I'm Steven Brown, the author of several White Wolf books, including the
Sabbat books, the Black Hand, Clanbook: Toreador, and many others. I just
wanted to let you know about my new roleplaying game, called THE
EVERLASTING. I know that you may be perfectly happy with your current game
and aren't looking for anything new. Hey, that's okay. All I'm asking is
that you guys visit my website at http://www.visionaryentertainment.com if
you get the chance. THE EVERLASTING is my best work so far. If you want a
new take on fantasy and the supernatural, drop on by.
THE EVERLASTING is a modern day fantasy roleplaying experience. It features
live-action, tarot card, playing card, dice, freeform, and percentile
guidelines. It provides for gamemasterless play, communal characters,
solitary roleplaying, and much more. You can roleplay all sorts of
supernatural and fantasy creatures in both modern day and historical time
periods. You can roleplay: angels, mythic gods, modern day grail knights,
werwulfs, Lovecraftian ghuls, vampires (you can also be the first of your
kind, like Dracula or Bathory), revenants, deathmechs, fleshfreaks,
reanimates, dead souls, grim reapers, manitou, totemic spirits, gargoyles,
dream protectors, nightmare lords, djinn, dwarves, faerie, dragons, elves,
orcs, and more. The magick system is completely unique and there are all
sorts of new and interesting things that will enhance your roleplaying
experience. The setting is intricately detailed and developed to allow for
all sorts of protagonists. You can even roleplay gamers who know about the
supernatural and who adventure in modern day dungeons.
Everything is broken down into four stand alone foundation books. Each is a
stand alone game, but all join together as one game as well. Each
foundation provides insight into a particular segment of the Secret World
(the setting). The BOOK OF THE UNLIVING is available now. The BOOK OF THE
LIGHT will be out in mid-May. The BOOK OF THE SPIRITS and BOOK OF THE
FANTASTICAL will follow.
The roleplaying industry is a hard one for new companies to survive within.
It's up to you as to who fails and who succeeds. All I'm asking is that you
give my new stuff a chance to see if you like it or not.
Thanks for your time,
Steven Brown
---------------------------------------------------
"You know, I used to think it was awful that life was so unfair. Then I
thought, wouldn't it be much worse if life were fair, and all the terrible
things that happen to us come because we actually deserve them? So, now I
take great comfort in the general hostility and unfairness of the
universe."
-- The Late Marcus Cole, A Late Delivery from Avalon
---------------------------------------------------
If you like eldritch creatures, the modern supernatural or fantasy. . .
Come to our new Visionary Entertainment website at:
http://www.visionaryentertainment.com featuring "The Everlasting"
You can contact me at "vesisteve at inetnow.net"
: I'm Steven Brown, the author of several White Wolf books, including the
: Sabbat books, the Black Hand, Clanbook: Toreador, and many others. I just
: wanted to let you know about my new roleplaying game, called THE
: EVERLASTING. I know that you may be perfectly happy with your current game
: and aren't looking for anything new. Hey, that's okay. All I'm asking is
: that you guys visit my website at http://www.visionaryentertainment.com if
: you get the chance. THE EVERLASTING is my best work so far. If you want a
: new take on fantasy and the supernatural, drop on by.
[snip]
: If you like eldritch creatures, the modern supernatural or fantasy. . .
: Come to our new Visionary Entertainment website at:
: http://www.visionaryentertainment.com featuring "The Everlasting"
: You can contact me at "vesisteve at inetnow.net"
I actually heard about this from someone in a hobby store the
other day, and I'm looking forward to seeing the finished product.
However, it's probably a good idea to hold off on putting up your URL
until you have something beyond a company logo to show people.
--
Kevin "Professor Bobo" Mowery_________________________www.io.com/~profbobo
"The small one is too small, the large one too large, and the other just
right . . . but I can't reach it." --Russian proverb
**See _The Seven Stars_ MSTing at www.io.com/~profbobo**
Kevin Mowery wrote:
> Steven Brown (vesi....@inet.notnow) wrote:
> : Hi there,
>
> : I'm Steven Brown, the author of several White Wolf books, including the
> : Sabbat books, the Black Hand, Clanbook: Toreador, and many others. I just
> : wanted to let you know about my new roleplaying game, called THE
> : EVERLASTING. I know that you may be perfectly happy with your current game
> : and aren't looking for anything new. Hey, that's okay. All I'm asking is
> : that you guys visit my website at http://www.visionaryentertainment.com if
> : you get the chance. THE EVERLASTING is my best work so far. If you want a
> : new take on fantasy and the supernatural, drop on by.
>
> [snip]
>
> : If you like eldritch creatures, the modern supernatural or fantasy. . .
> : Come to our new Visionary Entertainment website at:
> : http://www.visionaryentertainment.com featuring "The Everlasting"
> : You can contact me at "vesisteve at inetnow.net"
>
> I actually heard about this from someone in a hobby store the
> other day, and I'm looking forward to seeing the finished product.
> However, it's probably a good idea to hold off on putting up your URL
> until you have something beyond a company logo to show people.
Actually, "The Everlasting" has been out for about a month. I saw it at my
local hobby store. Unfortunately, I saw the words "Deathmech Cyborgs" on the
back, and dropped it like a hot potato. However, I have been hearing alot of
good things about it, so I am considering picking it up. It must be my
roleplaying addiction overwhelming my natural urge to flee any game with undead
cyborgs. <shrug>
Rev. Keith Johnson
kejo...@ucdavis.edu
So, can anyone provide a capsule review about the game and/or the setting?
Thanks-
-John Snead jsn...@netcom.com
> > I actually heard about this from someone in a hobby store the
> > other day, and I'm looking forward to seeing the finished product.
> > However, it's probably a good idea to hold off on putting up your URL
> > until you have something beyond a company logo to show people.
i discovered through a little experimenting that the entire site uses a
fair bit of java or javascript (i din't check which). so, while the text
site isn't up yet, there's a slight bit of info (who are we, what do we
do; that sort of thing) on the site, if you can read it. looks good, but
not my idea of a good choice of method.
> Actually, "The Everlasting" has been out for about a month. I saw it at my
> local hobby store. Unfortunately, I saw the words "Deathmech Cyborgs" on the
> back, and dropped it like a hot potato. However, I have been hearing alot of
> good things about it, so I am considering picking it up. It must be my
> roleplaying addiction overwhelming my natural urge to flee any game with
undead
> cyborgs. <shrug>
yeah, well even the best games have their weak points. in their defense,
it's pretty much the only silly character idea in the book, and it at
least makes sense in the world context. and, despite the catchy name,
they're not quite as bad as all that. for a bit more info before you buy,
dejanews my preview (full review comes only after i've run a session) on
r.g.f.storyteller (about a month ago, IIRC)
woodelf <*>
nbar...@students.wisc.edu
http://www.upl.cs.wisc.edu/~woodelf
The universe is already mad. Anything else would be redundant. - Londo
Molari
Hmm... I haven't had any problems whatsoever. Went to the site, selected
High-Bandwidth. They have various "categories" of information, with a selection
tool inside each category. There's not much there, but then the company hasn't
produced all that much, either -- so I wasn't expecting much. What *is* there
is a comprehensive overview of their products (err... one product <g>) and what
they've got coming up.
I actually thought it to be a well-designed site which was easily navigable.
Justin Bacon
tr...@prairie.lakes.com
: > > I actually heard about this from someone in a hobby store the
: > > other day, and I'm looking forward to seeing the finished product.
: > > However, it's probably a good idea to hold off on putting up your URL
: > > until you have something beyond a company logo to show people.
: i discovered through a little experimenting that the entire site uses a
: fair bit of java or javascript (i din't check which). so, while the text
: site isn't up yet, there's a slight bit of info (who are we, what do we
: do; that sort of thing) on the site, if you can read it. looks good, but
: not my idea of a good choice of method.
It must be javascript, since I've disabled that.
-snip-
> : Come to our new Visionary Entertainment website at:
> : http://www.visionaryentertainment.com featuring "The Everlasting"
> : You can contact me at "vesisteve at inetnow.net"
>
> I actually heard about this from someone in a hobby store the
> other day, and I'm looking forward to seeing the finished product.
> However, it's probably a good idea to hold off on putting up your URL
> until you have something beyond a company logo to show people.
(offtopic webmaster trivia begins)
The VESI website is actually "up", as of 12 April 1998. Since there is a
chance that some search engines will visit a site as soon as the DNS record
for your domain is active, we chose to create a "placeholder" site online
until the actual site was ready. We hope this was a temporary inconvenience;
if you have a chance to revisit our site, you'll find a selection of game
resources and information now. If you still see "just a company logo", please
refresh the page - your browser may have cached the previous version.
(end web trivia)
Mark McKenzie
Webmaster, Visionary Entertainment Online
e-mail: mar...@kinekom.com
WWW: http://www.visionaryentertainment.com
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/ Now offering spam-free web-based newsreading
: (offtopic webmaster trivia begins)
: The VESI website is actually "up", as of 12 April 1998. Since there is a
: chance that some search engines will visit a site as soon as the DNS record
: for your domain is active, we chose to create a "placeholder" site online
: until the actual site was ready. We hope this was a temporary inconvenience;
: if you have a chance to revisit our site, you'll find a selection of game
: resources and information now. If you still see "just a company logo", please
: refresh the page - your browser may have cached the previous version.
: (end web trivia)
After going in and fiddling with my preferences on my browser,
enabling ActiveX scripts, which I disabled because I hate pop-up menus,
blind links, and all that jazz, I was able to access your website.
It's at this point that I'll say something about my webpage
philosophy. It's very possible to make an attractive, easily-navigable
webpage without animations, tons of frames, java, javascript, or countless
other bells and whistles.
Having perused Visionary Entertainment's webpage long enough to
get a bit of info on The Book of the Unliving (although no more info,
really, than was given in the ng press release), I found nothing that
warranted making the website inaccessible to anyone not willing to run
(and let their browser be crashed by, often as not) scripts.
>
> It's at this point that I'll say something about my webpage
> philosophy. It's very possible to make an attractive, easily-navigable
> webpage without animations, tons of frames, java, javascript, or countless
> other bells and whistles.
And so there will be. Hence, the low-bandwidth option which will be up *real
soon now* All the same info, with the exception of the art gallery, in a fast
and java/frame/JavaScript/animation-free format. It will work on any browser
(Lynx, vision-impaired, whatever); making sure that the low-bandwidth version
is completely compatible is actually more time-consuming than the "big"
version.
Mark McKenzie
Webmaster, Visionary Entertainment
FWIW, my page is a simple navigable page of links with one
low-bandwidth image. I find pages that HAVE frames, java, etc., a waste
of my time. If you want to have a fancy page of fireworks, make it the
SECOND one, with an option to avoid it. I work at 14.4. I prefer
Netscape 2 (it runs faster). Therefore, if your page makes me wait, it
annoys me. And I designed my page to work for people like me. ALL pages
should be readable by someone about two generations back on the computer
tree; the fancy stuff should be reserved for farther back in the menu,
where people have the option to look or not look at your bandwidth
eaters and dancing baloney.
--
Sea Wasp
/^\
;;;
>The VESI website is actually "up", as of 12 April 1998. Since there is a
>chance that some search engines will visit a site as soon as the DNS record
>for your domain is active, we chose to create a "placeholder" site online
>until the actual site was ready. We hope this was a temporary inconvenience;
>if you have a chance to revisit our site, you'll find a selection of game
>resources and information now. If you still see "just a company logo", please
>refresh the page - your browser may have cached the previous version.
>
Visited. Sorry, but you blew my pretentio-meter pretty damn quick.
Does the world REALLY need another "fantasy creatures in the modern
world" game? Especially one promising to 'revolutionize roleplaying'?
*----------------------------------------------------*
Evolution doesn't take prisoners:Lizard
Extremism in the defense of liberty is no vice;
Moderation in the pursuit of justice is no virtue:AuH20
http://www.mrlizard.com
> Actually, "The Everlasting" has been out for about a month. I saw it at my
>local hobby store. Unfortunately, I saw the words "Deathmech Cyborgs" on the
>back, and dropped it like a hot potato. However, I have been hearing alot of
>good things about it, so I am considering picking it up. It must be my
>roleplaying addiction overwhelming my natural urge to flee any game with undead
>cyborgs. <shrug>
You have to be careful about those prejudices. I missed out on DragonQuest
(*the* RPG of the eighties) because I turned my nose up at its
beautifully-executed but misleadingly crass cover.
--
Brett Evill
To reply, remove 'spamblocker.' from <b.e...@spamblocker.tyndale.apana.org.au>
>You have to be careful about those prejudices. I missed out on DragonQuest
>(*the* RPG of the eighties) because I turned my nose up at its
>beautifully-executed but misleadingly crass cover.
Is this the same Dragonquest that I got saddled with? It certainly
seems to have the same cover...grinning musclebound oaf holding up a
dragon's severed head, dripping blood onto the carpet.
DQ seemed to be a game that had started OK but went off in a strange
direction, especially in the magic system. It implied that everyone
should be a mage - the character creation system gave no bonuses for
not, and AFAIR the only advantage was a small saving throw bonus v.
magic.
At low levels, most of the spells were vastly too dangerous to cast -
typically, you might have a 10% chance of success and a 50% chance of
a backfire that might kill you.
Half the magic system seemed to be about summoning demons, beautifully
detailed though they were.
The monsters were _all_ copied from the AD&D DMG, right down to the
level of having 6 kinds of giant. I think hobgoblins were different,
but that's about all.
It wasn't all bad, in that it did have professions like spy, courtesan
and ranger, plus nice touches like astrology and the like, but I never
thought much of it.
Dr Jim Davies
----------------------------------
Keep out of the reach of children.
>b.e...@spamblocker.tyndale.apana.org.au (Brett Evill) wrote:
>
>>You have to be careful about those prejudices. I missed out on DragonQuest
>>(*the* RPG of the eighties) because I turned my nose up at its
>>beautifully-executed but misleadingly crass cover.
>
>Is this the same Dragonquest that I got saddled with? It certainly
>seems to have the same cover...grinning musclebound oaf holding up a
>dragon's severed head, dripping blood onto the carpet.
>
>DQ seemed to be a game that had started OK but went off in a strange
>direction, especially in the magic system. It implied that everyone
>should be a mage - the character creation system gave no bonuses for
>not, and AFAIR the only advantage was a small saving throw bonus v.
>magic.
No, every one could be a mage, being a mage left you more open to
attack. Also a mage had to forgoe the use of iron, hence all the stuff
about wooden, bone or bronze weapons with gold, silver or (hopefully)
True silver coatings to lessen the effect.
>At low levels, most of the spells were vastly too dangerous to cast -
>typically, you might have a 10% chance of success and a 50% chance of
>a backfire that might kill you.
Should magick be easy? I think we had this debatre a while back.
>Half the magic system seemed to be about summoning demons, beautifully
>detailed though they were.
No, it's just the summoning section had to be detailed, most colleges
didn't allow any kind of summoning of elemental or demon.
>It wasn't all bad, in that it did have professions like spy, courtesan
>and ranger, plus nice touches like astrology and the like, but I never
>thought much of it.
It was a good system that deserved more, it is sadly missed
ed
--
edh...@equus.demon.co.uk _//// http://www.equus.demon.co.uk/
o_/o /// For devilbunnies, Diplomacy, RPGS,
<*> __\ ///__ Conspiring Rodents and other stuff!
>b.e...@spamblocker.tyndale.apana.org.au (Brett Evill) wrote:
>
>>You have to be careful about those prejudices. I missed out on DragonQuest
>>(*the* RPG of the eighties) because I turned my nose up at its
>>beautifully-executed but misleadingly crass cover.
>
>Is this the same Dragonquest that I got saddled with? It certainly
>seems to have the same cover...grinning musclebound oaf holding up a
>dragon's severed head, dripping blood onto the carpet.
>
>DQ seemed to be a game that had started OK but went off in a strange
>direction, especially in the magic system. It implied that everyone
>should be a mage - the character creation system gave no bonuses for
>not, and AFAIR the only advantage was a small saving throw bonus v.
>magic.
On the contrary, DQ allowed for the customizing of skills. Unlike
restrictive character building systems, if you wished to dabble in the
thieving skills whilst being a great-axe wielding monster you could.
Weapon restrictions and such were non-existant as in other systems.
The drawback to this was obvious, especially if you were a mage and
spent a large chunk of your XP on things non-arcane. Sure did mess up
your cast chance as you state later on in your posting.
>
>At low levels, most of the spells were vastly too dangerous to cast -
>typically, you might have a 10% chance of success and a 50% chance of
>a backfire that might kill you.
Yes they are more dangerous, but that depended upon the spell.
Darkness, walking unseen and the like were high on the cast chance.
The power spells such as "Spell of Hellfire" were extremely low. I
actually like this. Reflects the more studying and time to learn the
mega spells theory. If you wanted to survive your first casting of a
huge spell, you'd better be sure to study up and learn it as well as
you could. The downside to this was that some GM's wouldn't let you
advance in skill unless you used the spell or skill which posed
obvious problems with the mega spells and backfire!
>
>Half the magic system seemed to be about summoning demons, beautifully
>detailed though they were.
Naaaaa all those pages were detailing the demons you could summon in
the event that you were stupid enough to do so. You needed to know the
gory details to properly role-play the beast(s).
>
>The monsters were _all_ copied from the AD&D DMG, right down to the
>level of having 6 kinds of giant. I think hobgoblins were different,
>but that's about all.
I find the monster section a tad lacking. As for the copying, it
followed the general mold of all fanytasy monsters, and at the time
AD&D was the monopoliser raking in the majority of the profits, so to
appeal to the market they had to clone some things. :o)
>
>It wasn't all bad, in that it did have professions like spy, courtesan
>and ranger, plus nice touches like astrology and the like, but I never
>thought much of it.
Oh BTW, I just started a PBEM game based upon the system. The SeaGate
guild folks have the entire rulebook in PDF format and have changed
the weak areas as well as added a few things that enhance the system
nicely.
Paul P.
Jay
--
J. Verkuilen ja...@uiuc.edu
"Models are to be used, not believed."
--Henri Theil, Principles of Econometrics, p. vi
Jim Davies wrote:
> Oh BTW, I just started a PBEM game based upon the system. The SeaGate
> guild folks have the entire rulebook in PDF format and have changed
> the weak areas as well as added a few things that enhance the system
> nicely.
An updated edition of DragonQuest in PDF, where can this be acquired? I'd
*love* a copy!
-John Snead jsn...@netcom.com
Didn't WotC pick up the copyrights to that when they bought TSR? Or
did SeaGate cut a deal with them?
*****
--Anthony Ragan
Snotling in Chief, Staadtholder van Marienburg
iris...@mindspring.com (primary) & Iris...@aol.com (secondary)
The Warhammer FRP FAQ is at:
ftp://ftp.westfalen.de/warhammer/FAQ3.3
>>Is this the same Dragonquest that I got saddled with? It certainly
>>seems to have the same cover...grinning musclebound oaf holding up a
>>dragon's severed head, dripping blood onto the carpet.
>It was a good system that deserved more, it is sadly missed
I hold a soft spot for the DragonQuest scenario 'Blade of Allectus',
which I've run several times (never with DragonQuest, though, I must
confess). It's one of those scenarios that worked well every time,
even though it played out radically differently.
---
Best wishes
Paul Mason
Outlaws/imazine http://www.tcp-ip.or.jp/~panurge
: >You have to be careful about those prejudices. I missed out on DragonQuest
: >(*the* RPG of the eighties) because I turned my nose up at its
: >beautifully-executed but misleadingly crass cover.
: Is this the same Dragonquest that I got saddled with? It certainly
: seems to have the same cover...grinning musclebound oaf holding up a
: dragon's severed head, dripping blood onto the carpet.
[clip]
: The monsters were _all_ copied from the AD&D DMG, right down to the
: level of having 6 kinds of giant. I think hobgoblins were different,
: but that's about all.
And don't forget the halfling special ability of "Throwing jewlery
into volcanos and not having anyone think the worse of them" or some
such. Quite funny actually.
Mark
>Didn't WotC pick up the copyrights to that when they bought TSR? Or
>did SeaGate cut a deal with them?
TSR may not have owned the rights to DQ at that time. Decision Games
bought the rights to the SPI titles a couple of years before. DQ
*may* have gone along with these, but I'm not sure.
Iron Czar
http://www.erienet.net/~ironczar
Spambloch Active: Remove to Reply
That is an interesting question. The game would have to be totally revamped
to fit into the current state of the art. Does DQ have a "spirit" to
distinguish it through such an upgrade? Or, would someone be putting out an
entirely new game w/ the old name? As a playtester for DQ, I think I'd
rather keep my fond memories and see the game stay retired.
Brilliant inspiration would easily change my mind.
-rich
Iron Czar wrote in message <6ie6id$jfa$1...@nerd.apk.net>...
Why? The Current State of the Art is and will be the new releases of D&D and
Alternity. TSR defines the State of the Art. DQ is still advanced compared to
D&D, AD&D, and Alternity.
teneb...@aol.com
--------------------------
Yes, I get all my opinions from pop singers
--------------------------
Oh, yes, I truly believe that WotC/TSR would sell off a game only if
the buyer could demonstrate the ability to turn it into a viable
competitor for AD&D. Uh-huh.
Unless by "sell" you actually mean "license", I think it's safer to
translate said source as saying it's simply more advantageous to sit
on the rights and not let it get done at all. Why hand someone a gun
and take the chance he's carrying a bullet? (Or, as this response
seems to imply, hand him the gun only if he SHOWS the bullet?)
--
Indeed, TSR would be nuts to sell this game which, in the right hands, has the
potential to really batter AD&D to pulp within the next five years. Wouldn't
that be great :-)
By the way check out a new DQ web page at www.iosphere.net/~eric/dq
Snafaru
>Bryant Berggren (Vox Ludator) wrote:
>> Oh, yes, I truly believe that WotC/TSR would sell off a game only if
>> the buyer could demonstrate the ability to turn it into a viable
>> competitor for AD&D. Uh-huh.
[ I missed Bryant's post so I'm going to respond here to it. ]
I believe what WOTC is saying in this case. A few years ago they cancelled
their gaming lines and sold them off to other publishers -- including a popular
game called SLA Industries. Ever since they have been raked over the coals
because the publisher which bought the right to SLA Industries turned out to be
unable to re-release or support the game.
I believe that WotC is quite serious about selling off the property. I also
believe they will guarantee -- this time -- that the person they sell it to
will actually produce the game, as opposed to going through the bad press they
got hit with last time (despite the fact they found both Ars Magica and Everway
new and productive homes).
> Indeed, TSR would be nuts to sell this game which, in the right hands, has
>the
>potential to really batter AD&D to pulp within the next five years. Wouldn't
>that be great :-)
Yeah, right. To "batter AD&D to pulp" would require one simple thing: replacing
the name recognition value of "D&D" amongst non-roleplayers. This is something
Vampire has actually managed to do to some degree, but D&D is still the only
role-playing game which the majority of people outside the hobby would
recognize (if they recognized any at all). Until you can somehow change the
fact that the majority of people who play roleplaying games today play them
because at some point in the past they played D&D, you don't have a prayer of
unseating xD&D as the top-seller in this industry.
WotC would be very wise to sell off a property which -- currrently -- is doing
nothing for them.
Justin Bacon
tr...@prairie.lakes.com
> ... cutting...
> WotC would be very wise to sell off a property which -- currrently -- is doing
> nothing for them.
>
> Justin Bacon
> tr...@prairie.lakes.com
Well, then what I have to do is to buy the rights myself, publish a 4th edition,
a few scenario and accessories, and make all of us really happy, if only I could
win the lottery... ooopss, daydreaming... this isn't going to happen to me or any
us, too bad. Unless one of you have a few hundred of thousands of dollars to lend
me, ooopss, daydreaming again, that's not gonna happen either.
Sheesh, is the situation hopeless?
Snafaru
> Well, then what I have to do is to buy the rights myself, publish a 4th
>edition,
>a few scenario and accessories, and make all of us really happy, if only I
>could
>win the lottery... ooopss, daydreaming... this isn't going to happen to me
>or any
>us, too bad. Unless one of you have a few hundred of thousands of dollars to
>lend
>me, ooopss, daydreaming again, that's not gonna happen either.
>
>Sheesh, is the situation hopeless?
You could try setting up a consortium of interested players to get enough
capital to convince WotC to not only sell you the rights, but also convince
them you have enough set aside to be a successful business.
Justin Bacon
tr...@prairie.lakes.com