Boots of Water Walking are much more useful. You can pick things up,
you can throw weapons without floating backwards, you can kick things
without flying across the room. On the con side, you don't have the
ability to avoid pit traps and trapdoors, as you would with the
boot of levitation.
Aaron
ever tried to dip a potion/scroll in a moat while levitating?
-bryan
but...@cluster.gps.caltech.edu, or butl...@caltech.edu
"Just because it's been published, doesn't mean it's right."
Tom Palfrey to Mr. Schmidts before his thesis defense.
It is more like what they don't do. BoWW don't make you float in the
air, so you could wear them on both land and sea.
This is pretty minor, and combined with the fact the BoWW are hard to
identify, I find them to be one of the most useless items in the game.
Besides, RoL + BoS is better than the both of them.
>Boudewijn.
>--
>True or False, but they say that...
>They say that the priesthood are specially favored by the gods. (F)
>Gods look down their noses at demigods. (T)
>A good amulet may protect you against guards. (F)
--
T. M. Cuffel "So do you have any experience watching children?"
"Only from my car."
-Some TV show
Small spoiler about potions of holy water:
I had just finished dipping about twenty potions in a pool.
I went back to dry land and decided to clean up my potion
inventory, as I had about 10 different slots with potions of
water in them. So I did a 'drop all potion' and 'get all'
to bundle up the potions.
Crash!--more-- Crash!--more-- Crash!--more-- Crash!--more--
I had forgotten to stop levitating!
Michael Chastain
m...@shell.portal.com
Next time, you might want to try the #adjust command...
I don't think that will do it. My inventory was looking like this:
Potions
q - an uncursed potion of water
r - 2 uncursed potions of water
s - an uncursed potion of water
t - 4 uncursed potions of water
... and of course I wanted '8 uncursed potions of water' in a single
slot.
Michael Chastain
m...@shell.portal.com
(4) You can throw things wearing BoWW, without flying in reverse.
(5) You can drop fragile things onto the ground while wearing BoWW
without them breaking.
(6) You can Engrave on land while wearing BoWW
(7) Dipping into moats, which you can't do with Levitation
In short, there are times where you really Don't want to be flying up
in the air, but you don't want to drown either....
Of course, there are advantages to having BOL:
(1) You don't accidentally fall through trap doors while levitating.
(2) Several other traps can be detected harmlessly.
(3) If I'm not mistaken, small critters like xan can't hit you.
(4) Levitating has an advantage on the Air level (which I won't name)
(5) You can carry more while levitating.
(6) You don't muss up engravings when you float over them.
(One particular engraving comes to mind)
Although they have several features in common, the BOWW and BOL
do have some important distinctive differences, which could have a
major effect on how you play your game.
Roger Christman
And that's exactly what you would have ended up with if you had
used #adjust to move any of those four inventory letters, whether you
moved it back to itself or to one of the other three or to an unused
slot. All compatible entries matching the item being adjusted would
have merged.
I'll be danged -- you are right!
Fortunately I was playing a Barbarian at the time, so I clubbed some
dragons until I felt better. It would have been embarrassing not
knowing that as, say, a wizard.
Michael Chastain
m...@shell.portal.com
Sometimes my uncursed potions of water just refuse to clump together.
Does anybody know why this is so? It'd save me some blessed potions
when #dipping.
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ET Lee et...@zpac20.zpo.dec.com Tel: +65 290 7829
Senior Software Specialist ZPOVC::ENGTHAY DID: +65 290 7829
Digital Equipment (S'pore) ENG-THAY LEE @ ZPO Fax: +65 298 6493
Diluted potions will not merge with full-strength ones. How do you
end up with "diluted water"? I'm not sure, but polymorphing some other
diluted potion into water is a possibility. (The program classifies
"diluted water" as "impure water", so it isn't completely absurd.) The
other possibility I can think of, naturally enough, is a bug somewhere...
Since it takes two dips in a fountain to totally dilute a potion, there
might actually be three levels of dilution:
1) Undipped - Original potion at full strength
2) Dipped once - Impure water/Low strength potion
3) Dipped twice - Pure water
Anyone seen the part of the source on this?
--
I tracked it down and there _are_ three levels, but only by mistake,
and they should be labelled 1, 2A, and 2B. Potions diluted by swimming
w/ breathing amulet or falling into moat and crawling out alive are
flagged differently than potions diluted by dipping. I'm sure that wasn't
intended behavior, since a second dilution of the original type always
results in pure water, but a second dilution of the alternate type just
makes a doubly diluted potion which wouldn't merge with either 2A or 2B.
(I guess that means there are _four_ levels... :-)
>In article <CMMFM...@unix.portal.com>,
>Michael Edward Chastain <m...@shell.portal.com> wrote:
>>I don't think that will do it. My inventory was looking like this:
>>
>> Potions
>> q - an uncursed potion of water
>> r - 2 uncursed potions of water
>> s - an uncursed potion of water
>> t - 4 uncursed potions of water
>>
>>... and of course I wanted '8 uncursed potions of water' in a single
>>slot.
>>
>Sometimes my uncursed potions of water just refuse to clump together.
>Does anybody know why this is so? It'd save me some blessed potions
>when #dipping.
If after creating all of the above said potions and if droping them does
not combine them then you have probally created a potion of impure water.
No, it's not a seperate item, some times there is a small chanch of geting
incompatable water potions when they are canceled in some way (ie. dipping)
If you ever get the message "This tastes like impure water." .... thats what
it means :)
Have fun and Happy Hacking :)
swh...@cs.mun.ca
Stephen White
(PS: I didn't check the source for this ... just going by past experience :)
There is something wrong with NH3.1.3. And that is when you prepare a potion of
water using cancellation wand, and prepare it by dipping it in water -- diluting
it till becomes water --, they do not recognized by the game as same thing.
So you might end up with two batches of potion of water. But when you dip them
in holy water, they end up as holy water, and then they will be recognized by
the game as same type of potion.
pyrite@wam
: 1) Undipped - Original potion at full strength
: 2) Dipped once - Impure water/Low strength potion
: 3) Dipped twice - Pure water
: Anyone seen the part of the source on this?
I've seen it!
You can get dilluted water by polymorphing or cancelling but not by dipping.
Dipping of water does only change the cursed/uncursed/blessed status not
the dillution count.