It isn't dependent on Move - a casual walk hovers around 4 feet per second,
regardless. That person A can break into an olympic-quality sprint and
person B cannot isn't really a factor; they both walk down the street at
very similar speeds (in fact, I tend to walk a bit faster than a lot of my
friends, and there's no way that my GURPS Move is higher than 3 or maybe 4
at most).
--
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
|| http://www.io.com/~sjohn/blue.htm · sj...@io.com
Wrath
Ritchie Mudge skrev i meddelelsen <772fk3$fec$1...@otis.netspace.net.au>...
>Excellent point, but species other than human "walk". I'm running a
campaign
>in which humans work alongside giants, large multi-legged insect-men, and
>even stranger things. It would be preferable to have some kind of formula
to
>base their walking speeds on (and therefore, their daily movement rate).
How
>irritating that a stroll is 4 fps! This doesn't translate nicely to a Move
>score at all.
>
>Why isn't real life more like GURPS?
>
>Ritchie
>
>I originally wrote:
>>| What's a reasonable Move while walking? Normal Move divided by three
>>| (rounded up)? This would give an ordinary man (Move 5) a walking Move of
>2.
>>| Anyone think this is too high/low?
>
>
>S. John Ross wrote in reply:
I've been running campaigns for a lot of years without this being a problem
- what's your game about that you need it to work out to an exact Move
score?
As for walking speeds for nonhumans - there is no such formula and never
will be, since it will just plain depend on the nonhuman. For giants, just
assume that the stride increases 1:1 with height (that is, a giant three
times as tall as a man will have a stride three times as long, and
therefore walk casually at roughly triple the speed - maybe a little less).
If you need something more precise than that (in fact, if you need THAT . .
), then your game is just wierd.
Wrath
S. John Ross skrev i meddelelsen
<01be3a4b$69fb7d00$3f51e0ce@john---sandra>...
On Thu, 7 Jan 1999, Ritchie Mudge wrote:
> What's a reasonable Move while walking? Normal Move divided by three
> (rounded up)? This would give an ordinary man (Move 5) a walking Move of 2.
> Anyone think this is too high/low?
It is very close to reality. And when walking in straight line on a flat
surface, add +1 to the move score before dividing by 3.. In fact, modify
move by encumbrance, injuries/fatigue also before dividing.
If the resulting move score is 3 or above, a human-sized subject 'walking'
at that speed *will* seem to be jogging or walking like in a competition.
Multiply this walking speed by 2 and you get speed in miles per hour.
-Pauli
Isn't walking speed often proportional to ones feeling of self-importance?
Disadvantages such as Megalomania and Overconfidence could boost walking
movement, maybe, though anyone could consciously choose to walk faster or
slower. I wouldn't concern myself with walking speed unless the terrain
and/or weather conditions were unfavorable (say, at night with dense fog in a
hilly area), but only insane people and New England drivers would really go
all-out in terms of speed.
>
> --
>
> || S. John Ross
> || Husband · Cook · Writer
> || In That Order
> || http://www.io.com/~sjohn/blue.htm · sj...@io.com
>
>
Ken
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
> Why isn't real life more like GURPS?
That's the whole point: It's not the GURPS that's flawed; it's the real
world that's flawed! So instead of asking more realistic rules from
SJGames, ask the GOD for more GURPSlike world! Besides the Y2K would
be a nice year for the release of EARTH, version 2.0 ;-)
-ile
Yeah, that plan's more likley to get a result, as well.
Now, of course if someone DID decide to walk faster than their normal
walking speed, you may want to have them make Perception rolls to avoid
tripping on things or running into trees by accident. Specially people
with Weak Will or similar disadvantages since they will be most likely
looking strait down and not paying attention to low hanging branches.
-Chance
Why isn't real life more like GURPS?
Ritchie
I originally wrote:
>| What's a reasonable Move while walking? Normal Move divided by three
>| (rounded up)? This would give an ordinary man (Move 5) a walking Move of
2.
>| Anyone think this is too high/low?
S. John Ross wrote in reply:
God does play dice with the universe... specifically, three six-sided dice.
Ritchie
Ilkka Mannisto wrote in message <3694EE...@cc.hut.fi>...
>Ritchie Mudge wrote:
>
>> Why isn't real life more like GURPS?
>
>That's the whole point: It's not the GURPS that's flawed; it's the real
>world that's flawed! So instead of asking more realistic rules from
>SJGames, ask the GOD for more GURPSlike world! Besides the Y2K would
>be a nice year for the release of EARTH, version 2.0 ;-)
>
>-ile
It occurs to me that using Move may be the wrong way to go, as it is derived
from Speed score for combat purposes, and therefore has to be a whole
number. I might just use Speed itself to calculate it. Hmm...
Wow this thread got big fast.
Ritchie
I wrote:
>| Excellent point, but species other than human "walk". I'm running a
>campaign
>| in which humans work alongside giants, large multi-legged insect-men, and
>| even stranger things. It would be preferable to have some kind of formula
>to
>| base their walking speeds on (and therefore, their daily movement rate).
>How
>| irritating that a stroll is 4 fps! This doesn't translate nicely to a
>Move
>| score at all.
S. John Ross wrote in reply:
--
To women contemplating marriage: The question you should ask is not
"How much do I love him?" The real question is "How much can I
tolerate him?"
http://www.people.cornell.edu/pages/bjm10/
"http://www.jyu.fi/~np/rpg/Design/Design.html"
and
"http://www.jyu.fi/~np/rpg/Design/rolympics.html"
The latter is much less scientific than the first one, though...
--
<a href="http://www.jyu.fi/%7Enp/index.html"> Niilo Paasivirta </a>
>
> God does play dice with the universe... specifically, three six-sided dice.
>
> Ritchie
>
really?? and there i was thinking it was six three-sided dice.....
D
--
http://code.goth.net/gothcode/index.html Goth.Code98:
xUceda5HaSabcghafcca65gAAUFZwbjZuibaaZat4ldirb3h4aGd7
nHkGez0cggJJcabdbjxic6saXmEgqPUPZFaaeaaejusMA
Three sided dice... [hits side of head]
Three sided dice... [hits side of head]
Three sided dice... [hits side of head]
Ooohhhh Kaaayyy, Whatever :-)
EricBSmith
@earthlink.net
"By the year 2000, the Internet will be so overloaded that the only ones
making money will be those receiving refund checks from America Online." -
Conan O'Brien
The worst thing about censorship is
Here's what I do... First of all, I don't round the move score. Then I
multiply by 1/3 to get walking speed, multiply by 2/3 for jogging speed,
multiply for 7/6 for sprint.
For combat movement, round the numbers like normal. For non-combat movement
(like over a period of time, but ignoring fatigue), convert to feet per
second or miles per hour.
Works pretty good for me, particularly since I use the RoleMaster magic
system, and they have spells that allow you to walk or jog or run or sprint
without fatigue, and GURPS sure doesn't define the walk or jog movement
rates.
Andrew
"Bryan J. Maloney" wrote:
> Walking speed also depends on how used one is to walking. I generally
> move at quite a clip, but I do not drive, so it's a daily walk a few miles
> uphill to work. (Going home is downhill, though.)
>
I used to be very used to walking, and could manage a laden (50-60 pound pack)
pace of about 3 mph over most hiking trail terrains, and keep it up just about
all day. I could go a little faster in a thunderstorm, but I'd be dead tired
by the end of the day. In winter conditions, wearing snowshoes, I can manage
a pace of about 1.5 mph, maybe 2 on flat ground. In the mountains, about 1000
feet of elevation gain an hour at elevations under 10,000 feet, over that, the
thin air begins to take its toll, and it may take all day to climb 2000 feet
depending upon individual fitness and physiology. Descent is a little faster
depending upon the nature of the trail. It is faster in the winter than in the
summer, because snow is an excellent shock absorber and your knees don't take
as great a beating.
3-4 mph is a good estimation of a city-walking pace, with no significant
encumbrance, for a human-sized walker. A human sized ant or spider could
probably go quite a bit faster. Bipedal creatures with roughly humanoid
forms, are probably going to have walking speeds in relation to their leg
strides.
Iceman
i know i've never seen a 3-sided die, but i'll bet the
supreme-diety-of-your-choice has. :)
>i know i've never seen a 3-sided die, but i'll bet the
>supreme-diety-of-your-choice has. :)
Easy enough to do. Take your standard tetrahedron (d4) and curve one side
outward until the center of gravity lies outside the old surface. The die is
now limited to 3 options.
Alternatively, just take your typical cube (d6) and mark the sides with 1, 2, 3
twice.
(Dieties may have access to more sophisticated versions.)
Jeff Wilson
http://members.aol.com/JefWilson/rpg/
Jeff Wilson
http://members.aol.com/JefWilson/rpg/
Actually, what would be interesting to me would be a way to calculate
*daily* movement for different races. You aren't going to tell me that
Centaurs in forced march only cover 50 miles a day, never mind questions of
endurance for insect men. A kangaroo can cover 150 miles without stopping
for food or water, so I know there has to be some way to calculate this
(which would have to include move, increased/decreased life support,
fatigue, endurance, and how much sleep the species needs)
It is generally based on leg length...
>Why isn't real life more like GURPS?
>
Well, we're trying to have it upgraded, but we're having trouble
reaching the orriginal manufacturer.
Ritchie
>I wrote:
>>What's a reasonable Move while walking? Normal Move divided by three
>>(rounded up)? This would give an ordinary man (Move 5) a walking Move of
2.
>>Anyone think this is too high/low?
Andrew Batishko wrote in reply
Ritchie
>"Bryan J. Maloney" wrote:
>> Walking speed also depends on how used one is to walking. I generally
>> move at quite a clip, but I do not drive, so it's a daily walk a few
miles
>> uphill to work. (Going home is downhill, though.)
Andrew Priestley wrote in reply:
But thank you for raising the point.
Ritchie
JefWilson wrote in message <19990108132627...@ngol03.aol.com>...
Ritchie
silveroak wrote in message <3jwl2.155$nt....@newsfeed.slurp.net>...
> If you're concerned about distance travel, check out Basic Set p187. From
> those numbers I'd judge travel at Move*10 miles per day.
I have a table showing all the important factors concerning Long
Distance travel, and I plan to put it on my "Rare GURPS Items" in the
PDF format. Check there in a day ot two.
--
Incanus: inc...@bigfoot.com
Personal Web page: http://www.bakal.hr/incanus/
Rare GURPS Items: http://www.bakal.hr/incanus/gurps/
Jim Skipper
Houston TX
jski...@ix.netcom.com
Oh, you wanted DAILY TRAVEL speeds. Yeesh, why didn'tcha say?
As it is, I'm nearly done drafting a set of house rules for distance travel,
including both hiking/marching and long-distance running (for those with the
Running skill), thanks to everyone who has posted to this thread (not to
mention the people on rec.running).
Ritchie
S. John Ross wrote in message:
> Actually, what would be interesting to me would be a way to calculate
>*daily* movement for different races. You aren't going to tell me that
>Centaurs in forced march only cover 50 miles a day, never mind questions of
>endurance for insect men. A kangaroo can cover 150 miles without stopping
>for food or water, so I know there has to be some way to calculate this
>(which would have to include move, increased/decreased life support,
>fatigue, endurance, and how much sleep the species needs)
A kangaroo can do this for a very specific reason - It doesn't make an
effort to breath when it's hopping. The action of hopping drags a
whole bunch of air into the lungs and back out - as a result, their
muscles never run ut of oxygen - as a result, their musceles never
become fatigued.
Fatigue only happens when a muscle runs out of oxygen and has to start
turning glucose into lactic acid - lactid acid buildup causes fatigue.
See, I was listening all the way through year 10 biology! :)
(actually the kangaroo thing was in a documentry..)
Re: the different races, I say assign arbitrary values. Endurance and
speed are entirely different things, and the ability for a cheetah to
run incredibly fast for a few seconds doesn't mean it'll be able to
cover the same amount of distance as a kangaroo during a day..
--
NEil (phil...@gwbbs.net.au)
a.k.a. N-ster...
The opinions expressed in this message are not my own,
but rather are those of Microsoft Corporation.
>Now, of course if someone DID decide to walk faster than their normal
>walking speed, you may want to have them make Perception rolls to avoid
>tripping on things or running into trees by accident. Specially people
>with Weak Will or similar disadvantages since they will be most likely
>looking strait down and not paying attention to low hanging branches.
Oh, I dunno.. I was looking at the ground for most of year 8 and 9
(and probably before that but my memories don't go back that far),
before I got a girlfriend and she told me to stop looking at the
ground.. :)
Great for avoiding unexpected steps, logs and the like..
>
>Walking speed also depends on how used one is to walking. I generally
>move at quite a clip, but I do not drive, so it's a daily walk a few miles
>uphill to work. (Going home is downhill, though.)
I agree.. I couldn't walk at all (well, I could, obviously, but..)
untill my parents stopped buying me bus tickets and I had to start
walking home form school..
As first it tok me about 50 minutes to an hour to get home, now I tend
to get hom in 20 or 30 minutes, and beat the bus :) (as it used to
take 20-25 mins to get there..)
Unless I walk home with friends and stop off to talk for an hour..
Plus, the really good miniature shop in town is a fair walk from teh
bus stop.. (the shop selling GURPS books is just across the road,
tho..)
My point is, I walk alot faster now..
>>Why isn't real life more like GURPS?
>>
>
> Well, we're trying to have it upgraded, but we're having trouble
>reaching the orriginal manufacturer.
Now, someone has jsut GOT to steal that for a .sig..
Yeah, but does he mean GURPS of real life? :)
> ...let alone flying species that need to migrate hundreds of miles a day,
> and keep flying for 24 hours a day... perhaps a Reduced Fatigue Loss
> advantage, that suspends fatigue loss (or should it be fatigue /gain/?) for
> a single repetitive activity (flying, walking... push-ups...).
That would be Fit/Very Fit -- check
http://www.bakal.hr/incanus/gurps/longdist.html
So, figure about 25 miles covered per day in decent terrain, or 30-35 if you
push it by walking 10+ hours a little more quickly. Up these by about 5-10
for good hikers.
----------
> >>| Excellent point, but species other than human "walk". I'm running a
> >>| campaign in which humans work alongside giants, large multi-legged
> >>| insect-men, and even stranger things. It would be preferable to have some
> >>| kind of formula to base their walking speeds on (and therefore, their
> >>| daily movement rate).
Sadly, there is no such formula. There are some things to use for
calculating walking speed, but those aren't, IIRC, always perfect, and
there's more to daily movement than that. The most important thing to do is
NOT to say "well, species X can run twice as fast as a human so they can go
twice as far in a day." Humans, it turns out, are very good at long-distance
travel (as walkers go) and can run down most other animals over the long haul
(horses, elephants, etc.).
FWIW, normal horses seem to be able to manage 25-30 miles/day - ie. just
about the same as normal humans (they can be pushed farther, mainly IMHO
because the pusher isn't the one suffering, but they tire faster and can't do
that for days in a row). Based on that, I'd probably make just about all
creatures in the campaign move at roughly 25 miles/day unless I had good
reasons to make some exceptions.
> >>As for walking speeds for nonhumans - there is no such formula and never
> >>will be, since it will just plain depend on the nonhuman. For giants, just
> >>assume that the stride increases 1:1 with height (that is, a giant three
> >>times as tall as a man will have a stride three times as long, and
> >>therefore walk casually at roughly triple the speed - maybe a little
I don't think a 1:1 scaling is valid. It doesn't seem to be for top speeds
(these seem to cluster around 40 mph for things like deer/antelope/normal
horses), and I suspect it isn't for walking either - giants may step 3 times
as far, but probably step at a lower rate. Try something like scaling by the
the square root of the height ratio - this'll make the 18-foot giants move at
about 1.8 times human speed (5-6 mph walk, Move 9, 45 miles/day). No
particular reason for this; it just seems to give decent results.
> Actually, what would be interesting to me would be a way to calculate
> *daily* movement for different races. You aren't going to tell me that
> Centaurs in forced march only cover 50 miles a day, never mind questions of
Actually, I'd probably tell you _less_ than that.
The thing is, anything as large as a horse/centaur (especially with such a
small mouth) has to spend a _lot_ of time eating. Horses can't do that while
moving quickly which really slows their daily travel rate (although, if
somebody has stats on how far a horse can go if feed is carried?...).
Centaurs, if they carry their food, have less problem this way, but they're
still built like horses which aren't too great for distances. Since humans
and horses can figure on 25 miles/day I'd estimate about the same, maybe 30,
for centaurs. More legs doesn't mean faster per-day travel. Since they're
more like horses, I'd suppose they force-march more like horses - ie. not as
well as humans over the longer terms.
Regardless of p. 187, 50 miles/day for most walkers is pretty optimistic.
> endurance for insect men. A kangaroo can cover 150 miles without stopping
> for food or water, so I know there has to be some way to calculate this
> (which would have to include move, increased/decreased life support,
> fatigue, endurance, and how much sleep the species needs)
There is a way to calculate it - GM fiat. Really, there's no other way (what
are you going to do, get an insect man to run around a track all day?)
There are some things to keep in mind, though. - creatures with great
stamina can probably march at a slightly faster pace for longer. Marching
all day (10 hours) instead of taking some breaks (8 hours) gives a 25%
increase - I'd start with that. - grazing animals (or any others that spend
a lot of time in some activity and can't move quickly while doing it) will
move more slowly than their speed suggests. - many, perhaps most fast
creatures can't maintain the speed for long periods (horses, cheetahs, etc.
One creature that can to some extent is the wolf, and it's rare enough that
they're known for it IIRC). - flyers can often rest while gliding for
non-stop flight.
Basically, find a similar real-life critter and modify.
-P
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
>> >>Why isn't real life more like GURPS?
>> > Well, we're trying to have it upgraded, but we're having trouble
>> >reaching the orriginal manufacturer.
>> Now, someone has jsut GOT to steal that for a .sig..
>
>Yeah, but does he mean GURPS of real life? :)
Someone once said, if you have to explain a joke then it's not funny.
prei...@my-dejanews.com wrote:
> > Actually, what would be interesting to me would be a way to calculate
> > *daily* movement for different races. You aren't going to tell me that
> > Centaurs in forced march only cover 50 miles a day, never mind questions of
>
> Actually, I'd probably tell you _less_ than that.
>
> The thing is, anything as large as a horse/centaur (especially with such a
> small mouth) has to spend a _lot_ of time eating. Horses can't do that while
> moving quickly which really slows their daily travel rate (although, if
> somebody has stats on how far a horse can go if feed is carried?...).
Grass or hay is pretty low energy food, so if the centaurs are eating
grass your assumption is correct. Grain on the other hand is middle to
high energetic stuff. So grain fed horses would be a little more
enduring than hay fed.
And you do not have to carry as much of it as hay.
If the centaur eats primarily human food, he will be IMO as enduring
as a human and able to travel faster.
>
> Centaurs, if they carry their food, have less problem this way, but they're
> still built like horses which aren't too great for distances.
Uhh. If a horse carries a human rider and is left to graze then the
daily travel rate is not higher than that of marching men. Might be a
little lower in fact if no grain is added to a grass/hay diet.
Now if the horse is not burdened by a human... more speed & range.
Same for centaurs, without heavy equipment that is :)
> Since humans
> and horses can figure on 25 miles/day I'd estimate about the same, maybe 30,
> for centaurs. More legs doesn't mean faster per-day travel. Since they're
> more like horses, I'd suppose they force-march more like horses - ie. not as
> well as humans over the longer terms.
Depends on diet as stated above, plus horses are usually not very
determined, humans are.
>
> Regardless of p. 187, 50 miles/day for most walkers is pretty optimistic.
>
Agreed.
> > endurance for insect men. A kangaroo can cover 150 miles without stopping
> > for food or water, so I know there has to be some way to calculate this
> > (which would have to include move, increased/decreased life support,
> > fatigue, endurance, and how much sleep the species needs)
Metabolism is the answer to most of these questions. Insect men might
have a better way of digesting food than humans, or they might spend
less energy on such things as sweating. Bear in mind that humans and
all warm-blooded creatures have to spend energy to regulate their
temperature. If the body temperature range of insect men is more
variable that would indicate more endurance.
And the ratio of ST vs. weight is also a matter. To my knowledge
insect men are lighter.
Works for most creatures with more or less the same leg length.
Meaning that leverage does matter. Giraffes will have better leverage
than a badger dog.
>
> There is a way to calculate it - GM fiat. Really, there's no other way (what
> are you going to do, get an insect man to run around a track all day?)
GM has the final word, of course.
>
> There are some things to keep in mind, though. - creatures with great
> stamina can probably march at a slightly faster pace for longer. Marching
> all day (10 hours) instead of taking some breaks (8 hours) gives a 25%
> increase - I'd start with that. - grazing animals (or any others that spend
> a lot of time in some activity and can't move quickly while doing it) will
> move more slowly than their speed suggests.
Hmm. Horses sleep less than humans, consider that.
> - many, perhaps most fast
> creatures can't maintain the speed for long periods (horses, cheetahs, etc.
> One creature that can to some extent is the wolf, and it's rare enough that
> they're known for it IIRC). - flyers can often rest while gliding for
> non-stop flight.
>
> Basically, find a similar real-life critter and modify.
Yup. Real life reference is the thing to seek.
Greetings
Peter
-------------------------------------------------
"DEATH TO ALL FANATICS"
"The only skills I have the patience to learn are those that have no
real application in life" - Calvin
Ritchie
prei...@my-dejanews.com wrote:
...<a great deal, which I have snipped>
Possibly, but I doubt it. Grain would help quite a bit, but I don't think
their endurance would be as good as human (humans are apparently pretty good
that way). With grain, they'd be able to outrun most people, though, in part
because of the added endurance and in part because of the reduced grazing
time (although a lot of that is after dark anyway, bringing up another point
- the endurance boost is mitigated by the necessity of travelling during the
day).
> > Centaurs, if they carry their food, have less problem this way, but they're
> > still built like horses which aren't too great for distances.
>
> Uhh. If a horse carries a human rider and is left to graze then the
> daily travel rate is not higher than that of marching men. Might be a
> little lower in fact if no grain is added to a grass/hay diet.
>
> Now if the horse is not burdened by a human... more speed & range.
Some. Humans can still run them down, though. The endurance just isn't
there (although I think most modern humans would have trouble running them
down... ;) ).
> Depends on diet as stated above, plus horses are usually not very
> determined, humans are.
Actually, horses are often very eager to please (they'll literally work
themselves to death, unlike mules and donkies which is why the latter
are/were sometimes preferred for heavy work). It's not a lack of will
("where there's a whip, there's a way"), but a difference in structure (among
other things).
> Metabolism is the answer to most of these questions. Insect men might
> have a better way of digesting food than humans, or they might spend
> less energy on such things as sweating. Bear in mind that humans and
> all warm-blooded creatures have to spend energy to regulate their
> temperature. If the body temperature range of insect men is more
> variable that would indicate more endurance.
Perhaps, but reptiles are usually pretty poor at swift long-distance travel
IIRC. The problem with moving isn't usually running out of energy but just
muscles getting tired (lactic acid buildup and such), AFAIK. At a guess, more
efficient digestion just means less food would be required, not greater
endurance. Of course, if anyone knows more about this than I do...
> And the ratio of ST vs. weight is also a matter. To my knowledge
> insect men are lighter.
Well, maybe the ones _you_ know... ;)
(FWIW, I think added speed goes as about the square root of added strength -
I've done some tinkering with this and could look it up.)
> Hmm. Horses sleep less than humans, consider that.
The final determiner of travel time is usually daylight. Humans are dumb
enough to travel after that, but horses usually aren't. ;)