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ORICHALCUM UNIVERSE: Random Flux Manifestation Table...

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Johnny1a

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Apr 8, 2008, 9:14:33 PM4/8/08
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Note that this is not an inclusive list of all possible manifestations
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03 - All hexes adjacent to fluxon suffer Richter 9 vibrations.
04 - All hexes adjacent to fluxon temperatures drop by 50 degrees F
per round for 1d rounds
05 - All hexes adjacent to fluxon temperature rises 50 degrees F per
round for 1d rounds
06 - Mental attack manifestation, all hexes 3d or closer to fuxon
suffer effect of mental stab at power 3d.*
07 - Darkness! Photokinetic manifestation blocks out all light over
area 3d*10 yards around fluxon.
08 - Small local earthquake, Richter intensity 2d-2 2 minimum 2.
09 - Fireballs! Ball-lightning like manifestations materialize in
surrounding hexes, doing 2d damage on contact.
10 - Paralysis field effect opposes all motion in range of effect
(3d*100 yards) with equivalent of ST 50.
11 - Psychological manifestation, everyone within 3d*100 yards must
save vs Will or fall into total terrified panic.
12 - Serious region earthquake! Richter intensity 2d-2 minimum 4.
13 - Major dangerous weather manifestation (GM discretion based on
local climate, whatever kind of dangerous weather might afflict the
region can happen)
14 - Fireballs! Ball-lightning-like manifestation sweeps through
entire local region, damage as in case 09.
15 - Poltergeist activity! (range, duration, and strength GM
discretion, at least 100 yards across)
16 - Deathwave. All living things within 3d*10 yards must save vs HT
at -2 or expire!* No visible cause of death.
17 - Darkness! Photokinetic manifestation casts a region 1d _miles_
across in total darkness for 1d rounds.
18 - Madness! Everyone within 3d*100 yards must save vs. Will or
suffer temporary insanity (GM discretion)

* Effects friend and foe alike, only fluxon unaffected, unless fluxon
can gain control of manifestation.

The above table is simply for convenience or a guideline, the
potential randon manifestations available to the Flux are almost
limitless, and the scale can range from the trivial to the
nightmarish. GM should make the call based on circumstances and
situation.

Johnny1a

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Apr 8, 2008, 9:24:11 PM4/8/08
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On Apr 8, 8:14 pm, Johnny1a <shermanl...@hotmail.com> wrote:
> Note that this is not an inclusive list of all possible manifestations
> ---------------------------------------------------------------------------­------------

Note, I made a slight error, the table should start with 4, not 3.
Raise each number by 1.

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