Ferret wrote:
> Inspired by Zork, a game called Ferret was created in the 1980s. It
> existed only on Data General computers and was consequently little
> known. It has recently been ported to the DOS platform (text-based
> games don't need the huge expense of GUIs).
I'm trying to run it in DOSBox, but I get an error: "This program cannot
run in DOS mode".
Are you sure this is a port to MS-DOS, and not a port to MS-Windows?
Regards,
Victor
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The download package contains a couple of DLL files which would imply
it's a Windows, not an MSDOS, executable. And website history pages says
'redeveloped for the PC, courtesy of Visual Age PL/I for Windows'.
So, yip, looks like a job for Wine rather than DOSBox.
I fired up the game on Windows XP. Opening screen says this:
Dark Room
You appear to be lying in an exceedingly small dark room and you feel as
if you have been sleeping for ages. You are very drowsy, your body
appears to be quite heavy and feels partially numbed. There don't appear
to be any exits from this room.
->
SteveG wrote in message ...
>Victor Gijsbers wrote:
>> Are you sure this is a port to MS-DOS, and not a port to MS-Windows?
>>
>> Regards,
>> Victor
>
>The download package contains a couple of DLL files which would imply
>it's a Windows, not an MSDOS, executable. And website history pages says
> 'redeveloped for the PC, courtesy of Visual Age PL/I for Windows'.
>
>So, yip, looks like a job for Wine rather than DOSBox.
>
>I fired up the game on Windows XP. Opening screen says this:
>
>Dark Room
>You appear to be lying in an exceedingly small dark room and you feel as
>if you have been sleeping for ages. You are very drowsy, your body
>appears to be quite heavy and feels partially numbed. There don't appear
>to be any exits from this room.
>->
It's DOS, see the (DOS) icon above the screen in Windows.
Bye, Katzy.
Windows Console. Not the same thing as DOS. Pity, because it doesn't
look as good as actual DOS when fullscreened.
S
P
O
I
L
E
R
-
S
P
A
C
E
Dark Room
You appear to be lying in an exceedingly small dark room and you feel
as
if you have been sleeping for ages. You are very drowsy, your body
appears to be quite heavy and feels partially numbed. There don't
appear
to be any exits from this room.
-> stand
As you attempt to stand up, the lid of your room bounces up due to the
impact of your head.
-> x lid
I don't know the word 'x'
-> examine lid
It looks like a lid.
-> open lid
You can't open that.
-> push lid
You manage to move the skeleton slightly before the shifting sands get
a better grip. Your necrophilica actions have uncovered a battered old
tin laying in the sand.
-> examine skeleton
I can't see anything like that around here.
-> examine sands
I don't know the word 'sands'
-> get tin
I can't see anything like that around here.
-> examine tin
I can't see anything like that around here.
-> l
Dark Room
You appear to be lying in an exceedingly small dark room and you feel
as
if you have been sleeping for ages. You are very drowsy, your body
appears to be quite heavy and feels partially numbed. There don't
appear
to be any exits from this room.
-> push lid
You manage to move the skeleton slightly before the shifting sands get
a better grip. Your necrophilica actions have uncovered a battered old
tin laying in the sand.
-> lift lid
Lift what?
Twilight Room
Your eyes appear to have adjusted to the light. Beyond your shell-like
cover you can see a number of machines, dotted with switches and
readouts.
-> push lid
You manage to move the skeleton slightly before the shifting sands get
a better grip. Your necrophilica actions have uncovered a battered old
tin laying in the sand.
-> lift lid
You can't lift that.
Resuscitation Chamber
This room contains...
<snip>
I must be doing something wrong. I have WinXP, but I can't get the
thing to run at all. I keep getting an error "fatal error: load of
message file failed". I tried manually extracting things, I tried
running the included "setup.exe", and nothing. Any advice?
--
Daphne
Theoretically, just double-clicking ferret.exe or ferret.bat should do
the trick. Try running it directly from the command line: Start menu -
> Run -> "cmd".
Though it sounds like a file's missing. The readme lists the necessary
files, are you sure they're all present and accounted for? And all in
the same folder?
Apologies guys, I should have been more explicit. The game runs in a
DOS Command Box as, indeed, Visual Age PL/1 needs Windows "present" in
order to run. The issues in the Dark Room are indeed bugs - the game
is quite large and difficult to exhaustively test, though you can
solve all the puzzles (the scripting feature is as useful for testing
and for playing the game). Please report any further bugs which will
be addressed. You have already made good progress (by exiting the Dark
Room) which takes some people quitre a long time on its own.
Thanks for your interest.
Cheers
Ferret
Peter Pears wrote in message
<86543a3a-117c-45e0...@g3g2000vbr.googlegroups.com>...
On Oct 8, 7:21 pm, "Katzy" <ka...@noname.at.all> wrote:
> Hello.
> It's DOS, see the (DOS) icon above the screen in Windows.
>
> Bye, Katzy.
>Windows Console. Not the same thing as DOS. Pity, because it doesn't
look as good as actual DOS when fullscreened.
When typing 'help' in the game it displays:
Ferret converted to the (wonderful?) world of DOS.
Bye, Katzy.
Really? Must be something wrong with my definitions, or
configurations, or something. I'll look into it. Thanks-
Yeah. For those of us on OS X, we have to use emulation.
For the record, it works under React OS, which is a from-the-ground-up
open source implementation of Windows, but geez -- all that for being in
a dark room unable to see? Man, I feel ripped off.
--
Poster
www.intaligo.com I6 libraries, doom metal, Building
sturmdrangif.wordpress.com Game development blog / IF commentary
Seasons: fall '09 -- One-man projects are prone to delays.
> SteveG wrote in message ...
> >Victor Gijsbers wrote:
>
> >> Are you sure this is a port to MS-DOS, and not a port to MS-Windows?
It's a Windows console executable.
> >The download package contains a couple of DLL files which would imply
> >it's a Windows, not an MSDOS, executable. And website history pages says
> > 'redeveloped for the PC, courtesy of Visual Age PL/I for Windows'.
> >
> >So, yip, looks like a job for Wine rather than DOSBox.
> It's DOS, see the (DOS) icon above the screen in Windows.
I don't see any (DOS) icon above any screen in Windows. Even if I did,
any Windows program can set whatever icon it chooses for itself. If I
wanted to, I could write a Windows program, even a Windows console
program, that shows a Z5 icon - and that would not make it a ZCode
program, either. What's more, I _do_ see text inside this executable
claiming that it cannot run in DOS mode. Conclusion: it's a Windows
console executable.
Richard
>For the record, it works under React OS, which is a from-the-ground-up
>open source implementation of Windows, but geez -- all that for being in
>a dark room unable to see? Man, I feel ripped off.
I'll help you out...;)
S
P
O
I
L
E
R
*
*
*
S
P
O
I
L
E
R
lift lid
lift lid
push buttons
You can get the box and open it to reveal a sphere and take that.
What's next??? I don't know yet.
Bye, Katzy.
Version 8.11 is now available from http://www.jugglingsoot.com/download.htm.
This corrects the message problem concerned with the lid. It also
supports the use of "x" as short for examine/inspect/look at.
Cheers
Ferret
Never mind; got it; I was pushing when I should have been pulling.
Great transcript. That was very similar to my experience too, except I
never found the correct command. Why would "lift" be different from
"push" in this case? Guess the verb strikes again.
~Reiko
Guess the verb definitely, yes. It's an issue I've come across before,
and it was only because of that I tried to "lift" in the first place.
Also, the fact that until he saw my transcript the author didn't think
of implementing "x" as a synonim for "examine"... one wonders whether
it wouldn't have been better just to use an existing authoring tool
instead of a homebrew.
But I rather like the "all the information is there" concept. Haven't
played it again, but I liked how the solution to the first puzzle
hinged on a discrete clue in the room description, so discrete you
wouldn't take much notice of it again until you reread the text,
carefully, come across it and go "Wait a minute...". It was rather
elegant, and simple.
As I said, I've yet to play the rest. I hope it follows suit. If it
does, this should be an interesting game.