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Chaos Manager

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Apr 8, 1994, 11:52:55 AM4/8/94
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I'm sitting in front of the castle and I've located the 2 trap doors on
either side of the keep entrance. I pull out the tooled horn that I
picked up on level 3 and play. It asks me if I want to improvise, and
if not, what 5 notes. My question is: What are the five notes needed
to gain entrance to the keep? Ya see, I finally got to an experience
level where the guy will let me go on the quest (now 15th was 12th when
found portal). Problem is, I've got this measly little keep in the way
that I can't teleport around. HELP!!

--
*****************************************************************
* John Stawarz aka Chaos Manager *
* jsta...@mason1.gmu.edu jsta...@gmu.edu *
*****************************************************************
* Dawn: The time when men of reason go to bed. *
*****************************************************************

Geek Code (1.0.1) GCS/O -d+ p c++(c---) l u+ e+ m+(*) s+/++ n---(!n) h--
f? g+ w++ t+ r+ !y

Balaji

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Apr 9, 1994, 12:53:23 PM4/9/94
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Chaos Manager (jsta...@mason1.gmu.edu) wrote:
> if not, what 5 notes. My question is: What are the five notes needed
> to gain entrance to the keep? Ya see, I finally got to an experience
Spoilers
^L
Ever play mastermind? (Cows and Bulls to some?) You stand on the square
just this side of the moat in front of the raised drawbridge and play
Cows and Bulls until it comes down. I've actually done this once. If you
have wands of cold+striking or levitation, you don't need to do this.

If you're not sure what Cows and Bulls is: you pick some sequence of 5
notes (cdefg for ex.) and you'll hear some tumblers clicking and some
gears turning. Try different permutations until you get all 5 gears to
turn.

--
Balaji

To see the beauty of Laila, requires the eyes of Majnu.

Chaos Manager

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Apr 9, 1994, 3:54:18 PM4/9/94
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Balaji (bal...@nexus.yorku.ca) wrote:
: Chaos Manager (jsta...@mason1.gmu.edu) wrote:
: Spoilers

: ^L
: Ever play mastermind? (Cows and Bulls to some?) You stand on the square
: just this side of the moat in front of the raised drawbridge and play
: Cows and Bulls until it comes down. I've actually done this once. If you
: have wands of cold+striking or levitation, you don't need to do this.

: If you're not sure what Cows and Bulls is: you pick some sequence of 5
: notes (cdefg for ex.) and you'll hear some tumblers clicking and some
: gears turning. Try different permutations until you get all 5 gears to
: turn.

Uhm... Getting into the castle wasn't a problem. It's the trapdoors
into the keep that are giving me trouble. You know the ones that are
behind the throne and on the otherside? How does one get past them?

Chaos Manager

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Apr 9, 1994, 7:20:33 PM4/9/94
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Chaos Manager (jsta...@mason1.gmu.edu) wrote:

: Balaji (bal...@nexus.yorku.ca) wrote:
: : Chaos Manager (jsta...@mason1.gmu.edu) wrote:
: : Spoilers
: : ^L

: Uhm... Getting into the castle wasn't a problem. It's the trapdoors


: into the keep that are giving me trouble. You know the ones that are
: behind the throne and on the otherside? How does one get past them?

Doh! I was carrying around pair of boots of levitation all this time
and didn't know it!! Sorry about this... 8P

Satoshi ASAMI

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Apr 9, 1994, 11:09:24 PM4/9/94
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In article <Co049...@newshub.ccs.yorku.ca>
bal...@nexus.yorku.ca (Balaji) writes:

* > if not, what 5 notes. My question is: What are the five notes needed
* > to gain entrance to the keep? Ya see, I finally got to an experience
* Spoilers
* ^L

Um, that should be a single character, "control-L". Like the one below....

* Ever play mastermind? (Cows and Bulls to some?) You stand on the square
* just this side of the moat in front of the raised drawbridge and play
* Cows and Bulls until it comes down. I've actually done this once. If you
* have wands of cold+striking or levitation, you don't need to do this.

Yeah, but there is a problem with lowering the drawbridge....if you
are standing on it and someone zaps a wand of striking at you, the
bridge will blow up and you will die ("squashed to death" or
something).

I sent an e-mail about this to the Dev. Team, and a person replied
that this is a "feature", that I was "hit by a supporting structure".

Since then, I NEVER lower a drawbridge. I just zap a wand of striking
at it to destroy it, and wait for some giant inside to throw me a
boulder, which I will push it back into the moat to fill it (or
levitate in front of the entrance, in which case the boulder will fall
under me).

Wand of cold is kinda dangerous too, since ice will melt if a red naga
breathes fire or someone zaps a wand of fire (but it usually won't be
fatal).

This "feature" is bad, IMO, since the whole game seems to encourage
the lowering of the drawbrigde with all the neat tricks of mastermind
and my god telling me the tune and stuff. Then it pulls the rag from
below me. Inconsistent....

Satoshi

Balaji

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Apr 10, 1994, 10:41:14 AM4/10/94
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Satoshi ASAMI (as...@cs.berkeley.edu) wrote:
> In article <Co049...@newshub.ccs.yorku.ca>
> bal...@nexus.yorku.ca (Balaji) writes:

> * Spoilers
> * ^L

> Um, that should be a single character, "control-L". Like the one below....

>

So was mine a single-char ^L. Did you check?

> * Ever play mastermind? (Cows and Bulls to some?) You stand on the square
> * just this side of the moat in front of the raised drawbridge and play
> * Cows and Bulls until it comes down. I've actually done this once. If you
> * have wands of cold+striking or levitation, you don't need to do this.

> Yeah, but there is a problem with lowering the drawbridge....if you
> are standing on it and someone zaps a wand of striking at you, the
> bridge will blow up and you will die ("squashed to death" or
> something).

Like I said, levitation or something is best, but if you don't have any
other means, mastermind does work. If you're standing in the right spot
you can't get squished. But I admit I only did this once, as last
resort, in about 10 trips. Usually I go around to the back door. Maybe
they should make lev-boots rarer and musical instruments commoner, to
encourage drawbridge lowering.

Once the drawbridge is lowered, you can stand on this side and get the
buggers one by one. No risk to you, in fact all the dangers of standing
on the drawbridge can become tricks for you to use. At least once. Hm, I
wonder if playing the tune again will raise the drawbridge? And what
happens to a monster standing on it when that happens? Must try this
next time.

> This "feature" is bad, IMO, since the whole game seems to encourage
> the lowering of the drawbrigde with all the neat tricks of mastermind

Can't say I agree. It makes sense that you shouldn't stand under a
drawbridge. And if you know what you're doing, it works pretty well.

Michael Edward Chastain

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Apr 10, 1994, 4:59:38 PM4/10/94
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More spoilers ...

In article <Co049...@newshub.ccs.yorku.ca>,


Balaji <bal...@nexus.yorku.ca> wrote:
> Ever play mastermind? (Cows and Bulls to some?) You stand on the square
> just this side of the moat in front of the raised drawbridge and play
> Cows and Bulls until it comes down. I've actually done this once. If you
> have wands of cold+striking or levitation, you don't need to do this.

Sometimes it's handy to do it this way.

I had a character with levitation and the appropriate wands at the castle
gates, but no ring of conflict. So I pulled out my bugle and improvised
until I found the right tune. The drawbridge opened. A lich came out
to the entry way.

I played the pass tune again:

The portcullis comes down. The lich is blown apart!

I destroyed about half the monsters from the courtyard this way, until
a soldier on the *inside* zapped a wand of striking at the drawbridge!

Michael Chastain
m...@shell.portal.com

Satoshi ASAMI

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Apr 10, 1994, 4:39:53 PM4/10/94
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In article <2o7d81$h...@portal.gmu.edu>
jsta...@mason1.gmu.edu (Chaos Manager) writes:

* Chaos Manager (jsta...@mason1.gmu.edu) wrote:

* : Uhm... Getting into the castle wasn't a problem. It's the trapdoors
* : into the keep that are giving me trouble. You know the ones that are
* : behind the throne and on the otherside? How does one get past them?
*
* Doh! I was carrying around pair of boots of levitation all this time
* and didn't know it!! Sorry about this... 8P

I believe you can jump over them as well. Haven't tried it myself
though, I'm always burdened by the time I reach the castle....

Satoshi

Satoshi ASAMI

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Apr 10, 1994, 5:13:12 PM4/10/94
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In article <Co1ss...@newshub.ccs.yorku.ca>
bal...@nexus.yorku.ca (Balaji) writes:

* Satoshi ASAMI (as...@cs.berkeley.edu) wrote:
* > In article <Co049...@newshub.ccs.yorku.ca>
* > bal...@nexus.yorku.ca (Balaji) writes:
*
* > * Spoilers
* > * ^L
*
* > Um, that should be a single character, "control-L". Like the one below....
* So was mine a single-char ^L. Did you check?

I wrote the above because your '^' + 'L' didn't cause a pagebreak.
Save this file and walk over your ^L in an editor. You'll see it's
made of two characters.

* > Yeah, but there is a problem with lowering the drawbridge....if you
* > are standing on it and someone zaps a wand of striking at you, the
^^
* > bridge will blow up and you will die ("squashed to death" or
* > something).

* Once the drawbridge is lowered, you can stand on this side and get the
* buggers one by one. No risk to you, in fact all the dangers of standing

Sorry if I haven't made it clear in my previous message, but I was
standing ON a LOWERED drawbridge. The reason why I like to stand at
that spot is because if I stand one square before it (i.e., on land),
the creatures can walk diagonally and eventually surround me. If I
stand on the square where the lowered drawbridge will be, they can't
walk around me because it's water on both sides.

And considering many of the soldiers inside the castle have wand of
strikings, I wouldn't want to take a risk of standing on a drawbridge
for even one turn. It means insteant death once someone zaps the
wand.

I used to always lower the drawbridge, since I thought the game liked
it that way. But I haven't done that again since I got my Samurai
killed by a stupid wand of striking. Trust me, if you get killed by
this, you'll understand how frustrating it is.

* > This "feature" is bad, IMO, since the whole game seems to encourage
* > the lowering of the drawbrigde with all the neat tricks of mastermind
*
* Can't say I agree. It makes sense that you shouldn't stand under a
* drawbridge. And if you know what you're doing, it works pretty well.

I agree that getting squished by a drawbridge coming down makes sense.
The drawbridge under my feet blowing up when someone zaps a wand AT ME
makes no sense to me. Or did he fire the wand downwards towards my
feet? :)

Satoshi

Avrom Faderman

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Apr 11, 1994, 3:51:02 AM4/11/94
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In article <ASAMI.94A...@forgery.cs.berkeley.edu>,
Satoshi ASAMI <as...@cs.berkeley.edu> wrote:

>Sorry if I haven't made it clear in my previous message, but I was
>standing ON a LOWERED drawbridge. The reason why I like to stand at
>that spot is because if I stand one square before it (i.e., on land),
>the creatures can walk diagonally and eventually surround me. If I
>stand on the square where the lowered drawbridge will be, they can't
>walk around me because it's water on both sides.
>
>And considering many of the soldiers inside the castle have wand of
>strikings, I wouldn't want to take a risk of standing on a drawbridge
>for even one turn. It means insteant death once someone zaps the
>wand.
>
>I used to always lower the drawbridge, since I thought the game liked
>it that way. But I haven't done that again since I got my Samurai
>killed by a stupid wand of striking. Trust me, if you get killed by
>this, you'll understand how frustrating it is.

[snip]

>I agree that getting squished by a drawbridge coming down makes sense.
>The drawbridge under my feet blowing up when someone zaps a wand AT ME
>makes no sense to me. Or did he fire the wand downwards towards my
>feet? :)

It would make sense that he would do this, but even so, it shouldn't
be instantly fatal. The worst it should do is dump you in the moat
(still possibly a very unpleasant experience). Hopefully this will be
changed soon--although I agree that if you're standing in the wrong
place while the drawbridge is lowered, you _should_ get crushed.

Opening the drawbridge by playing a tune is the most elegant solution;
it's quite unfortunate that, the way the game works now, it isn't the
best.

--Avrom, whose character, Yonderman-W, has recently become his first
to enter Gehennom (got into the castle with my own wand of striking
and a boulder that a passing giant was nice enough to provide). After
ages of playing V's and B's, and only twice even getting to go on the
Quest, I've got to disagree with those who claim that W's are advanced
(or even intermediate) level characters. The fact is, Wizards start
with what, in my opinion, is easily the most powerful item in the
game. Sorry for the digression.

--
Avrom I. Faderman | "...a sufferer is not one who hands
av...@csli.stanford.edu | you his suffering, that you may
Stanford University | touch it, weigh it, bite it like a
CSLI and Dept. of Philosophy | coin..." -Stanislaw Lem

Boudewijn Wayers

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Apr 11, 1994, 7:16:05 AM4/11/94
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jsta...@mason1.gmu.edu (Chaos Manager) writes:

>I'm sitting in front of the castle and I've located the 2 trap doors on
>either side of the keep entrance.

I guess you mean the secret doors: there ARE trap dors in the castle,
but these are not quite what you mean.

>I pull out the tooled horn that I
>picked up on level 3 and play. It asks me if I want to improvise, and
>if not, what 5 notes. My question is: What are the five notes needed
>to gain entrance to the keep?

They are different every game.

>Ya see, I finally got to an experience
>level where the guy will let me go on the quest (now 15th was 12th when
>found portal).

What castle exactly are you talking about? The one on level (ca.) 29 or
one on your quest? If you are playing a samurai, there is a castle on
your quest, but you don't enter it by playing a tune...

>Problem is, I've got this measly little keep in the way
>that I can't teleport around. HELP!!

Your god could have told them to you if you'd have offered enough. Now,
you'll have to guess (although you will be told in a certain way how
many letters of your guess are right). If you're a real mastermind,
you'll find out the right entrance code.
--
True or False, but they say that...
Never eat with glowing hands! (F)
Getting hungry? Stop wearing rings! (T)
Dark room? Your chance to develop your photographs! (F)

Boudewijn Wayers

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Apr 11, 1994, 7:17:46 AM4/11/94
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jsta...@mason1.gmu.edu (Chaos Manager) writes:

>Uhm... Getting into the castle wasn't a problem. It's the trapdoors
>into the keep that are giving me trouble. You know the ones that are
>behind the throne and on the otherside? How does one get past them?

Any means of levitation will do, or try pushing a boulder into them.
I'd advise you to keep at least one open, for easy access to the level
below (the valley of the dead).

Boudewijn.

Boudewijn Wayers

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Apr 11, 1994, 7:24:10 AM4/11/94
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as...@cs.berkeley.edu (Satoshi ASAMI) writes:

> * : Uhm... Getting into the castle wasn't a problem. It's the trapdoors
> * : into the keep that are giving me trouble. You know the ones that are
> * : behind the throne and on the otherside? How does one get past them?

>I believe you can jump over them as well. Haven't tried it myself


>though, I'm always burdened by the time I reach the castle....

I haven't tried it, but I guess you can't. You can only jump like a
knight in the chess game, and the trapdoors are in a corridor,
something like this:

-------+------
.....@^..^....
-------+------

There is no way to make a knight's jump over the trapdoor here. Even if
you could get rid of the doors, you couldn't jump at the doorstep,
because "You cannot see where you would land." or something like that.

Satoshi ASAMI

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Apr 11, 1994, 1:41:34 AM4/11/94
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In article <1994Apr11.0...@Csli.Stanfurd.EDU>
av...@Csli.Stanfurd.EDU (Avrom Faderman) writes:

(:p)

* It would make sense that he would do this, but even so, it shouldn't
* be instantly fatal. The worst it should do is dump you in the moat
* (still possibly a very unpleasant experience). Hopefully this will be

I agree. That's reasonable, similar to get throwed into the water
when you are standing on ice and someone breathes fire at you.

* Opening the drawbridge by playing a tune is the most elegant solution;
* it's quite unfortunate that, the way the game works now, it isn't the
* best.

Yes, that's right.

* --Avrom, whose character, Yonderman-W, has recently become his first
* to enter Gehennom (got into the castle with my own wand of striking
* and a boulder that a passing giant was nice enough to provide). After
* ages of playing V's and B's, and only twice even getting to go on the
* Quest, I've got to disagree with those who claim that W's are advanced
* (or even intermediate) level characters. The fact is, Wizards start
* with what, in my opinion, is easily the most powerful item in the
* game. Sorry for the digression.

I've never gotten a W very far. I guess I hack 'n slash too much. ;)

Satoshi

Roger Christman

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Apr 11, 1994, 10:26:31 AM4/11/94
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In article <2obc0q$q...@wsintt12.info.win.tue.nl>,

ded...@wsintt12.info.win.tue.nl (Boudewijn Wayers) says:
>
>as...@cs.berkeley.edu (Satoshi ASAMI) writes:
>
>> * : Uhm... Getting into the castle wasn't a problem. It's the trapdoors
>> * : into the keep that are giving me trouble. You know the ones that are
>> * : behind the throne and on the otherside? How does one get past them?
>
>>I believe you can jump over them as well. Haven't tried it myself
>>though, I'm always burdened by the time I reach the castle....
>
>I haven't tried it, but I guess you can't. You can only jump like a
>knight in the chess game, and the trapdoors are in a corridor,
>something like this:
>
> -------+------
> .....@^..^....
> -------+------
>
>There is no way to make a knight's jump over the trapdoor here. Even if
>you could get rid of the doors, you couldn't jump at the doorstep,
>because "You cannot see where you would land." or something like that.
>
If I'm not mistaken, boots of jumping don't necessarily force
you to jump like a knight. Of course, there are a couple other
ways to go over trapdoors. Or, given the right equipment, you
could even go around them... :)

Roger Christman

J Michael Hammond

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Apr 12, 1994, 7:24:44 AM4/12/94
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Boudewijn says:

>I haven't tried [jumping over the traps in the back entrance to the
>Castle], but I guess you can't. You can only jump like a knight in


>the chess game, and the trapdoors are in a corridor, something like
this:
>
> -------+------
> .....@^..^....
> -------+------
>
>There is no way to make a knight's jump over the trapdoor here. Even if
>you could get rid of the doors, you couldn't jump at the doorstep,
>because "You cannot see where you would land." or something like that.

A Valkyrie with a pair of jumping boots, a good light source, and a
light load can jump right over those traps with no problem. I don't
expect there's anything unique about Valkyries in this regard.

--JMike

Stephen White

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Apr 12, 1994, 10:08:39 AM4/12/94
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bal...@nexus.yorku.ca (Balaji) writes:

>> * Spoilers
>> * ^L

>>

It's a great effect ... I call it "garbage disposal" :)

>> This "feature" is bad, IMO, since the whole game seems to encourage
>> the lowering of the drawbrigde with all the neat tricks of mastermind

>Can't say I agree. It makes sense that you shouldn't stand under a
>drawbridge. And if you know what you're doing, it works pretty well.

Perhaps it should give you some warning before killing you ...

"The drawbridge begins to crack!"

Riku Saikkonen

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Apr 12, 1994, 2:51:00 PM4/12/94
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>I haven't tried it, but I guess you can't. You can only jump like a
>knight in the chess game, and the trapdoors are in a corridor,

Where'd you get that notion? Just try jumping normally...

>something like this:
> -------+------
> .....@^..^....
> -------+------

I've jumped over the traps often (in Wizard mode, yes, but jumping
should be the same...).

>because "You cannot see where you would land." or something like that.

The seeing problem is there, unless you have a lamp or wand of light.

-=- Rjs -=- riku.sa...@compart.fi

* OLX 2.1 TD * This tagline is umop apisdn

Satoshi ASAMI

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Apr 12, 1994, 3:12:09 AM4/12/94
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In article <2oe0ds$a...@senator-bedfellow.MIT.EDU>
j...@ATHENA.MIT.EDU (J Michael Hammond) writes:

* >I haven't tried [jumping over the traps in the back entrance to the
* >Castle], but I guess you can't. You can only jump like a knight in
* >the chess game, and the trapdoors are in a corridor, something like
* this:

* A Valkyrie with a pair of jumping boots, a good light source, and a
* light load can jump right over those traps with no problem. I don't
* expect there's anything unique about Valkyries in this regard.

Oh, of course. That's because you are not a Knight. :)

Satoshi

Stefan Schwoon

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Apr 21, 1994, 3:44:00 PM4/21/94
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On Do 21.04.94, asami wrote to the nethack community:

> * A Valkyrie with a pair of jumping boots, a good light source, and a
> * light load can jump right over those traps with no problem. I don't
> * expect there's anything unique about Valkyries in this regard.
>
> Oh, of course. That's because you are not a Knight. :)

Knights _can_ jump straight if they have jumping boots, too.
My current Knight is equipped with those, and is thus able
to jump both ways.

bcnu,
Stefan
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