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Troll disposal...

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Dave Beedle

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Jan 6, 1994, 12:39:19 PM1/6/94
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Just out of curiosity and some need...how does one get rid of troll bodies?
Kill the varmits and they keep coming back. I tend to eat them when I can but
after a while I get full. What then? What kills a troll dead?
--
Dave Beedle - dbe...@rs6000.cmp.ilstu.edu - Network Services
Illinois State University
"It is better to think of church in the ale-house than 136A Julian Hall
to think of the ale-house in church." - Martin Luther Normal, IL 61761

Peter Snelling

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Jan 6, 1994, 1:54:26 PM1/6/94
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In article <1994Jan6.1...@rs6000.cmp.ilstu.edu>, dbe...@rs6000.cmp.ilstu.edu (Dave Beedle) writes:
> Just out of curiosity and some need...how does one get rid of troll bodies?
>Kill the varmits and they keep coming back. I tend to eat them when I can but
>after a while I get full. What then? What kills a troll dead?

Many ways.
- Kill them and eat them
- Kill them and let a pet eat them
- Kill them and tin them
- polymorph them (ok, a waste of a spell, but feasible if you find a trap).

lots more I'm sure.
--
Peter Snelling, P.Eng. Bell-Northern Research Ottawa, Canada
(snel...@bnr.ca) My views only, not my employer's.

Diane Westerfield

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Jan 6, 1994, 10:25:47 PM1/6/94
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In article <1994Jan6.1...@rs6000.cmp.ilstu.edu> dbe...@rs6000.cmp.ilstu.edu (Dave Beedle) writes:
> Just out of curiosity and some need...how does one get rid of troll bodies?
>Kill the varmits and they keep coming back. I tend to eat them when I can but
>after a while I get full. What then? What kills a troll dead?
>--
> Dave Beedle - dbe...@rs6000.cmp.ilstu.edu - Network Services
> Illinois State University
I like to carry a blessed tinning kit with me, and then tin away the trolls.
It only takes one round, so if you're wiping out trolls so much you're
getting satiated, you can afford the time to can the bastards instead of
swiping at everything with your Tsurugi.

With a blessed tinning kit you make blessed tins which open "like magic."
Then you can tin your way through monster-packed areas and leave them
for easy consumption later.

Also, tinning things makes them non-poisonous and non-acidic so you can
eat them without worry of damage but still get intrinsics.
--
--------------DIANE WESTERFIELD: we...@quads.uchicago.edu------------------
------------"Supernatural, perhaps. Bologna, perhaps not."---------------

Rob Ingram

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Jan 6, 1994, 8:31:28 PM1/6/94
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|> Just out of curiosity and some need...how does one get rid of troll bodies?
|> Kill the varmits and they keep coming back. I tend to eat them when I can but
|> after a while I get full. What then? What kills a troll dead?

Small spoiler...

Get hold of a tinning kit (a useful item anyway) and tin
the corpses. If you are full you can still eat the tin
and say `n' when prompted "It smells like trolls. Eat it?"
and the tin will be discarded and disappear.


Rob.

--
_______________________________________________________________________________
| | Rob Ingram |
| By request. | University of Nottingham |
| Englands Finest. | Department of Computer Science |
| | Nottingham, UK. |
|___________________________|_________________________________________________|
| | "Women: Can't live with 'em, can't get them |
| r. ing...@cs.nott.ac.uk | to dress in skimpy leather Nazi outfits" |
|___________________________|_________________________________________________|

Magnetic Technology Center

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Jan 7, 1994, 3:39:19 PM1/7/94
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> dbe...@rs6000.cmp.ilstu.edu (Dave Beedle) writes:
> Just out of curiosity and some need...how does one get rid of troll bodies?
>Kill the varmits and they keep coming back. I tend to eat them when I can but

[* small spoiler alert *]

in 3.0 dead trolls always came back, an inadvertant loophole. in 3.1
dead trolls, in effect, have about a 3 out of 4 chance of reanimating.
if you can continue to kill it then eventually it won't come back.
i, personally, like to name them and throw them into water when the
oppurtunity arises ...

-Voom-

"They say that in time, 3 out of 4 trolls will roll over in their graves"

Riku Saikkonen

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Jan 8, 1994, 10:11:00 AM1/8/94
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SN>- Kill them and eat them
SN>- Kill them and let a pet eat them
SN>- Kill them and tin them
SN>- polymorph them (ok, a waste of a spell, but feasible if you find a trap).

I once disposed a troll by just killing it, waiting for it to rise,
killing it, waiting and killing it a third time. The corpse vanished a
few (20?) turns after the third slaying. Perhaps I was just lucky and
the corpse rotted before the troll woke up? (actually, to me it was
ill luck - I had been killing the troll to get some XP; I didn't have
enough for my Valkyrie quest)

-=- Rjs -=- riku.sa...@compart.fi
---
* OLX 2.1 TD * General Failure Error. (A)bort, (Q)uit or (E)xit?

Chris Herborth

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Jan 9, 1994, 4:02:44 PM1/9/94
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In <1994Jan6.1...@rs6000.cmp.ilstu.edu>, Dave Beedle writes:
> Just out of curiosity and some need...how does one get rid of troll bodies?
> Kill the varmits and they keep coming back. I tend to eat them when I can but
> after a while I get full. What then? What kills a troll dead?

I always eat 'em (boy, did I get FAT during the Barbarian quest!), but
you can do other fun things... Stick the corpse in a chest/bag/whatever
(you won't be able to carry it, but...), throw it into some water (it'll
drown when it comes back to life).

--
-------------------========================================-------------------
cher...@semprini.waterloo-rdp.on.ca
Chris Herborth

Robert Buckles

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Jan 13, 1994, 10:18:20 PM1/13/94
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When I am satiated, and have no way of disposing of the bodies,
and there is water around, I throw them in the water. Usually
the eels will eat them, or they simply drown when they come
back to life. Occasionally, they do manage to swim back to
shore but you kill them easily enough...

I haven't seen any come back to life more than 3 times.


Robert Buckles

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Jan 13, 1994, 10:30:04 PM1/13/94
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I've been playing this game for years, and I have never found
any use for the #.
Sometimes it is a sink, sometimes a drawbridge.

What are you suppose to do with sinks?

David DeLaney

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Jan 14, 1994, 3:30:37 AM1/14/94
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Well, you can drink from them, I suppose. Or kick them if you get frustrated.
Or #dip things in them, perhaps? Or maybe drop things down them? What
canonically gets dropped down the sink (no, not spoons...)? They can also be
helpful with certain cursed boots (or a certain pesky potion)...

Dave
--
David DeLaney: d...@utkux.utcc.utk.edu; ObQuote: `I suggest quoting 'J"K"P' and
'J"RR"P' both. --K' Disclaimer: AFAIK, *nobody* speaks for U.T.Knoxville __
(consistently); Thinking about this disclaimer (or about theor. particle \/
physics) may cause headaches. Vicki and Kibo have not yet met. Kibo #: +1

Jerzy Michal Pawlak

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Jan 14, 1994, 5:14:37 AM1/14/94
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Spoilers...

I use them almost exclusively for ring identification (on cursed rings or rings
I have multiple copies of - as the ring is usually lost).
Some people who enjoy the risk go for long kicking sessions. I normally
don't, but you are welcome to try.
Finally they offer a nice way out of certain unpleasant situations involving
cursed items (let's face it: sinks suck!). I usually have enough holy water
and/or remove curses at the time items can get cursed, so I don't need that
solution - but many have had their lives saved thanks to a sink in their way...
--
Michal (paw...@zeubac.desy.de)

Osku Salerma

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Jan 15, 1994, 8:55:00 AM1/15/94
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P> Finally they offer a nice way out of certain unpleasant situations involving
P> cursed items (let's face it: sinks suck!). I usually have enough holy water
P> and/or remove curses at the time items can get cursed, so I don't need that
P> solution - but many have had their lives saved thanks to a sink in their way...

What other cursed items do they help against other than levitation
boots?
---
ş SPEED 1.30 [NR] ş <<<<<<<<<<<< Osku Salerma - os...@mpoli.fi >>>>>>>>>>>>

David DeLaney

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Jan 15, 1994, 9:04:26 PM1/15/94
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os...@mpoli.fi (Osku Salerma) writes:
>P> Finally they offer a nice way out of certain unpleasant situations involving
>P> cursed items (let's face it: sinks suck!). I usually have enough holy water
>P> and/or remove curses at the time items can get cursed, so I don't need that
>P> solution - but many have had their lives saved thanks to a sink in their way...
>What other cursed items do they help against other than levitation
>boots?

I don't know, but I'd guess:

levitation rings? Cursed non-wearing-off levitation potions (or regular ones
that you just *can't* outwait right now because you dropped your food and
are about to die/are being chased by flying monsters who want to kill you
and can't go downstairs/etc...)?

Dave "speculation on the dev team's genius is scary" DeLaney


--
David DeLaney: d...@utkux.utcc.utk.edu; ObQuote: `I suggest quoting 'J"K"P' and

'J"RR"P' both. --K' Disclaimer: Opinions? UTK?? Me??? BWAAAAHahahahaa <choke>
<snort> hee hee; Thinking about this disclaimer (or about theor. particle __
physics) may cause headaches. Vicki and Paul and Ted and Alice. Kibo #: +1 \/

Jukka Lahtinen

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Jan 16, 1994, 2:38:49 AM1/16/94
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os...@mpoli.fi (Osku Salerma) writes:

>What other cursed items do they help against other than levitation
>boots?

Anything that makes you levitate. That is, rings of levitation (and those
boots).
--
------------------------
! Jukka Lahtinen !
! wal...@mits.mdata.fi !
------------------------

David R. Throop

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Jan 20, 1994, 7:16:17 PM1/20/94
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Uses for sinks:
Identifying rings (If you're at all into polypiling, this is real
wasteful of rings. You'll do better to drop them in a shop and buy
them back. This will tell you their cost, which almost tells you what
they are.)
Removing levitation boots and rings.
Generating black puddings (if you kick the sink long enuf.) If
there is an alter nearby, this gives you a steady stream of valuable
sacrifices. Plus they have good food value and often leave
interesting artifacts, and can give you intrinsics when you eat them.
If you want to kill black puddings, use a unicorn horn so they won't
divide. You'll want to have good rustproof armor before trying this.
Generating one ring. (from kicking)
Generating Succubi. (from kicking) When your luck is OK, sleeping
with a succubi has a fairly good chance of increasing your level by
one. (sometimes they'll also knock your level down by one, but you'll
only be one kill point away from getting your level back.) I've
several times spent long sessions at sinks and walked away with around
an increase of about 8 levels. Tedious, put it really improves your
game. (I'm playing 3.0; this may have changed in 3.1)


Bill Maniatty

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Jan 20, 1994, 9:56:13 PM1/20/94
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In article <2hn6sh$5...@im4u.cs.utexas.edu>, thr...@cs.utexas.edu (David R. Throop) writes:
|> Uses for sinks:
|> Identifying rings (If you're at all into polypiling, this is real
|> wasteful of rings. You'll do better to drop them in a shop and buy
|> them back. This will tell you their cost, which almost tells you what
|> they are.)

I'm not familiar with this (admittedly I'm a newbie). Could you either describe
the technique or give a pointer to an appropriate spoiler file? Posting or
e-mail welcome.

Bill


--
|
| mani...@cs.rpi.edu - in real life Bill Maniatty
|

David DeLaney

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Jan 21, 1994, 4:49:19 AM1/21/94
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mani...@cs.rpi.edu (Bill Maniatty) writes:
>thr...@cs.utexas.edu (David R. Throop) writes:
>|> Uses for sinks:
>|> Identifying rings (If you're at all into polypiling, this is real
>|> wasteful of rings. You'll do better to drop them in a shop and buy
>|> them back. This will tell you their cost, which almost tells you what
>|> they are.)
>I'm not familiar with this (admittedly I'm a newbie). Could you either describe
>the technique or give a pointer to an appropriate spoiler file? Posting or
>e-mail welcome.

Simple: when you drop a ring into a sink, an effect will occur related to the
function of the ring. I'll let you figure out just *which* effects go with
which ring (or find the spoiler file, as you say). As David Throop says,
though, just like a real sink, you usually don't get the ring back...

Dave


--
David DeLaney: d...@utkux.utcc.utk.edu; ObQuote: `I suggest quoting 'J"K"P' and
'J"RR"P' both. --K' Disclaimer: Opinions? UTK?? Me??? BWAAAAHahahahaa <choke>
<snort> hee hee; Thinking about this disclaimer (or about theor. particle __

physics) may cause headaches. Vicki and Paul and Terry et cetera. Kibo #: +1 \/

Bill Maniatty

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Jan 21, 1994, 10:13:34 AM1/21/94
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There was some confusion as to my question. What I really want to know
is how shop keeper pricing identifies rings.

In article <2hng8d$o...@usenet.rpi.edu>, mani...@cs.rpi.edu (Bill Maniatty) writes:
|> In article <2hn6sh$5...@im4u.cs.utexas.edu>, thr...@cs.utexas.edu (David R. Throop) writes:
|> |> Uses for sinks:
|> |> Identifying rings (If you're at all into polypiling, this is real
|> |> wasteful of rings. You'll do better to drop them in a shop and buy

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


|> |> them back. This will tell you their cost, which almost tells you what

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|> |> they are.)
^^^^^^^^


|>
|> I'm not familiar with this (admittedly I'm a newbie). Could you either describe
|> the technique or give a pointer to an appropriate spoiler file? Posting or
|> e-mail welcome.
|>
|> |

--

David Goldfarb

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Jan 21, 1994, 6:30:13 AM1/21/94
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David R. Throop <thr...@cs.utexas.edu> wrote:
)Uses for sinks:
) Generating one ring. (from kicking)

You can also generate a ring by quaffing. This may be safer; anyone
know the relative probability of generating a water elemental by quaffing
versus a black pudding by kicking?

Also, a sink will occasionally dispense a potion when quaffed, which
can identify the relevant potion.

David Goldfarb |"We demand rigidly defined areas of doubt and
gold...@ocf.berkeley.edu | uncertainty!"
gold...@UCBOCF.BITNET | -- Douglas Adams, _The Hitchhiker's
gold...@soda.berkeley.edu | Guide to the Galaxy_

Galen F Gawboy

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Jan 21, 1994, 7:42:43 AM1/21/94
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In article <2hoec5$2...@agate.berkeley.edu> gold...@ocf.berkeley.edu (David Goldfarb) writes:
>David R. Throop <thr...@cs.utexas.edu> wrote:
>)Uses for sinks:
>) Generating one ring. (from kicking)
>
> You can also generate a ring by quaffing. This may be safer; anyone
>know the relative probability of generating a water elemental by quaffing
>versus a black pudding by kicking?
>
> Also, a sink will occasionally dispense a potion when quaffed, which
>can identify the relevant potion.
>

A sink will ALSO generate a random polymorph while quaffing. Not even GDSM
will prevent it, but you get polymorphed into a gray dragon, so aside from
destroying any cloaks you might be wearing it isn't exactly the end of the
world. I prefer to take my chances with Black Puddings, and Succubi than
undergo an unwanted polymorph. It has been my perception that fewer bad
things happen by kicking the sink than quaffing it.

-galen

Peter Snelling

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Jan 23, 1994, 5:37:29 PM1/23/94
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In article <2horeu$g...@usenet.rpi.edu>, mani...@cs.rpi.edu (Bill Maniatty) writes:
>There was some confusion as to my question. What I really want to know
>is how shop keeper pricing identifies rings.

This is from the 3.0j spoilers, but I don't think it's changed.

Name Cost
----------------------------------------
| adornment | 100 |
| aggravate monster | 150 |
| cold resistance | 150 |
| conflict | 300 |
| fire resistance | 200 |
| gain strength | 150 |
| hunger | 100 |
| increase damage | 150 |
| invisibility | 150 |
| levitation | 200 |
| poison resistance | 150 |
| polymorph | 300 |
| polymorph control | 300 |
| protection | 100 |
| protection from shape changers | 100 |
| regeneration | 200 |
| searching | 200 |
| see invisible | 150 |
| shock resistance | 150 |
| stealth | 100 |
| teleport control | 300 |
| teleportation | 200 |
| warning | 100 |
----------------------------------------

Seeing what the rings costs will give you some clues for identifying it.
The actual price the shop keeper will charge varies with your charisma.


I seldom look at the table, I just remember that the really good rings
cost the most (ie: the $300 rings are conflict, polymorph, polymorph
control, and teleport control). When you combine this with the fact that
"bad" rings are more often cursed (teleportation, polymorph, hunger,
aggravate monster), you can quickly make a good guess as to what a given
ring is.

eg: I find out a ring costs a lot.
if my dog won't step on it, it's probably polymorph.
if my dog steps on it, I try it on when some monster is next to the
shop keeper - if they attack each other, it's conflict.
Buy/steal the ring. Go to a teleport trap and try it on again. You'll
find out if it's teleport control, otherwise it's probably polymorph
control.

Roger Christman

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Jan 24, 1994, 3:52:43 PM1/24/94
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In article <1994Jan23.2...@bmers95.bnr.ca>, snel...@bmerh466.bnr.ca

(Peter Snelling) says:
>
>In article <2horeu$g...@usenet.rpi.edu>, mani...@cs.rpi.edu (Bill Maniatty)
>writes:
>I seldom look at the table, I just remember that the really good rings
>cost the most (ie: the $300 rings are conflict, polymorph, polymorph
>control, and teleport control). When you combine this with the fact that
>"bad" rings are more often cursed (teleportation, polymorph, hunger,
>aggravate monster), you can quickly make a good guess as to what a given
>ring is.

I've never memorized or referenced the tables. In fact, it was
only from a posted spoiler-let that I found out how to use the
shop to identify identify scrolls :)

On the other hand, I don't mind picking up indications after I've
played the game for a long time. (I know the value of a scroll of
amnesia, after selling one to the same shopkeeper a dozen times).
I've also successfully learned how to evaluate spellbooks within
the game, without reference to any spoilers, etc.

As far as identifying rings, I'm a big fan of ditching them
down the sink. If Fido tells me a ring is cursed, it probably
isn't something I really want to keep. In that case, I can
afford to lose it down the drain. Similarly, if I have three
or four copper rings, I can usually afford to ditch one.

As far as cursed items in shops, I tend to ignore them. Again,
on the assumption that cursed things are things I don't want,
I won't waste my blesses and identifies on them. Whether I buy
them or walk off with them will usually depend on the species and
aggression of my pet.

Roger Christman

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