If you have a pickaxe or wand of digging, you can dig down and make a
pit. The pit will contain a box (coffin). (Perhaps a coffin should be
added to the game; same as a box but heavier. Vlad could have an actual
coffin instead of a box). The coffin when opened would contain a corpse
and perhaps an item or two. Every now and then, when you open a coffin
an undead will leap out (and there will be no corpse in the coffin :-)
).
On new moons, you would get more undead, of course. Levels with a
morgue would have lots of graves.
This would add a bit more flavor to the game, and let you see the names
of some of your fellow adventures. Plus, the extra items never hurt
:-).
What do you think?
-Kevin
Do not meddle in the affairs of wizards, for you are crunchy and good with
ketchup.
Good idea! I'm all for it. I may even try to implement this in my hacked
up version of 3.0j+. Hmm, now what symbol for a grave?... +?
--David
+-----------------------------------------------------------------------+
| David Blume | "I got killed by monsters." |
| d...@wdl1.wdl.loral.com | -- Why my roommate screamed out of nowhere. |
+-----------------------------------------------------------------------+
I like it. But it should be a special level ... or maybe in a
graveyard level? If so, it would add to the amount of treasure in the
game. How about a pyramid level instead of Vlad's tower ... nah, a
pyramid in a dungeon is pretty dumb (only slightly dumber than a
tower, though).
Only chaotics should be able to loot graves indiscriminately. Lawfuls
would suffer alignment problems. You might need to incorporate
shop-stealing logic. You might also have an alignment to the graves
...
--
the only thing that speaks the truth is the eloquence of passing time
the spoken word is a jacket too tight
.
.
.
>
> What do you think?
>
> -Kevin
Excellent idea - we have to watch that the dungeon doesn't get too cluttered
though. I really hate having a room or passage filled with items, so that
you have to go through 2 -more-'s before you can move on. I really like
the grave idea though. (Especially since I am the only one who has
ascended here, boast boast)
>
> Do not meddle in the affairs of wizards, for you are crunchy and good with
> ketchup.
--
Adam Eberbach t911...@phillip.edu.au fnord
Computer Science student, Phillip Institute of Technology.