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Multi-Class in Earthdawn

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Babc...@cdsnet.net

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Aug 15, 1997, 3:00:00 AM8/15/97
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O.k. all 16 classes are a stretch, but in reading the adepts way its
easily possible to have 8 depending on how you view your character.
Obviously a troll skyraider knows only skyraiding, but have him crash into
the wilds he picks up beastmaster through self teaching and so becomes
skyraider/beastmaster?(if you dont believe me read legends of earthdawn
#1) anyway my point is its extremely unlikely to come up with such a
combination normally. Though it is rare one can become so many(personality
wise).

I personally have a (Windling)Windscout(6), Thief(5), Scout(6),
Troubadour(3). how you ask? I saw my character as an explorer from his
village in the Liaj Jungle starting out in the world with a discipline
common amongst windlings, slowly he came to Kratas and saw a world where
he would have to adapt(being a Windscout and a windling Adapting is the
first part of your nature).so I picked up the way of the thief to survive
in Kratas. the way of the normal scout came to me as second nature after
becoming a thief. After many months I left Kratas to see Bartertown where
I learned to tell of my journeys(very quickley mind you) at a local pub
named the sorrowful windling? not sure if thats the exact name but it was
full of big smelly trolls who really wanted entertianment(one way or
another mind you). upon hearing my tales a troll troubadour took me under
his wing(so to speak) and consequently saved me from his brethren. he saw
in me a craftyness to survive through my tongue and decided to shape that
into the magics of a troubadour. he said "fast talking is nice for your
common thief how would you like to tell tales that leave such as these"
motioning to his brethren "in awe long enough for you to get away while
there busy daydreaming of the tales youve just woven before them?"

My response of course was yes and so I've spent the last few months
learning from my mentor how to spin a perfect tale in a song which
enthrals my audience. I believe that I've been neglecting my time in the
wilds and so have returned to them with my mentor and have begun to show
him the ways of the scout.
we journey now to Haven and into Parlainth from there. though being in the
outdoors lightens my soul and I feel akin to the beasts around me. i miss
the busy and crowded streets we just left behind. my magics blend almost
as one but pull me in different directions at the same time.

I could easily add Archer, Beast Master, Warrior, and Illusionist, to my
repitoire without much conflict to my nature. Sword Master, Weaponsmith,
Wizard, and Elementalist would cause a conflict but not one so dramatic
that I couldn't work through it. Cavalryman, Sky Raider, Air Sailor would
be slightly harder and might make me view the world through eyes other
than my own at times.

"Always try something new and if you dont like it or it bites hard leave
it for something else." ancient windling saying

I say then to you why not try and learn all you can(besides the racially
restricted classes)? Besides the Elves commonly follow 5 paths in their
lifetimes.

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Disturbnce

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Aug 15, 1997, 3:00:00 AM8/15/97
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>I say then to you why not try and learn all you can(besides the racially
>restricted classes)? Besides the Elves commonly follow 5 paths in their
>lifetimes.

But not all at once. The elves, the sa'mistishsa and dae'mistishsa anyway,
follow one Path at a time. They either change Disciplines completely at
each turn of Path, or change their worldview within their Discipline to
match the new Path. After several hundred years, they finally reach the
fifth Path, the Path of Lords, at which point then, and only then, can they
take up their previous Disciplines again. So the only way you'd find a
five-Disciplined sa'mistishsa elf would be if she were well over three
hundred years old, and on the Path of Lords. This should, IMNSHO, be an
extraordinarily rare thing.

Also, legends wouldn't necessarily support someone with too many
Disciplines. The stories that people tell would emphasize one or another
Discipline, to the detriment of the remainder. Remember, legends support
the Disciplines. If people believe you are a great Warrior, then a great
Warrior you shall be, but if in doing so they refuse to believe that you
are also a great Thief, then you shall fail as a Thief.

I also find it difficult to grasp a worldview that would successfully
integrate Archer and Illusionist, especially with other Disciplines thrown
into the mix. Archers take the straightest, most direct course, while
Illusionists deliberately confuse the issue. How would you resolve that
into a single coherent viewpoint?

Andrew


Craig S Dohmen

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Aug 16, 1997, 3:00:00 AM8/16/97
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Babc...@cdsnet.net wrote in article <8716435...@dejanews.com>...

> I personally have a (Windling)Windscout(6), Thief(5), Scout(6),
> Troubadour(3). how you ask?

Your GM is insane?

> I say then to you why not try and learn all you can(besides the racially
> restricted classes)?

A Discipline is not a part time job. You don't belong to a Discipline
because you have the Talents... you have the Talents because you choose
to follow the Discipline. Each Discipline is a unique way of seeing
the world. You can't decide to be a Beastmaster one day because you're
tired of being an Archer.

> Besides the Elves commonly follow 5 paths in their
> lifetimes.

They also live for several hundred years.

--Craig


Babc...@cdsnet.net

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Aug 16, 1997, 3:00:00 AM8/16/97
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In article <01bca9f8$373a9160$9d29accf@craig>,
"Craig S Dohmen" <doh...@erols.com> wrote:

> Your GM is insane?

No, and ill explian why.Windscout and Scout are basically the same
though there are slightly different views being that Windscount is a pure
outdoorsman and Scount is, in my view, a cross between a thief and a
windscout. thief goes well with scout or troubadour. though the
troubadour is a bit of a hard one to pull off and can cause a slight
personality conflict with my scout disciplines. Though I see my
troubadour disipline as a way of not only preserving and gaining
knowledge but avoiding conflict through quick thoughts and quicker
actions.

"Quote" Adepts Way
pg. 128 SCOUT roleplaying hints.

"Scouts are a curious lot always interested in whats over the next hill."
and ",scouts rather enjoy having an audience of people who marvel at
thier ability to move through city streets or trackless wilds......" and
""Violence is the last resort of the incompentent,"......Many scouts join
merchant caravans or adventuring parties specifically seeking the chance
to lead thier charges through danger while avoiding direct conflict."

pg. 133 THIEF (Trickster)

"....,they enjoy drawing attention to themselveswhen not at work." and
"Many see thier discipline as heroic. They remember that the first heros
where thieves who taught the Passions a lesson in compassion."

pg. 134 TROUBADOUR

"A troubadour loves being the center of attention; his/her performances
delight the audience,stroke her ego(which quite often is healthy!), and
let him/her feel the exhilararing flow of magic when she weaves her song
or tale." and " At heart every tourbadour feels an insatiable curiosity
about the world and an intense desire to share what she has learned with
those around her."

pg. 76 THIEF (Trickster)

"So when a thief steals your money, she takes not only your possessions
or your coin. She takes your delusion and so gives you truth." I recomend
reading the entire adepts way and for you the readers sake I wont go into
the philosopy of the windling way of life.

> A Discipline is not a part time job. You don't belong to a Discipline
> because you have the Talents... you have the Talents because you choose
> to follow the Discipline. Each Discipline is a unique way of seeing
> the world. You can't decide to be a Beastmaster one day because you're
> tired of being an Archer.

Actually you can. Read legends.for some adepts give up one way of life
completely for that of another.

Also I didnt mean archer,beastmaster,warrior,and illusionist for my
character I meant I could add at least one more of those four to my
repitoire. and boy would beast master and archer would be a huge stretch.
Though warrior or illusionist would work fine.

So there it is if you want an essay about how I can be those 4
disciplines I'll write it if I didnt just almost do that. In closing my
(characters)life will not be governed by the legend I leave behind so in
that sense I have no cares as to what I shall be remembered as I mean
when was the last time you ever heard of a windling who was a Legend
anyway. Even being a windling I would have trouble believing that a
windling slew a named horror even if he or she had!

Willow Sprig

And like I said try to find a way to use all 16 and make sure you have a
durn good story as to how they all work together and as to how your
Pattern holds so many different magics at once. maybe if your Gm allowed
your character to have 16 totally different personalities.......

Craig S Dohmen

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Aug 16, 1997, 3:00:00 AM8/16/97
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Babc...@cdsnet.net wrote in article <8717364...@dejanews.com>...

> "Quote" Adepts Way
> pg. 128 SCOUT roleplaying hints.
>
> "Scouts are a curious lot always interested in whats over the next hill."
> and ",scouts rather enjoy having an audience of people who marvel at
> thier ability to move through city streets or trackless wilds......" and

> pg. 133 THIEF (Trickster)


>
> "....,they enjoy drawing attention to themselveswhen not at work." and

> pg. 134 TROUBADOUR


>
> "A troubadour loves being the center of attention; his/her performances
> delight the audience,stroke her ego(which quite often is healthy!), and

Scouts like attention because of the fact that they can find their way.
Thieves like attention, but only when they're not stealing.
Troubadours like attention all the time.

A Troubadour/Thief wouldn't work, IMO. You might be able to pull off
the Scout/Troubadour combo, though.

> > the world. You can't decide to be a Beastmaster one day because you're
> > tired of being an Archer.
>
> Actually you can. Read legends.for some adepts give up one way of life
> completely for that of another.

Ah, but not on a daily basis. As you said, they give up one way of
life _completely_ for that of another.

--Craig

Babc...@cdsnet.net

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Aug 17, 1997, 3:00:00 AM8/17/97
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In article <01bcaa6d$c38287c0$ae63accf@craig>,

"Craig S Dohmen" <doh...@erols.com> wrote:


> A Troubadour/Thief wouldn't work, IMO. You might be able to pull off
> the Scout/Troubadour combo, though.

hmm.. the thief/troubadour thing does work but the troubadour/thief
doesnt. thieves commonly decide to become troubadours while a troubadour
more han likely will never become a thief.

"quote(sorry had too but it makes my point and yours)" Adepts Way

pg. 133-134 multi discipline combinations

"Trickster thieves tend to be drawn to the illusionist, swordmaster and
troubadour disciplines because all three offer skills thieves find useful
and emphasize either illusion or preformance."

"Such solitary Disciplines as the weaponsmith and thief tend not to
appeal to most troubadours because they relish an audience too much to
enjoy solitary pursuits (though such combinations can work on occasion)."

in truth it depends on the type of thief you are if your a solitary thief
like Garlthick or J'role it just wouldnt work(unless you abandon your
earlier ways like J'role did). But if your a trickster like kosooti (the
windling thief from the adepts way)it would.

now if you were a sage type of troubadour I could easily see you picking
up weaponsmith but never thief.

~Willow Sprig~

Disturbnce

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Aug 17, 1997, 3:00:00 AM8/17/97
to

>hmm.. the thief/troubadour thing does work but the troubadour/thief
>doesnt. thieves commonly decide to become troubadours while a troubadour
>more han likely will never become a thief.

I have to disagree here. I had a player in a campaign a while back who ran
a human troubadour. Through Versatility, he picked up several Thief
Talents. While it wasn't a multi-Disciplined character, he'd borrowed some
of the Thief's outlook. He used his Pick Pockets Talent when the audience
didn't throw the amount of coin he felt he deserved. The character was a
bit arrogant, yes, but that was key to the synthesis of troubadour and
thief: I'm a darned fine musician, and if you don't give me what I deserve,
I'll take it. Also, the life of a street musician is chancy, and so he had
some abilities to fall back on, if he couldn't afford to buy the
necessities of life.

Andrew


Joe Pettit

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Aug 17, 1997, 3:00:00 AM8/17/97
to

Disturbnce wrote:
>
> In article <8717948...@dejanews.com>, Babc...@cdsnet.net writes:
>
> >hmm.. the thief/troubadour thing does work but the troubadour/thief
> >doesnt. thieves commonly decide to become troubadours while a troubadour
> >more han likely will never become a thief.
>
> I have to disagree here. I had a player in a campaign a while back who ran
> a human troubadour. Through Versatility, he picked up several Thief
> Talents. While it wasn't a multi-Disciplined character, he'd borrowed some
> of the Thief's outlook. He used his Pick Pockets Talent when the audience
> didn't throw the amount of coin he felt he deserved. The character was a
> bit arrogant, yes, but that was key to the synthesis of troubadour and
> thief: I'm a darned fine musician, and if you don't give me what I deserve,
> I'll take it.

I've got a human Sky Raider that has this same motto. He'll work really
hard and then take what he thinks he deserves.


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