Table of contents
1.General way to cheat at AD&D Games
2.Pools of Darkness
3.Eye of the Beholder I
a.includes magic items numbers and special quests
4.Gateway to the Savage Empire
This AD&D Cheatlist will be posted once a month or everyother month.
There will be modifications when it is posted.
Check the end of the list to see if any major additions were made.
The first part is for general AD&D games. After the general
AD&D games, there are cheats for specific games. This is made to make
the game more realistic and easier. If you cheat too much, the game
becomes useless. Or if you are fed up with the game and you just want to
end it quickly, then the cheating will make every battle extremly easy.
dec hex dec hex dec hex dex hex
1 01 11 0B 21 15 31 20
2 02 12 0C 22 16 32 21
3 03 13 0D 23 17 33 22
4 04 14 0E 24 18 34 23
5 05 15 0F 25 19 35 24
6 06 16 10 26 1A 36 25
7 07 17 11 27 1B 38 26
8 08 18 12 28 1C 39 27
9 09 19 13 29 1D 40 28
10 0A 20 14 30 1E 41 29
For AD@D games
1.Exp can be changed by saving a game before and after the battle
and then comparing the *.sav files. This is better since
gaining levels through exp adds hit points and spells, etc.
First convert your experience from dec to hex and compare the files
and look for number that matches your experience.
Note:Sometimes if the hex number ,for
example, is 1A 4F it could be reversed to 4F 1A.
2.Levels:same as exp.
Except, you might want to gain levels by training and fudging the exp,
since there might be some useen stuff which does not automatically
change if you just increase your levels by pctools.
a.Exception, in Death Kinghts of Krynn and possibly Champions of Krynn
, you can make everyone a cleric by changing the numbers
on the third or fourth line in the .sav file. This gives them
all of the spells. Actually you can make everyone a
Thief/Paladin/Ranger/Knight/Mage/Cleric. But you will not get
the hit points, and you won't get the one mage spell per level.
3.Stats:Usually the stats are on the second line, they are easy to see.
Each stats has two numbers, the first is the actual strength, and
the second is the strength affected by potions, gridles, etc.
Same for int, wis, etc.
a.I cannot figure out how to get 18/00, but I know how to get a 19
strength. So that is what I do. You can also get yourself
a 25 strength, but it ruins the game.
From Paul---- the exceptional strength number (like 18/48) is immediately
following the other attributes (i.e. after charisma).
Paul
b.An easy way to see the stats is too start your character with the
same numbers for all of his/her stats, then use the
conversion chart, and then look for a long line of
that number (in hex).
4.Hit points:They are usually on the same line as the stats at the end.
5.Items:Never bothered changing them since you can use the game itself to
copy items. You can change them, but it won't change the title of the
weapon, just the abilities. So you have to know what you changed it to
since the computer won't make the title change.
6.Using the computer to copy npcs or items.
a.To copy items, save, add and resave your character and answer no
if you want to overwrite it, then name him/her a different
name.
b.Or what you can do is to copy the filenames of one good character to
a different character (in DOS).
b.Remove a character from the game.
copy the files of an npc from an earlier game onto the
character that you removed in the current game.
Then load the game and now your npc is where the other
pc was. Then add the pc.
ex. Load game:
REMOVE WHICH CHARACTER? Lord Soth.
ADD WHICH CHARACTER? Lord Soth.
REMOVE WHICH CHARACTER? Lord Soth.
COPY LORD SOTH ONTO PREVIOUS LORD SOTH? No.
SAVE AS WHAT FILE? Copy
QUIT GAME? Yes.
GAME NOT SAVED, QUIT ANYHOW? Yes.
(assume the npc which left was from savegame A and the 7th
person in that group and the pc in the next savegame (savegame
B) is the first person in the group)
d>cd save
d>copy d:chrdata7.* d:chrdatb1.*
d>start
ADD WHICH CHARACTER? Lord Soth
Summary of What you have done:
1.You made a backup of Lord Soth in case you screwed things
up. Then you copied an NPC from savegame A to
Lord Soth in savegame B. Which deletes and replaces
the NPC onto Lord Soth. Then what you did was to
add Lord Soth or to add Copy (which is also Lord Soth).
Now you added the NPC to the party permenently.
7.To get Dual classed NPC's.
Most NPC's cannot be dual-classed. Therefore you must look at their
stats and they must have a 17 or higher stat in the area for a certain
class. To make any npc dual classed, just make all his stats 17 and
then you can have a variety of classes to choose from.
Other fancy tricks and suggestions.
1.Save one game at a loaction that can identify items, assume it is savegame J.
When you are in a position of having too many items, save the game,
copy ONLY the character files onto savegame J. Load savegame J and
identify the items and resave savegame J. Then copy the files back to
the original savegame and drop the items you do not want.
You can also save a game where you are being killed or half your
party is dead, and then copy it onto a "safe" game, heal them and copy
them back to the dangerous game. There are three types of files
possible, chrdat*.* files, savgam* files, and the vault files.
You only want to copy the chrdat*.* files to another game.
Examples :
a.To copy the character's stats from savegame A to savegame B
c>cd save
c>copy c:chrdata*.* c:chrdatb*.*
b.To copy the time and location of the characters in a game
c>cd save
c>copy c:savgama.* c:savgamb.*
c.To copy the vaults (another way of copying items)
c>cd save
c>copy c:vaulta.* c:vaultb.*
2.In any game where the maximum level for non-humans is above or equal to the
humans, always make them triple classed.
Pools of Radiance, Curse of the Azure bonds (almost), Champions of
Krynn, Death Knights of Krynn, and EOB all apply.
3.Never ever ever have just a single class character. Make it triple or dual
classed. Hard in the beginning, great in the end. If their levels
are to low in the beginning, fudge them 1 or 2 levels up and then
you should be set.
4.You do not have to map out castles and such if they are small. If every
path leads eventually to a dead end, constantly turn to either the
left or right and you will map out the dugeon. Note:Even at a dead end
you can still turn right or left two times to get out!!
5.For the game Pools of Darkness, if you have a fighter weilding the
vorpal weapon and he changes class to a mage or cleric, the computer
will unready the weapon, but it will not remove the vorpal ability
of your character. Thus with any weapons or his bare hands, he is
a vorpal killer. Try not to wield a vorpal weapon or a special magic
weapon in case it deletes the ability and replaces it with another
special ability.
6.In any game that you play, the good stuff will always be the farthest thing
from you. Go to the farthest place in the game and start there and
work backwards. Even though you might die there, you can get a bunch
of good weapons and armor to kill the easier stuff. You also advance a
lot quicker.
7.For Curse of the Azure Bonds, start all your characters out as females
and fudge their stats to strength of 18/00, ("19" won't open doors).
At some point in the game, someone is going to do something nice to
one female. If you save the game before this happens, all you have
to do to make it so all the females get the certain ability is to
copy the files from a savegame AFTER the transformation has occured
to the savegame BEFORE the transformation has occured.
Don't read the next line if you don't want to know where it is.
The female drows to your left as you enter into the drow caverns
below the red tower give you the ability of immunity to something. I believe you first have to clear out a villiage (Hap?) that is
very close to the red tower in order to get into the caverns below
the red tower.
a.When you get the Dust of Dissapearance, do not use it
until you meet the 20 beholders or until the very end. Either that
or copy the dust a couple of times.
8.In Champions of Krynn, when the stoackade gives you a job, go away and
come back and he will give you more jobs. Complete these jobs and then
head to the northeast where there is a hidden graveyard full of
undead and such where a knight has to pass certain tests.
From one of the earlier jobs, you should have gotten a mace of
Disruption (in a place that also has a graveyard in a human city).
When you use the mace against the skeletenal dragons, you can
disrupt them to peices.
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THIS NEXT PART IS ONLY FOR Pools Of Darkness.
A:If you want permenant npc's copy them as described in the other
cheatlist, but make sure you get the thief in the dragon world and
make sure you get Sasha from the red tower. They are both double-class.
Sasha you can make a magic-user/fighter.
Special Note:Any NPC can be dual classed. Just make their stats 17 for the
class that requires a 17 in that ability.
b:The highest ac you can get is -22. Make sure you steal the helm +4
from one of the npc's in the beginning of the game. The other items
are :
6 +5 silver shield you steal from Vala in Secret of the Silver Blades
-4 bracers ac2
-8 ring of protection +4
-12 18 dexerity
-14 boots of speed
-18 helm +4 from one of the male npc's early in the game
-22 cloak of protection +4
C:Vorpal hands
1.Have two savegames, one where everyone wields a vorpal sword,
and another where they do not. Then copy the character
files of the savegame with them weilding the swords to
the savegame that doesn't have them wielding the swords.
Then NEVER wield the vorpal sword again. This will
make any weapon (even bows) vorpalized. After this,
you could wield the silver long sword +5 that you
steal from Vala in Secret of the Silver Blades.
D:The most powerful item in the whole game is the ring of blinking.
If this is the only item you copy to give to your characters, it
is enough to make the game winnable. You must give it to
everyone or otherwise when something casts a spell at the one
person you did not give the ring to, if the spell is an area
effect, it will effect your whole party.
E:Give to a magic-user/ranger the following items besides the armor
listed above
ring of blinking
ring of electrical immunity
stone of luck?
a fine long bow
hundreds of arrows
1 or 2 good scrolls
silver long sword +5
a wand of fire, ice storm, or something else
If you do not cheat, just have this person move away or cast
dimension door to get him away from the party. If he has an 18 dex, then
he is invincible if you also casted resist fire and cold on him.
When you are coming up to a major battle, hide your characters
behind a wall and make the clerics cast blade barriers at the entrance to
prevent anything from coming in. Then the only person that should be seen
by the monsters is the ranger/magic-user. Once he blinks, the monsters
cannot attack him. Then he can just kill them with spells or arrows.
If he looses more than half his hit points, make him retreat behind the wall
to the clerics who can heal him.
Also cast the following spells on him:
resist fire
resist cold
protection from evil
bless
prayer
fire shield (usually cold)
haste
mirror image
mind blank
globe of invulnerability (cast this spell last)
If his hands are vorpalized through cheating, and you give him the
requested items above, then when he shoots arrows while hasted, he will
have about 3 or 4 shots each turn to lop someone's head off (if the monster
has a real head!). Also he can cast some nasty spells while being immune
to most of the spells.
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THE NEXT PART IS FOR: Eye Of The Beholder Part I
To start off, the ending really sucked so take your time to enjoy
the game. The special quests are hard enough, they are virtually impossible
to figure out and they are not even in the cheat book!!!!!!!! There will be
a list of special quests which someone was nice enough to post onetime at the
end of the list. The list of special quests won't be complete though. You
get the Wand of Silvas after you help someone in some way. This will add some
special effects if you use it against something really powerful.
The first thing you should do is to create the following party.
fighter/mage/thief
fighter/cleric/mage
fighter/cleric/mage
fighter/cleric/mage
If their levels are two low, increase them a couple of levels and
also make one of them a 7th level cleric so you can cast neutralize poison.
A:To get more than one savegame
1.Copy eobdata.sav
and
levels.tmp
to another directory or disk
B:To fudge their levels, stats, and hit points.
1.The characters are right in the beginning of the file eobdata.sav
Their stats are 1 or 2 lines below their names. Make
all their stats 18 and then there should be a line of "12"'s
which is where your stats are. The first two 12's represents
your real strength and your temporary strength. The next
two numbers are the numbers that modify the 18 strength for
fighters. These can go upto 64 in hex which is 00 in
decimal-- ex. 18/00 strength is 12 12 64 64. The other 12's
will be the rest of the stats.
2.To fudge levels, look for a number 62 1 or 2 lines below the stats.
Right next to this number should be your levels. If not, then
make a triple classed
character, remember his/her levels, and then look for 3 numbers
that match that character's levels below his/her stats. There
will be 1 to 3 numbers depending on how many classes that
character has.
3.The hit points should be at the end of the stats.
C:To get different magical items and to get powerful magic items.
Also, some of the key numbers to make the game easier.
1.All items have the following format. They have code number and
then a 01 or 00 after them.
Example: hold person scroll is: 02 01
adamite dart is: 23 00
The items are below the stats. To find the exact location, do this,
Get 4 or more of the same items, put them in the column of one
of the characters, and then use pctools to find out where there
is a repeating of numbers. There are two numbers for each item such
as 3A 21. Remember that. You can go from 00 00 or 00 01 to
FF 00 or FF 01. A lot of the numbers are repeats and some numbers
don't represent anything at all.
D:A listing of most important items. This may or may not be correct since
I believe I made some mistakes and I am not going to go back and
figure it all out.
8C 00 Drow cleaver--- axe
E7 00 Slicer---- short sword
23 00 adamite long sword
31 00 Guinso--------- dagger
1A 00 adamite dart
49 00 Slasher-------- long sword
50 01 Flicka--------- dagger
60 01 short sword
70 00 Backstabber---- dagger
4A 01 banded armor
E8 00 bracers
15 00 wand of cone of cold
40 01 wand of lighting
7E 00 wand of magic missle
17 00 ring of protection +2
18 00 ring of feather falling?
19 00 ring of protection +2?
B1 00 ring of feather falling
E9 00 ring of wizardy
0A 01 potion of extra healing
3B 01 " " giant strength
74 01 " " speed
AE 01 " " cure poison
05 01 scroll of Invisibility 10'
22 01 " " " "
25 01 " " Armor
4C 01 " " Hold Monster
78 00 " " fireball
04 01 ruby key
07 01 drow key
0E 01 jeweled key
27 01 dwarf key
39 01 skull key
69 00 silver key
E0 00 key
E0 00 orange gem
7A 00 red gem
The stone stuff is not correct, I am either 1 or 2 numbers off.
43 01 stone orb
45 01 orb of power
99 01 stone scepter
9A 01 stone dagger
9B 01 stone necklace
9C 01 stone medallion
9D 01 stone holy symbol
62 00 holy symbol
61 00 spellbook
17 01 lockpick
03 01 rock-red
MF 01 scroll of cone of cold
BD 01 kenku egg
D:The next part are for special quests. This was from someone else and
not from me.
Recently people have asked for help on the twelve special
quests in EOB. I was one of these people, and I have generally
been completely ignored every time. I know some of the quests,
which I will now post the answers to. Would someone who has
found the rest of them PLEASE post them and add to the list.
Thank you.
Level 1 : There is a niche in the wall at a dead end near the
bottom of the level. There are two scrolls in this
niche. Remove the scrolls and place a dagger (obtained
from killing kobolds) into the niche. When you remove
the dagger, it will have been transformed into the
magical dagger Ginsoo
Level 2: There are four places on this level where there are
daggers carved on the dungeon walls. If you take a
dagger (you should have a large supply from level 1)
and click it into the carving, the carving should take
the dagger. Usually, this will also serve in opening a
door or gate (although there are alternative ways to
open these doors, etc.) When daggers are placed into all
four carvings, the special quest for the level is
finished and rations will appear on the floor next to
each of the carvings
Level 3: To open the passageway to level 4, it is necessary to get
four gems from niches and place them into the empty left
eye sockets of four stone faces on the walls. The special
quest for this level is that once you have opened the
passageway into the room with the stairs, you should go
back and remove all of the gems. This will not close the
passageway, you will be allowed to keep the gems, and two
potions of giant strength will appear in the room with the
stairs.
Level 4: If you take the stairs down from L3, you will see a wounded dwarf
at the corner. Let him join you. Then move forward and you'll see
a chain after you make a turn. Pull the chain and .....
Nothing will happen if you pull the chain without letting
the dwarf joining you.
From,
Chee Lo
Level 5: There is a small niche labelled pantry. There are also alot
of rations scattered around the general area. When you agree
to help the Dwarves, they give you even more rations. Place
all of the rations in the niche and you have solved this
level's special quest.
Level 6: Collect all of the Kenku eggs and place them in the room
labelled 'Nest'. When all of the eggs are in the nest, the
special quest will have been completed and a secret door
will open in the back of the nest. There is a magical polearm
which one of your fighters may enjoy. Also, once the quest is
solved, keep the eggs. When you descend the stairs to level 7
instead of fighting the Drow patrol, bribe them and give them
the Kenku eggs. They will let you pass.
Level 7 : Place three stone portal keys in the three shelves (locations 62, 64,
and 66 in the clue book) across from the portal doors in the large
room on the south side of the level. I used the stone daggar,
stone necklace, and stone septer. A scroll with a clue on it will
appear in each of the shelves.
On level 7, there is that one hallway with the three doors in it which
are opened by the gold levers on the wall. These rooms contain a ring
of wizardry,+3 bracers, and a +3 short sword named Slicer. Has anyone
figured out how to open more than one of these doors? What is a ring
of wizardy good for, anyway?
From,
Billy
To solve this problem, save the game before you open the door and copy
the savegame files. Then reload the game, take an item, save that game,
find its code using pc tools, and then reload the original game and
do the same thing for the other two items. Go to the farthest door
if you do not want to cheat and get "slicer". The bracers are useless
since it is better to have a weapon instead of a shield, and the ring
is also useless since it is very easy to escape from combat and to
memorize your spells. Heck, you can even run when all your characters
are unconscious (but not dead)!!!!
From me, Mark
Level 8: In the NE corner of this level, there is a 5x2 room with
holes in the wall. Put a dart in each hole (12 in all)
and that is the quest. Stepping on the pad gives you the darts
back (ouch) - now they are magic.
From Steve
Level 9: In the up-down-up part of the maze, just before you go up
two floors to the 10-room room (see level 7 quest), there is
a porion of the wall with something like "drow writing
is writ here". It is the same room as "one key for one gem".
Throw a dart or a dagger at the "droe writing.." wall - it
will go through and if you the follow it, you will get some orbs
that can be used in the oracle of knowledge on level 4.
From Steve
Level 10: Just past the place there you meet Shindia, there is a
room with two portals. This just north of the "thirteen"
sign on the wall. To the NE of this room, through a door
there is a room where four mantis' guard 3 treasures in
alcoves. After having taken the treasure and been beaten up
by the mantis' put a Knenu egg (??!) in each alcove (you need
3 eggs). This gives you the quest. Four more mantis' come
and beat you up and then you get some more treasure.
From Steve
Level 12: Use the Wand of Silvias to force Xanathar (the Beholder) into
his own spike trap.
(Where it has no name, the above stuff was from Vince for the special quests)
Thank you,
Vince
In addition to the answers posted, I have definitively solved level 7:
In the "Portal Crossroads", i.e., the destination of the 4th and 5th
level portals, among others, there are three niches in the south wall.
Place a stone portal key in each of these, and a scroll containing a
clue will appear in each. In my case, the clues were:
a) The orb leads to great evil.
b) Around the neck
Made of gold
The sign of dwarves
You've been told.
c) The light of the stars sparkles in the gem. Follow one to
see the other.
From,
Dave
BACK TO MARK!
This next part is from me again.
E:Some fighting techniques that are big cheats!
1.Always use doors to close your opponent in a room. You fire
some arrows at the enemy and close the door on them
before they can fire back. Using doors is a big cheat
since you can rest after you close a door.
2.Major cheat for the last battle
When you get to the Beholder, retreat backwards without
turning around and close the first door you go through.
There is a glich, the beholder will not follow you through
the door if you go forward, attack him, and retreat to
heal yourselves. I was even able to make my fighter attack
with two weapons without being attacked! If you only use
one character to attack and you retreat real fast, the beholder
will not have anytime to react and attack you. Plus when
you close the door, you can heal yourself. it is impossible
to die if you retreat yourself after each attack. One character
may die, but it is impossible for all of them to die.
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THIS IS FOR THE GAME: Gateway to a Savage Empire
A:Party
Create a Party of 4 f/m/c and 2 f/m/t triple classed
characters. Then fudge all of their levels upto 3rd level
so that they are not too wimpy. This is the only cheat you
really have to do for the whole game if you want to win it.
And it is not a big cheat either becuase you are just taking
care of doing a lot of little fights.
B:Stats
The Stats are on the second line of the *.sav files.
C:Magician spells
To enable your character to cast any type of spell, do this.
Look at the *.sav files and find the places where there are a
string of "01" 's. Fill in the spaces between with "01"'s and
you will get more spells. It should be about in the middle of
the screen when you use pctools.
D:Where to go and what to do.
The is a city in the northwest part of the map, and in that area
it is the most southern (I forget the name). It has
a scroll of haste, lighting bolt, dispel magic
a scroll of stinking cloud, (something), (something)
and a scroll of first level spells.
Get these spells and copy them into your spellbook before you
advance.
There is also another city that has cleric scrolls. I forget
what city it was.
E:Money
On line 256 in the first couple of numbers, it represents
gold, platinum, electrum, gems, jewelry. Also going backwards
to the line before will give you some money. I don't know the exact
location of the money stuff becuase I just filled everything in.
F:Weapons + armor
the possible weapons and armor are
Battle axe +1 you buy at the mage shop
Dagger +1 you buy at the mage or cleric shop
sword +3 you get from the meteorite ore
sword +1 versus stone which you get from someone to kill
the stone creatures and which helps out a lot
later on
arrows +1 which you can buy from the shops
crossbow +1 and bolts +1
composite bow +1
+1 armor of something:very nice armor
Bracers ac 4
chainmail +1
Wand of ice storm
Wand of defoliation
G:Levels and experience
Experience is not problem. You get a lot when you get going. I never
bothered with it.
If you want to find where the levels are, create a triple classed
character and then use the "find" command in pctools to find
find the three levels. If the character was a 1/2/1 fighter/cleric/
mage then looking at pctools would show 01 02 01 or some combination
of 01 02 01.
H:Movement
It is possible to change your movement since I forced myself
to carry a lot of gold by fudging the .sav files and it didn't
change my movement. I couldn't add anymore stuff, but my movement
stayed the same. Thus it is possible to change your movement if
you fudge yourself. However, once
your encumberance is high enough, you cannot add more so make
sure you get what you want when you fudge. For example, let
your character have nothing, save it and copy another character's
items onto that character and also give him an infinite amount
of gold. Then he can move at 12 while he carries a whole bunch.
He can't carry anymore, so only drop from him what you must.
--