dama...@ULKYVX.BITNET (NEWS_PERSONALNAME) writes:
?I'm getting into an AD&D campaign, for the first time in many years.
?I don't have any of the new books, and I don't know any of the rules
?very well, but what I want to create is a Jedi. Clerics seem the
?obvious choice (he'll be a holy-type Jedi, not a combat-Jedi, so
?Paladin didn't seem right), but I need a few suggestions/hints:
How about monk? Pretty much the same thing as a jedi, IMHO.
?I know clerics can pick a certain god. Does this allow them to
?"specialize" in a certain area of spells like mages?
Specializing in 'mind-over-matter' type spells...like telekenesis and
cure-light and other such things.
?What should I pick as the "special ability" instead of turning undead?
?Or should I leave it as is?
I wouldn't see a jedi turning, more like something like 'awe' where he can
impress the shit out of someone, stunning them for X rounds.
?What armor should I wear? Padded armor is my first choice.
Well, I would think NO armor would be better, having a high dexterity would be
pretty much required.
?What weapon(s) should I weild (besides a lightsabre :-)? I want to acquire
?some magical weapon similar to a lightsabre eventually, so what weapon
?should I weild until then, so I will be ready when the time comes?
?I though about a staff and shillelagh(sp?), to represent the lightsabre
?"coming to life," but that didn't seem the work right. So far, a short
?sword seems the best. The Jedi god would certainly allow it, since a
?lightsabre seems to be mostly an energy sword...
A long sword, or better yet: a rapier. Something graceful and something
god[s] would be proud to have you use. Most other weapons are too 'brutish' to
be used, IMHO.
?What spells seem appropriate? First level, please, since I am just
?starting out, and need to know what spells to get now... I have my
?wisdom bonus(16), so I get three spells. I've chosen Command, Cure
?Light Wounds, and Sanctuary. Are there more appropriate ones?
See above. The ones chosen are pretty good though...
--
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Katana. No question.
badger Don Alexandre Lerot d'Avigne
Jeff Berry Caer Galen, Outlands
ne...@ncar.ucar.edu
NCAR doesn't tell me what to think, and I return the favor.
"You're a notch and I'm a legend"-------Alice Cooper
"Do you remember the Saturday gigs? We do."------Mott the Hoople
hmmn. the jedi are closely based on samurai warriors from chop socky
movies, so the closest match for a jedi cleric would be a japanese
shinto priest...which ain't much like a jedi at all. first problem is
shinto priests aren't allowed to spill blood, eat meat, or kill anything.
imho, the real difference between combat jedi and holy jedi is that holy
jedi are much older and more experienced combat jedi.
in other words, either use a samurai warrior kit or make the character
a paladin. pick non-combat skills that emphasize the "force" (aka "chi")
abilities. i know this isn't what you asked to hear but imho it's
closer to the idea of jedi knights.
++ Loren
--
Skiddoo 32 ,`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',',`,',`,',`,',`,',
Loren Miller ,',`,',`,',`,', internet: Mil...@desci.wharton.upenn.edu
`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',`,',`,
"I've seen the Ocean break on the shore, comes together, no harm done"
Just my 2 cents not-worth 8-)
James Shank # v131...@ubvms.cc.buffalo.edu
Ninstar Cybermage # or sh...@acsu.buffalo.edu
###############################################################################
"I have come to chew bubblegum and to kick ass...and I'm fresh outa bubblegum!"
Monks: A monk does seem to be closer than a cleric, but monks aren't
in the new PH2 (which I'm borrowing from a friend). Are they in another
book? What are their abilities now?
Paladins: Paladins may be closer to Jedis than are clerics, but I
believe (I don't have the book with me now) that paladins don't get
spells until 2nd level. Do paladins get wisdom bonus for extra
spells?
Psionicist: I heard something about these a few years ago. They can't
wear armor and can use many psi abilities. This sounds very close
to a Jedi. Can someone please give me a little more info on them?
Wand of force: I have heard of this weapon, and it certainly is the
closest thing to a lightsabre. I do hope to wield one someday, but now
I need a more mundane weapon.
Weapon: Nearly every response has indicated that a different weapon
is most appropriate. Right now, I think I'll stick with a short
sword (and Trent Whiteheart will make humming sounds when he uses it).
Special ability: I thought "suggestion" might be good, but may be a
little too powerful. The "inspire awe" was a good suggestion. What
about "trusting the force" once a day for +xx to hit?
Armor: "None" was suggested, but padded seems reasonable, too (like
Luke wearing a rebel uniform), although I would prefer the Ben K
type, who wears only robes.
Still unanswered from original post: I know clerics can pick a certain
god. Does this allow them to "specialize" in a certain area of spells
like mages?
Thanks,
Dave Mattingly God is good, God is great,
Dama...@ulkyvx.bitnet God is a big invertebrate.
Yes, Dragon magazine has one, Oriental Adventures has one, and AD&D PHB(1) has
one. Any of them will work. You have to be careful with them, they are
somewhat strange. Basically you should combine the powers of this class and
whatever else you use. Don't simply put in the abilities of both classes.
By the by, the D&D system has one in the Masters set called a mystic.
>Psionicist: I heard something about these a few years ago. They can't
>wear armor and can use many psi abilities. This sounds very close
>to a Jedi. Can someone please give me a little more info on them?
That's a tough one. I'll see if I can dig it up somewhere. There was a file
circulating before around either UB's net or on news. It was long enough ago
that I can't remember. If someone still has it let him see it.
>Special ability: I thought "suggestion" might be good, but may be a
>little too powerful. The "inspire awe" was a good suggestion. What
>about "trusting the force" once a day for +xx to hit?
>
Check out the psionics rules in AD&D1 for these abilities.
>Armor: "None" was suggested, but padded seems reasonable, too (like
>Luke wearing a rebel uniform), although I would prefer the Ben K
>type, who wears only robes.
>
Only Vader wore any armor. I don't know if you want to set that precedent.
>Still unanswered from original post: I know clerics can pick a certain
>god. Does this allow them to "specialize" in a certain area of spells
>like mages?
>
Not sure, I don't have AD&D2
>Thanks,
>
>Dave Mattingly God is good, God is great,
>Dama...@ulkyvx.bitnet God is a big invertebrate.
Shannon Bell ccastbs%pr...@gatech.edu
They are still contained in the 1st Ed. Players Handbook, and I
believe they might be in the 1st Ed. Oriental Adventures. There
is a monk kit in the 2nd Ed. Priest's Handbook.
>Paladins: Paladins may be closer to Jedis than are clerics, but I
>believe (I don't have the book with me now) that paladins don't get
>spells until 2nd level. Do paladins get wisdom bonus for extra
>spells?
If only that were true. Paladins are closer to Jedis than Clerics,
but Paladins don't get their clerical spells until 9th level. A
special Holy Avenger (not neccessarily a sword) would make a great
equivalent for a light sabre with all it's powers.
>Weapon: Nearly every response has indicated that a different weapon
>is most appropriate. Right now, I think I'll stick with a short
>sword (and Trent Whiteheart will make humming sounds when he uses it).
I believe a long sword or katana blade is more the size of the light
sabre. Also the light sabre is a slashing type weapon as is the
long sword and katana. The sword short is more of a piercing weapon
and would be wielded differently than a light sabre.
>Special ability: I thought "suggestion" might be good, but may be a
>little too powerful. The "inspire awe" was a good suggestion. What
>about "trusting the force" once a day for +xx to hit?
"Suggestion" would be a good special ability (not usable at will
though, say once/day or so)...others include "emotion",
"empathic projection" (projecting feelings on others), "telepathic
projection" (though this is quite powerful), or "telekinesis" (limited
to the weight lifted of course).
>Still unanswered from original post: I know clerics can pick a certain
>god. Does this allow them to "specialize" in a certain area of spells
>like mages?
When a priest chooses a god, it is similar to "specializing" but
it is far different in the effects. The priest then gains access to
only the spheres of influence (spells) of his particular god. In
addition, the priest must abide by the weapon, armour, and other
restrictions of his diety. However, most gods grant their priests
special abilities or powers to compensate. Turn Undead is a common
one, as is "inspire fear" (death god), "create water" (sea god),
"soothing word" (peace god), and "incite berseker rage" (warrior
god). In a detailed well developed world, the relationships between
the various gods and their priests can develop many great
adventures.
>Thanks,
>
>Dave Mattingly God is good, God is great,
>Dama...@ulkyvx.bitnet God is a big invertebrate.
Hope this helps in small miniscule way ;-)
John Bellando
--
*----------------------------------*---------------------------------*
| John Bellando |"Never forget: Wherever you go, |
| Internet: | there you are!" |
| bell...@snuffy.lerc.nasa.gov | -Buckaroo Bonzai |
>Only Vader wore any armor. I don't know if you want to set that precedent.
If I remember correctly, most of the original Jedi Knights were fighter
pilots. This could be an incorrect assumption from limited data,
however. Any way, in a high-tech society, armor doesn't seem to be
as important as it is in a normal fantasy environment.
Also, the light-sabre wasn't bothered by armor (see how easily it
cut right through Darth's armor), so armor isn't necessary against
other Jedis (or anybody else armed with a Light Sabre). Against
normal weapons, armor would be nice.
I think that the armor in the movies was more for dramatic effect
(most of the bad guys wore armor to dehumanize them). Most of the
good guys didn't. It really didn't help anybody to wear it (if a
good guy shoot, the bad guy went down, armor or no). To this day,
we still talk about a combat which goes on for several rounds with
nobody hit as _The Imperial Stormtrooper School of Marksmanship_.
I will warn you about an experience I had when using some Star
Wars stuff in an SF campaign I was running. There were Jedi Knights
in my campaign (they were all thought dead, however). They were
created delibrately by a survivor from the 20th century, and that
is why they matched the player's expectations of them. Some of the
better ones even took names from the movies (or were given them).
The only surviving Jedi to meet the players was insane by then, and
a villain. When one of my players found that his name was Luke
Skywalker, she couldn't except that her favorite character was
being used as a villain, so she left the campaign (until I changed
his name to Darth Vadar, and never refered to him again as Luke).
Wierd, but mess with a person's religion, and you get blasted...
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
D. Jay Newman ! All syllogisms have three parts,
d...@psuvm.psu.edu ! therefore this is not a syllogism.
CBEL--Teaching and Learning Technologies Group
There's a great writeup on the Psionicist class in Dragon #78. I've been
meaning to sit down and type it in just so I have it when I finally (and I
will) lose the original magazine.
Here are some basics that I remember:
-- No armor, no shield allowed
-- Any Alignment
-- Powers grow gradually. Start out with one defense mode, no attack
modes and one disipline(minor) I think. Strength is a function of
IWC * levelMult where IWC is (Int + Wis + Cha)/3 and levelMult is
a multiplier that changes as the character gains levels.
-- New class of disiplines (Grand Arts)
-- More Minor/Major disiplines
-- Variable hit dice. The character starts with 1d10 hit points at 1st
level (+ Con bonus of course). At second, third and fourth levels,
add 1d8 hit points, at fifth, sixth and seventh add 1d6 hit points,
etc. This is to reflect the increasing amount of attention spent on
the mental at the cost of the physical aspects of the character.
There are several good articles in the magazine that try to make sense of
the 1st Ed rules on psionics. E.G. When a disipline that uses 2 points/turn
do the points come from attack/defense/both. If you want to play with
Psionics in your campaign, I would highly recommend getting a copy of the
magazine.
>>
>>Dave Mattingly God is good, God is great,
>>Dama...@ulkyvx.bitnet God is a big invertebrate.
>James Shank # v131...@ubvms.cc.buffalo.edu
>Ninstar Cybermage # or sh...@acsu.buffalo.edu
--
Paul Hinker hin...@acl.lanl.gov /// If it works, it's not state-of-the-art
MS B287 505-665-4531 /// --Chuck Hansen
Los Alamos National Labs \\\/// <This space currently under construction>
Los Alamos, NM 87545 \XX/ <This space currently under construction>
I have been role playing/DM Jedi class for the last 6 years. There are two
classes that you can use, one is as a sub-class of the cleric or the
second one is as a sub-class of monks.
# I know clerics can pick a certain god. Does this allow them to
# "specialize" in a certain area of spells like mages?
There are two orders of Jedi's, those who follow Law and Order (the dark side
of the force) and those who follow Chaos (the good side of the force).
There is no gods for the Jedi's just the Force.
# # What should I pick as the "special ability" instead of turning undead?
# Or should I leave it as is?
Each level the Jedi gets a special ability
# What armor should I wear? Padded armor is my first choice.
The Jedi can wear two type of armor, one is a net type armor( this net can
add from +0 to +15 to your base armor class) the other is robes (the robes
can add from +0 to +15 to your base armor class). These armors are not magicaly
enchanted. They are from a technicalogical civilization.
# What weapon(s) should I weild (besides a lightsabre :-)? I want to acquire
# some magical weapon similar to a lightsabre eventually, so what weapon
# should I weild until then, so I will be ready when the time comes?
# I though about a staff and shillelagh(sp?), to represent the lightsabre
# "coming to life," but that didn't seem the work right. So far, a short
# sword seems the best. The Jedi god would certainly allow it, since a
# lightsabre seems to be mostly an energy sword...
The Jedi uses a lightsabre and one other weapon. These weapons are from a
technicalogical civilization. The lightsarbre is the Jedi's primiary weapon.
# What spells seem appropriate? First level, please, since I am just
# starting out, and need to know what spells to get now... I have my
# wisdom bonus(16), so I get three spells. I've chosen Command, Cure
# Light Wounds, and Sanctuary. Are there more appropriate ones?
The Jedi uses psionics therefore you can use the psionics power in the back of
AD&D players hand book 1st ad. Also I have incorpated the Jedi powers
in the StarWars role playing players handbook into my Jedi Class.
# That's all I can think of now, but any other suggestions you have,
# let me know, please.
#
# Thanks,
#
# Dave Mattingly God is good, God is great,
# Dama...@ulkyvx.bitnet God is a big invertebrate.
I have just touch the surface of the Jedi Class in my world. If anyone
has question feel free to E-mail them or Call me at (801) 625-8362 wk
(801) 771-0457 hm.
Dan Kline
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