Laurens Kils-Huetten <
l...@sdf-eu.org> writes about the three systems
that got their own newsgroups and no newsgroups for Traveller,
Runequest, Science Fiction in general, and the newsgroups having “frp”
instead of “rpg” in their name. Good points all!
> What would a modern day list of rpg related news groups look like? I
> think it would be fair to simply stick with frp as a general
> hierarchy, but there are some groups I think would make sense to add
> in 2023. How about:
>
> rec.games.frp.indie
> rec.games.frp.osr
> rec.games.frp.storygames
> rec.games.frp.diy
> rec.games.frp.sci-fi
>
> Given the overall low traffic on usenet, these topics could of course
> all go into rec.games.frp.misc for now. But who knows ...
I think the simple argument would be that there is not enough traffic to
split things up. If categories are too fine-grained, there’s no
conversation. It seems to me that conversation depends on a certain
number of people being present in one “place”. Thus, into “misc” they
all go.
There’s an additional argument to be made against the division you
propose: These lines are very arbitrary and there is a high degree of
similarity between all of them. Sure, there are differences – but it
seems to me that these differences are shifting and our evaluation of
differences and similarities aren’t easily stated because there’s no
single “product” to point to like in the three old product-related
groups (D&D, GURPS, Storyteller).
For example:
Indie and OSR are very similar in that they are reactions to the
established publishing models twenty years ago when people discovered
PDF production, layout at home, and PDF shops were set up and people
actually started using them, blogs became a thing, and the idea of free
software licenses started spreading into other topics with Creative
Commons and software people getting into other jobs. So many things
started changing at the same time. It’s true that The Forge started with
strong ideas of their own, with Ron Edwards essays and new design goals
where as the OSR started with retro-clones, but in as much as they were
reactions to the changing means of production, they were very similar.
Storygames were reactions to the predominant combat and dice-rolling
focus of D&D. But really, what about Amber Diceless and play by post
games without rules and the current ideas of Freies Kriegsspiel, and the
fascination with lite rule systems like RISUS, PDQ, Fudge and Fate? Is
there really such an easy line to draw between Indie and Story Games,
between OSR and Story Games?
And what about DIY? Is that just the non-commercial arm of the OSR? Or
is that people with no corporate structure backing them up, i.e. Indie?
And why isn’t the DIY spirit not the same as OSR? Only if you push the
OSR into the retro-clone corner, perhaps? Again, too many similarities,
plenty of counter examples when you start looking.
And Science Fiction? Is Traveller not OSR? Is Mindjammer not Fate and
therefore Indie? Is Stars Without Number not OSR? And Cepheus Engine can
be used for every Tech Level, like Traveller. So is it Science Fiction?
For all of these reasons, I think we should be careful about splintering
groups. Otherwise we end up like those over-engineered Discord Servers
with 99 channels and nothing on.