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More item ideas...(revisited)

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an6...@anon.penet.fi

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Jan 7, 1994, 12:35:01 PM1/7/94
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Well, I've been reading for a while, and never seen either of these ideas
mentioned, so here goes... :

Firstly, a pet shop. Lots of peaceful animals on sleep traps, and a
character can come in and pay for each animal tamed. Along the lines of :

--------------- Obviously some animals would cost more than others,
| | and some animals could never appear in shops.
| xaFgHPimBac | Comments, anyone?
| moreanimals |
=@ @ |
---------------

Secondly, a whetstone, for removing rust from weapons. A blessed whetstone
should remove all rust, an uncursed should remove one level, and a cursed
one should break the sword. The others should also have a chance of
breaking for each use, to prevent them being too powerful.

Neither should be too tough to code, and if nobody else wants to, then I'll
have a go, inbetween work, etc.

Rich.
(dontcha just hate it when it goes wrong?!)
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Roger Christman

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Jan 7, 1994, 1:12:10 PM1/7/94
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In article <174308Z...@anon.penet.fi>, an6...@anon.penet.fi says:
>
>Firstly, a pet shop. Lots of peaceful animals on sleep traps, and a
>character can come in and pay for each animal tamed. Along the lines of :
>
> --------------- Obviously some animals would cost more than others,
> | | and some animals could never appear in shops.
> | xaFgHPimBac | Comments, anyone?
> | moreanimals |
> =@ @ |
> ---------------

I remember such a discussion maybe about 2-3 years back (when I was
deep into version 2.1, I think it was). Anyway, here's a few things
to think about (which probably makes this idea more trouble than it
is worth):

1) Why sleep traps? Why not just sleeping pets, like in David's
Treasure Zoo? Or do you Want your player to pass out in the shop?

2) How do you make a peaceful non-domestic critter into a pet?
The (p)ay verb only counts unpaid items in your inventory, or
items you alread used up. How do you tell the shopkeeper you'd
like to take the fire giant home with you? Sounds like a major
rewrite to me.

3) Once you choose a pet, how would you keep it from attacking
the other creatures in the pet shop? As it is, tame animals attack
anything they think they can handle. No pet shop owner is going to
stay in business if his own sales bankrupt him.

4) Obviously, the shopkeeper won't let you kill the pets as long
as he's around, but what happens if you (or an earlier pet) kills
the shopkeeper? Are these creatures tame or is it just another
zoo room?

It's a neat idea in theory, but I don't think the extra complication
is going to add a great deal. We already have several different ways
to get pets of different shapes and sizes anyway.

Roger Christman
====================================
You purchased a parrot for 130 zorkmids.
The parrot does not seem to move.
"Hello, Polly!" whap, whap, whap
Asidnohopo says: Now you've done it. He was just about to wake up!

Peter Snelling

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Jan 7, 1994, 6:17:46 PM1/7/94
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In article <94007.1...@psuvm.psu.edu>, Roger Christman <D...@psuvm.psu.edu> writes:
>In article <174308Z...@anon.penet.fi>, an6...@anon.penet.fi says:
>>
>>Firstly, a pet shop. Lots of peaceful animals on sleep traps, and a
>>character can come in and pay for each animal tamed. Along the lines of :

>I remember such a discussion maybe about 2-3 years back (when I was


>deep into version 2.1, I think it was). Anyway, here's a few things
>to think about (which probably makes this idea more trouble than it
>is worth):

(problems deleted)

If you want to do it, the easy way is to make a blessed figurine shop.
You can pick them up, pay for them, then invoke them without having them
kill the other animals. Maybe one or two would be cursed:

You invoke the figurine of an Archon.
You have a bad feeling about this.
The Archon hits! The Archon hits! ...

--
Peter Snelling, P.Eng. Bell-Northern Research Ottawa, Canada
(snel...@bnr.ca) My views only, not my employer's.

Nelson Lu

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Jan 7, 1994, 8:41:15 PM1/7/94
to

>Secondly, a whetstone, for removing rust from weapons. A blessed whetstone
>should remove all rust, an uncursed should remove one level, and a cursed
>one should break the sword. The others should also have a chance of
>breaking for each use, to prevent them being too powerful.

Shouldn't there also be a dhrystone(sp), to speed you up temporarily? :-)

The Rabbit of Seville hits! -more-
You feel perplexed. -more-
You feel vexed. -more-
You feel next. -more-
The Rabbit cuts your mop. -more-
The Rabbit shaves your crop. -more-

Hammer Of The Gods

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Jan 7, 1994, 9:20:43 PM1/7/94
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In article <2gl2vr$k...@nntp2.Stanford.EDU>,

Nelson Lu <n...@Xenon.Stanford.EDU> wrote:
>In article <174308Z...@anon.penet.fi> an6...@anon.penet.fi writes:
>
>>Secondly, a whetstone, for removing rust from weapons. A blessed whetstone
>>should remove all rust, an uncursed should remove one level, and a cursed
>>one should break the sword. The others should also have a chance of
>>breaking for each use, to prevent them being too powerful.

1) Mjollnir gets rusty, too (Thor would never let that happen =)...
2) I don't think the cursed rule should apply for artifacts...it should
just make them rusty as the standard rust and standard chances for breaking
(I've *never* seen a god-granted artifact break, even when smacking rust
monsters left and right with it)...breaking an artifact would indeed be a
woeful thing.
3) If they *do* decide to make it break (the artifact)...maybe the god could
get angry at you...."How dare you break my gift to you!" --more-- "Crom sends
a Titan down to bonk you =)" --more-- (etc...)...and if you survive it, you
could have a cursed status with your god, perhaps equivalent to sacrificing
a human corpse on an ltar for non-chaotic players...

just random babblings...

Steve Kramer
skr...@nyx.cs.du.edu

Jerzy Michal Pawlak

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Jan 8, 1994, 12:59:21 PM1/8/94
to

In article <2gl2vr$k...@nntp2.Stanford.EDU>, n...@Xenon.Stanford.EDU (Nelson Lu) writes:
>In article <174308Z...@anon.penet.fi> an6...@anon.penet.fi writes:
>
>>Secondly, a whetstone, for removing rust from weapons. A blessed whetstone
>>should remove all rust, an uncursed should remove one level, and a cursed
>>one should break the sword. The others should also have a chance of
>>breaking for each use, to prevent them being too powerful.
>
>Shouldn't there also be a dhrystone(sp), to speed you up temporarily? :-)
>
No, no. Dhrystone will definitely slow you down for some time, and after that
time it will attach a random meaningless number to your name ;-) ;-)
--
Michal (paw...@zeubac.desy.de)

Chris Herborth

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Jan 11, 1994, 10:57:34 AM1/11/94
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In <2gl2vr$k...@nntp2.Stanford.EDU>, Nelson Lu writes:
> In article <174308Z...@anon.penet.fi> an6...@anon.penet.fi writes:
>
> >Secondly, a whetstone, for removing rust from weapons. A blessed whetstone
> >should remove all rust, an uncursed should remove one level, and a cursed
> >one should break the sword. The others should also have a chance of
> >breaking for each use, to prevent them being too powerful.
>
> Shouldn't there also be a dhrystone(sp), to speed you up temporarily? :-)

That'd be the blessed dhrystone (caused by those naughty compilers that
can detect it)... the uncursed dhrystone would give "unimpressive"
results (ie, nothing would happen... maybe your self-esteeem would go
down) and the cursed dhrystone would slow you down ("it's faster than
that, really!")...

--
-------------------========================================-------------------
cher...@semprini.waterloo-rdp.on.ca
Chris Herborth

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