be found at http://interactfiction.about.com/library/weekly/aa071299.htm

Stephen

--
Stephen Granade | Interested in adventure games?
sgra...@phy.duke.edu | Visit About.com's IF Page
Duke University, Physics Dept | http://interactfiction.about.com

Andrew Pearce

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Oct 22, 1999, 3:00:00 AM10/22/99
to
Andrew Pearce wrote:
>
> Peter Killworth wrote:
> >
> > Gunther Schmidl wrote:
> > >
> > > Thanks to Brian Kerslake and the original authors, DOS versions of all
> > > Topologika games are now available in ftp://ftp.gmd.de/incoming/if-archive
> > >
> > > As usual, they will move to their final destinations sooner or later.
> > >
> > > I'll upload documentation and hint sheets ASAP.
> > >
> > > Have fun,
> > >
> > > Gunther
> >
> > Just to add that slowly I am rewriting the Doom trilogy into
> > Inform (learning as I go!) which will make them rather more
> > accessible. I will probably do Philosopher's Quest as well.
> > Peter Killworth
>
> I was going to make some naive comment which would have revealed me for
> a fool and made everyone laugh at my ignorance, until I revealed that
^^^^^^^^

Revealed? Revealed? Aargh! I meant Realised!

Andrew (revealing myself for a fool after all)

Adam Atkinson

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Oct 22, 1999, 3:00:00 AM10/22/99
to
On 22-Oct-99 08:53:08, M. David Krauss said:
>At the risk of sounding silly and out-of-the-loop, what on Earth or under it
>are Topologika games?

"Phoenix", the mainframe at Cambridge University, had 14 or 15 text
adventures on it, written between 1978 and 1989.

Some of these were released by Acornsoft in the early 80s.

Some of the same ones, plus several other Phoenix games not released
by Acornsoft, plus some other games never available on Phoenix, were
released by Topologika in the, oh, late 80s. These games have
theoretically been available ever since, but Topologika has been an
educational software company for years now, and makes no reference to
text adventures on its website or in its brochures.

After some discussion, Topologika has now decided to _officially_
withdraw from the text adventure business, and has said that the
authors can now do what they like with the games. All the authors
we've managed to contact have said we can produce z-code versions of
their Phoenix and/or Topologika games.

We've also been given permission to make the DOS versions of
Topologika games available, and this has been done. This is, of course
a stopgap measure. z-code is what we're really after. But it will take
a while for this to be produced, the games to be tested for
workingness, and so on.

Also, the Phoenix source for some games has been lost. So the
Topologika edition of Hezarin is probably the only version still in
existence, for instance.

The first Phoenix game, Acheton, is very old indeed (Version 1
1978/9, version 2 c. 1981, I believe) and is the main reason Graham
Nelson and minions are doing all this. We believe/hope that Acheton
will be of interest to historians of the genre.

Some of us happen to think that many Phoenix games are entirely
worthwhile games in their own right, and likely to be of interest to
people who are not historians.

--
Adam Atkinson (gh...@mistral.co.uk)
"That's the biggest shark I've ever seen" he said, superficially.


Sean T Barrett

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Oct 23, 1999, 3:00:00 AM10/23/99
to
R. Alan Monroe <amo...@earth1.net> wrote:
>>Now THAT would be a challenge. Converting iD's DOOM into Inform.
>>;P
>
[snip transcript]

for a very silly non-IF story version of that transcript
see http://www.eidetic.com/doom.html

(well, it's not really OF that transcript, but it's pretty close)

M. David Krauss

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Oct 23, 1999, 3:00:00 AM10/23/99
to
Wow. Snazzy. Thank you for the info. :)

On Fri, 22 Oct 1999, Adam Atkinson wrote:
>On 22-Oct-99 08:53:08, M. David Krauss said:
>>At the risk of sounding silly and out-of-the-loop, what on Earth or under it
>>are Topologika games?
>
>"Phoenix", the mainframe at Cambridge University, had 14 or 15 text
>adventures on it, written between 1978 and 1989.

[snip]

Gunther Schmidl

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Oct 24, 1999, 3:00:00 AM10/24/99
to
[Didn't get the posts inbetween, so it's probably been mentioned, and I have
to reply to this post]

> >>Now THAT would be a challenge. Converting iD's DOOM into Inform.
> >>;P

It's been ported to TADS, and you can find it on GMD as 'FOOM.GAM'

--
Gunther

Magnus Olsson

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Oct 25, 1999, 3:00:00 AM10/25/99
to
In article <2047.964T1489...@mistral.co.uk>,

Adam Atkinson <gh...@mistral.co.uk> wrote:
>We've also been given permission to make the DOS versions of
>Topologika games available, and this has been done.

Just out of curiosity, are these "original" DOS versions that were
previously sold commercially by Topologika, or are they newly compiled
from the original source code?

>This is, of course
>a stopgap measure. z-code is what we're really after. But it will take
>a while for this to be produced, the games to be tested for
>workingness, and so on.

Are you using the same compiler for these as for the Phoenix games
that were released as z-code some time ago, or are they written in
a different language?

--
Magnus Olsson (m...@df.lth.se, zeb...@pobox.com)
------ http://www.pobox.com/~zebulon ------

Adam Atkinson

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Oct 25, 1999, 3:00:00 AM10/25/99
to
On 25-Oct-99 13:36:28, Magnus Olsson said:

>>We've also been given permission to make the DOS versions of
>>Topologika games available, and this has been done.

>Just out of curiosity, are these "original" DOS versions that were
>previously sold commercially by Topologika, or are they newly compiled
>from the original source code?

Original Topologika stuff. Their games were available for BBC Micro,
Archimedes, PC, and perhaps others.

>>This is, of course
>>a stopgap measure. z-code is what we're really after. But it will take
>>a while for this to be produced, the games to be tested for
>>workingness, and so on.

>Are you using the same compiler for these as for the Phoenix games
>that were released as z-code some time ago, or are they written in
>a different language?

Same compiler. The earlier Phoenix games were never released by
Topologia, so their permission wasn't needed, just that of the
authors.

--
Adam Atkinson (gh...@mistral.co.uk)
I'm sure they'll listen to Reason. (H. Protagonist)


Fraser

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Oct 25, 1999, 3:00:00 AM10/25/99
to
paene lacrimavi postquam Penguin <ar...@holly.northnet.com.au> scripsit:

>Fraser Wilson wrote:

>> paene lacrimavi postquam knig...@gamespotmail.com (Knight37) scripsit:

>cur paene lacrimavisti? non erat tantum malum. non es laetus?

Not at all, I'm just very sensitive I expect. I've nearly cried for,
well, six years or more. Maybe it's time to change it.

Fraser.
(I nearly sighed, I nearly died, I nearly fried an egg)

Steve Evans

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Oct 26, 1999, 3:00:00 AM10/26/99
to
In article <1077.967T788T...@mistral.co.uk>,

"Adam Atkinson" <gh...@mistral.co.uk> wrote:
>
> >Are you using the same compiler for these as for the Phoenix games
> >that were released as z-code some time ago, or are they written in
> >a different language?
>
> Same compiler. The earlier Phoenix games were never released by
> Topologia, so their permission wasn't needed, just that of the
> authors.
>

I was wondering if the compiler can also be used for Acornsoft versions
of the Phoenix games. The reason I ask is that I've noticed a BBC disk
image of Rod Underwood's Quondam floating around on the net (whether
this is with Rod's and/or Acornsoft's blessing I couldn't say).

But if the source for Quondam is no longer available perhaps the z-code
could be generated from the Acornsoft disk (assuming, of course, that
Rod is agreeable and there are no issues with the Acornsoft copyright).

Cheers,

Steve Evans


Sent via Deja.com http://www.deja.com/
Before you buy.

Adam Atkinson

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Oct 26, 1999, 3:00:00 AM10/26/99
to
On 26-Oct-99 05:30:01, Steve Evans said:

>I was wondering if the compiler can also be used for Acornsoft versions
>of the Phoenix games.

The languages used on Phoenix and home systems were different. I don't
know how different, as I only ever saw the Phoenix version.

>The reason I ask is that I've noticed a BBC disk
>image of Rod Underwood's Quondam floating around on the net (whether
>this is with Rod's and/or Acornsoft's blessing I couldn't say).

Well... Rod said he was ok with us releasing Quondam but neither he
nor anyone else had the source.

>But if the source for Quondam is no longer available perhaps the z-code
>could be generated from the Acornsoft disk (assuming, of course, that
>Rod is agreeable and there are no issues with the Acornsoft copyright).

It's worth a try, certainly.

--
Adam Atkinson (gh...@mistral.co.uk)
What's purple and commutes? An abelian grape.


Peter Killworth

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Oct 26, 1999, 3:00:00 AM10/26/99
to
Steve Evans wrote:
>
In response to Steve's query. I actually wrote the BBC version of
Quondam, in Basic as I recall (since Rod both didn't want to,
and didn't think he could, write it for that system).
There are versions of all Acornsoft adventures around on the system,
and as the writer of many of them I can assure you all that nobody
ever asked my permission or blessing!

So the answer is, so far as I can remember, that the z-code version
would be impossible to generate from the BBC version. It is possible
I have the source printed somewhere (I am pretty certain I don't
have anything on disc that looks like a source since I went through
the attic carefully to transfer my own sources from 5.25" floppy
to hard disc), but don't hold your breath.
Peter Killworth

> In article <1077.967T788T...@mistral.co.uk>,
> "Adam Atkinson" <gh...@mistral.co.uk> wrote:
> >
> > >Are you using the same compiler for these as for the Phoenix games
> > >that were released as z-code some time ago, or are they written in
> > >a different language?
> >
> > Same compiler. The earlier Phoenix games were never released by
> > Topologia, so their permission wasn't needed, just that of the
> > authors.
> >
>

> I was wondering if the compiler can also be used for Acornsoft versions

> of the Phoenix games. The reason I ask is that I've noticed a BBC disk


> image of Rod Underwood's Quondam floating around on the net (whether
> this is with Rod's and/or Acornsoft's blessing I couldn't say).
>

> But if the source for Quondam is no longer available perhaps the z-code
> could be generated from the Acornsoft disk (assuming, of course, that
> Rod is agreeable and there are no issues with the Acornsoft copyright).
>

> Cheers,
>
> Steve Evans
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.

--

zefrem_arkin

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Oct 26, 1999, 3:00:00 AM10/26/99
to
I have visited the location on the GMD archive where the DOS versions
of the Topologika games were supposedly put; I don't see them. If they
have been moved elsewhere, would someone in the know mind telling me
(and, I'm sure, some other lost souls) where they have been moved *to*.

Thanks
Zef


* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *

Dylan O'Donnell

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Oct 26, 1999, 3:00:00 AM10/26/99
to
zefrem_arkin <zefremN...@anime.co.za.invalid> writes:
> I have visited the location on the GMD archive where the DOS versions
> of the Topologika games were supposedly put; I don't see them. If they
> have been moved elsewhere, would someone in the know mind telling me
> (and, I'm sure, some other lost souls) where they have been moved *to*.

ftp://ftp.gmd.de/if-archive/games/phoenix/pc/

(Or games/pc/phoenix/ , either is linked.)

Useful file for finding new stuff:

ftp://ftp.gmd.de/if-archive/new-since-last-post

--
: Dylan O'Donnell : "Nothing matters very much, and few :
: http://www.fysh.org/~psmith/ : things matter at all." -- A.J. Balfour :

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