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>
>>
>> Most of the World of Darkness leaves me cold -- I was very over
>> vampires long before they started sparkling instead of exploding in
>> sunlight, and most of the other games left me flat too. Mage was the
>> exception.
> I had high hopes for Vampire, but the problem was that the players did
> not really get into appropriate mood. I thought those experiences were
> just bad examples, but then I was part of a longer campaign for Vampire
> Dark Ages, with players that had played that game for years. But it
> didn't make any sense to me. I was studying medieval history at that
> point, and then my fellow players played a game set in exactly that
> period. Oh, that would be cool, wouldn't it be?
> The problem is no, it wouldn't. In the end it was just your regular FRP
> game, just the characters were superpowered and couldn't go out during
> the day, and what amounted to Greyhawk or Waterdeep was called
> Constantinople.
> I still think the World of Darkness was a nice concept, I just never
> met anyone who ever played it as it was presented. Meaning: Dark and
> gothic.
Mage was less gothic a game, and it stimulated my imagination because spells
were defined by your use of core elements, not long written formulae. And we
got plenty dark, sometimes more than the Storyteller wanted us to. He was an
erratic Storyteller, with a very good scenario followed by a completely
trite one, but he had a long association with one of the Vampire staff --
the staff member actually played in his game for a while before going to
work for White Wolf.
The other problem with the Storyteller was that he was someone who, had I
not had a reason to play in his game, I wouldn't have spit on him if he was
on fire. He had the ethics and social skills of a hyena.
>
>>I had fun playing FASA's Star Trek RPG in the past I'm
>> actually a bit surprised that no one has released a Pirates of the
>> Caribbean RPG yet, especially since pirates are popular RPG subjects.
>> (We have a big article about them coming out in Issue 3)
> I guess one of the reasons might be because everyone interested in RPGs
> already has a game to play pirates with. 7th Sea would be the most
> obvious one, but I also saw D&D supplements for that, or an extension
> for Call of Cthulhu, and a few other supplements for other games.
Don't forget one of the earliest, FGU's game Skulls and Crossbones. I ran
into three scenarios for it when indexing Pegasus Magazine. There's
something to be said for a system that takes into account when a ship was
last careened.
> I guess the problem is the same as with the lack of pirate movies:
> pirates are not in the public imagination anymore. I grew up with Errol
> Flynn movies on TV, but younger people didn't. And there is a
> conspicuous lack of pirate movies around besides the Pirates of the
> Carribean series. Just like westerns pirates are not as much in the
> public mind as they were when I was a kid.
Right. WotC would get almost no ROI in releasing a new version of Boot Hill
these days. Action Adventure has replaced westerns for the most part.
>> ...now I'm starting to think about ST:RPG magazines,
>> and I suspect that it'll be a bit difficult to find them just from a
>> search, as all of the other Trek zines will clutter the search. I'll
>> need to find someone who uses the system to locate good ideas of the
>> amount of content.
>
>
> Hmm... the only articles for Star Trek RPGs I remember were published
> in a German magazine, back when the ST:RPG was freshly translated into
> that language. They made me want to play it a bit actually.
> But I guess foreign language magazines would be a bit much...
If I had the resources for paying the guy's freight I could get someone I
know with a degree in German (and French and Spanish) to do a translation,
but that sounds like making more work for myself. That said, with the vast
spectrum of ST publishing, both sanctioned and fan based, I'd be surprised
that there isn't something devoted to either the FASA or Decipher games. The
hard part is in separating the rule based systems from free form based
publications, as Trek free-form is huge.