[Ann] Attack of the Yeti Robot Zombies

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Jan Thorsby

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Aug 27, 2006, 2:28:28 PM8/27/06
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Attack of the Yeti Robot Zombies by Øyvind Thorsby has been released. This
is a try-to-win-on-the-fist-attempt game. The point of the game is to try to
win on the fist attempt.

It's an Inform 6 game. The file name is AOTYRZ.z5. It's in the unprocessed
part of the archive http://ifarchive.org/indexes/if-archiveXunprocessed.html
and will presumable soon be moved to the games/z-code part.

If anybody else would like to write a try-to-win-on-the-fist-attempt game,
that would be nice.


geelpete

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Aug 27, 2006, 3:50:44 PM8/27/06
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Sadly, I was pummelled by the Abbott and Costello Zombies while waiting
for the helicopter to start up. I didn't want to use my ammo, and
figured the chopper would fly before they could kill me. Now I am
dead. Silly me.

I did not win on the first attempt.

RootShell

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Aug 28, 2006, 4:27:44 PM8/28/06
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Write your own ifreviews of this game and add them to IFRO at
http://www.ifreviews.org/index.php?jogo=3567

Regards,
RootShell

Emily Short

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Aug 28, 2006, 4:47:51 PM8/28/06
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Woo -- I did win on one attempt (though with zero shots left, alas). I
have to say, this was an interesting experiment; it did make several
sequences more suspenseful to have promised myself to avoid SAVE and
UNDO and so on. I found that I paused longer between turns than I
usually do, to make sure I was picking the most sensible action.

Dirk Straube

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Aug 30, 2006, 3:55:54 AM8/30/06
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Jan Thorsby wrote:
> Attack of the Yeti Robot Zombies by Øyvind Thorsby has been released. This
> is a try-to-win-on-the-fist-attempt game. The point of the game is to try to
> win on the fist attempt.

Thank you for the game Jan. Managed to get through on the first attempt
but with no shots left. Like the game but would have loved to examine
some of the things.

Dirk

Emily Short

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Aug 31, 2006, 8:02:26 AM8/31/06
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Dirk Straube wrote:
> Like the game but would have loved to examine
> some of the things.

I was skeptical about examine being disabled; at first my reaction was,
essentially, that examine could have been made instant too without
significantly changing the gameplay, and that would have allowed us to
have some object descriptions.

On further consideration, though I think in fact that it was a good
idea to narrow the focus -- there are just a couple of commands that
you can use without advancing the game time, which means that you
*know* you have all the information necessary to solve the current
puzzle after (at most) two or three moves. Which meant that even though
I was trying not to make any errors, and was thinking over each
command, I still didn't dither *too* much between solutions. I think
this worked, from a pacing perspective.

Admittedly, I had less sense of setting, of rootedness in place, in
this game than I do in most, largely because of the spareness of the
room descriptions and the absence of object descriptions. But then,
that wasn't the point.

I'm curious whether this technique would be effective in a slightly
more serious work.

Dirk Straube

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Sep 1, 2006, 8:58:29 AM9/1/06
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Hello Emily,

Emily Short wrote:
> On further consideration, though I think in fact that it was a good
> idea to narrow the focus -- there are just a couple of commands that
> you can use without advancing the game time, which means that you
> *know* you have all the information necessary to solve the current
> puzzle after (at most) two or three moves. Which meant that even though
> I was trying not to make any errors, and was thinking over each
> command, I still didn't dither *too* much between solutions. I think
> this worked, from a pacing perspective.

Haven't thought about this before and I think you are right. It helps
setting the pace and even increase the tension and fits the situation as
you wouldn't have time to stop for long and take a closer look at
everything.

Dirk


Stebbins

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Sep 1, 2006, 9:41:47 AM9/1/06
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Jan Thorsby wrote:
> It's an Inform 6 game. The file name is AOTYRZ.z5. It's in the unprocessed
> part of the archive http://ifarchive.org/indexes/if-archiveXunprocessed.html
> and will presumable soon be moved to the games/z-code part.

The game has been moved into the Z-code game section of the archive
(http://ifarchive.org/indexes/if-archiveXgamesXzcode.html).

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