My question / suggestion is: Aren't scapels made out of surgical steel -
which is RUSTPROOF - so that it doesn't RUST when steambath sterilized
in an autoclave!?!?!?!?
If this was intentional, then the healer's starting weapon should be
changed to "sharp knife" or something of the like. Otherwise, I'll wait
for the next update for correcting such bugs.
Comments?
--
Frank Judisch GF...@ntrs.com | I believe my thoughts to be my own...
The Northern Trust | God is Dead - Friedrich Nietzsche (1881)
Chicago, Il USA | Nietzsche is Dead... - God (1900)
p 312-444-2304 / f 312-444-5066|
My question / suggestion is: Aren't scapels made out of surgical steel -
which is RUSTPROOF - so that it doesn't RUST when steambath sterilized
in an autoclave!?!?!?!?
When one comes to think: You're right!
And that gives me the idea of a new item:
surgical gloves.
No AC value (0), easy to carry (weight 5 or so) but protection when
wielding a cockatrice ...
-Walter
--
Walter Hafner__________ haf...@forwiss.tu-muenchen.de
FORWISS Muenchen, Forschungsgruppe Kognitive Systeme
Raum O-134, Tel: 089/48095-220
_____________________________________________________
: My question / suggestion is: Aren't scapels made out of surgical steel -
: which is RUSTPROOF - so that it doesn't RUST when steambath sterilized
: in an autoclave!?!?!?!?
: If this was intentional, then the healer's starting weapon should be
: changed to "sharp knife" or something of the like. Otherwise, I'll wait
: for the next update for correcting such bugs.
: Comments?
: --
: Frank Judisch GF...@ntrs.com | I believe my thoughts to be my own...
Yep, I think scalpels should be rustproofed...
Ralph
snip...
>: My question / suggestion is: Aren't scapels made out of surgical steel -
>: which is RUSTPROOF - so that it doesn't RUST when steambath sterilized
>: in an autoclave!?!?!?!?
>
snip...
>
>Yep, I think scalpels should be rustproofed...
>
i guess i agree. if the dev team simply made a scalpel out of silver
rather than iron it would probably work.
(if you want to hack your own code, just change IRON to SILVER in
the "scalpel" definition in objects.c)
i don't think this is unbalancing in any way, since scalpels aren't
generated randomly, and they're such a wimpy weapon to begin with...
-bryan butler
but...@cluster.gps.caltech.edu
Well, we are kind of in a fantasy setting here. In fact, your healer
is even a spell-caster. If you want to use 20th-century medicine
with its sanitation, are you willing to part with your healing spells?
I picture the healer more has a cross between 17-t8th century medicine
and hedge wizard healer. In that case, you still have some arcane lore
to cover certain situations, but you never worry about sanitation.
Gee, so you've got a rusty scalpel. The worst you can do is give your
patient tetanus. You can cover for that with your extra healing spell.
Oh, you do keep a few leeches handy, don't you?
Roger Christman
>>Yep, I think scalpels should be rustproofed...
>i guess i agree. if the dev team simply made a scalpel out of silver
>rather than iron it would probably work.
>(if you want to hack your own code, just change IRON to SILVER in
>the "scalpel" definition in objects.c)
>i don't think this is unbalancing in any way, since scalpels aren't
>generated randomly, and they're such a wimpy weapon to begin with...
Making them silver will probably increase their efficiency against demons
and lycanthropes... But I don't see it as very unbalancing either.
--
Michal (paw...@zeubac.desy.de)
>snip...
>snip...
You don't need to change the metal to silver. There is a variable to
determine if a weapon is rustproof even when made of metal. Ie. ToM.
>
-bryan butler > but...@cluster.gps.caltech.edu
swh...@cs.mun.ca
Stephen White
>So Dr. Marcus Welby was walking down a corridor when he runs into a rust
>monster. Wearing no metal, he decides to attack the creature with his only
>weapon, a +3 scapel, which promptly rusts to the point of being worthless!
Minor spoiler:
You could have just attacked the rust monster with your bare hands. It
might have taken a little more time, but it's safe (unless there are other
monsters around).
The rust monster doesn't do ANY damage to the player, just the armor worn
and weapon wielded.
>My question / suggestion is: Aren't scapels made out of surgical steel -
>which is RUSTPROOF - so that it doesn't RUST when steambath sterilized
Yes, I agree. As someone pointed out, it is such a wimpy weapon anyway, so
there should be at least SOME reason to keep it with you..
--
+-------------------------------------------------------------------------+
! Jukka S Lahtinen ! jsla...@vipunen.hut.fi ! wal...@mits.mdata.fi !
+-------------------------------------------------------------------------+
discussion on making scalpels rustproof snipped...
>>i guess i agree. if the dev team simply made a scalpel out of silver
>>rather than iron it would probably work.
>>(if you want to hack your own code, just change IRON to SILVER in
>>the "scalpel" definition in objects.c)
>>i don't think this is unbalancing in any way, since scalpels aren't
>>generated randomly, and they're such a wimpy weapon to begin with...
>
>
>You don't need to change the metal to silver. There is a variable to
>determine if a weapon is rustproof even when made of metal. Ie. ToM.
>
any weapon not made of iron is rustproof (silver, metal, wood, leather,
mineral (crysknife), bone (unicorn horn) or 0 (rubber hoses and worm
teeth ... actually i don't know why worm teeth aren't made of bone like
unicorn horns)).
so, change "IRON" to "SILVER" _or_ "METAL" in objects.c (assuming you
want it to still be a metal...). the effect as regards rust would be
the same. making it out of silver does give some extra damages,
however...
-bryan
but...@cluster.gps.caltech.edu, or butl...@caltech.edu
"Just because it's been published, doesn't mean it's right."
Tom Palfrey to Mr. Schmidts before his thesis defense.