>Regardless of system ... what were some of the strangest games you've played in
>or some of the stranger characters you've played or seen?
After playing in a couple of games with a guy who is probably the most
ingenius player/GM I've ever met, I started competing with him to make
the most original characters. Here are a few results of our assorted
games as players and GM/player.
We played in a very high level Champs superhero game... roughly 400 -
500 point characters. I thought I had the most original character with
a Toon squirrel. Bob (the ingenius guy) beats my idea's conceptual ass
with a Human Torch type character. The basic design wasn't that
original, but the character's main personality/disad was that HE KNEW
IT WAS A GAME. Very hard to play, IMO (it's been done in a couple of
comics like She Hulk and Animal Man) but he did it convincingly.
Damn... too late to think right now. Have to come up with more stuff
later.
-----
"Gary Condit's father recently said that Satan was to blame
for his son's problems. Here's the weird part: Satan is
now missing." - David Letterman
"You are American?"
"No - I'm Canadian. That's like an American without the gun."
- KitH
Hm.
(a)  One game a GM ran that was basically Cyberpunk meets
Supers, long before Underground ever existed anywhere, and ten
times better.  I played a nearly invulnerable mercenary who hung
out with a computer jockey, and one of our main foes was a
vampiric corp type. Shudder.
(b)  One dude I knew played an alien who was a ringer for the
Road Runner in Heroes Unlimited.
(c)  Another guy played an archer in a DC Game with the very
unfortunate name "Quiver."  Snicker.
(d)  Another odd game I played in took our superhero characters
to a fantasy setting.  We never did get out.
(e)  A friend has proposed, though we haven't let him do it,
running a Super hero game set during the Revolutionary War.
(f)  One friend of mine once played a rich industrialist who
became a whacked out gadget hero named Don Quixote, who did a
very convincing job of making every one think he was nuts (in
order to protect his secret ID).
(g)  My best friend once played a superhero who wore a
battlesuit and had an armored van.  That wasn't strange at
all... except that he randomly generated a new name for himself
and the van everytime someone asked him what his name was or
what the van was.  He had over a hundred entries on each list.
(h)  Another guy I knew, inspired by that story, once played a
character with a generic superhero costume - cape, tights - and
a velcro patch on his chest.  He had different identities, with
velcro-ed logos for each; the rub was that each one was separate
personality.  Each personality/identity had a sidekick.  The
first male hero he saw each night became his sidekick, and was
referred to that way until he switched personalities and became
a new hero.  All other males, heroes or not, were "Alfred."  All
women were called by their right names.  The guy was nuts.  He
had one personality called "Telepathic Man."  Fair enough,
except this was a non-powered superhero game.  He'd cup his
hands around his mouth and whisper loudly "Do not be afraid!  I
am speaking to you telepathically!"
That's all for now.
Wylodmayer
	It was _supposed_ to be a straight forward Supers game but
nooooooo, straight into kinky boots territory on the first night.
>(h)  Another guy I knew, inspired by that story, once played a
>character with a generic superhero costume - cape, tights - and
>a velcro patch on his chest.  He had different identities, with
>velcro-ed logos for each; the rub was that each one was separate
>personality.  Each personality/identity had a sidekick.  The
>first male hero he saw each night became his sidekick, and was
>referred to that way until he switched personalities and became
>a new hero.  All other males, heroes or not, were "Alfred."  All
>women were called by their right names.  The guy was nuts.  He
>had one personality called "Telepathic Man."  Fair enough,
>except this was a non-powered superhero game.  He'd cup his
>hands around his mouth and whisper loudly "Do not be afraid!  I
>am speaking to you telepathically!"
Now THAT is original! Sounds rather like my own long-lost mentalist who 
got his powers from eating too many Oreos. It's a long story. ;-)
Needless to say this caused a conflict of alliegance. Who does he want to
succeed, Striker or Panther? He decided that he had a longer history with
Panther and had him win, but not before an elaborate dialogue and fight
scene where the player punched himself silly.
--
Aaron Guzman,
Member of the Conspiracy
"Perris63" <perr...@aol.com> wrote in message
news:20011121005504...@mb-ba.aol.com...
Hey, free passage is free passage.  One of my closet-kinky
players is playing a shapechanger who gets worn around as a
jacket, but he hasn't pulled the panties bit.  That's kind of
neat.
Wylodmayer
It was a pain in the ass building that character.
>Regardless of system ... what were some of the strangest games you've played in
>or some of the stranger characters you've played or seen?
Lets see... there is the rampaging swamp beast I made for 250 points.
Actually a nice character but the whole rampaging swamp beast thing is
really hard to do in a group setting.  It got vetoed on concept alone.
There is also a set of heros and villians I put together to run at a
convention.  The concept is that with all the super-powers and
mutations around, someone has to be scraping the bottom of the barrel.
Where would this team be from?  Australia!  They are the Aboriginals!
Their secret base deep inside the hollowed out Ayers Rock was given to
them by the Australian Government, after the villian team who had been
based there was cleaned out.  Only the top ten floors have been
explored. 
Captain, er, The Kangaroo - Millionaire playboy, team leader/sponsor
and gadgeteer.  Owner of the team vehicle, The Chopperoo (yes, it does
move by superleap).  Costume resembles that of an amusement park
animal character.  His pouch is the focus for his gadget pool.   
Mastodon - Publicly known as Don, a construction worker whose density
increase and growth are always on.  Mastodon is the only member of The
Aboriginals to actually have fought crime in the big leagues of New
York.  He came to Australia to retire.  Then he found these guys and
thought they could use some guidance.
Flaming Otter - yes, a swimming fire user!  Flaming Otter fights crime
with her fireblasts and aquatic antics.  
Bulletboy - Combine incredible flying speeds with a cone-shaped
helment and you have bulletboy.  Bulletboy has the ability to fly
headlong into a target at high velocity.  His large iron helmet and
damage reduction help him survive.  Unfortunately he is 15 and afraid
of heights and he cannot maintain his flight after an attack.
Dingo the Dog-faced Boy - A feral tracker and fighter, found in the
outback and tamed by Outback Jack.  He is driven berserk by ducks.
Treefrog - the 6' tall anthropomorphic frog martial artist.  He knows
every martial arts maneuver and even has ranged targeting taste (ick).
Outback Jack - Secret identity: Jim Fowler.  He has every skill in the
book and various guns.  His main goal is to reintroduce Dingo back
into human society.
Wild Kingdom - Secret identity: Marlon Perkins.  Has a massive cosmic
power pool with animal special effects.  Need a force wall?  An
elephant wanders up.  His invisibility is Tiger-based (who is going to
notice him with a Tiger nearby?)  Often narrates Outback Jack's
actions to no one in particular and sells insurance on the side.
NPC aboriginals
The Oracle - Danger Sense on a global scale.  Occassionally she
ventures out of her dark corner of quivering helplessness to give one
of the Aboriginals a message of impending doom.
Armageddon Man - has one power, one non-recoverable charge of area
effect ranged killing attack large enough to destroy the earth.
However, he can only use the attack after Bugle Boy has done his
thing.  Mostly he sits in the base, eats the team's food and charges
way too much on Pay Per View.
Gideon, The Bugle Boy - sidekick to Armageddon Man and one hell of a
musician when the feeling strikes him.  Realizes that he is likely to
be standing on the planet that Armageddon Man would attack and so
refuses to play that tune.  
The Villians
Every super team needs supervillians....
Platapussy - Beautiful and seductive international super spy.  She is
madly in love with Outback Jack.
The Great Barrier Reef (tm) - A supervillian of large proportions and
nemesis of Mastodon.  Currently has a licensing agreement to appear on
Australian Happy Meals.
The Duckmaster - Born with the powers of the sorcerer supreme, but
only able to summon ducks to do his bidding, The Duck Master is
slightly unhinged.  Whatever he is up to, you can be sure ducks are
involved.  His intense hatred of ducks allows him the freedom to arm
them with handgrenades, among other insidious weapons.
I could go on, but you are probably scared now...
JS Turner
The wildest campaigns I ever played in where my friend Fred's
Champions games: He would set up a scenario that is obviously based on
a movie that the players will recognize. Then, halfway through, turn
the plot 90 degrees into another wildly different movie! Then throw in
something non-sequiter! It's a great wild ride.
In Fred's games, we've done the following:
1a) We start off investigating X-Files style alien abductions. 
1b) We soon discover that the aliens are actually munchkins from OZ
dressed up as Aliens. The Wiked Witch of the West is mounting an
invasion on Earth!
1c) We wind up having to fight WWW's flying monkey army in the
undersea kingdom of Atlantis, with whom she has allied herself!
2a) We start off busting ghosts in the White House with gear provided
by Dr. Peter Venkman.
2b) We soon uncover a plot by the Red Lectrons from Planet X who are
trying to invade Earth via the 8th dimension.
3b) We wind up teaming up with the good Black Lectrons who are working
for the US Govt. as MIB's.
3a) We start off going to Monaco to acquire a weapon of mass
destruction from a terrorist auction, James Bond style.
3b) We soon discover a plot to ressurect Gilgamesh and destroy the
world. We try to stop his transport on the Orient Express.
3c) We wind up helping the Doctor from Doctor Who stop the Master who
is using Mind Control to swap minds with Gilgamesh.
It was all great great wild fun! Most original and unexpected campaign
I ever played in.
Another friend told me about a Villains and Vigilantes game he played
in High School. Each of the characters was a member of the band Styx,
who turned into superheroes and fought crime! There was, of course, a
Mr. Roboto!
CC
Supers game where the players, unbeknownst to the GM, all got together
and decided to make the most useless characters ever. Included in the
roster were:
* LEAGON (a contraction for League of Nations... a precursor to
today's United Nations). He could divide into a dozen or so people,
each less powerful than a normal person, who argued with each other
all the time.
* ANTBOY. He had the size, strength and intelligence of an ant. He
could make people itch, IIRC. Of course the first combat was against
robots.
* THE PASTEL WIND. He could fly. Slowly. And he could change colors!
* BOMBLAD. Could blow himself up for a fair amount of damage. Once.
* MAHATMA BRAHMA. He had nearly every power in the book, but refused
to use any of them on religious grounds. Well, he _could_ levitate
while meditating. ;)
* MILDLY MENTAL. Theoretically had the ability to influence people
with his mind, but was so weak mentally that the odds of it working
were almost nil.
* DIRTMASTER. Could control up to about a pound of dirt. Y'know, make
it move around, fly in the air and so forth.
> * DIRTMASTER. Could control up to about a pound of dirt. Y'know, make
> it move around, fly in the air and so forth
Dirtmaster is insufficiently useless.  I'd re-work him to have the 
ability to make anything look dirty.
-- 
"A 'Cape Cod Salsa' just isn't right."
A game at a con, it was.  The heroes learn of a bank robbery where in 
addition to money, a promo display of candy bars was taken.  We track them 
to an abandoned factory, a candy factory, and confront them.
There's a guy with a galaxy motif, a girl who couldn't stop laughing and 
made others do the same, a little girl in a Yankees uniform with baseball 
attacks, someone who made things slippery, a woman who covered people in 
piles of dirt...
I was the one who figured out their dread secret... it was a team of candy 
bar villains.  Milky Way, Snickers, Baby Ruth (who had one level of 
shrinking and then several more with Invisible, making her bafflingly hard 
to hit), Butterfinger and Mounds.
Another fun time was a Misfits of Science Champions game.  Since there 
were only four Misfits, the GM created a few new guys to have decent-sized 
party, including a werewolf guy who acted and spoke like Scooby Doo and 
Squiggy from Laverne & Shirley as the inventor of a mind-control helmet.
  
-- 
David "No Nickname" Crowe jet...@getnet.net   Website being moved again
	"Confutatis maledictis, flammis acribus addictis"*
     -Chorus from Microsoft's new Internet Explorer TV ad
*("The damned and accursed are convicted to the flames of Hell.")
I ran a guy like that as my PC.  He was fun -- he could teleport the
parts, too.  He would teleport his head or eyes places and called it
Clairsentience -- one time he teleported his head into an elevator filled
with sleep gas and everyone just saw his body fall over.
-- 
chuk
What did the other PCs call him?
>women were called by their right names.  The guy was nuts.  He
>had one personality called "Telepathic Man."  Fair enough,
>except this was a non-powered superhero game.  He'd cup his
>hands around his mouth and whisper loudly "Do not be afraid!  I
>am speaking to you telepathically!"
I have a character in GURPS who has the delusion that he's telepathic.
-- 
chuk
The player, or the characters?
-- 
chuk
Sounds like it could have been fun. "Original" doesn't sound like an
appropriate term for it though. But, yes, I know what you meant.
> There's a guy with a galaxy motif, a girl who couldn't stop laughing and
> made others do the same, a little girl in a Yankees uniform with baseball
> attacks, someone who made things slippery, a woman who covered people in
> piles of dirt...
> 
> I was the one who figured out their dread secret... it was a team of candy
> bar villains.  Milky Way, Snickers, Baby Ruth (who had one level of
> shrinking and then several more with Invisible, making her bafflingly hard
> to hit), Butterfinger and Mounds.
Brilliant! How about a fat brick named "Chunky"?
-- 
"Remember,the plural of 'moron' is 'focus group'."
-- James A. Wolf
There's the one I submitted to three pbems recently who got described
as "frighteningly bizarre" and "oddest superhero concept".
He's a cyborg, though his cybernetics are in his soul instead of
being physical. He's fueled/nourished by the emotions of others,
which he perceives as mists rising off them and ingested through
his beard. He turns into a tramp clown for 7 hours every 9 days
whether he wants to or not (long story involving the halloween
costume of his best friend at the time he got his powers, which
this character has an exact duplicate of). Concentrated sugar
burns him. And if he doesn't get enough panic & despair in his
diet, he risks his mind turning off when he changes to clown
form and going berserk as he instinctively tries to get the
emotions he needs. And he thinks the henchclowns supplying him and
the other super-clown in the city with despair periodically are a
criminal gang of some kind forcing them to do bad things in exchange
for satisifying their need... actually they're a police task force
assigned to keeping the clown (now clowns) from being a real danger
to the citizenry; the original clown (his best friend, not that he
knows) working for them undercover by posing as a super-powered
hitman to draw out organized crime (think sting operations).
It gets weirder from there.
Take a look at http://groups.yahoo.com/group/xreality/message/4626
if you want to see a rough draft submitted to one of those pbems.
 
Mortdred, who can weird with the best of them
> Regardless of system ... what were some of the strangest games you've played in
> or some of the stranger characters you've played or seen?
> 
Once upon a time, I ran a Champions game I referred to as 'Champignon'
(French for mushroom) since I kept the players in the dark and fed
them...  Well, you get the picture.
I had each player create a 100 point normal person, and then I gave them
superpowers, and didn't tell them what they were.  I used a GM's
character to bring them together, and they had to figure out their
capabilities etc. by roll playing.
Since they didn't have the sheets to look at and say
    *Oh, I can bench-press 37682Kg*.
They had to figure out their own limits, and were never really sure
whether a task they attempted was really within their capabilities.
-uplink
> Since they didn't have the sheets to look at and say
>     *Oh, I can bench-press 37682Kg*.
> They had to figure out their own limits, and were never really sure
> whether a task they attempted was really within their capabilities.
What an opportunity to screw with the GM.  Simply by having each character
jump off a high building to see if they had Flight...
Hero: "I'm sure I can fly! WHEEEE!" *SPLAT*
And eventually you do find out which one has flight, so then you start
seeing which one can survive having his head chopped off...
Hero: "There can be only one!" *CHOP* "Ew, guess it wasn't him..."
The possibilities are endless.  Eventually the GM gets tired of sorting
through 100-point characters and giving them mysterious powersets. A group I
played with got stuck with a GM who did exactly this.  After running through
about twenty characters each, the GM gave up and left.  We did not miss him
in the least.
-uplink
Now, see, we would have done all the non-mainstream candy bars...
Zero, Clark, Zagnut, Abba-Zabba, Cow Tales, Bit-o-Honey, Ice Cubes, Charleston
Chew...
--------------------
"Occasionally, I'm callous and strange."  -- Willow, "Buffy the Vampire Slayer"
and let's not forget their Aussie cohort Violet Crumble.
You reminded me of one of our group's character.  He had flight: 14 or less
activation roll... every phase
Fortunately, he was also nigh-invulnerable.  In fact, it wasn't uncommon for
him to brave the___ (fill in the blank... fire, acid spill, enemy's
explosions, etc).  He always came out unharmed.  His clothes. on the other
hand... He had a rather large clothing bill
The strangest game I ever HEARD about was The Dungeon of Dr. Demento, played at
a comics convention in Boston (or maybe Worcester?) in the mid-80's; my friends
told me about it.  Players were told to pick the most powerful characters they
wished; one was playing the original Phoenix, another guy was playing a
character from some futuristic wargame with a high tech battlesuit called a
"HAM suit" or something, made him invulnerable;  it sounded pretty whacked. 
None of the characters made it out alive.
Thas it.
TB7
-----------------
"...In the opinion of this reporter, if this nation, or, in fact, the world,
ever needed heroes, that time is now.  That time is now."
                 - opening of remixed Superfriends theme, _The Time Is Now_.
The strangest character I played was in a Champions game, around 300
points.  It was named Cess Pit.  Basically I wanted to play a battle
suit character but didn't want a typical Iron Manish character so I
played a bio-engineer.  After experiementing on myself I then grew a
battlesuit.  It stood around 9' had multiple limbs many, many writhing
tentacles and was basically ball shaped.  So it was basically an
extremely ugly, green, smelly  flying koosh ball.
Ossai
Most of the games I've been involved with and most of the characters
I've played have been strange, so this is a tough one.  Probably the
single strangest and most pointless "adventure" I've been in was in a
Champions "superspy" campaign.
My character - Guido, Hitman for the Pope - thought he was a master of
disguise and mimicry.  (In fact, skillwise, he was pretty mediocre.) 
He would often go to bars and try to pick up women by pretending to be
various washed up celebrities or fictional advertising characters such
as Joe Isuzu or Juan Valdez.
On one occasion, the group was in New York with a week to kill and
rather than let game time pass quickly, Guido decided that he'd try to
book himself on the Letterman show disguised as 60's crooner Neil
Sedaka (of Calendar Girl fame).  He called the show and was flatly
refused.
Not one to take no for an answer, Guido went down to the studio before
the show, weaseled his way backstage, and hid in the dressing room of
Letterman's second banana, Paul Schaeffer.  Whe Paul arrived, Guido
conked him on the head, hog tied him, and assumed his identity with a
"masterful" disguise.
He began the show as Paul, but was found out when Dave noticed that
something wasn't right with the usually witty post-monologue banter. 
Guido then vaulted the keyboards and, after a mad dash for the
elevator, made a narrow escape.
Unhappy about not being able to do the whole show, he then called the
studio, again posing as Neil Sedaka, sending his condolences to Paul
and offering to sit in for him if needed.  His offer was accepted, and
he did the next night's show as "Neil Sedaka sitting in for the
recovering Paul Schaeffer."
>My character - Guido, Hitman for the Pope - thought he was a master of
>disguise and mimicry.  (In fact, skillwise, he was pretty mediocre.) 
>He would often go to bars and try to pick up women by pretending to be
>various washed up celebrities or fictional advertising characters such
>as Joe Isuzu or Juan Valdez.
Now that's funny. Great character ideas!
I assume the name Guido comes from the Father Guido Sarducci character
from SNL?
-----
"Gary Condit's father recently said that Satan was to blame
for his son's problems. Here's the weird part: Satan is
now missing." - David Letterman
"You are American?"
"No - I'm Canadian. That's like an American without the gun."
- KitH
>On 30 Nov 2001 23:11:21 -0800, da...@bemail.org (Dave) wrote:
>
>>My character - Guido, Hitman for the Pope - thought he was a master of
>>disguise and mimicry.  (In fact, skillwise, he was pretty mediocre.) 
>>He would often go to bars and try to pick up women by pretending to be
>>various washed up celebrities or fictional advertising characters such
>>as Joe Isuzu or Juan Valdez.
>
>Now that's funny. Great character ideas!
>
>I assume the name Guido comes from the Father Guido Sarducci character
>from SNL?
>
Guido is a stereotypical name for an italian hitman.
> Clark, Zagnut
Generic crazy
> Abba-Zabba
Magician
> Cow Tales
...ick
> Bit-o-Honey
Sticky run Drain and Entangle
> Ice Cubes
Ice-based EC
> Charleston Chew...
Spit-based attacks (going with the whole 'chewing tobacco' concept)
CL
"The problem with defending the purity of the English language is that
English is about as pure as a cribhouse whore. We don't just borrow words;
on occasion, English has pursued other languages down alleyways to beat them
unconscious and rifle their pockets for new vocabulary."
-- James D. Nicoll
> I was the one who figured out their dread secret... it was a team of candy
> bar villains.  Milky Way, Snickers, Baby Ruth (who had one level of
> shrinking and then several more with Invisible, making her bafflingly hard
> to hit), Butterfinger and Mounds.
My MYSTERY MEN game recently fought the Candyland Gang led by The Candy Cannibal.
This set of villains had visited "Campaign City" because of the 100 Grand Giveaway.
Like in Willy Wonka, 10 special bars of 100 Grand Bars each had a single $100,000
bill around the candy under the wrapper.  They were giving away a cool million!
Needless to say the candy criminals tried to corner the market and steal all of the
candy for themselves.
All of the team, except their leader, were one-trick ponies (ie. supers with barely
one power and all were tech/device/focus based).  All were also equiped with candy
coated armor.
Candyland Gang: (V) Semi-superpowered candy inspired gang that works with the Candy
Cannibal.  The gang members are:
Almond Joyce
Bitch-o-Honey
Buttersfinger
Caramella
Cruncher
El Mentos (he looked at you and gave you a tooth-ache)
Jolly Ranger
Kitty Katty
Krackeler
Lemonhead (looked at you, squeezed his head and your senses were overwhelmed with
lemony goodness, makes your mouth pucker!)
M&M Twins
Mikey & Ikey
Milk Dudley
Mint Junior (a strong midget)
Mousseketeer (swordsman)
Mrs. Goodbar
Peppermint Pat
Pop Rocker
Raisinette
Ruthie Baby (baseball bat)
The Skittler
Starburster (star bursting grenades)
Tic & Tac
Tingy Taffy (taffy entangle)
Tootsie
Twixxie (candy wall)
Twizzler (licorce whip)
and The Whopper.
Lastly a word about their leader the Candy Cannibal;  he was known for his many
failed candy confections & treats, they include:
Gummi Beer
Candy Cigarette Lighters
Charleston Chewing Tobacco
Hard-Water Taffy
Fruit Pull-UP Diapers
Cotton Candy line of Jockey Underwear
Peppermint Hamburger Patties
Turnipets (choco covered turnips)
Maple Syrup Soap
Schnap Rocks (alcoholic pop rocks)
Reese's Pieces O'Meat
S&M's
Almond Joy-Stick
Licorce Whips
Sweaties Cereal
Candy Apple Jacks Cereal (had good sales until 6 months later when kids visited their
dentists)
and his last and worst invention: the EVERLASTING JAWBREAKER
- Here is an excerpt of his ranting speech to the heroes during the final fight!
“You know I once too had a dream, the Everlasting Jawbreaker.  Oh they mocked me,
said it couldn’t be done!  But I proved them wrong, ALL WRONG!”
“Oh why did it have to go so wrong?  I didn’t know that little children’s mouths were
so fragile and small.  But they didn’t have to pull them from the market!  We could
have re-packaged them, sold them as horse treats...”
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>Schnap Rocks (alcoholic pop rocks)
I honestly don't see how this one could have failed. Mmmmmm.
-Ed
****************************
Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.edtheartist.com and www.docbrown.net
****************************
-Ed
cbi...@aol.com (CBikle) wrote:
>In one Champs game I was GMing , I had a character who could separate his
body
>parts and have them still function.
>
>It was a pain in the ass building that character.
Second was one of my characters, Versasce. He gained power from being in fashion,
and showed up to fight crime in a never-ending stream of designer clothes, cars,
etc. It was great. I had to make skill rolls on fashion designer and my powers were
allocated on the basis of how well I made the roll. If I had a critical success I
started a trend and was unbeatable for awhile! I was eventually beaten by a shape
changer who leap on in liquid form and fashioned himself into a corduroy jump-suit
:<. The end of a an era.
Or so I thought. A couple of months later I found myself fighting alongside a
resurrected version of Versasce. Turned out that super hero geeks had taken to
wearing corduroy as a tribute at sci-fi conventions, (along with Star Trek
uniforms, etc.). The swell of pop culture power resurrected Versasce, but in a
different form. Now he was Captain Geek, and gained power from sci-fi collectibles,
spending too much time online, etc. Before a major campaign he'd log onto dozens of
geek websites and start debates, therefore gaining the power to fight crime.
But my all time favourite was the creation of one sick little mofo called Daragh.
He made Reciprocal Lad. His two powers was regeneration and the ability to make
anyone in his line of sight feel what he could (in a physical sense, not
emotional). When he first started out he'd goad the villains into a fight and at
the critical moment activate the latter power and drop his guard. Pow, they were
both knocked out. Word got out though, and the villains wised up. So he got a
side-kick, the leather clad Mistress Mistress. While the rest of the team were
fighting these two would cower behind a wall or some such obstacle that would
shield them while allowing them to keep the villains in their line of sight.
Reciprocal Lad would then target the head bad guy and Mistress Mistress would whip
him into the middle of next week. You can imagine the headlines :>.
However the kicker came when we fought Headcase, who was basically one huge,
invulnerable, crazy brick. Reciprocal Lad and Mistress Mistress got together behind
a dumpster and did their thing. But the pain just seemed to make Headcase mad.
Truth to tell we'd bitten off more than we could chew by attacking him. We were all
freaked out when all of a sudden Mistress Mistress's head ducks down beneath the
dumpster. A moment later Headcase became, how do I say this, ...verrrrrrry
uncoordinated :>.
>>Schnap Rocks (alcoholic pop rocks)
> 
> I honestly don't see how this one could have failed. Mmmmmm.
Bad marketing, most likely. The source of death of 4 out of 5 good ideas.