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Television Personalities in GURPS (Mostly Detectives)

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Wylodmayer

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Oct 31, 2001, 2:51:54 AM10/31/01
to
Because I'm a wag, I thought I'd jot down some off-the-cuff
GURPS stats for these characters, primarily TV Detectives
(perhaps someone will recreate "Murder By Death" or the
seventies TV update "Murder Can Hurt You"):

Angus MacGyver

Jennifer and Johnathan Hart

Father Frank Dowling and Sister Stephanie "Steve" Oskowski

Jessica Fletcher

Shirley Holmes and Boris "Bo" Sawchuck

Horatio Lovejoy

Nero Wolfe and Archie Goodwin

Ellery Queen and Inspector Richard Queen

Nancy Drew

Madelyne "Maddie" Hayes and David Addison

Dr. Edward "Eddie" Fitzgerald

If anyone has any suggestions for who else I should include, let
me know. Fair warning - unless I already have some knowledge of
the character, I probably won't include him/her. Still, give it
a shot. After I finish TV Detectives, by the way, I'm going to
start on other TV folk, such as TV Cowboys (The Virginian
springs to mind), TV Lawyers (Perry Mason and, why not, Dan
Fielding from "Night Court"), and maybe TV Spies. Or TV
Housewives. Whatever.

Can you tell I'm bored?

I'll start with two of the sillier ones.

ANGUS MacGYVER (from "MacGyver")

Attributes: ST 11, DX 12, IQ 14, HT 12

Advantages: Attractive, Charisma +2, Composed, Manual Dexterity
+2, (Cinematic Advantage) Knock Out +3, (Cinematic Advantage)
Slightly Invulnerable to Explosions, Patron (Phoenix Foundation,
15 or less)

Disadvantages:Sense of Duty to All People, Pacifist: Cannot
Kill, Vow: Never use firearms, Duty (Phoenix Foundation, 15 or
less)

Notable Skills: Brawling-14, Psychology-12, Political
Science-12, Riding-13, Bard-12, Climbing-13, Hiking-13,
Swimming-13, Parachute-14, SCUBA-13, Electronics
(Communications, Computers, Security Systems, Sensors)-17,
Mechanic (Automotive, Electricity Generation, Locksmith)-17,
Mechanic!-14, Traveling-16, Area Knowledge: Earth-16, First
Aid-13, Explosives!-16, Field Equipment Operation (US Army)-14,
NBC Warfare-14, Intelligence Analysis-13, Security
Procedures-17, Orienteering-14, Survival (Forests, Mountains,
Island/Beach)-15, Survival!-13, Astronomy-13, Chemistry-16,
Physics-15, Science!-13, Computer Operation-18, Computer
Hacking-14, Detect Lies-13, Diplomacy-14, Fast Talk-12,
Acting-13, Stealth-14, Traps/TL7-16, Lockpicking-18,
Scrounging-18, Saboteur-16, Espianoge-16, Driving-16, Pilot-14,
Powerboat-14, Sailing-14

JESSICA FLETCHER(from "Murder, She Wrote")

Attributes: ST 9, DX 9, IQ 13, HT 10

Advantages: Sanctity, Reputation +3 (Respected and Popular
Mystery Writer, Small Group: Mystery Fans, All the Time),
Alertness +1

Disadvantages: Extremely Curious, Jinxed, Age

Notable Skills: Detective (Cinematic)-15, Profession: Mystery
Writer-15, Writing-13, Interviewing-16, Detect Lies-16,
Socializing-14, Psychology-13, Bard-16

Note: Jessica is Jinxed because everywhere she goes, people die,
and professional law enforcement agents seem incapable of
finding the killers without her help. Some GMs may wish to
upgrade this to Cursed. She has Sanctity because police keep
accepting her help, despite the fact that she's the only common
factor in over one hundred and fifty murder cases. Her Bard
skill is used to inspire confessions from killers as she
dramatically reveals how the deed was done. Her Detective Skill
is only 15 because, generally, the mysteries she solves aren't
overly abstruse (compared to, say, Ellery Queen). Alternately,
a GM who wishes to recapture the banal horror of the show could
change her Jinxed and Extremely Curious to Murder Addiction, and
add Acting-20, Bard-20, Suggestion-20, and Criminology-20, so
that she can lull others into believing her version of events,
even to the point of getting those to whom she has shifted the
blame to confess, "of their own free will." This is, frankly, a
more plausible explanation of her coincidental connection to
hundreds of murders than mere bad luck.

Wylodmayer

Tim Pollard

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Oct 31, 2001, 4:10:10 AM10/31/01
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Wylodmayer <10...@bellsouth.net> wrote in message
news:10045139...@cache.news.support.nl...

Some time ago I asked for posters ideas on a GURPS version of Inspector
Clouseau, I'll dig out the final results for you if you're interested...


--

Regards

Tim Pollard

www.timpollard.com


Darrell Hiebert

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Oct 31, 2001, 5:46:41 AM10/31/01
to

Wylodmayer wrote:
>
> Because I'm a wag, I thought I'd jot down some off-the-cuff
> GURPS stats for these characters, primarily TV Detectives
> (perhaps someone will recreate "Murder By Death" or the
> seventies TV update "Murder Can Hurt You"):
>
> Angus MacGyver
>
> Jennifer and Johnathan Hart
>
> Father Frank Dowling and Sister Stephanie "Steve" Oskowski
>
> Jessica Fletcher
>
> Shirley Holmes and Boris "Bo" Sawchuck
>
> Horatio Lovejoy
>
> Nero Wolfe and Archie Goodwin
>
> Ellery Queen and Inspector Richard Queen
>
> Nancy Drew
>
> Madelyne "Maddie" Hayes and David Addison
>
> Dr. Edward "Eddie" Fitzgerald

Who?


>
> If anyone has any suggestions for who else I should include, let
> me know. Fair warning - unless I already have some knowledge of
> the character, I probably won't include him/her. Still, give it
> a shot. After I finish TV Detectives, by the way, I'm going to
> start on other TV folk, such as TV Cowboys (The Virginian
> springs to mind), TV Lawyers (Perry Mason and, why not, Dan
> Fielding from "Night Court"), and maybe TV Spies. Or TV
> Housewives. Whatever.

Well, I'm a little disappointed that my fave TV "PI" is missing, Magnum,
especially since his is one of the more interesting write-ups due to the
psychic angle, Jessica notwithstanding.I've actually been thinking of
writing him up myself when I get around to it.

Also,

Rick and Andrew Jackson Simon

Cracker

Halifax, F P

Mike Hammer

and so that the older crowd is represented:

Barnaby Jones

Mannix

Steve McGarret and Dano


>
> Can you tell I'm bored?
>
>

Here's a write-up for Jessica that recently appeared on rgfsuper-heroes:

STR 8
DEX 8
CON 10
BODY 9
INT 23
EGO 23
PRE 12
COM 10
PD 2
ED 2
SPD 2
REC 4
END 20
STUN 18

Skills
Writing (Mysteries) 15-
Deduction 17-
Forensics 19-
Acting 21-

Powers
Invisibility, no fringe, vs. all visual senses.

Telepathy 10d6
Mind Control 10d6
Mental Illusions 10d6
Note: All three powers are linked and can only be used for the
"Fletcher
Effect"

Ego Defense: 25

Disadvantages
Psych Lim: Serial Killer, total commitment
Psych Lim: Loves to send innocents to their "punishment", total
commitment


Background
Perhaps the most insidious and evil villain to ever plague the heroes
of
New England was the heartless murderess Jessica Fletcher. After two
decades
as a popular writer of mysteries, for reasons still unknown, this
apparently
kindly old woman began a string of murders that may never be completely
solved. Indeed, had it not been the combination of a masterful costumed
detective working in conjunction with a reputed sorcerer, she could very
well be still operating to the present day.

The origin of her powers is as mysterious as her motives. However,
investigation has at least revealed her method. Her career as an author
gave her ample opportunity to travel nationwide for "book signings".
When
in a city for a "signing", in addition to her publicity appearance, she
would use a low level telepathic power to scan the crowd for anyone who
felt
he or she had a grievance against someone. This person would be her
patsy.
The target of that grievance would be her victim.

She would then later become invisible, acquire appropriate weaponry from
the
possessions of the patsy, and kill her victim. Then she would use what
has
come to be called the "Fletcher Effect" on her patsy. Using a very
powerful, but tightly focussed form of telepathic control, she would
hunt
through the patsy's mind and create a plausible murder scenario in his
or
her memories. Then she would go to work with her almost unrivalled
forensic
skills to make sure the proper physical evidence was available.

Once the corpse was found, she completed her plan, pinning the murder on
her
patsy and heading to another city, her reputation as a sleuth enhanced.


--
"On two occasions, I have been asked [by members of Parliament],
'Pray, Mr. Babbage, if you put into the machine wrong figures,
will the right answers come out?' I am not able to rightly apprehend
the kind of confusion of ideas that could provoke such a question."
-- Charles Babbage

Xiphias Gladius

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Oct 31, 2001, 7:16:52 AM10/31/01
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Wylodmayer <10...@bellsouth.net> wrote:

> If anyone has any suggestions for who else I should include, let
> me know.

Spenser.

Notable skills would include Boxing, Brawling, Guns, Cooking, Literature,
and Research, he'd have lots of interesting contacts and an Ally or two
(Susan's more of an Ally than a Dependent), a really high HT, and a
high-normal or high-average ST, DX, and IQ, and a Code of Honor.

- Ian
--
Have you ever spent days and days and days making up flavors of ice cream
that no one's ever eaten before? Like chicken and telephone ice cream?
Green mouse ice cream was the worst. I didn't like that at all. -- Delirium

Lance Purple

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Oct 31, 2001, 9:14:50 AM10/31/01
to
Wylodmayer <10...@bellsouth.net> wrote:
>Because I'm a wag, I thought I'd jot down some off-the-cuff
>GURPS stats for these characters, primarily TV Detectives
>(perhaps someone will recreate "Murder By Death" or the
>seventies TV update "Murder Can Hurt You"):

>Angus MacGyver
>Jennifer and Johnathan Hart
>Father Frank Dowling and Sister Stephanie "Steve" Oskowski
>Jessica Fletcher
>Shirley Holmes and Boris "Bo" Sawchuck
>Horatio Lovejoy
>Nero Wolfe and Archie Goodwin
>Ellery Queen and Inspector Richard Queen
>Nancy Drew
>Madelyne "Maddie" Hayes and David Addison
>Dr. Edward "Eddie" Fitzgerald

Tony Baretta
Chris Cagney and Mary Beth Lacey
Lieutenant Colombo
T. J. Hooker
Robert Ironside
Thomas Magnum
Theo Kojak
Jim Rockford
Dave Starsky and Ken "Hutch" Hutchinson
Virgil Tibbs ("In The Heat of The Night")


--
.-----------------------------------------------------------------.
/ Lance Purple lpurple at io.com http://purple.home.texas.net /
'-----------------------------------------------------------------'

Robert Patrick Duffy

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Oct 31, 2001, 9:31:31 AM10/31/01
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There is no way MacGyver doesn't have the Gadgeter advantage.

I second the motion for Magnum. But for sheer cheesy value, where's
Michael Knight :>?

David J. Snyder

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Oct 31, 2001, 9:51:26 AM10/31/01
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In article <10045139...@cache.news.support.nl>,

Wylodmayer <10...@bellsouth.net> wrote:
>
>If anyone has any suggestions for who else I should include, let
>me know.

Frank Pembleton

Vegard Valberg

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Oct 31, 2001, 8:57:47 AM10/31/01
to

I'd say ST12, DX14, IQ 15, HT13, he is plainly very cinematic and has
survived things, and done things, that are quite frankly not plausible
for most people.

> Advantages: Attractive, Charisma +2, Composed, Manual Dexterity
> +2, (Cinematic Advantage) Knock Out +3, (Cinematic Advantage)
> Slightly Invulnerable to Explosions, Patron (Phoenix Foundation,
> 15 or less)

No Gadgeteer? Come on MacGyver MUST have Gadgeteer, if there is any
character on TV that warrants it it is MacGuyver.

> Disadvantages:Sense of Duty to All People, Pacifist: Cannot
> Kill, Vow: Never use firearms, Duty (Phoenix Foundation, 15 or
> less)

Add Dependent (Grandfather, 6 or less), Enemy (Murdoc 6 or less), Enemy
(Past foe 6 or less), Duty (Old Friend 9 or less).

I mean the Grandfather will eventually be gone, but the rest remains,
and there are always some old friends that call him in for a favour.



> Notable Skills: Brawling-14, Psychology-12, Political
> Science-12, Riding-13, Bard-12, Climbing-13, Hiking-13,
> Swimming-13, Parachute-14, SCUBA-13, Electronics
> (Communications, Computers, Security Systems, Sensors)-17,
> Mechanic (Automotive, Electricity Generation, Locksmith)-17,
> Mechanic!-14, Traveling-16, Area Knowledge: Earth-16, First
> Aid-13, Explosives!-16, Field Equipment Operation (US Army)-14,
> NBC Warfare-14, Intelligence Analysis-13, Security
> Procedures-17, Orienteering-14, Survival (Forests, Mountains,
> Island/Beach)-15, Survival!-13, Astronomy-13, Chemistry-16,
> Physics-15, Science!-13, Computer Operation-18, Computer
> Hacking-14, Detect Lies-13, Diplomacy-14, Fast Talk-12,
> Acting-13, Stealth-14, Traps/TL7-16, Lockpicking-18,
> Scrounging-18, Saboteur-16, Espianoge-16, Driving-16, Pilot-14,
> Powerboat-14, Sailing-14

Well this actually looks reasonably good, but you should also get a
bunch of language skills, and how could you forget Sport (Icehockey)-14,
or Skiing-13, Motorcycle, and Bicycle.

> snip
---
--
- Vegard Valberg

My e-mail adress is <Vval...@online.no>,
that is two v's, not one W.


Xiphias Gladius

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Oct 31, 2001, 10:11:01 AM10/31/01
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Robert Patrick Duffy <duf...@dcu.ie> wrote:
> There is no way MacGyver doesn't have the Gadgeter advantage.

> I second the motion for Magnum. But for sheer cheesy value, where's
> Michael Knight :>?

That's easy. Driving-10, and Patron: KITT. Maybe some brawling. Knight
didn't do anything. It was all about the car.

Robert Patrick Duffy

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Oct 31, 2001, 10:39:53 AM10/31/01
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No way. You'd have to add odious personal habits - too nice to believe. Plus
fashion disadvantages. Plus some sort of supernatural power that made women
fall for him.

Bob Schroeck

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Oct 31, 2001, 12:12:35 PM10/31/01
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re: Michael Knight

Robert Patrick Duffy wrote:
> > That's easy. Driving-10, and Patron: KITT. Maybe some brawling. Knight
> > didn't do anything. It was all about the car.

> No way. You'd have to add odious personal habits - too nice to believe. Plus
> fashion disadvantages. Plus some sort of supernatural power that made women
> fall for him.

If you really want to be serious about this (although not serious is a lot of
fun, too -- why not throw in something to refer to "Baywatch? <grin>), he'd
also have Zeroed, Patron: F.L.A.G., Duty to F.L.A.G., Sense of Duty to "the
little guy", and a bunch of basic cop skills, because he was a cop before he
got the job doing whatever you want call what he does.

-- Bob, who to his horror remembers watching the pilot episode of Knight
Rider, which premiered between "The Powers of Matthew Starr" and "Remington
Steele", and sat squarely between them in quality, too...

===============================================================================
Robert M. Schroeck r...@eclipse.net http://www.eclipse.net/~rms
===============================================================================
Please to remember
Eleven September --
Hijack, destruction and plot.
Our outraged reaction
To terrorist action
Should never be forgot.
===============================================================================

Sebastian Palm

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Oct 31, 2001, 1:44:51 PM10/31/01
to

"Wylodmayer" <10...@bellsouth.net> wrote in message
news:10045139...@cache.news.support.nl...
> Because I'm a wag, I thought I'd jot down some off-the-cuff
> GURPS stats for these characters, primarily TV Detectives
> (perhaps someone will recreate "Murder By Death" or the
> seventies TV update "Murder Can Hurt You"):
>
> Angus MacGyver
>
> Jennifer and Johnathan Hart
>
> Father Frank Dowling and Sister Stephanie "Steve" Oskowski
>
> Jessica Fletcher
>
> Shirley Holmes and Boris "Bo" Sawchuck
>
> Horatio Lovejoy
>
> Nero Wolfe and Archie Goodwin
>
> Ellery Queen and Inspector Richard Queen
>
> Nancy Drew
>
> Madelyne "Maddie" Hayes and David Addison
>
> Dr. Edward "Eddie" Fitzgerald
>
>
>
> If anyone has any suggestions for who else I should include, let
> me know. Fair warning - unless I already have some knowledge of
> the character, I probably won't include him/her. Still, give it
> a shot. After I finish TV Detectives, by the way, I'm going to
> start on other TV folk, such as TV Cowboys (The Virginian
> springs to mind), TV Lawyers (Perry Mason and, why not, Dan
> Fielding from "Night Court"), and maybe TV Spies. Or TV
> Housewives. Whatever.
>

The rule is cheezy 80's detectice shows, right? Then:

Remington Steele & Laura Holt
Kojak
Depmsey and Makepeace
The Untouchables...
Jake Stiles and the "Fat man"
Cannon

Just a few examples of what the networks here run in the afternoons...

Sebastian


Robert Patrick Duffy

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Oct 31, 2001, 2:15:11 PM10/31/01
to
> If you really want to be serious about this (although not serious is a lot of
> fun, too -- why not throw in something to refer to "Baywatch? <grin>), he'd
> also have Zeroed, Patron: F.L.A.G., Duty to F.L.A.G., Sense of Duty to "the
> little guy", and a bunch of basic cop skills, because he was a cop before he
> got the job doing whatever you want call what he does.
>
>

If you're going to refer to Baywatch you'd have to include a note on restricted
mobility. Can't run fat because always sucking in his gut :>.


> -- Bob, who to his horror remembers watching the pilot episode of Knight
> Rider, which premiered between "The Powers of Matthew Starr" and "Remington
> Steele", and sat squarely between them in quality, too...

The powers of Matthew Steel. What was that about again?

Robert Patrick Duffy

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Oct 31, 2001, 2:15:52 PM10/31/01
to Sebastian Palm
Cagney & Lacy?

Wylodmayer

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Oct 31, 2001, 2:58:26 PM10/31/01
to
Vegard Valberg wrote:
> I'd say ST12, DX14, IQ 15, HT13, he is plainly very cinematic
and has
> survived things, and done things, that are quite frankly not
plausible
> for most people.

Yikes. Good point. I was trying to restrain myself, but...
why? :) At least with Mac...

>
> No Gadgeteer? Come on MacGyver MUST have Gadgeteer, if there
is any
> character on TV that warrants it it is MacGuyver.

Hrm. I was hoping Mechanic! and Explosives! would cover it,
but, to be honest, as you mentioned, he is a wildly cinematic
character, and restraint in designing his stats is unbecoming
and incongruous.

> Add Dependent (Grandfather, 6 or less), Enemy (Murdoc 6 or
less), Enemy
> (Past foe 6 or less), Duty (Old Friend 9 or less).
>
> I mean the Grandfather will eventually be gone, but the rest
remains,
> and there are always some old friends that call him in for a
favour.

Geez. I forgot all about that stuff... sniffle... it's been too
long since I was a regular MacGyver watcher...

> Well this actually looks reasonably good, but you should also
get a
> bunch of language skills, and how could you forget Sport
(Icehockey)-14,
> or Skiing-13, Motorcycle, and Bicycle.

Yoikes!

Thanks, Vegard!

Darrel Heibert wrote:
>Well, I'm a little disappointed that my fave TV "PI" is
missing, Magnum,
>especially since his is one of the more interesting write-ups
due to the
>psychic angle, Jessica notwithstanding.I've actually been
thinking of
>writing him up myself when I get around to it.

How did I forget Magnum???? I watch it almost daily on A&E...
sigh. Thanks Darrel. Good other suggestions, too, especially
the Simons. Oh, Dr. Fitzgerald is Cracker.

Thanks to Lance Purple for lots of good ones I missed!

And I remember the Powers of Matthew Starr, Bob; I always
admired the network for coming right out and admitting in the
title that the show was basically about the neat-o powers,
rather than character or plot. Not that that helped them any.

Wylodmayer

Arne Jamtgaard

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Oct 31, 2001, 4:09:59 PM10/31/01
to
Wylodmayer wrote:
>
> Because I'm a wag, I thought I'd jot down some off-the-cuff
> GURPS stats for these characters, primarily TV Detectives
> (perhaps someone will recreate "Murder By Death" or the
> seventies TV update "Murder Can Hurt You"):

[snip good list]

> Nancy Drew

If you're going to include her, you've _got_ to include
Frank and Joe, the Hardy Boys! ("Let's go, chums!")

Arne

Matthew Bloomer

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Oct 31, 2001, 4:29:11 PM10/31/01
to
On Wed, 31 Oct 2001 01:51:54 -0600, "Wylodmayer" <10...@bellsouth.net>
wrote:

>If anyone has any suggestions for who else I should include, let
>me know.

Inspector Gadget, Penny and Brains? :)


--

Matthew Bloomer * mailto:maj...@btinternet.com
* * http://web.ukonline.co.uk/m.bloomer/ * *

Xiphias Gladius

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Oct 31, 2001, 4:31:30 PM10/31/01
to
Wylodmayer <10...@bellsouth.net> wrote:

> If anyone has any suggestions for who else I should include, let
> me know. Fair warning - unless I already have some knowledge of
> the character, I probably won't include him/her. Still, give it
> a shot. After I finish TV Detectives, by the way, I'm going to
> start on other TV folk, such as TV Cowboys (The Virginian
> springs to mind), TV Lawyers (Perry Mason and, why not, Dan
> Fielding from "Night Court"), and maybe TV Spies. Or TV
> Housewives. Whatever.

I know I've seen writeups of Constable Frasier around here somewhere. . .

Xiphias Gladius

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Oct 31, 2001, 4:35:39 PM10/31/01
to
Arne Jamtgaard <ajam...@cisco.com> wrote:

> If you're going to include her, you've _got_ to include
> Frank and Joe, the Hardy Boys! ("Let's go, chums!")

Getting away from TV, howabout Tom Swift (the original, not Tom Swift Jr.)
I'd give all his sciences and engeneering skills at TL6, and allow him to
use any mature TL6 technology, even though everybody else is early TL6,
with lots of TL5 stuff still around.

Peter Knutsen

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Oct 31, 2001, 5:12:15 PM10/31/01
to

Wylodmayer wrote:
>
> Because I'm a wag, I thought I'd jot down some off-the-cuff
> GURPS stats for these characters, primarily TV Detectives
> (perhaps someone will recreate "Murder By Death" or the
> seventies TV update "Murder Can Hurt You"):
>

> XXXXXXXXX MacGyver

You forgot to place a "spoiler warning", you psychopathic moron!!!

> XXXXXXXX MacGYVER (from "MacGyver")


>
> Attributes: ST 11, DX 12, IQ 14, HT 12

IQ 14 is a bit low. The least you could have done was to give him
an advantage that grants a bonus to science skills, plus one level
of the Gadgeteer advantage (two is arguable).

At some point I'll make a writeup of a very MacGyver-like
character in my homebrew RPG (basically MacGyver with the
serial numbers filed off), and I'll give him a somewhat
higher Intelligence, but for GURPS an IQ of 14 might be
suitable, because it also includes common sense, which
MacGyver doesn't display much more of than the common
citizen. (Then again if he did, there wouldn't be a lot
of good plots)

> Advantages: Attractive, Charisma +2, Composed, Manual Dexterity
> +2, (Cinematic Advantage) Knock Out +3, (Cinematic Advantage)

I don't agree that he has anything resembling a Knockout advantage.

> Slightly Invulnerable to Explosions, Patron (Phoenix Foundation,
> 15 or less)

Shouldn't he have some contacts? Or perhaps a Contacts! advantage?

> Disadvantages:Sense of Duty to All People, Pacifist: Cannot
> Kill, Vow: Never use firearms, Duty (Phoenix Foundation, 15 or
> less)

You forgot his fear of heights, and he has an Enemy too.
Perhaps two? I'm not sure if Jack Dalton qualifies ;-)

Where are his quirks?

> Notable Skills: Brawling-14, Psychology-12, Political
> Science-12, Riding-13, Bard-12, Climbing-13, Hiking-13,
> Swimming-13, Parachute-14, SCUBA-13, Electronics
> (Communications, Computers, Security Systems, Sensors)-17,
> Mechanic (Automotive, Electricity Generation, Locksmith)-17,
> Mechanic!-14, Traveling-16, Area Knowledge: Earth-16, First
> Aid-13, Explosives!-16, Field Equipment Operation (US Army)-14,
> NBC Warfare-14, Intelligence Analysis-13, Security
> Procedures-17, Orienteering-14, Survival (Forests, Mountains,
> Island/Beach)-15, Survival!-13, Astronomy-13, Chemistry-16,
> Physics-15, Science!-13, Computer Operation-18, Computer
> Hacking-14, Detect Lies-13, Diplomacy-14, Fast Talk-12,
> Acting-13, Stealth-14, Traps/TL7-16, Lockpicking-18,
> Scrounging-18, Saboteur-16, Espianoge-16, Driving-16, Pilot-14,
> Powerboat-14, Sailing-14

What does the Espionage skill do?

Apart from that I have no objections. I like your use of skills!,
they fit his character concept.

How come you didn't write anything about his backstory, when
you wrote it for that girl character?

> Wylodmayer

--
Peter Knutsen

Peter Knutsen

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Oct 31, 2001, 5:13:46 PM10/31/01
to

Darrell Hiebert wrote:

> Cracker

Yeah, he was really, really neat. I'd like to see a GURPS
writeup of him (his name was Fitz or something?). Unfortunately
it's several years since I last watched the show, and I haven't
been as occupied with it as with MacGyver, so my knowledge
about the details of him somewhat limited.

At some point I might try to write him up as an FFRE character,
then I could try to convert the stats to GURPS. Perhaps in a
couple of weeks.

--
Peter Knutsen

Peter Knutsen

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Oct 31, 2001, 5:13:52 PM10/31/01
to

Vegard Valberg wrote:
>
> Wylodmayer wrote:

> Well this actually looks reasonably good, but you should also get a
> bunch of language skills, and how could you forget Sport (Icehockey)-14,
> or Skiing-13, Motorcycle, and Bicycle.

Which language skills? I don't really remember him speaking
anything but English. In one episode he speaks a tiny bit
of German but his vocabulary seemed limited.

> --
> - Vegard Valberg

--
Peter Knutsen

Groovis

unread,
Oct 31, 2001, 5:27:01 PM10/31/01
to
"Wylodmayer" <10...@bellsouth.net> wrote in message news:<10045139...@cache.news.support.nl>...
> ANGUS MacGYVER (from "MacGyver")

> Disadvantages:Sense of Duty to All People, Pacifist: Cannot


> Kill, Vow: Never use firearms, Duty (Phoenix Foundation, 15 or

Isn't it a bit funny that while one of the most stressed-out traits of
MacGyver is that he despises weapons (more closely, he has a phobia to
even touching them), in the first episode of the series, he manages to
disarm a soldier-guy and arrest him at gunpoint with his own rifle?

If you know about them, you can also talk about Scarecrow and Mrs.
King


-Groovis

Peter Knutsen

unread,
Oct 31, 2001, 5:42:15 PM10/31/01
to

Groovis wrote:
>
> "Wylodmayer" <10...@bellsouth.net> wrote in message news:<10045139...@cache.news.support.nl>...

> > XXXX MacGYVER (from "MacGyver")


>
> > Disadvantages:Sense of Duty to All People, Pacifist: Cannot
> > Kill, Vow: Never use firearms, Duty (Phoenix Foundation, 15 or
>
> Isn't it a bit funny that while one of the most stressed-out traits of
> MacGyver is that he despises weapons (more closely, he has a phobia to
> even touching them), in the first episode of the series, he manages to
> disarm a soldier-guy and arrest him at gunpoint with his own rifle?

That part of his personality hadn't been invented at that point.
(Now that's really dippy...)

> -Groovis

--
Peter Knutsen

Vegard Valberg

unread,
Oct 31, 2001, 6:15:24 PM10/31/01
to

Remember the episode with the abominable snowman? The fake one that is?
He speaks to the girl in several different languages, now I would say
that he has at least a smattering in French, Spanish, German and Russian
for living languages, and know a little of Latin as well.

Matthew Vincent

unread,
Oct 31, 2001, 6:20:30 PM10/31/01
to

"Wylodmayer" wrote


> Because I'm a wag, I thought I'd jot down some off-the-cuff
> GURPS stats for these characters, primarily TV Detectives
> (perhaps someone will recreate "Murder By Death" or the
> seventies TV update "Murder Can Hurt You"):
> Angus MacGyver
> Jennifer and Johnathan Hart
> Father Frank Dowling and Sister Stephanie "Steve" Oskowski
> Jessica Fletcher

> If anyone has any suggestions for who else I should include, let
> me know. >
>
>

Columbo
Kojak
Ironsides
Shaft
Starsky and Hutch
Paunch and John (CHiPs)
Lt. Frank Dreven (from Police Squad)
McGruff (the crime dog)
... wag on!

--
-Matt
(because GURPS Cops is coming out)
Gurps stuff at: www.geocities.com/geowars/gurps


Pesterfield

unread,
Oct 31, 2001, 8:18:56 PM10/31/01
to
Great work on Fletcher, and I like that someone included that she
might be the murderer.

Some TV cops to do:
That dective from 'Police Squad'
Joe Friday(Drag Net, I think)
Nichalos Knight(Forever Knight)
Darian Lambert(Time Trax)

Bill Seurer

unread,
Oct 31, 2001, 10:00:30 PM10/31/01
to
Wylodmayer wrote:
> ANGUS MacGYVER (from "MacGyver")
>
> Notable Skills: ...

You forgot "Swiss Army Knife!" at about 20. :-)

Bill Seurer

unread,
Oct 31, 2001, 10:07:26 PM10/31/01
to
Pesterfield wrote:
> Great work on Fletcher, and I like that someone included that she
> might be the murderer.

I always suspected that, too. But I figured it was more along the lines
of a Jinx-like disadvantage that just causes murders to happen around
her.

> Some TV cops to do:

Sledge Hammer! :-) He's easy, just a really high Guns! skill.

Bob Schroeck

unread,
Oct 31, 2001, 11:47:11 PM10/31/01
to
Robert Patrick Duffy wrote:
> > -- Bob, who to his horror remembers watching the pilot episode of Knight
> > Rider, which premiered between "The Powers of Matthew Starr" and "Remington
> > Steele", and sat squarely between them in quality, too...
> The powers of Matthew Steel. What was that about again?

Assuming you're not being facetious about the name, it was one of those "alien
prince hidden on Earth from evil usurpers only learning about his heritage and
powers as he enters high school" stories.

-- Bob

Darrell Hiebert

unread,
Nov 1, 2001, 1:03:24 AM11/1/01
to

Which definitely qualifies as an omni-gadget or 3.

--
"On two occasions, I have been asked [by members of Parliament],
'Pray, Mr. Babbage, if you put into the machine wrong figures,
will the right answers come out?' I am not able to rightly apprehend
the kind of confusion of ideas that could provoke such a question."
-- Charles Babbage

Glenn Patton

unread,
Nov 1, 2001, 2:22:24 AM11/1/01
to

Doesn't that about cover the movie version of Shaft, also? (I don't
even know if there was a TV show or not...

Glenn

Bill Seurer

unread,
Nov 1, 2001, 2:14:36 AM11/1/01
to
Glenn Patton wrote:

>
> Bill Seurer wrote:
> > Sledge Hammer! :-) He's easy, just a really high Guns! skill.
>
> Doesn't that about cover the movie version of Shaft, also? (I don't
> even know if there was a TV show or not...

There was (back in the 70s?) though I remember nothing about it other
than in the opening Shaft was being chased around by a helicopter and he
was firing a BFG back at them. Something like that.

Tom A.

unread,
Nov 1, 2001, 11:35:36 AM11/1/01
to
If you go back to the 70's you get a number of detectives whose main
skill was Sex Appeal and who had the Cool Advantage at super-hero
levels:

Banacek
Hugh Lockwood, "Grover", Nick Bianco *
* They did however have "Patron: WSI, advanced technology"

There were a number of "traveling angel" shows that you might consider:
Jarod from Pretender
Ray from Stingray (was it this group where someone pointed out he was a
"pretender" years before Jarod?)
Stephen Matrix from Matrix (TV guide called it "sort of like Highway
from Hell").
Nick Knight from "Forever Knight" (need Bloodtypes for this one :-)

If you add a sci-fi element, you get "traveling aliens":
The Phoenix
The Visitor
Starman

I'm tempted to make a serious stab at Nero Wolf and Archie Goodwin.
Archie would be a little easier to do, because he actually _does_
things. Wolf would have high intelligence, high skill with his plants,
and enough disadvantages (if you get rid of the "only 3 disadvantages
count towards points" to build him as a 100 point character (but he'd
probably have 100 more points from disadvantages - Fat, Odious Personal
Habits, Dependency: good food & beer, etc.) He'd probably have a high
enough IQ to get good scores in lots of skills with little study - while
he likes to read, I also get the idea that he's pretty lazy.

Archie would have photographic memory, acting, big numbers for area
knowledge, good interrogation, gun, dancing, and Wolf as a patron and
duty.

--
Tom A.
Bummer, huh? Sin sucks. - Fr. Joseph Horn

Sean M. Punch

unread,
Nov 1, 2001, 12:02:24 PM11/1/01
to
Don't forget Thomas Magnum, the Simon brothers, and that dreadful Matt
Houston.

Kromm.

--
Sean "Dr. Kromm" Punch, GURPS Line Editor, Steve Jackson Games
[POST] 4122 rue Rivard, Montreal, Quebec, CANADA, H2L 4H9
[PHONE] 514.288.9600 / [VOICE MAIL & FAX] 514.288.9615
[EMAIL] <kr...@sjgames.com> or <seanm...@sympatico.ca>
[WWW] http://www.io.com/~kromm/


Robert Patrick Duffy

unread,
Nov 1, 2001, 12:55:03 PM11/1/01
to
To quote Grampa Simpson

"MATTTTLLLOCCCCCCKKKKKK!"


Ozzy

unread,
Nov 1, 2001, 6:59:19 AM11/1/01
to
Hello

Someone can say me how to do Jarod?

thanks

The Rev. Dr. Lt. Chaos Israel

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Nov 1, 2001, 3:35:42 PM11/1/01
to
lpu...@io.com (Lance Purple) wrote in message news:<uHTD7.15535$tb2.9...@bin2.nnrp.aus1.giganews.com>...


> T. J. Hooker

Easy: James T. Kirk, rewritten for TL7.

--
Chaos.

Rajah of the Orange Groves

unread,
Nov 1, 2001, 4:17:04 PM11/1/01
to
"Matthew Vincent" <mvinc...@home.com> wrote in message news:<2H%D7.491$Tb.3...@news1.sttln1.wa.home.com>...

> "Wylodmayer" wrote
> > Because I'm a wag, I thought I'd jot down some off-the-cuff
> > GURPS stats for these characters, primarily TV Detectives
> > (perhaps someone will recreate "Murder By Death" or the
> > seventies TV update "Murder Can Hurt You"):
> > Angus MacGyver
> > Jennifer and Johnathan Hart
> > Father Frank Dowling and Sister Stephanie "Steve" Oskowski
> > Jessica Fletcher
> > If anyone has any suggestions for who else I should include, let
> > me know. >
> >
> >
> Columbo
> Kojak
> Ironsides
> Shaft
> Starsky and Hutch
> Paunch and John (CHiPs)
> Lt. Frank Dreven (from Police Squad)
> McGruff (the crime dog)
> ... wag on!

I think that a great game might be doable from - IMHO - one of the
best crime drama, or for that matter any shows ever, Law & Order.

One way to do it might be to use two players each playing a cop and a
lawyer. It would require a lot of research though to make it
realistic. Perhaps a way to incorporate "legal babble" in the same way
Star Trek has "technobabble" could be utilised. But GURPS Cops looks
promising.

It would probably be pretty slowpaced in some ways. Not a lot of
shoot-outs. But the basic format of the show - realistic cases,
plot-driven without a lot of focus on character's personal lives, but
still managing to reveal characters effectively, a great deal of
investigations, moral quandaries drama, all could make an interesting
RPG I think, one well handled by GURPS.

So does anyone care to work out the stats?

If that doesnt do it for you, does anyone remember "Funky Squad"?

My two cents anyways...

Genero

unread,
Nov 1, 2001, 4:19:56 PM11/1/01
to
(drum roll please)
Detective Sergeant Lieutenant Frank Drebin of the Police Squad
ST 11 police training
DX 12 police training again
IQ 13 he's not that dumb, he's just oblivious. Plus, he made it
through the Sergeant AND the Lieutenant tests, right? 8-)
HT 13 (he takes so much abuse, it's paid off)

Advantages:
-Legal Enforcement powers (I hope so!) 10pts?
-Hard to Kill +1(It's been tried) 5pts?
-Appearance: handsome (+2/10pts). for an older guy, he aint
bad-looking (remember, he's been involved in acting since the
50s/60s).
-voice +1 (clear and loud, if not pleasant)
-Status +1 (police detective)
-Reputation +1 (saved queen of england from assassination)
-ally group: other policemen in city
-patron, city police department
-street contact, available on 15-, has Streetwise-19. All for a $20
donation! Contact also has Economics-18 and Baseball Managing-18...
-fearless +2

Disadvantages
-Sense of Duty, other policemen. all the time (14-), hazardous
-Oblivious (a trademark!)-won't notice a sexual innuendo until it does
reach up and grab him...
-policeman's Code of Honor
-dependent (Priscilla Presley's character), 50pt NPC
-dependent Frank Nordberg (OJ before the legal troubles) (100pt PC,
with Cursed disadvantage)
-addiction: coffee (he always has some while at the station)
-enemy: city mayor (who he has embarassed)
-enemy: owner of large multinational corporation (Ricardo Montalban)
-in love with his wife (it does affect his behvior. he went along with
her to counseling sessions...).

Quirks
-sings while in toilet/water closet/shower stall
-unable to park car without damaging something-car, fire hydrant,
street light...
-always on duty, even when at home

Skills
-handgun/TL7- 13
-acting-15 (he fools the bad guys pretty easily). Let's not get into a
meta-discssion about actors acting while they are acting a role...
-driving-12 - He drives OK, but he blows his "park the car" rolls
pretty miserably.
-detective-work type skills I can't recall off-hand
-swimming -12
-SCUBA gear -12
-infiltration-8 "I just swam through a mile of raw sewage and I LIKE
IT!"
-brawling -12, for when he blows his acting or infiltration rolls...
-singing-6 yes 6

Genero

David Johnston

unread,
Nov 1, 2001, 5:09:24 PM11/1/01
to
Genero wrote:

> Disadvantages
> -Sense of Duty, other policemen. all the time (14-), hazardous

You have confused Sense of Duty with Duty.

> -Oblivious (a trademark!)-won't notice a sexual innuendo until it does
> reach up and grab him...
> -policeman's Code of Honor

Double dipping. Having a sense of duty to other policemen is part of
the Policeman's Code.

> -dependent (Priscilla Presley's character), 50pt NPC
> -dependent Frank Nordberg (OJ before the legal troubles) (100pt PC,
> with Cursed disadvantage)

Since he never rescues Nordberg, Nordberg isn't a dependant.

> -addiction: coffee (he always has some while at the station)
> -enemy: city mayor (who he has embarassed)
> -enemy: owner of large multinational corporation (Ricardo Montalban)
> -in love with his wife (it does affect his behvior. he went along with
> her to counseling sessions...).

Yeah, but it's a given since she's his Dependant.


Tom A.

unread,
Nov 1, 2001, 5:42:14 PM11/1/01
to

Wylodmayer wrote:
>
> Because I'm a wag, I thought I'd jot down some off-the-cuff
> GURPS stats for these characters, primarily TV Detectives
> (perhaps someone will recreate "Murder By Death" or the
> seventies TV update "Murder Can Hurt You"):

OK, here are some more:

Madigan (Richard Widmark), if you want a hard boiled street detective
(cop).
Hec Ramsey (Pat Boone ?)- not sure if I'd put this one into detective or
western - he's sort of both.
Jefferson Keys from Cool Million - more an adventurer than a detective,
but as such, would fit into a current day campaign.
McCloud. (In the words of Nero Wolfe "Phui!")
The Snoop Sisters (the best part of this show was Art Carney as their
driver).
Glen Garth Gregory, from Delphi Beureau. He was another early
Pretender, except unlike Stingray and Jarod, no matter what he did, he
didn't seem comfortable doing it. He's easy to write up, too. Give him
a high IQ, 60 points of memory (or more), unluck; before each adventure
he spends 25 hours (straight) on the subject at hand, to get a half
point in the skill needed; he has a cool duty to the secret government
Delphi Beureau, which doesn't ever come to _his_ aid, and uses the
phrase "I always almost get it."

Back in '72 or so, there were several "Mystery Movies" (Sunday,
Wednesday, and a late night one) where they rotated through the
recurring characters. That's where these came from, as well as
McMillian and Wife, and Columbo. There was also the show Search with
three rotating main characters (and Burgess Meredeth - V.C.R. Cameron,
in all of them.)


> JESSICA FLETCHER(from "Murder, She Wrote")
>
> Alternately,
> a GM who wishes to recapture the banal horror of the show could
> change her Jinxed and Extremely Curious to Murder Addiction, and
> add Acting-20, Bard-20, Suggestion-20, and Criminology-20, so
> that she can lull others into believing her version of events,
> even to the point of getting those to whom she has shifted the
> blame to confess, "of their own free will."

That sounds like what Columbo did - badger someone enough until they
confessed to murdre just make him go away.

> Wylodmayer

Bob Schroeck

unread,
Nov 1, 2001, 6:19:02 PM11/1/01
to
Genero wrote:
> Detective Sergeant Lieutenant Frank Drebin of the Police Squad

> -Hard to Kill +1

Oooh, much higher. Not as high as Norberg, though...

> -street contact, available on 15-, has Streetwise-19. All for a $20
> donation! Contact also has Economics-18 and Baseball Managing-18...

...Psychology-18, Professional Skill (Music Industry/Music Trends)-18,
Boxing-18, Professional Skill (Firefighter)-18, and much, much more.
Contact also has access to advanced biomedical (or cosmetic) technology --
an anti-aging creme, at the very least. (All based on the original
Police Squad! TV show from the early 80s, where he advised Dick Clark
and Dr. Joyce Brothers, among others, after Frank was done with him...)

Jonny should get a whole listing by himself...

> -fearless +2

Probably more.

> -Oblivious (a trademark!)-won't notice a sexual innuendo until it does
> reach up and grab him...

That's the Clueless disadvantage.

> -driving-12 - He drives OK, but he blows his "park the car" rolls
> pretty miserably.

Situational modifiers. of course...

Xiphias Gladius

unread,
Nov 1, 2001, 6:58:31 PM11/1/01
to
Bob Schroeck <r...@eclipse.net> wrote:
> Genero wrote:
>> Detective Sergeant Lieutenant Frank Drebin of the Police Squad

>> -Hard to Kill +1

> Oooh, much higher. Not as high as Norberg, though...

>> -street contact, available on 15-, has Streetwise-19. All for a $20
>> donation! Contact also has Economics-18 and Baseball Managing-18...

> ...Psychology-18, Professional Skill (Music Industry/Music Trends)-18,
> Boxing-18, Professional Skill (Firefighter)-18, and much, much more.
> Contact also has access to advanced biomedical (or cosmetic) technology --
> an anti-aging creme, at the very least. (All based on the original
> Police Squad! TV show from the early 80s, where he advised Dick Clark
> and Dr. Joyce Brothers, among others, after Frank was done with him...)

> Jonny should get a whole listing by himself...

Why? Jonny is real simple. He has PS-(Shoeshine) at 12, and Skill! at
20.

Dylan Winslow

unread,
Nov 1, 2001, 11:43:00 PM11/1/01
to
In article <OdUD7.21417$U7.13...@bin1.nnrp.aus1.giganews.com>,
da...@eris.io.com (David J. Snyder) wrote:

> In article <10045139...@cache.news.support.nl>,


> Wylodmayer <10...@bellsouth.net> wrote:
> >
> >If anyone has any suggestions for who else I should include, let
> >me know.
>

> Frank Pembleton

Seconded.

--
Dylan Winslow
dyl...@xmission.com
"People who say, 'You're either part of the solution or part of the
problem,' are themselves, part of the problem."
--Robert Anton Wilson

Mark Jones

unread,
Nov 1, 2001, 11:46:50 PM11/1/01
to
And yea, verily, on Wed, 31 Oct 2001 12:16:52 GMT Xiphias Gladius
<i...@hagbard.io.com> did utter the following:

>Wylodmayer <10...@bellsouth.net> wrote:
>
>> If anyone has any suggestions for who else I should include, let
>> me know.
>

>Spenser.
>
>Notable skills would include Boxing, Brawling, Guns, Cooking, Literature,
>and Research, he'd have lots of interesting contacts and an Ally or two
>(Susan's more of an Ally than a Dependent), a really high HT, and a
>high-normal or high-average ST, DX, and IQ, and a Code of Honor.

When a fellow in my gaming group decided to launch a new campaign
and put out a call for characters, the other four of us decided on a
whim to make them all famous detectives. If the game had gone on
long enough, we intended to then do a round of famous medical types
and then lawyers.

We had Shaft, Quincy M.E., Hawk and V. I. Warshawski running around
in a very strange near-future world. THe campaign itself wasn't
particularly memorable, but we had great fun designing and playing
the characters....
--

"If you're gonna shoot, shoot. Don't talk."
--Tuco, _The Good the Bad and the Ugly_

John Simpson

unread,
Nov 2, 2001, 5:13:37 AM11/2/01
to
On 31 Oct 2001 17:18:56 -0800, peste...@river-valley.net
(Pesterfield) wrote:

>Some TV cops to do:
>That dective from 'Police Squad'
>Joe Friday(Drag Net, I think)
>Nichalos Knight(Forever Knight)
>Darian Lambert(Time Trax)

And what about Frank "Pizza Man" Furillo? You can't do cops without
Frank, low-key though he is.
--
Peace,

Ingo Siekmann

unread,
Nov 2, 2001, 8:34:08 AM11/2/01
to

Ozzy schrieb:


>
> Hello
>
> Someone can say me how to do Jarod?

Ad: Eidetic memory, lots of contacts, cultural adaptability, a lot of
favors, maybe sanctity.
Disads: Code of Honor (Gentlemen or higher?), curious, broad-minded,
charitable, cannot harm inncents, obession ("I must find my family"),
sense of duty (everybody), lot of enemies (O.k., only the center counts,
the rest are in jail), dependant (the "problem of the week") an maybe
dependant (Argyle)
Quirks: Likes pez, likes to annoy Ms. Parker, dislikes Mr. Lyle,
dislikes Mr. Rains, is confused about a minor fact of every day life in
every episode ("Why do you call it donut-hole?")
Skills: Acting, disguise, computer operating, driving... and every he
needs for his new role.

Bye
Ingo
--
Ingo Siekmann <i...@ncc1701.owl.de> *** Paderborn *** Germany

Tony Smith

unread,
Nov 2, 2001, 6:14:28 AM11/2/01
to

"Mark Jones" <sin...@pacifier.com> wrote in message

> When a fellow in my gaming group decided to launch a new campaign
> and put out a call for characters, the other four of us decided on a
> whim to make them all famous detectives. If the game had gone on
> long enough, we intended to then do a round of famous medical types
> and then lawyers.
>
> We had Shaft, Quincy M.E., Hawk and V. I. Warshawski running around
> in a very strange near-future world. THe campaign itself wasn't
> particularly memorable, but we had great fun designing and playing
> the characters....

Someone should set up a website where everyone can submit these character
write-ups. You could call it. GURPS: Copyright Infringement or something.

- Tony


Genero

unread,
Nov 2, 2001, 10:33:50 AM11/2/01
to
aha, this will teach me to post and not have the rulebooks handy...or
not 8-)

Detective Sergeant Lieutenant Frank Drebin of the Police Squad

(cue sound of police siren)
ST 11
DX 12
IQ 13
HT 13


Advantages:
-Legal Enforcement powers (I hope so!) 10pts?

-Hard to Kill +3(It's been tried)
-Appearance: handsome (+2/10pts). for an older guy, he isn't


bad-looking (remember, he's been involved in acting since the
50s/60s).

-Charisma (same as above) +1


-voice +1 (clear and loud, if not pleasant)
-Status +1 (police detective)

-Reputation +1 (saved queen of england from assassination, solves
crimes quickly)
-Ally group: other policemen in city, on say 10- ?
-Patron, city police department
-street contact, available on 15-, has skill-18+ : All for a $20
donation!
-fearless _+5_ (having multiple guns pointed at him doesn't bother
him, nor does running out onto the baseball field in front of 50000
screaming fans...)
-costume - his dress clothes are never ever messed up.

Disadvantages
-Duty, police department. all the time (14-), hazardous (not that he
doesn't make it worse on himself)
-Clueless (a trademark!)-won't notice a sexual innuendo until it does


reach up and grab him...

-policeman's Code of Honor
-dependent (Priscilla Presley's character), 50pt NPC

-Ally: Frank Nordberg (OJ before the legal troubles) (100pt PC,
with Cursed disadvantage) (He got rescued sometimes!)


-addiction: coffee (he always has some while at the station)
-enemy: city mayor (who he has embarassed)
-enemy: owner of large multinational corporation (Ricardo Montalban)

Quirks


-sings while in toilet/water closet/shower stall

-unable to park car without damaging something- the car, fire hydrant,


street light...
-always on duty, even when at home

-in love with his wife to the point of calling her "pet names" in
public

Skills
-handgun/TL7- 13
-acting-15 (he fools the bad guys pretty easily)

-car driving/TL7-12
-car parking/TL7- 8
-Professional Skill-detective-13


-swimming -12
-SCUBA gear -12
-infiltration-8 "I just swam through a mile of raw sewage and I LIKE
IT!"
-brawling -12, for when he blows his acting or infiltration rolls...
-singing-6 yes 6

-criminology-12

Xiphias Gladius <i...@eris.io.com> wrote in message news:<HklE7.642907
...and contributed wayyy too much 8-)
(snippage)

Jonny the street contact, from the files of Police Squad
St 10, DX 10, IQ 15, HT 10
Adv:
slow aging/retarded aging
reputation (knows everything) +4

Disad:
Unattractive (-5pts level)

Quirks:
maintains fiction as shoeshine man
speaks in a quiet tone of voice even when in private

Skills
Streetwise-19.
Economics-18
Baseball Managing-18...


Psychology-18,
Professional Skill (Music Industry/Music Trends)-18,
Boxing-18,
Professional Skill (Firefighter)-18,

Prof. Skill (shoeshine)-12


I should go rent the movies and TV shows again. For research purposes.
Genero

R. G. 'Stumpy' Marsh

unread,
Nov 2, 2001, 7:38:25 PM11/2/01
to
In message <2as4ut4ha279q0jgc...@4ax.com>, John Simpson
<see...@earthlink.net> wrote:

I'm surprised nobody's mentioned Nash Bridges et al yet. The show's
buried in the middle of the night here, but I understood it rates
(rated?) well in the US.

Stumpy.
--
R.G. "Stumpy" Marsh Timaru, New Zealand
<http://marsh.orcon.net.nz/>

Peter Knutsen

unread,
Nov 3, 2001, 4:23:47 AM11/3/01
to

Vegard Valberg wrote:
>
> Peter Knutsen wrote:

> > Which language skills? I don't really remember him speaking
> > anything but English. In one episode he speaks a tiny bit
> > of German but his vocabulary seemed limited.
>
> Remember the episode with the abominable snowman? The fake one that is?

I remember having seen it two or three times over the last ten
years.

> He speaks to the girl in several different languages, now I would say

But I don't remember that scene.

> that he has at least a smattering in French, Spanish, German and Russian
> for living languages, and know a little of Latin as well.

The problem is that MacGyver is a very smart character, and if
you give a very smart GURPS character just 1/2 CP in a language,
he becomess inordinately good at it.

> --
> - Vegard Valberg

--
Peter Knutsen

Vegard Valberg

unread,
Nov 3, 2001, 7:38:40 AM11/3/01
to
Peter Knutsen wrote:
>
> Vegard Valberg wrote:
> >
> > Peter Knutsen wrote:
>
> > > Which language skills? I don't really remember him speaking
> > > anything but English. In one episode he speaks a tiny bit
> > > of German but his vocabulary seemed limited.
> >
> > Remember the episode with the abominable snowman? The fake one that is?
>
> I remember having seen it two or three times over the last ten
> years.

The Russian ship.

> > He speaks to the girl in several different languages, now I would say
>
> But I don't remember that scene.

Well I do, it's just after he rescues the girl for the first time, and
tries to figure out who she is.



> > that he has at least a smattering in French, Spanish, German and Russian
> > for living languages, and know a little of Latin as well.
>
> The problem is that MacGyver is a very smart character, and if
> you give a very smart GURPS character just 1/2 CP in a language,
> he becomess inordinately good at it.

So don't give him any formal points, instead just write down his
language defaults as a result of him being extensively well travelled, a
default of -6 on most western languages doesn't seem out of place.

---
--
- Vegard Valberg

My e-mail adress is <Vval...@online.no>,
that is two v's, not one W.

Ingo Siekmann

unread,
Nov 3, 2001, 7:43:08 AM11/3/01
to

Genero schrieb:
-snip

> Detective Sergeant Lieutenant Frank Drebin of the Police Squad

-snip

> -Ally: Frank Nordberg (OJ before the legal troubles) (100pt PC,
> with Cursed disadvantage) (He got rescued sometimes!)

Ahem... an ally counts as an advantage. And wouldn´t Ed (the elder cop
played by George Kennedy) be another (and more reliable) ally?

My suggestion for additional advantages:
-Charisma, maybe at level 1. Remember the third movie - he get the
attraction from a few people, including from one of his fellow prisoners
and Anna Nicole Smith!
-Contact: This mad forensic scientist.
-Contact: Buisiness: The clerk in the sex shop.

And for the disadvantages:
-Bloodlust, but restricted to criminals.
-Can not harm innocents.
-Jinxed
-Enemy: Barbara Bush, who would be worth -10 CP. (Dangerous person,
appears on a 9 or below)

Quirk:
-Dresses conservative. (This flashback in the 70´s? Must have been an
accident.)

And additional skills:
-Electronic operations (Sensors) -10.
-Erotic Arts -14
-Fast talk -14. ("Drop that gun, Jane...")
-Sex appeal -14.
-Performance -12. He acted as a stand-up comedian in the TV Series and
as a mariachi singer in the second movie.

Other suggestions?

Genero

unread,
Nov 4, 2001, 12:46:23 AM11/4/01
to
Ingo Siekmann <i...@ncc1701.owl.de> wrote in message news:<3BE3E65C...@ncc1701.owl.de>...
> Genero schrieb:

(schnitt=snip?)


> -snip
> > -Ally: Frank Nordberg (OJ before the legal troubles) (100pt PC,
> > with Cursed disadvantage) (He got rescued sometimes!)
>
> Ahem... an ally counts as an advantage. And wouldn´t Ed (the elder cop
> played by George Kennedy) be another (and more reliable) ally?

G: Well, if they are an albatross around your neck, do they still
count as an Ally?
The Ed H___ (George Kenedy) characted is more like the representative
of his Patron, the Police department.


> My suggestion for additional advantages:
> -Charisma, maybe at level 1. Remember the third movie - he get the
> attraction from a few people, including from one of his fellow prisoners

G: true, true
"... and this wine should be served chilled, this is room
temperature. What do you think we are, animals?"

> and Anna Nicole Smith!
G: I don't know, she was trying . . .

> -Contact: This mad forensic scientist.

G: ROFL! can't forget him.


> -Contact: Buisiness: The clerk in the sex shop.

> And for the disadvantages:
> -Bloodlust, but restricted to criminals.

G: Berserk or Bloodlust, decisions, decisions...


> -Can not harm innocents.
> -Jinxed

G: well, he never really gets hurt, nor does his friends. He's more of
a klutz and a buffoon. Can you get a "mild jinx" at quirk level?


> -Enemy: Barbara Bush, who would be worth -10 CP. (Dangerous person,
> appears on a 9 or below)
>
> Quirk:
> -Dresses conservative. (This flashback in the 70´s? Must have been an
> accident.)
>
> And additional skills:
> -Electronic operations (Sensors) -10.
> -Erotic Arts -14
> -Fast talk -14. ("Drop that gun, Jane...")
> -Sex appeal -14.
> -Performance -12. He acted as a stand-up comedian in the TV Series and
> as a mariachi singer in the second movie.

G: and as an opera singer, and announcer at TV performance award shows
with Raquel Welch. . .
>
> Other suggestions?
Erotic Arts -8, they needed counseling, remember?

aufwiedersehen (aufwieder-computenmaschinen-typen?)
Genero

Groovis

unread,
Nov 5, 2001, 1:33:40 AM11/5/01
to
Bill Seurer <Bi...@seurer.net> wrote in message news:<3BE0BC6E...@seurer.net>...

> Pesterfield wrote:
> > Great work on Fletcher, and I like that someone included that she
> > might be the murderer.
>
> I always suspected that, too. But I figured it was more along the lines
> of a Jinx-like disadvantage that just causes murders to happen around
> her.
>
> > Some TV cops to do:
>
> Sledge Hammer! :-) He's easy, just a really high Guns! skill.

I disagree, you're just talking about skills, which is easy. Sledge
must be created on layers upon layers of mental disadvantages.

When you think you have enough mental disads, well, add a few more of
course!

Examples:
-Chauvinism
-Delusion (thinks his gun listens to him) or Odious personal habit
(talks to his gun) or whatever
-Compulsive Behaviors (anything goes)
-Impulsiveness
-Overconfidence
-Sadism
-Enemies (all criminals, all the time)
-Sense of duty (probably non-existent, maybe a bit to Dureau)
-Reputations (several?)

advantages: i don't know what GURPS ads will show this, but he seems
immune to hypnotism or anything related to that (since he claims not
to have a subconscious)

And so on, and so forth. Somebody really should make a whole analysis
of this guy.

He also probably has an IQ of 7 and his ST would only be slightly
above average (most non cannon-fodder bad guys can kick his butt)


-Groovis

Firelock

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Nov 5, 2001, 2:42:58 AM11/5/01
to
Barnaby Jones (add Contact: Jed Clampett to his list,
as Jones did help rescue this millionaire oil baron's
momma once).

Sabrina Duncan, Jill Munroe, Kelly Garrett, Kris Munroe,
Tiffany Welles, Julie Rogers (from Charlie's Angels - should
be easy, just get them "Sex Appeal!" and be done with it. :-))

Jim Rockford (The Rockford Files)

Walt Smith
Firelock on DALNet

Leszek Karlik

unread,
Nov 5, 2001, 10:26:25 AM11/5/01
to
On 4 Nov 2001 23:42:58 -0800, Firelock <firel...@hotmail.com>
disseminated foul capitalist propaganda:

[...]


> Sabrina Duncan, Jill Munroe, Kelly Garrett, Kris Munroe,
> Tiffany Welles, Julie Rogers (from Charlie's Angels - should
> be easy, just get them "Sex Appeal!" and be done with it. :-))

OK, so where is the information on ! skills? I can see they are
cinematic skills, but what do they do? There are no '!' skills in the
GURPS Basic 3e (OK, so Karate and Judo should be called Karate! and
Judo!, but that's beside the point ;)))).

Leslie
--
Leszek 'Leslie' Karlik; ailurophile by trade; SNAFU TANJ TANSTAAFL; /^\ lk
Do you want to join the Ancient Illuminated Seers of Bavaria? / (*) \
Put $ 3,125.00 in a cigar box and bury it in your backyard. / \
One of our *Underground* Agents will contact you shortly. /_____________\

BOB!!

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Nov 8, 2001, 8:20:39 PM11/8/01
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I'm almost surprised that nobody mentioned Hardcastle and McCormick.

Regards,

BOB!!

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