A bloody good start in adventurous life! For OSE and all B/X look alikes
Wait, the Merry Mushmen are releasing adventures now?
Well, we want to be releasing the things we like. And we really liked Joseph
R. Lewis’ Ragged Hollow Nightmare. Joe published it several years ago as part
of his large Dungeon Age offering. This original version was rated among The
Best by Bryce Lynch of Tenfootpole. We thought an expanded, OSR-ised,
prettified edition would be really cool. So we enlisted the help of the
perfect artist to give life to spooky Ragged Hollow and its strange
surroundings: Li-An (whose work you’ll recognise if you’re a reader of KNOCK!)
and we went to work to make the best module we could.
The result is what we’re asking you to help make a reality. We believe we put
together a great adventure module, a solid introduction to old-school gaming
for both players and gamemasters. And for the veterans among us, it also makes
an excellent, full-fledged campaign starter.
So what’s this Nightmare thing about?
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Nightmare over Ragged Hollow is a sandbox adventure centred around a quaint
town at the edge of the kingdom. But however quiet life in Ragged Hollow is,
the town lies between places where you shouldn’t be traveling alone. Places
like Gloam Wood (“A witch or two lurk there!”), the Bleak Mountains (“I’m told
there are bugbears...”) and their infamous Mount Mourn (“Home, they say, to
cursed Dwarven ruins”), not to forget the Wailing Hills (“Bandits on every
road!”). There’s even a haunted house by the river ("That mad inventor riddled
it with traps!"). But only when an impenetrable dome of golden light
materialises around the Temple of Halcyon (“Hey, my kids go to school there!”)
do things really get out of hand. Some selfless heroes (or, failing that, a
bunch of greedy ne’er-do-wells) should really get involved.
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