Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Just as dead as alt.games.whitewolf, plus more spam.

19 views
Skip to first unread message

Stephenls

unread,
Aug 10, 2008, 2:44:01 PM8/10/08
to
It's the gesture that counts.

Richard Clayton

unread,
Aug 10, 2008, 4:52:27 PM8/10/08
to
Stephenls wrote:
> It's the gesture that counts.

Think of it as the old school RPGer equivalent of the Ghost Shirt Society.

Only without all of us getting slaughtered.

David Formosa (aka ? the Platypus)

unread,
Aug 11, 2008, 5:39:54 PM8/11/08
to
On Sun, 10 Aug 2008 18:44:01 GMT, Stephenls <step...@shaw.ca> wrote:
> It's the gesture that counts.

Best way to bring something to life is to post some content.

ppint. at pplay

unread,
Aug 12, 2008, 1:03:46 AM8/12/08
to
- hi; in rgfs article, <slrnga1diu....@localhost.localdomain>,
dfor...@usyd.edu.au "David Formosa (aka ? the Platypus)" observed:

> Stephenls <step...@shaw.ca> wrote:
>
>> It's the gesture that counts.
>
>Best way to bring something to life is to post some content.

- well, Hunter: the Vigil is due in IMT this wednesday [a];
the old Hunter was one of the least popular storyteller rpgs
here in the north-wet - is there any chance this version/
variant will prove any the more attractive to roleplayers?

- love, a ppint. happy to have two thirds the shop open again
[please drop the "v", and change the "f" to a "g",
should you wish to cc. to, or email, me]

[a] - http://www.i-m-t.demon.co.uk/newstuff/new80813.htm
[be aware this website is mostly for the shop].
--
"No creature without tentacles had ever developed true intelligence."
- "Hunting Problem" Robert Sheckley

Message has been deleted

Richard Clayton

unread,
Aug 18, 2008, 10:45:06 PM8/18/08
to
Patrick Baldwin wrote:
> Indeed.
>
> So, Exalted 2nd Edition, starting a game soon.
>
> Any suggestions for a Martial Art that's worth
> pursuing as a Solar?

Snake Style is an excellent starter, with a grab back of tricks useful
for every martial artist. It also has some beautifully deadly
single-Style combos: Essence Venom Strike + Armor-Penetrating Fang
Strike + Striking Serpent Speed + an excellency = "been nice knowing
you." (It's also handy if you have a sudden need to be visible from orbit.)

Tiger Style is a nice second choice, in my opinion, and combos nicely
with Snake; it can provide the CRUEL BRUTAL DAMAGE that Snake style
generally lacks. (Unfortunately, the published 2e translation of the
style is somewhat lacking.)

Personally, I think Righteous Devil Style has a high coolness factor,
although it does not combo well and the damage output is not impressive.

> And what's the coolest/best Artifact 3, anyway?

I'll take a warbird, thanks.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"Freedom is the right of all sentient beings." — Optimus Prime

Dwayne MacKinnon

unread,
Aug 19, 2008, 11:11:36 PM8/19/08
to
Richard Clayton wrote:

> Patrick Baldwin wrote:
>> "David Formosa (aka ? the Platypus)" <dfor...@usyd.edu.au> wrote:
>>> On Sun, 10 Aug 2008 18:44:01 GMT, Stephenls <step...@shaw.ca> wrote:
>>>> It's the gesture that counts.
>>
>>> Best way to bring something to life is to post some content.
>>
>> Indeed.
>>
>> So, Exalted 2nd Edition, starting a game soon.
>>
>> Any suggestions for a Martial Art that's worth
>> pursuing as a Solar?
>
> Snake Style is an excellent starter, with a grab back of tricks useful
> for every martial artist. It also has some beautifully deadly
> single-Style combos: Essence Venom Strike + Armor-Penetrating Fang
> Strike + Striking Serpent Speed + an excellency = "been nice knowing
> you." (It's also handy if you have a sudden need to be visible from
> orbit.)

I have to disagree. I would never put Striking Serpent Speed in a combo with Essence Venom Strike & Armor-Penetrating Fang Strike. It's simply too expensive. You're taking 6m for SSS, + 11m, 2wp for EACH ATTACK. The motes are bad enough, but the willpower is a killer, especially when you have to pay a willpower just to set off the combo.

Armor-Penetrating + Essence Venom are nasty enough just by themselves. Agg damage to ANYTHING is rare, and Armor-Penetrating gets rid of most soak.

You're right about the orbit thing though. :-D



> Tiger Style is a nice second choice, in my opinion, and combos nicely
> with Snake; it can provide the CRUEL BRUTAL DAMAGE that Snake style
> generally lacks. (Unfortunately, the published 2e translation of the
> style is somewhat lacking.)

Still nasty. The pinnacle charm for Tiger is unbelievably nasty, imho. One of the best MA charms around.



> Personally, I think Righteous Devil Style has a high coolness factor,
> although it does not combo well and the damage output is not impressive.

I love, love, love RDS. One of these days I'm gonna make Clint Eastwood's "Man With No Name" as a RDS using Solar.



>> And what's the coolest/best Artifact 3, anyway?
>
> I'll take a warbird, thanks.

Depends on what's allowed. If your ST allows artifacts from Oadenol's Codex or Wonders of the First Age at chargen, there's a LOT of possibilities.

Cheers,
DMK

Richard Clayton

unread,
Aug 20, 2008, 10:57:58 PM8/20/08
to
Dwayne MacKinnon wrote:
> Richard Clayton wrote:
>
>> Patrick Baldwin wrote:
>>> "David Formosa (aka ? the Platypus)" <dfor...@usyd.edu.au> wrote:
>>>> On Sun, 10 Aug 2008 18:44:01 GMT, Stephenls <step...@shaw.ca> wrote:
>>>>> It's the gesture that counts.
>>>> Best way to bring something to life is to post some content.
>>> Indeed.
>>>
>>> So, Exalted 2nd Edition, starting a game soon.
>>>
>>> Any suggestions for a Martial Art that's worth
>>> pursuing as a Solar?
>> Snake Style is an excellent starter, with a grab back of tricks useful
>> for every martial artist. It also has some beautifully deadly
>> single-Style combos: Essence Venom Strike + Armor-Penetrating Fang
>> Strike + Striking Serpent Speed + an excellency = "been nice knowing
>> you." (It's also handy if you have a sudden need to be visible from
>> orbit.)
>
> I have to disagree. I would never put Striking Serpent Speed in a combo with Essence Venom Strike & Armor-Penetrating Fang Strike. It's simply too expensive. You're taking 6m for SSS, + 11m, 2wp for EACH ATTACK. The motes are bad enough, but the willpower is a killer, especially when you have to pay a willpower just to set off the combo.

Yes, but Willpower's easier to recover in Exalted than in most
StoryTeller games. (The old ones, anyway. I'm not intimately familiar
with the nWoD mechanics.) And since individual Snake attacks tend not to
do big damage, multiple attacks are sometimes necessary to put somebody
down.

> Armor-Penetrating + Essence Venom are nasty enough just by themselves. Agg damage to ANYTHING is rare, and Armor-Penetrating gets rid of most soak.

Yup. Unsoakable damage eff-tee-doubleyou.

> You're right about the orbit thing though. :-D

You'd better make sure you crush all of your enemies this tick, or at
least have good stunting skills, because it'll leave you out of go-juice.

>> Tiger Style is a nice second choice, in my opinion, and combos nicely
>> with Snake; it can provide the CRUEL BRUTAL DAMAGE that Snake style
>> generally lacks. (Unfortunately, the published 2e translation of the
>> style is somewhat lacking.)
>
> Still nasty. The pinnacle charm for Tiger is unbelievably nasty, imho. One of the best MA charms around.
>
>> Personally, I think Righteous Devil Style has a high coolness factor,
>> although it does not combo well and the damage output is not impressive.
>
> I love, love, love RDS. One of these days I'm gonna make Clint Eastwood's "Man With No Name" as a RDS using Solar.
>
>>> And what's the coolest/best Artifact 3, anyway?
>> I'll take a warbird, thanks.
>
> Depends on what's allowed. If your ST allows artifacts from Oadenol's Codex or Wonders of the First Age at chargen, there's a LOT of possibilities.

Fair enough. Otherwise I'd probably go with a grimcleaver; I'm rather
fond of axes.

Patrick Baldwin

unread,
Aug 21, 2008, 5:03:02 PM8/21/08
to
Richard Clayton <pockZIGe...@verizon.net> wrote:
>Patrick Baldwin wrote:
>> "David Formosa (aka ? the Platypus)" <dfor...@usyd.edu.au> wrote:
>>> On Sun, 10 Aug 2008 18:44:01 GMT, Stephenls <step...@shaw.ca> wrote:
>>>> It's the gesture that counts.
>>
>>> Best way to bring something to life is to post some content.
>>
>> Indeed.
>>
>> So, Exalted 2nd Edition, starting a game soon.
>>
>> Any suggestions for a Martial Art that's worth
>> pursuing as a Solar?

> Snake Style is an excellent starter, with a grab back of tricks useful
>for every martial artist. It also has some beautifully deadly
>single-Style combos: Essence Venom Strike + Armor-Penetrating Fang
>Strike + Striking Serpent Speed + an excellency = "been nice knowing
>you." (It's also handy if you have a sudden need to be visible from orbit.)

That's always a plus. It's Exalted, after all.

Really, though, I thought part of what made Martial Arts
theoretically worth taking was the ability to combo with
other skills; are single style combos really that much
of a strong point, or do you just really like that one?

Using Snake Style with a Serpent-Sting staff seems like
a good idea. Having your already Piercing attack become
a Lethal attack looks like it might work out nice.



> Tiger Style is a nice second choice, in my opinion, and combos nicely
>with Snake; it can provide the CRUEL BRUTAL DAMAGE that Snake style
>generally lacks. (Unfortunately, the published 2e translation of the
>style is somewhat lacking.)

Yeah, that's what I thought too. Actually, I was a little
underwhelmed by Scroll of the Monk. It seems like the least
amount of awesome was allocated to the Celestial Martial Arts,
which seems kinda wrong to me, given Solars as the default.

I'm also annoyed that despite publishing stats for the wrackstaff,
there's no Celestial Martial arts that use staves- one of the
iconic martial arts weapons. Hell, as far as I can tell, regular
staves aren't martial arts weapons at all, just giant magic metal
ones. :/

> Personally, I think Righteous Devil Style has a high coolness factor,
>although it does not combo well and the damage output is not impressive.

I didn't even look at it, honestly. It seemed to rely too much
on resources I can't guarantee I'll have access too. Running
out of my alchemical bullets or firedust halfway through our
journey into the East seems unlikely to go well.

>> And what's the coolest/best Artifact 3, anyway?

> I'll take a warbird, thanks.

Oooh, good choice. Is there a 2nd Ed. writeup for the
warbird anywhere?

Mind you, it looks like our first chronicle will be a bit
dungeon crawly; exploring some recently discovered First
Age ruins that have already attracted the attention of
a dethknight and his retinue. So a flying thing might be
less useful than usual, what with us spending a lot of
time wandering around inside.

That said, if I end up playing the Eclipse (going for
a Perfect Circle), I think a cool thing to travel
around on that will also help protect me and not just
instantly get killed in the first fight would be
sweet.

~P.

Message has been deleted

Dwayne MacKinnon

unread,
Aug 24, 2008, 12:40:53 PM8/24/08
to
Richard Clayton wrote:

> Dwayne MacKinnon wrote:
>> Richard Clayton wrote:
>>> Patrick Baldwin wrote:
>>> Snake Style is an excellent starter, with a grab back of tricks useful
>>> for every martial artist. It also has some beautifully deadly
>>> single-Style combos: Essence Venom Strike + Armor-Penetrating Fang
>>> Strike + Striking Serpent Speed + an excellency = "been nice knowing
>>> you." (It's also handy if you have a sudden need to be visible from
>>> orbit.)
>>
>> I have to disagree. I would never put Striking Serpent Speed in a combo
>> with Essence Venom Strike & Armor-Penetrating Fang Strike. It's simply
>> too expensive. You're taking 6m for SSS, + 11m, 2wp for EACH ATTACK. The
>> motes are bad enough, but the willpower is a killer, especially when you
>> have to pay a willpower just to set off the combo.
>
> Yes, but Willpower's easier to recover in Exalted than in most
> StoryTeller games. (The old ones, anyway. I'm not intimately familiar
> with the nWoD mechanics.) And since individual Snake attacks tend not to
> do big damage, multiple attacks are sometimes necessary to put somebody
> down.
>

Yeah, but still... an Ess 3 guy will average 3 attacks with Striking
Serpent. That's a total Willpower cost of 7. That's a lot of stunts to make
up, stunts that aren't going towards your mote pool. Not to mention that a
Solar with 7 WP is a pretty high WP solar. You don't want to be ruled by
your main Virtue during a fight a lot of the time.

DMK

Dwayne MacKinnon

unread,
Aug 24, 2008, 12:59:26 PM8/24/08
to
Patrick Baldwin wrote:

> Richard Clayton <pockZIGe...@verizon.net> wrote:
>>Patrick Baldwin wrote:

>> Snake Style is an excellent starter, with a grab back of tricks
>> useful
>>for every martial artist. It also has some beautifully deadly
>>single-Style combos: Essence Venom Strike + Armor-Penetrating Fang
>>Strike + Striking Serpent Speed + an excellency = "been nice knowing
>>you." (It's also handy if you have a sudden need to be visible from
>>orbit.)
>
> That's always a plus. It's Exalted, after all.

Heh heh heh



> Really, though, I thought part of what made Martial Arts
> theoretically worth taking was the ability to combo with
> other skills; are single style combos really that much
> of a strong point, or do you just really like that one?

Depends on the style. It's possible to make single-style combos that are
definitely worth it. The Snake one that Richard mentions is one such combo,
although as I've mentioned I'd definitely keep Striking Serpent Speed out of
it.


> Using Snake Style with a Serpent-Sting staff seems like
> a good idea. Having your already Piercing attack become
> a Lethal attack looks like it might work out nice.

It does. Believe me, it does. I run a Zenith Snake Stylist in my TT game, and
he uses an Ori Serpent-Sting. The Acc bonus sucks (+1 only due to Orichalcum)
but the damage (+10B) and the defense (+5) are awesome. The Rate of 4 isn't
too shabby either.

The only problem with him is that it takes him too long to "power up".
Ideally for that guy I like having four scene-longs up & running: Infinite
Martial Arts mastery, Essence Fangs & Scales Technique, Snake Form, & Iron
Kettle Body. It takes a little too long to get all of those into place.

Still though, if I do, the guy has 16B/16L/4A soak (unarmored), all of his
attacks are piercing & lethal, and he's subtracting 4 dice from all of his
opponents' dice pools. (He's E4.) Add in that he's doing a base damage of
14L from the Serpent-Sting, and he's pretty nasty.

> Yeah, that's what I thought too. Actually, I was a little
> underwhelmed by Scroll of the Monk. It seems like the least
> amount of awesome was allocated to the Celestial Martial Arts,
> which seems kinda wrong to me, given Solars as the default.

As a Snake Style fan, what I find really annoying is that Snake Strikes The
Heel is completely outclassed by Bird of Paradise Whistles in the North,
which is a Terrestrial Style counterattack charm.

>> Personally, I think Righteous Devil Style has a high coolness
>> factor,
>>although it does not combo well and the damage output is not impressive.
>
> I didn't even look at it, honestly. It seemed to rely too much
> on resources I can't guarantee I'll have access too. Running
> out of my alchemical bullets or firedust halfway through our
> journey into the East seems unlikely to go well.

Yeah, that's the weakness all right. Still though, it's just got a lot of
style. :-D

> That said, if I end up playing the Eclipse (going for
> a Perfect Circle), I think a cool thing to travel
> around on that will also help protect me and not just
> instantly get killed in the first fight would be
> sweet.

I play an Eclipse online at White Wolf, but he's concentrated more on the
business aspect of things then the traveling. Still, he's a lot of fun.

DMK

Richard Clayton

unread,
Aug 24, 2008, 9:12:42 PM8/24/08
to
Patrick Baldwin wrote:
> Richard Clayton <pockZIGe...@verizon.net> wrote:
>> Dwayne MacKinnon wrote:
>>> Richard Clayton wrote:
>>>
>>>> Patrick Baldwin wrote:
>
> <SNIP>

>
>>> Depends on what's allowed. If your ST allows artifacts from Oadenol's Codex or Wonders of the First Age at chargen, there's a LOT of possibilities.
>
>> Fair enough. Otherwise I'd probably go with a grimcleaver; I'm rather
>> fond of axes.
>
> As far as I know, the only restriction is no more than Artifact 3.
> That's it. If I end up just getting a weapon, I'll probably
> go with a Grand Daiklaive, and build my Severius-inspired[1]
> Solar from Sijan.

From whence do you get this restriction? Is this a house rule of your ST?

Richard Clayton

unread,
Aug 24, 2008, 9:28:15 PM8/24/08
to
Patrick Baldwin wrote:
> Richard Clayton <pockZIGe...@verizon.net> wrote:
>> Patrick Baldwin wrote:
>>> "David Formosa (aka ? the Platypus)" <dfor...@usyd.edu.au> wrote:
>>>> On Sun, 10 Aug 2008 18:44:01 GMT, Stephenls <step...@shaw.ca> wrote:
>>>>> It's the gesture that counts.
>>>> Best way to bring something to life is to post some content.
>>> Indeed.
>>>
>>> So, Exalted 2nd Edition, starting a game soon.
>>>
>>> Any suggestions for a Martial Art that's worth
>>> pursuing as a Solar?
>
>> Snake Style is an excellent starter, with a grab back of tricks useful
>> for every martial artist. It also has some beautifully deadly
>> single-Style combos: Essence Venom Strike + Armor-Penetrating Fang
>> Strike + Striking Serpent Speed + an excellency = "been nice knowing
>> you." (It's also handy if you have a sudden need to be visible from orbit.)
>
> That's always a plus. It's Exalted, after all.
>
> Really, though, I thought part of what made Martial Arts
> theoretically worth taking was the ability to combo with
> other skills; are single style combos really that much
> of a strong point, or do you just really like that one?

I think it's worth mastering one martial art before you start on a
second, because the pinnacle charms of most MA styles are pretty damned
nice. In general, Charms get more potent as you go higher in a tree, so
I feel I get more bang for my XP.

Your mileage may vary, of course. If you feel you'll get more kick from
going 4-5 Charms deep into four styles instead of mastering two styles,
go for it. :)

> Using Snake Style with a Serpent-Sting staff seems like
> a good idea. Having your already Piercing attack become
> a Lethal attack looks like it might work out nice.

True, but then you run into problems when combining martial arts Charms
from different styles. I'm generally inclined to take three specialties
each in "Unarmed" for Martial Arts and "Unarmored" for Dodge and not
have to worry about it.

>> Tiger Style is a nice second choice, in my opinion, and combos nicely
>> with Snake; it can provide the CRUEL BRUTAL DAMAGE that Snake style
>> generally lacks. (Unfortunately, the published 2e translation of the
>> style is somewhat lacking.)
>
> Yeah, that's what I thought too. Actually, I was a little
> underwhelmed by Scroll of the Monk. It seems like the least
> amount of awesome was allocated to the Celestial Martial Arts,
> which seems kinda wrong to me, given Solars as the default.
>
> I'm also annoyed that despite publishing stats for the wrackstaff,
> there's no Celestial Martial arts that use staves- one of the
> iconic martial arts weapons. Hell, as far as I can tell, regular
> staves aren't martial arts weapons at all, just giant magic metal
> ones. :/

I found wrackstaves disappointing as well, on multiple levels. That's
especially unfortunate since they're so great for stunting-- I want to
go all Monkey King on my enemies!

>> Personally, I think Righteous Devil Style has a high coolness factor,
>> although it does not combo well and the damage output is not impressive.
>
> I didn't even look at it, honestly. It seemed to rely too much
> on resources I can't guarantee I'll have access too. Running
> out of my alchemical bullets or firedust halfway through our
> journey into the East seems unlikely to go well.

And for raw utility, it doesn't really compare to the Archery Charms.

>>> And what's the coolest/best Artifact 3, anyway?
>
>> I'll take a warbird, thanks.
>
> Oooh, good choice. Is there a 2nd Ed. writeup for the
> warbird anywhere?

Wonders of the Lost Age, page 41. But I was wrong; it's four or five dots.

> Mind you, it looks like our first chronicle will be a bit
> dungeon crawly; exploring some recently discovered First
> Age ruins that have already attracted the attention of
> a dethknight and his retinue. So a flying thing might be
> less useful than usual, what with us spending a lot of
> time wandering around inside.

Heh. Now I'm picturing the speeder bike chase from Return of the Jedi,
except on warbirds, and through a huge underground tomb-city.

> That said, if I end up playing the Eclipse (going for
> a Perfect Circle), I think a cool thing to travel
> around on that will also help protect me and not just
> instantly get killed in the first fight would be
> sweet.

In that case, how about a shield that turns into a windblade?

Patrick Baldwin

unread,
Aug 25, 2008, 1:36:55 PM8/25/08
to
Richard Clayton <pockZIGe...@verizon.net> wrote:
>Patrick Baldwin wrote:
>> Richard Clayton <pockZIGe...@verizon.net> wrote:
>>> Dwayne MacKinnon wrote:
>>>> Richard Clayton wrote:
>>>>
>>>>> Patrick Baldwin wrote:
>>
>> <SNIP>
>>
>>>> Depends on what's allowed. If your ST allows artifacts from Oadenol's Codex or Wonders of the First Age at chargen, there's a LOT of possibilities.
>>
>>> Fair enough. Otherwise I'd probably go with a grimcleaver; I'm rather
>>> fond of axes.
>>
>> As far as I know, the only restriction is no more than Artifact 3.
>> That's it. If I end up just getting a weapon, I'll probably
>> go with a Grand Daiklaive, and build my Severius-inspired[1]
>> Solar from Sijan.

> From whence do you get this restriction? Is this a house rule of your ST?

Indeed it is. No more than 3 points on Artifact, and no
more than 3 points on Manse, both house rules for this
chronicle.

~P.

Patrick Baldwin

unread,
Aug 25, 2008, 2:01:00 PM8/25/08
to
Dwayne MacKinnon <d...@spa.ncf.mblo.ca.k> wrote:
>Patrick Baldwin wrote:

>> Richard Clayton <pockZIGe...@verizon.net> wrote:
>>>Patrick Baldwin wrote:

>>> Snake Style is an excellent starter, with a grab back of tricks
>>> useful
>>>for every martial artist. It also has some beautifully deadly
>>>single-Style combos: Essence Venom Strike + Armor-Penetrating Fang
>>>Strike + Striking Serpent Speed + an excellency = "been nice knowing
>>>you." (It's also handy if you have a sudden need to be visible from
>>>orbit.)
>>
>> That's always a plus. It's Exalted, after all.

>Heh heh heh

>> Really, though, I thought part of what made Martial Arts
>> theoretically worth taking was the ability to combo with
>> other skills; are single style combos really that much
>> of a strong point, or do you just really like that one?

>Depends on the style. It's possible to make single-style combos that are
>definitely worth it. The Snake one that Richard mentions is one such combo,
>although as I've mentioned I'd definitely keep Striking Serpent Speed out of
>it.

It does seem like a mighty expensive combo with Striking
Serpent Speend included.

>> Using Snake Style with a Serpent-Sting staff seems like
>> a good idea. Having your already Piercing attack become
>> a Lethal attack looks like it might work out nice.

>It does. Believe me, it does. I run a Zenith Snake Stylist in my TT game, and
>he uses an Ori Serpent-Sting. The Acc bonus sucks (+1 only due to Orichalcum)
>but the damage (+10B) and the defense (+5) are awesome. The Rate of 4 isn't
>too shabby either.

I might be able to do even better; my ST seems willing to
"Grandify" the Serpent-Sting Staff, using the various
other Grand weapons as a model.



>The only problem with him is that it takes him too long to "power up".
>Ideally for that guy I like having four scene-longs up & running: Infinite
>Martial Arts mastery, Essence Fangs & Scales Technique, Snake Form, & Iron
>Kettle Body. It takes a little too long to get all of those into place.

This is something I was concerned about, and I just
don't see any solution. It seems like a pretty serious
disadvantage for the Martial Arts types, as it doesn't
seem a unique issue with Snake Style.

>Still though, if I do, the guy has 16B/16L/4A soak (unarmored), all of his
>attacks are piercing & lethal, and he's subtracting 4 dice from all of his
>opponents' dice pools. (He's E4.) Add in that he's doing a base damage of
>14L from the Serpent-Sting, and he's pretty nasty.

>> Yeah, that's what I thought too. Actually, I was a little
>> underwhelmed by Scroll of the Monk. It seems like the least
>> amount of awesome was allocated to the Celestial Martial Arts,
>> which seems kinda wrong to me, given Solars as the default.

>As a Snake Style fan, what I find really annoying is that Snake Strikes The
>Heel is completely outclassed by Bird of Paradise Whistles in the North,
>which is a Terrestrial Style counterattack charm.

Yep, that's the sort of thing I was talking about.

>>> Personally, I think Righteous Devil Style has a high coolness
>>> factor,
>>>although it does not combo well and the damage output is not impressive.
>>
>> I didn't even look at it, honestly. It seemed to rely too much
>> on resources I can't guarantee I'll have access too. Running
>> out of my alchemical bullets or firedust halfway through our
>> journey into the East seems unlikely to go well.

>Yeah, that's the weakness all right. Still though, it's just got a lot of
>style. :-D

Giant, flaming clouds of it. Honestly, if it wasn't
for the 3 dot Artifact limit, I'd probably be getting
that 4 or 5 dot ridiculous cannon and relying on
it's enormous amount of doom to make RDS work.



>> That said, if I end up playing the Eclipse (going for
>> a Perfect Circle), I think a cool thing to travel
>> around on that will also help protect me and not just
>> instantly get killed in the first fight would be
>> sweet.

>I play an Eclipse online at White Wolf, but he's concentrated more on the
>business aspect of things then the traveling. Still, he's a lot of fun.

What charms did you pick up for that?

~P.

Richard Clayton

unread,
Aug 25, 2008, 10:47:41 PM8/25/08
to

Hmmmmm.

While I respect an ST's right to set house rules as he deems suitable,
did he give any particular reason, or does he just feel that Artifact 4+
or Manse 4+ are abusable?

Message has been deleted

Dwayne MacKinnon

unread,
Sep 7, 2008, 12:57:29 PM9/7/08
to
Patrick Baldwin wrote:

> I might be able to do even better; my ST seems willing to
> "Grandify" the Serpent-Sting Staff, using the various
> other Grand weapons as a model.

That is simply grotesque.

Well, he's got the entire Bureaucracy tree done. As of Wednesday he'll have
both E4 & Bureaucracy Essence Flow. Which will let him use his 2nd Bureau
Excellency with any of the other charms without a combo. Foul Air of
Argument technique in particular is a real killer of organizations. My guy
is going to be able to inflict a total internal penalty of -8 to any
organization that ticks him off. Which is kinda fun, if you're in the right
sort of game. Which he is.

I haven't neglected the other areas though. I spent his first 100 XP getting
him ready for combat. He has a Thrown combo of 1st Thrown, 2nd Thrown, Triple
Distance Attack, Cascade of Cutting Terror, Seven-Shadow Evasion, Reflex
Sidestep & Leaping Dodge. I kinda wish I'd used Joint-Wounding instead of
Triple-Distance, but it's still a nice little "big gun" combo. Expensive to
use, offensively: Each attack is a minimum 8m before using the Excellencies.
But it can do unbelievable amounts of damage.

Cheers,
DMK
--
I can't afford to make any exceptions. Once word leaks out that a pirate has
gone soft people start to disobey him and it's nothing but work, work, work
all the time. - The Man In Black, from the Princess Bride.

Richard Clayton

unread,
Sep 9, 2008, 6:51:04 PM9/9/08
to
Dwayne MacKinnon wrote:
> Patrick Baldwin wrote:
>
>> I might be able to do even better; my ST seems willing to
>> "Grandify" the Serpent-Sting Staff, using the various
>> other Grand weapons as a model.
>
> That is simply grotesque.

The "grand" prefix usually denotes a two-handed version of an otherwise
one-handed weapon (grand daiklave, grand grimcleaver, grand goremaul).
Serpent-sting staves are already two-handed weapons, so a "grand"
version doesn't really make sense to me.

Rockin'. Too many Exalted games ignore the real strength of the Solars:
Combat badassitude is nice, but their greatest abilities lie in leading,
commanding, and teaching. If you think a grand serpent-sting staff is
sick, wait until you start churning out a dragon of tiger warriors every
month...

0 new messages