2. Empathy(15 points) can be bought in a weaker version called
Sensitive(5 points) for which success rolls are penalized by 3. Does
it seem reasonable to allow a weaker version of Danger Sense(15
points) called, for example, Watchful(also 5 points) for which success
rolls are also penalized by 3?
> 2. Empathy(15 points) can be bought in a weaker version called
> Sensitive(5 points) for which success rolls are penalized by 3. Does
> it seem reasonable to allow a weaker version of Danger Sense(15
> points) called, for example, Watchful(also 5 points) for which success
> rolls are also penalized by 3?
>
Hey, sounds great to me: it's a balanced, reasonable Advantage.
GURPS has all sorts of things like that: Unfazeable with Collected
and Composed and Cool being weaker versions of it, Fit and
Very Fit, Rapid Healing and Very Rapid Healing, Immune to
Disease and Disease Resistant and the Immune/Resistant to
Poison.
--
Mike Miller, Materials Engineer
Sent via Deja.com http://www.deja.com/
Before you buy.
---
Puritanism - the haunting fear that someone, somewhere
may be happy.
- H.L. Mencken
Local legal enforcement powers and administrative rank City
Dept of Sanitation cost the same. A Sewer engineering supervisor
can't arrest people. You are paying to get magic from a God,
presumably it can work in 0 mana levels if the GM doesn't object.
The description of Power Investiture and the section on
clerical magic in Comp 1 (p.35) make it clear that each deity's
gift differs (GM's discretion) and that the magic gained is
relatively limited compared to magery.
Solution: Make a priest (Clerical Investment) who is a mage.
All the spells and priestly rank as well.
I would have no objections to it if I were running the game.