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Adding a second magic system to an existing campaign

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cop...@yahoo.com

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Mar 17, 2012, 4:00:08 PM3/17/12
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My Weird WWII campaign has only used ritual magic (book/path for you
4e folks). After the PCs recovered a couple of spell books from the
"Ravenloft part" of the spirit realm. These use the standard spell-
magic system with a few of the optional rules*.

I have not yet decided how (or if) I want spell magic to be used on
earth. My initial ideas are:

(1) Earth is low mana, so there is a -5 penalty to spells. Mana levels
don't affect ritual magic, so this has no effect on the existing magic
system.

(2) Those with Ritual Adept +5 can learn and cast and spells that
don't require Magery 2+.

Any comments?

* No automatic reductions for cost/time due to high skill being the
most notable.

Brandon
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David Hartl

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Apr 20, 2012, 1:52:21 PM4/20/12
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Dne sobota, 17. března 2012 21:00:08 UTC+1 cop...@yahoo.com napsal(a):
You should decide if there is any default to similar books for paths.
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