- Tinwegul
aka
A. Chris Long, Jr. ac...@virginia.edu
I would think casting a fireball on a wand would destroy it, not recharge it!!
Geoffrey Spear
gs...@andrew.cmu.edu
Carnegie Mellon Summer Pre-College
I'm just posting this to the net, in case anyone else is looking for
similar information. In Dragon magazine there was a spell published called
Recharge an Item. I think it was 4th or probably 5th level. I can't remember
the specifics, but this was the general idea.
You roll a d6. On a 1-2, the spell estimates the number of charges left
as too low. on 3-4, just right, and on 5-6, too high. The spell then acts as
a funnel into the item, allowing the caster to cast the spells which recharge
magic. appropriate magic _is_ required. A fireball for a wand of fireballs,
hold person or monster for wand of paralyzation, etc. Each spell cast into the
wand replenishes one charge.
I wish i could be more specific, but that's the best i can do. For the
die-hards who really need the original text, start looking around Dragon #80 or
up.
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I think what they did was add a new spell that was to prepare the object
to receive the charge(s). I'll have to look and see, I'm _pretty_ sure
I have seen it... Just don't remember how far back it is.
>
>Geoffrey Spear
>gs...@andrew.cmu.edu
>Carnegie Mellon Summer Pre-College
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Sorry i can't be of more help, but look _way_ far back (#80 or so, like I posted
before.
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I take a fairly simple view of magic item construction/re-charging. To make an
item in the first place require 'enchant an item' with all the associated time
and hassle, it requires the magic to be included in the item in the form of
scrolls and it requires some means of combining the scrolls with the prepared
item. I normally insist on wish or alter reality for this. For clerical stuff
I'd provabably require intervention from a major servant of the deity in
return for some siginificant sacrifice or quest.
To recharge is the same procedure as construction except if the item is not
fully drained than the 'enchant an item' is not required. I also vary the
number of charges you get from 1 spell depending on the level of the person
who wrote the scroll, so a fireball scroll from a 5th level type may only add
1 or 2 charges to a wand but one from a 9th level type would add 3 or 4.
This heavy use of spells for item construction serves as a good rationale as
to why the world is not flooded with items from every retired spellcaster and
the expense means that the PC's will only try and re-charge something which
they *REALLY* want.
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