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How Cost Works In Hybrid

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C++

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Nov 29, 2000, 3:00:00 AM11/29/00
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The "cost" structure in my rpg seems a lot simpler to understand. It
works simpler to way you add & substract sines & cosines in
trigonometry & works in similar manner to doppler effect & resonance.
But, for any of this to work, basic principle behind each point is
hidden mass, similar to quantum mechanics [ VERY overly simplified ],
with each point working similar to the recent pgs program "Runaway
Universe" at http://www.pgs.org. But each point comes in 2 forms, a
large unit & a small unit, first beginning with a capital letter &
latter beginning with a small letter. I use the following method which
is a combination game structure of Mage & '86 MU TSR rpg. In '86 MU TSR
rpg, 20 points of Psyche is the cut off line between mutants & humans,
greater being mutant & less being human. In Hybrid, the cut off line is
10 points, greater being mutant & less than 10 points being human. To
get from 'Psyche' [ 'Class' ] to -> 'psyche' [ 'class' ], you need to
use the following formula: 'psyche' = ('Psyche')^log('Psyche') , where
6 Psyche = 4 psyche & 20 Psyche = 49 psyche & 1 Psyche = 1 psyche. So,
Class 1000 Psyche = class 10^9 psyche. But, 20 Psyche = STR 10^10 kg of
strength. Or, STR = 10^[Psyche/2], in kg.


Sent via Deja.com http://www.deja.com/
Before you buy.

C++

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Nov 29, 2000, 8:17:02 PM11/29/00
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If character or object is in universe inhabited by superbeing or
superpowered objects, then 'Psyche' or 'Class' is used as in
MU/DC/DrWho/StarTrek/StarWars universe, Else 'psyche' or 'class' is
used. So, in another universe similar to our own, 'psyche' unit would
be rather than 'Psyche'. But, in universe similar to Star Trek or DC,
the unit 'Psyche' is used. What the difference ? In a universe similar
to our own, STR = 10^['psyche'/2] in kg ; but, in a dense universe like
MU or DC, STR = 10^['Psyche'/2] in kg, where

'psyche' = ('Psyche')^log('Psyche') , in Hybrid rpg.

Deathdog The Assassin

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Nov 29, 2000, 8:41:11 PM11/29/00
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THIS POST HAS DRIVEN ME TO INSANITY!!!!

I generally just lurk here, but JESUS man...where the *fuck* do you come
up with this crap?

--
Brad Everman aka Deathdog
http://www.deathdog.com, http://www.cyberjackass.com
"94% of the women in America are beautiful and the rest
hang out around here."

C++

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Nov 29, 2000, 9:03:56 PM11/29/00
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It's an rpg, nothing more.

C++

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Nov 29, 2000, 9:10:33 PM11/29/00
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It is like Champions 4th Edition rpg (9%), '86 MU TSR rpg (41%), & Mage
(41%), & 9% Fuzion, but math & science replacing use of dice in a rpg.

C++

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Nov 29, 2000, 9:19:52 PM11/29/00
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It is like Champions 4th Edition rpg (9%), '86 MU TSR rpg (41%), &
Mage (41%), & Fuzion (9%), but math & science replacing use of dice in
a rpg.


Makes sense to me, don't know why only 1% of readers
of my posts understand Hybrid rpg, using "Psyche" stat
from '86 MU TSR rpg for all other stats, powers,
popularity, health, karma, resources, skills, damage,
& background history ( disadvantages ), but no dice.

Lone Wolf

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Nov 29, 2000, 11:39:57 PM11/29/00
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It sounds like your RPG is nothing more than a bunch of mathematical
formulas. There is more to an RPG than numbers. I'd like to see you
try and comprehend a role playing game called Amber. It doesn't use
dice. That would probably drive you insane.


On Wed, 29 Nov 2000 23:27:32 GMT, C++ <ts...@my-deja.com> wrote:

>The "cost" structure in my rpg seems a lot simpler to understand. It
>works simpler to way you add & substract sines & cosines in
>trigonometry & works in similar manner to doppler effect & resonance.
>But, for any of this to work, basic principle behind each point is
>hidden mass, similar to quantum mechanics [ VERY overly simplified ],
>with each point working similar to the recent pgs program "Runaway
>Universe" at http://www.pgs.org. But each point comes in 2 forms, a
>large unit & a small unit, first beginning with a capital letter &
>latter beginning with a small letter. I use the following method which
>is a combination game structure of Mage & '86 MU TSR rpg. In '86 MU TSR
>rpg, 20 points of Psyche is the cut off line between mutants & humans,
>greater being mutant & less being human. In Hybrid, the cut off line is
>10 points, greater being mutant & less than 10 points being human. To
>get from 'Psyche' [ 'Class' ] to -> 'psyche' [ 'class' ], you need to
>use the following formula: 'psyche' = ('Psyche')^log('Psyche') , where
>6 Psyche = 4 psyche & 20 Psyche = 49 psyche & 1 Psyche = 1 psyche. So,
>Class 1000 Psyche = class 10^9 psyche. But, 20 Psyche = STR 10^10 kg of
>strength. Or, STR = 10^[Psyche/2], in kg.
>
>

>Sent via Deja.com http://www.deja.com/
>Before you buy.

-----
Lone Wolf
A solar superman

"You're the one that stole the sun."
- Tracy Bonham, "The One"

"It's miracle urine!"
- Conan O'Brien

Scott Delahunt

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Nov 29, 2000, 11:35:50 PM11/29/00
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C++ (ts...@my-deja.com) writes:
> It's an rpg, nothing more.

Not even a RPG. As a game, it is unplayable. There are no resolution
mechanics.

--
Scott Delahunt | "I'm going to die, and my hair's still
cn...@freenet.carleton.ca | wet. This is a job for Mr. Canoehead."
http://www.ncf.ca/~cn236 | - The Frantics, _Four on the Floor_

Lone Wolf

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Nov 29, 2000, 11:43:19 PM11/29/00
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On Thu, 30 Nov 2000 02:19:52 GMT, C++ <ts...@my-deja.com> wrote:

>Makes sense to me, don't know why only 1% of readers
>of my posts understand Hybrid rpg, using "Psyche" stat

It's not that we don't understand - we just don't care. There are a
hundred or more RPG's in existence and all of them are better than
yours. That's a fact. If you took your "game" to any RPG company,
they'd laugh in your face.

If you want to be welcome on this newsgroup I would suggest buying a
book for another RPG and discussing it. Not asking random questions
about various systems... go out and BUY A WHOLE BOOK AND READ IT
FIRST. You aren't going to learn about an RPG from asking a few random
questions. You need to read the WHOLE BOOK before even trying to
understand it.

If you can't find a Champions book locally, you can probably buy a
used one online through Ebay or Yahoo auctions.

David Johnston

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Nov 30, 2000, 1:30:00 AM11/30/00
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C++ wrote:
>
> The "cost" structure in my rpg seems a lot simpler to understand.

Since nobody understands it, you must be wrong.


David Johnston

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Nov 30, 2000, 1:30:24 AM11/30/00
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C++ wrote:
>
> It's an rpg, nothing more.

No it isn't. Roleplaying games have people who roleplay in them.


David Johnston

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Nov 30, 2000, 3:00:00 AM11/30/00
to
C++ wrote:

> It is like Champions 4th Edition rpg (9%), '86 MU TSR rpg (41%), &
> Mage (41%), & Fuzion (9%), but math & science replacing use of dice in
> a rpg.
>
> Makes sense to me,

And to no-one else.


> don't know why only 1% of readers
> of my posts understand Hybrid rpg,

The proportion isn't that high. In point of fact nobody has ever
figured what you have been talking about, probably not even you
since you have given several different and mutually conflicting equations
for the same thing.

> using "Psyche" stat
> from '86 MU TSR rpg for all other stats, powers,
> popularity, health, karma, resources, skills, damage,
> & background history ( disadvantages ), but no dice.

Which is an incredibly dull and uninteresting idea.
It means all characters are exactly the same. There are
no clumsy strong characters, there are intelligent weak
charaters, no nothing.

Nate Morse

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Nov 30, 2000, 3:00:00 AM11/30/00
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In article <904dg4$25l$1...@nnrp1.deja.com>, C++ <ts...@my-deja.com> wrote:

}It is like Champions 4th Edition rpg (9%), '86 MU TSR rpg (41%), &
}Mage (41%), & Fuzion (9%), but math & science replacing use of dice in
}a rpg.
}
}
}Makes sense to me, don't know why only 1% of readers
}of my posts understand Hybrid rpg, using "Psyche" stat
}from '86 MU TSR rpg for all other stats, powers,
}popularity, health, karma, resources, skills, damage,
}& background history ( disadvantages ), but no dice.

1) We all understand it: it is total dreck.
2) It isn't a game. At best, it is a hideously convoluted method
for modeling comic book characters. Games invovlve rules on how
to PLAY them, which you haven't. Games include an explanation of
conflict resolution, ranging from the simple (Sorry: if your piece
lands on another, that piece is sent home) to the complex (Hero
System combat). Your game has none.
3) Games are played by people. Last time you were through here, you
admitted you had never actually played a role playing game. Unless
this has changed, you are an unlikely source of game systems.

--
| /\_/\ | "There is no spoon." -Neo _The_Matrix_
|_( ^.^ )_| "There is only Zool." -Dana _Ghostbusters_
| >`-'< | Two great tastes that go great together!
+-Pounce!-+------Nate Morse at fur...@naxs.net---------

incrdbil

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Nov 30, 2000, 3:00:00 AM11/30/00
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just ignore the troll, and his imaginary BS, and all will be well.
incrdbil

incrdbil

unread,
Nov 30, 2000, 3:00:00 AM11/30/00
to

>
>It's not that we don't understand - we just don't care. There are a
>hundred or more RPG's in existence and all of them are better than
>yours. That's a fact. If you took your "game" to any RPG company,
>they'd laugh in your face.

dont even feed the troll by saying he has a game-he doesn't. Simpy a
bunch of formulaic blatherings he pretends is a game, that he repeats
to annoy others, as he has no life. Simply don't let him annoy you,
ignore him. Without regualr feedings of attention, he'll grow more
depserate, flood with posts, then stomp away.

I still say his inane postings are merely meant to anny the newsgroup,
and serve no constructive purpose--hopefully others will join my in
attempts to contact his ISP for abuse of his account.

incrdbil

C++

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Dec 1, 2000, 12:33:12 AM12/1/00
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In article <3A25F1...@telusplanet.net>,

No, in Hybrid rpg, you need minimum of 1 or more persons to play, &
some interests in math, science, linguistics, or/and engineering : not
very good in those 4 things but I'm learning, it's a slow process.

C++

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Dec 1, 2000, 12:30:13 AM12/1/00
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Ok, thanks. I was planning to do that next, that is buy a Champions rpg
for information on "cost" then use it for my Hybrid rpg.

C++

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Dec 1, 2000, 12:38:32 AM12/1/00
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Hybrid rpg was originally just a set of patterns that I notice in
science-fiction comics, books, & '86 MU TSR rpg, but I'm planning to
broaden it if one of these days I manage to get more resources, $ wise,
as I just registered for an advanced physics course.

C++

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Dec 1, 2000, 12:48:23 AM12/1/00
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In point of fact nobody has ever
> figured what you have been talking about, probably not even you
> since you have given several different and mutually conflicting
equations
> for the same thing.

It was intentionally done, not because I didn't understand the formula
that I was stating but that I was stating that there are different
alternate possibilites for magnitude for a characters' power(s)
depending on density of his/her universe & distance of object or person
that he/she was his/her power on. This is what Stan Lee probably or
might have done by creating illusion of retcons in MU by giving
different authors different assignments so readers would think that
there was or were a retcon(s) but there wasn't in fact, in fact there
were NO retcons - from my point of view, in either Marvel or DC comics,
the plot is brilliant in/from my view.


>
> > using "Psyche" stat
> > from '86 MU TSR rpg for all other stats, powers,
> > popularity, health, karma, resources, skills, damage,
> > & background history ( disadvantages ), but no dice.
>

> Which is an incredibly dull and uninteresting idea.
> It means all characters are exactly the same. There are
> no clumsy strong characters, there are intelligent weak
> charaters, no nothing.
>
>

Not dull but very interesting because it reveals human psychology
which is what Stan Lee has been trying to do through his MU comics
for decades in my humble opinion. All characters same & not same
depending on his/her place in his/her hierarchy of things. Most
characters are clumsy since they act from a collective's point of view
rather than with an individual thought or opinion. There are few
intelligent weak characters, yes.

C++

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Dec 1, 2000, 1:16:28 AM12/1/00
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Conflict resolution in hybrid depends on characters' & objects' total &
spent Psyche points ; and, characters' & objects' total points of
Psyche depends on what they can & can not do & what others & other
objects around them or it can & can not do. And, different endings give
rise to different total points of Psyche & fixed total points of Psyche
give rise to set of outcomes of equal value, where for example $6 can
give you 2 gallons of milk or 1 ticket for a movie. So, for example,
for Star Wars Luke Skywalker, he'd have following # points of Psyche :

5 points of Psyche : if he's stuck or stranded on his home planet
10 points : if he joins the rebels
15 points : if he finds his sister
20 points : if he defeats Darth Vader
25 points : if he destroys a Death Star
30 points : if he defeats the Empire

But, now "Psyche" is exponential, not linear.
To get a linear value, you need to look at "psyche",
which is "psyche" = ("Psyche")^log("Psyche"). So,
for 20 Psyche = 20^log(20), psyche points. This is
why Psyche 6 = psyche 4, by 6^log(6) = 4, which is
value for a US President.

C++

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Dec 1, 2000, 1:26:53 AM12/1/00
to
In article <907fnq$hj8$1...@nnrp1.deja.com>,

C++ <ts...@my-deja.com> wrote:
> Conflict resolution in hybrid depends on characters' & objects' total
&
> spent Psyche points ; and, characters' & objects' total points of
> Psyche depends on what they can & can not do & what others & other
> objects around them or it can & can not do. And, different endings
give
> rise to different total points of Psyche & fixed total points of
Psyche
> give rise to set of outcomes of equal value, where for example $6 can
> give you 2 gallons of milk or 1 ticket for a movie. So, for example,
> for Star Wars Luke Skywalker, he'd have following # points of Psyche :
>
> 5 points of Psyche : if he's stuck or stranded on his home planet
> 10 points : if he joins the rebels
> 15 points : if he finds his sister
> 20 points : if he defeats Darth Vader
> 25 points : if he destroys a Death Star
> 30 points : if he defeats the Empire
>

By this I do not mean that if defeats Darth Vader &
destroys a Death Star, he'd have 20+25 or 45 points.
No, that is not what I meant. What I meant is if has
a total of 20 points, defeating Darth Vader is most
he can do unless the Death Star did not have warp
capability. If a Death Star had warp capability then
Luke Skywalker could not destroy it for simple reason
of greater security; then, he'd need an extra 5 points,
that's with a capital letter not small letter "p", which
is linear scale while "Psyche" is an exponential scale
although it might seem the opposite regarding the 2 scales.

David Johnston

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Dec 1, 2000, 3:00:00 AM12/1/00
to
C++ wrote:
>
> In article <3A25F1...@telusplanet.net>,
> David Johnston <rgo...@telusplanet.net> wrote:
> > C++ wrote:
> > >
> > > It's an rpg, nothing more.
> >
> > No it isn't. Roleplaying games have people who roleplay in them.
> >
> >
>
> No, in Hybrid rpg, you need minimum of 1 or more persons to play, &

Your thing is NOT an rpg. Nobody has ever played it. Nobody will
ever play it. Nobody could play it.


Bryant Berggren

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Dec 2, 2000, 3:00:00 AM12/2/00
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On Thu, 30 Nov 2000 02:19:52 GMT, C++ <ts...@my-deja.com> wrote:
>Makes sense to me, don't know why only 1% of readers
>of my posts understand Hybrid rpg,

Makes sense. Most madmen thought they were just "misunderstood".

Though if you're going to be insane *and* mathematically obsessed, you
should do something useful with those gifts, like discover some more
nonsymmetrical Bingo cards. (The last guy the company had doing that
*did* go nuts -- you're insulated from said fate).

BRB


C++

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Dec 2, 2000, 11:42:42 PM12/2/00
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In article <3a298927....@news.theramp.net>,

vo...@theramp.net (Bryant Berggren) wrote:
> On Thu, 30 Nov 2000 02:19:52 GMT, C++ <ts...@my-deja.com> wrote:
> >Makes sense to me, don't know why only 1% of readers
> >of my posts understand Hybrid rpg,
>
> Makes sense. Most madmen thought they were just "misunderstood".
>
> Though if you're going to be insane *and* mathematically obsessed

Well, most of my friends are pretty close to being referred to as
genius although they're not money oriented so they're not famous as
their drawback, lost contact with them over the years due to their busy
schedule. As for me, I'm just trying to follow in their footsteps : my
only drawback is I like rpgs & cann't bench press my own weight. Only
resolution would be fuse or join the two : rpg that's math oriented,
say math because I don't like lab work.

Alex Truman

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Dec 3, 2000, 3:00:00 AM12/3/00
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"C++" <ts...@my-deja.com> wrote in message
news:90cj02$b82$1...@nnrp1.deja.com...

Not intended as a flame, but you have another drawback: an inability to
communicate effectively in English. I think, before you start working on
writing an RPG for the English market, you should take some time and learn
to communicate more effectively. Just putting down an equation is not a Role
Playing Game. Explaining how that equation is used in the course of gameplay
is a step in the right direction. But it has to be explained clearly.

Alex Truman


C++

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Dec 3, 2000, 8:16:42 PM12/3/00
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Blackberry

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Dec 11, 2000, 4:41:18 PM12/11/00
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The unfortunate translation of C++'s Vogon Poetry reading from Fri, 01 Dec 2000
06:16:28 GMT reached theears of the unsuspecting...

Interesting. This reminds me of Hero Wars' concept of Action Points (which you
bid to perform/succeed at actions, and which can increase or decrease depending
on situations) crossed with a physics textbook.

I certainly wouldn't want to play such a thing -- just because I don't think the
entertainment value I got out of it would be worth the brain power I put into it
just to resolve actions. I also doubt there'd be a market for it. But if
you're releasing it free, I'd probably glance at it.

--------------------
"It's enough to make you wonder sometimes if you're on the right planet."
-- Frankie Goes to Hollywood
Brian -- le...@NOnwlinkSPAM.com -- remove "NOSPAM"

Blackberry

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Dec 11, 2000, 4:45:53 PM12/11/00
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The unfortunate translation of C++'s Vogon Poetry reading from Fri, 01 Dec 2000
06:26:53 GMT reached theears of the unsuspecting...
>
>[...]

>that's with a capital letter not small letter "p", which
>is linear scale while "Psyche" is an exponential scale
>although it might seem the opposite regarding the 2 scales.
>
>> But, now "Psyche" is exponential, not linear.
>> To get a linear value, you need to look at "psyche",
>> which is "psyche" = ("Psyche")^log("Psyche"). So,
>> for 20 Psyche = 20^log(20), psyche points. This is
>> why Psyche 6 = psyche 4, by 6^log(6) = 4, which is
>> value for a US President.

I have a suggestion for you, especially if you ever want anyone else to desire
to play this system.

Change the name of either the Capital-P-Psyche or the lowercase-p-psyche to
something else -- Potential, Action Points, Karma, etc. Having two separate
ideas called the same thing but with upper and lower case distinctions is fine
for Unix filenames and higher math formulae, but it doesn't help in RPG rules.

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