Organelleąs goal is to create a place that really supports and
encourages exploration and role-playing in an atmosphere that's mature,
intricate, and exciting. It's time there was a really mythic, literate,
serious, joyful, fantasy roleplaying game. Something intricate enough
to keep adults fascinated, and give them a place to really -explore-
the possibilities of text-based online role playing. Something that
goes beyond the Śmu-verseą and into intelligent system simulation.
Something more novel that anything thatąs come before.
We have been creating a place like that; a place that is magical, and
intricate, and fascinating. A place that doesn't grow old, but grows. A
place where people can interact with the mythical fantasy world in a
way that's rewarding and fun. Weąve been at it for four years and are
still growing.
Have a peek at our project here, be sure to check the Hrielith link:
http://www.organelle.org/hrieO.html
We are seeking creative, inspired programmers to help us in the
creation of a text-based MUD environment. Weąve been active for 4years
thus far, and are stable. Coding can be done on a home PC, but having
knowledge and access to Linux is preferred, and our server can be used
by all team members.
We are also seeking literate, talented builders/imagineers.
Development environment is linux. We use an RCS code tracking system
and have excellent resources and communications tools for the team, in
general, and an interesting and creative environment, in particular.
We hope to reach mature people who can solidly commit to coding on the
project at least 4 hrs per week, and who have a solid interest in
developing intricately plotted/scripted/coded world simulations.
We especially need:
Core systems coders: Weather, organizations, magic, skills. People
interested in automating creature simulations/societies. People
interested in elaborating existing AI conversation/bot engines.
Utility/bugfix/polishing coders. Team Leaders with talent, style, and
heart.
Some things we like (people): Heartful, mature, creative, dependable.
Some things we like (code): Detail, whimsy, pets & familiars, magic,
puzzles, elaborate scripts, unexpected results, a weave-of-life
approach to living systems.
Our Platform:
We have an (our own) always up server, a majordomo, and a lot of system
bells ;) We use a RCS code tracking system and have a good
organizational structure within the project, meaning there is web based
record-keeping and things are kept closely updated within it, creating
a resource for our coders. The code base is a radically re-engineered
aspect of an extant and obscure parent base, written in C (mordor).
Familiarity with C is a must. Preferably with *nix as well. (Not for
builders, of course ;)
Our Goals: To create the most amazing, magical, novel and interactive
multi-user text game that we can, and to inspire and playfully
engineer, design and build the systems to support talented players in
finding a haven for their skills.
If you're looking to join a team with some exciting goals, and help us
create something that is actually different in a text-based mud, please
send me some info on yourself (thereąs a join link on our webpage),
what you're looking for, etc and we'll quickly set up some time to
chat.
Thanks!
Velphane, Team Lead, The Organelle Group
Organelle is an evolving, intelligent simulation, and thus a new
generation of mu-like servers.