On Jan 7, 2024 at 5:58:15 PM EST, "Laurens Kils-Huetten" <
l...@sdf-eu.org>
wrote:
> kyonshi <
gmk...@gmail.com> wrote:
>> I am not very fond of GURPS the rules,
>
> That's what many folks say, but I've repeatedly been amazed at how
> intuitively and swiftly the game flows, once it's up and running.
>
>> but I love the sourcebooks they
>> put out and I use a few of them all the time.
>> What would you say are the best ones?
>>
>> Lets see, the first coming to my mind are
>> Discworld
>> Old West
>> Cliffhangers
>> Cyberpunk
>> Biotech
>
> My favourites would be:
> Vikings
> Horror (the revised one for third edition by Kenneth Hite)
> Time Travel
> Mecha
> Planet Krishna
My group started out with the GURPS Lite rules because we needed a more modern
system and there was nothing out there at the time. We got into it and bought
the rules just as 4th edition was being released.
Discworld, and Cliffhangers are favourites, and the two Wild Cards books were
great in you were into the Wild Cards universe.