-1st level could be town-level (like is Moria)
-shopkeepers should get new things to their shops
(at least in that town-level)
-Large monster groups should be moving in Dungeons
(orcs, goblins and kobolds led by trolls, bugbears and orc-
captains)
-Lawful and neutral dragons
-more spells (Meteor Swarm!)
-there should be also other adventurers in dungeons
(not controlled by other NetHackers, though)
-player should be able to choose his characters alignment.
Why cant a wizard be lawfuul or chaotic ( <--- cool! )
Of course knight must be lawful.
JsSalo
-
Why cant you play an evil knight?
>-1st level could be town-level (like is Moria)
Maybe... - well, not sure
>-shopkeepers should get new things to their shops
Then the probabilitioes for finding various things in shops should be adjusted
- otherwise can be too unbalancing.
>-Large monster groups should be moving in Dungeons
> (orcs, goblins and kobolds led by trolls, bugbears and orc-
> captains)
We have already some monsters apopearing in groups, and we have such prepared
groups on some special levels... Maybe it's enough?
>-Lawful and neutral dragons
Already there - don't remeber exactly, but there are lawful dragons (gray
ones for example). If however what you really want is that that 'HOSTILE'
flag is removed from dragon description - well, that's another story :-)
>-more spells (Meteor Swarm!)
Meteor in the dungeon? come on... OK, more spells are fine, but reasonable
ones please...
>-there should be also other adventurers in dungeons
> (not controlled by other NetHackers, though)
There are... Ever been on the astral plane?
>-player should be able to choose his characters alignment.
> Why cant a wizard be lawfuul or chaotic ( <--- cool! )
> Of course knight must be lawful.
Delicate. Too much freedom will interfere with your quest (quest artifacts also
have alignment, there are occasionally altars in, etc). You can always wear
HoOA, or convert permanently if you really want..
And first of all remember: people who develop Nethack do it in their free time.
They not necesairly have time to put forth another new version with loads of
new cool features every few months. Especially that most of their time probably
goes into testing the modifications (nethack seems very well balanced and
relatively bug-free, even it .0 releases - something difficult to achieve
with such complicated and convoluted code!). So temper your apetite, or join
the dev team to help them!
--
Michal (paw...@zeubac.desy.de)
Good. I would like that. Some safety at the start.
>-shopkeepers should get new things to their shops
> (at least in that town-level)
Yes, perhaps there should be more peaceful creatures who could act a bit
more intelligently than wander around a level. I.e. go bargaining with
the shopkeeper.
And I think it would be great if the peaceful creatures had enough
intelligence to do battle. I.e. sometimes attack each other, or the less
nice creatures.
>-Large monster groups should be moving in Dungeons
> (orcs, goblins and kobolds led by trolls, bugbears and orc-
> captains)
There are (orcs most often come in groups, led by a stronger orc). But I
think there should be more. And I think monsters should be made to move
between levels too.
In fact, I think I would love the idea of creatures moving between
levels! Yes, it is a bit hard to implement, but not impossible...
>-Lawful and neutral dragons
>-more spells (Meteor Swarm!)
Good!
>-there should be also other adventurers in dungeons
> (not controlled by other NetHackers, though)
Hmm... I would think that all creatures should be there for a reason.
'Other adventurers' would be the peaceful creatures, which should have
more intelligence.
>-player should be able to choose his characters alignment.
> Why cant a wizard be lawfuul or chaotic ( <--- cool! )
> Of course knight must be lawful.
Good.
-=- Rjs -=- riku.sa...@compart.fi
GCS/O -d+ p c++(+++) l++ u e m++@ s/- n+ h-- f+ !g w+ t/Tolkien+++ r !y(*)
"`Yet sworn word may strenghten quaking heart', said Gimli.
`Or break it,' said Elrond. `Look not too far ahead!'" - J.R.R. Tolkien
I think other races would be good as classes, or choose your race, as in
D&D - each race would have its own range of stats, some would have
intrinsics. See the D&D Player's or Dungeon Master's Handbook for details.
Poddi. (u28...@I.don't.game.but.my.boyfriend.does,.so.uic.edu)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% * % "Golf without bunkers %
% _______ Eloise, the PodGirl % and hazards would be %
% / / \ \ u28...@uicvm.uic.edu % tame and momotonous. %
% / / \ \ % So would life." %
% |---/-----\---| GeekCode v 1.0.1 : % - _Forbes_ %
% | / \ | gss/at d!() -p+ c+(++) l? %%%%%%%%%%%%%%%%%%%%%%%%%
% \/ \/ u- e* m+ s+/ n+(---) h-- f+ g+ w+++ t+ r x-(*) %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>I have couple more new features to next NetHack version.
>-1st level could be town-level (like is Moria)
^^^^^
>-shopkeepers should get new things to their shops
> (at least in that town-level)
>-Large monster groups should be moving in Dungeons
> (orcs, goblins and kobolds led by trolls, bugbears and orc-
> captains)
>-Lawful and neutral dragons
>-more spells (Meteor Swarm!)
>-there should be also other adventurers in dungeons
> (not controlled by other NetHackers, though)
>-player should be able to choose his characters alignment.
> Why cant a wizard be lawfuul or chaotic ( <--- cool! )
> Of course knight must be lawful.
Geez what a bunch of crap! Go play Angband!
Patrick
..
--
Patrick A. Walsh \/ pawa...@ukpr.uky.edu, pawa...@mik.uky.edu*
Cyclist and Computer Junkie \/ -----*insert standard disclaimer here*-----*
Let it go Let it go Let it go Let it go Let it go Let it go Let it go -Aerosmith
Maybe you could trade items with other peaceful adventurers?
>>-player should be able to choose his characters alignment.
>> Why cant a wizard be lawfuul or chaotic ( <--- cool! )
>> Of course knight must be lawful.
>
>Good.
>
>-=- Rjs -=- riku.sa...@compart.fi
>GCS/O -d+ p c++(+++) l++ u e m++@ s/- n+ h-- f+ !g w+ t/Tolkien+++ r !y(*)
>"`Yet sworn word may strenghten quaking heart', said Gimli.
> `Or break it,' said Elrond. `Look not too far ahead!'" - J.R.R. Tolkien
>
Geoff.
--
Geoff Fraser, School of Psychology| AARNet : ps...@cc.flinders.edu.au
Flinders University, GPO Box 2100,| Phone (Int.) : 61-8-2012469
Adelaide, 5001, Australia | Phone (Aust.) : 08-2012469
----------------------------------------------------------------------------
It would be nice, but you start off with no money! It would actually be quite
useless for first starting, you still would have to venture into the dungeon
with next to nothing...
> >>-shopkeepers should get new things to their shops
> >> (at least in that town-level)
> >
> >>-Lawful and neutral dragons
> >>-more spells (Meteor Swarm!)
> >
> >Hmm... I would think that all creatures should be there for a reason.
> >'Other adventurers' would be the peaceful creatures, which should have
> >more intelligence.
> Maybe you could trade items with other peaceful adventurers?
> >>-player should be able to choose his characters alignment.
> >> Why cant a wizard be lawfuul or chaotic ( <--- cool! )
> >> Of course knight must be lawful.
All these things are great ideas.
There are a couple things that I think should be changed without adding a lot
of new functionality.
Wizard Lock should be more powerful than just locking the doors. You should
be able to open it with Knock, Wand of Opening, Wand of Striking(?), Magical
Key(?) or kicking or hacking the shit out of it. Of course you could always
go through the wall next to it if you have a Wand of Digging, or Pick Axe, but
right now, Wizard Lock and Nock are pretty useless.
Also, Cedit Cards and Locpicks should have a chance of breaking when used.
CCs should not be able to unlock chests or boxes.
I'd also like to see CCs have monitary use as well. Give CCs 100-800 charges
that shopkeepers could drain. A scroll of charging might be able to re-charge
it or maybe transfer some of your real gold to the card. A Moneychanger could
also be introduced, but I'd rather not. Adding an ATM would just ruin the game
I think. Just trying to think of some way to avoid carrying 100k gold pieces
around ans always being on the verge of being stressed.
Bill Foust
Good!
"So you don't want to sell me that sword eh? Well, how about tasting
this one then?" :)
> I'd also like to see CCs have monitary use as well. Give CCs 100-800 charges
> that shopkeepers could drain. A scroll of charging might be able to re-charge
> it or maybe transfer some of your real gold to the card. A Moneychanger could
Cool idea.
Maybe the credit cards wouldn't have to have any charges, but 'real
credit' instead ?
The limit of normal credit cards could be something like 100Au (1000
when blessed, 0 when cursed ?), and the Platinum Yendorian Express Card
would have no credit limit, of course :)
This credit could be payed back at vault guards (and Croesus ?) and any
negative credit would be substracted from your total money at the
endgame. Thus, you could easily have negative bank balance which would
*lower* your total score...
(imagine those poor tourist suckers with negative total score :))
-- Viljo
Viljo Viitanen, physics student _ // http://www.helsinki.fi/~vviitane/
University of Helsinki, Finland \X/ Email: Viljo.V...@Helsinki.FI
-Most people are nice if you give them a chance
Why? If you don't like these things, compile them out. I personly
like the XWindows support but got sick of it so I play the straight
TTY windowing system with sound support commented out...
js> -less than 3MB of HD space should be needed
You're dreaming.
js> -playable with 4MB or less RAM
This could be done...with a large swap file :)
js> -maybe inventory system in which you can put things to your
js> pockets and belt. This should work with mouse.
You want an inventory system like Omega then <shudder>. I'd pass on that.
And now you want mouse support but earlier said no Windows, Sound, or
Graphics...sounds a little weird to me.
js> -Multiplayer NetNetHack would be something unbelieveble
There was a hack of an older version of Nethack (or was it hack) that
was Multi Player.
js> -grid bug corpsed :)
Use your scroll of Genocide on it :)
js> -Sex must choosable from DOS. (Nethack -u Lady -w -f)
I don't use DOS...many many nethack players don't use dos. Just write
a shell script (or batch file) selecting the sex you want. Not hard.
- Matthew Vandergrift
...
* ATP/Linux 1.42 * How dieth the wise man? As the fool.
What would happen if you throw away a credit card? A credit card with
negative balance should be cursed until the balance is positive again...
Yes?
/Oskar
> I'd also like to see CCs have monitary use as well. Give CCs 100-800 charges
>that shopkeepers could drain. A scroll of charging might be able to re-charge
>it or maybe transfer some of your real gold to the card. A Moneychanger could
>also be introduced, but I'd rather not. Adding an ATM would just ruin the game
>I think. Just trying to think of some way to avoid carrying 100k gold pieces
>around ans always being on the verge of being stressed.
Perhaps, but then tourists should start out with NO money, just a
credit card. Also, if you try to use a credit card that is not yours,
the shopkeeper should cut it in half.
Boudewijn.
--
You enter what seems to be an older, more primitive world.
Soon, the newsgroup rec.games.hack will disappear.
The new group, rec.games.roguelike.nethack, is now fully functional
for those that don't want to miss out on the latest NetHack news.
> /Oskar
I was thinking the same thing - you could just throw it away. if its cursed,
though,, there is always remove curse. I think that the card should
definately be a debit card instead of a credit card, so you can't spend what
you don't have. Find one early on, and it could throw the balance of the
game worse than a WoW. Having ATMs around would be bad, but having the guard
of a vault do things with the card isn't a half bad idea. The guards could
wander around the level, and #chating them would perform the transaction.
You could really go in a huge cycle though once you robbed the vault...
(double your money?) Big Problem. the more I think about it, the more
I think a moneychanger would be the best way to solve the problem. They could
be just like shops, and #chating them would perform the transaction. if you
kill them, you get all the money, but they should be tougher than shop keepers.
Even this though, would do bad things to the game I think. CCs should have
charges and it would be just like finding x gold pieces.
Now that I've agreed, disagreed and made a complete turn around, I will go.
Bill
No more wishing for quest artifacts!
Adios,
Alex.
>I have couple more new features to next NetHack version.
>-1st level could be town-level (like is Moria)
>-shopkeepers should get new things to their shops
> (at least in that town-level)
Actually, I have thought for a long time that nethack should have a trading
post; Here's the deal:
It's a normal shop, somewhere in the Dungeons of Doom (randomly placed,
always in the same place, I don't care). When you go into the shop, it's full
of stuff, but instead of buying it outright, you *bid* for it. Other players
in other games can bid, as well. After X number of (realtime) hours/days/
whatever, whoever holds the highest bid on the item can go back to the store
and pick up their item.
That's the first half of the story in Ye Olde Tradinge Poste. The second half
of the story is this: if you have something that you want to acquire some
extra cash for, you go to the 'Post, and put it up for bidding. Every once in
awhile, you can go back to see how your item's doing, and after it gets sold,
you go back and get your cut of the take (obviously, since this is really
more of a "consignment shop", the shopkeeper will keep a certain percentage
of the take for himself, but the character gets the rest).
Minimum bids could be implemented, and a bid might have to be x% over the
previous bid in order to take it (to stop someone from coming in right before
the item's due and bidding zorkmids+1 over the top bid and taking it).
Since any given player can only have one game running at a time, this should
cut down on any "trading" between characters of the same player. If it's
really necessary to secure this, the game can store the UID of the "owner" of
the item.
Basically, if I need a scroll of charging, this gives me the opportunity to
get it without having to waste a wish on it, and some other person gains the
benefit of the 1000 zorkmids I had to burn on it (I *really* needed a scroll
of charging... (: ).
This was implemented in a moria spinoff that I was on the devteam for, many
years ago. Granted, in Moria, There are "special, but non-artifact" weapons
and armor, but the T.P. was used mostly for "special orders"; a lower level
character needed a potion of gain intelligence, so he asked a person with a
higher level character to put one in the T.P. for him, promising healthy
payback. There were, for a while, dungeon-diving higher level characters who
were not yet ready to win, but were badass enough to go down and get great
treasures from the depths of Moria. They'd bring back these treats and put
them in the T.P. for the highest bidder. Talk about your "bounty"
hunters...
Just a thought.
--
--- Jimbo S. Harris sys...@statsci.com
--- System Administrator, Statsci division of Mathsoft, Inc., Seattle, WA
--- _
--- / |
--- | \
--- ______\ \
--- The (____) `--- Enough
--- (____)
--- Gorge: (____) __ Said.
--- (___)-----'
Carl Muckenhoupt
To me it sounds a little like multi-player nethack. Which
is a completely different game. Bones levels are multi-playerish
enough for nethack in its present form...
--
---. /) |
/ \ / _ _ | _ _ _ Dion Nicolaas
/ )\ | (_(_ (_) \_ ()\ ()\ \ dni...@cs.vu.nl
_/___/ \| -------------------'