Admittedly, my method required a lot of gisting. So, I'd like to
collect more numerical data. Then when we get the scores, we can sort
through the survey results to see what the strongest influences are.
And that means we can tell IF authors with specificity how to write
games you'll like better.
Take the survey and tell us what you like in IF:
See the graph here:
Meantime, the problem I'm facing here is that the data are still TOO
FUZZY -- I've had only *seven* people from newsgroups answer this
survey. If you want IF authors to know where they should invest their
development time to make games you like, you should take the survey
*now* -- it's about to close.
Go here to tell me what you think: http://tinyurl.com/y8m5oxo
Conrad.
Well I would take the survey, but it requires you to have played EVERY
game in the '09 comp. Even though there's less than usual, that's still
a poopload of games to play.
--
Poster
www.intaligo.com I6 libraries, doom metal, Building
sturmdrangif.wordpress.com Game development blog / IF commentary
Seasons: fall '09 -- One-man projects are prone to delays.
I don't see where you're required to have played every game. From what I
could tell, as long as each *question* is answered per page (*not*
necessarily for every game), the survey allows respondents to continue
on to the next page, saving the previous page's answers so the survey
can be returned to later.
Skinny Mike
I set a certain minimum number of games that must be filled-in for
each question in order for the survey to have considered the question
"answered." You exceeded that number, while Poster did not.
The survey is closed. I got 20 responses, which regrettably makes my
results very blurry. I'll see what I can do with them.
Conrad.