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Making guns for GURPS

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John Ivan Wiik

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Jul 22, 1999, 3:00:00 AM7/22/99
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Does anyone have a good idea how to make/convert guns for Gurps?
I tried the weapon chapter of Vehicles, but it seems like those rules
are more for big/vehicle mounted weapons. (I ended up with a Colt .45
automatic with 5d damage...)
I have real life stats for sooo many guns, but no way to convert them.

John


Holden

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Jul 22, 1999, 3:00:00 AM7/22/99
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Try BTRC's GUNS! GUNS! GUNS! by Greg Porter.
If you can slog through the math, then use the (fairly) accurate 3G3 -
GURPS conversion rules. This will allow you to use any gun you can think of
or have real world stats on (stats for real world guns isn't 100% accurate,
but it's the closest I've found in a RPG gun design system)
The system is math intensive (although not difficult) and can be quite
confusing at times (it was only fairly written -- at least for the version I
have). But BTRC does offer a spreadsheet that automates the process quite
well (and I have a program I wrote (which is unfinished for non-conventional
weaponry)

BTRC's homepage is http://www.btrc.net/

John Ivan Wiik <john...@online.no> wrote in message
news:37974B43...@online.no...


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TRP

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Jul 22, 1999, 3:00:00 AM7/22/99
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John Ivan Wiik <john...@online.no> wrote:
>Does anyone have a good idea how to make/convert guns for Gurps?
>I tried the weapon chapter of Vehicles, but it seems like those rules
>are more for big/vehicle mounted weapons. (I ended up with a Colt .45
>automatic with 5d damage...)

Actually you made a mistake...

45 converted to milimeters = 11.43

Barrel length 127mm
127/11.43 = 11.1 calibers

Looking at sidebar on page 99, that's a very short barrel.

11.43*.45(for very short)*1(conventional gun)*1(TL6+)*1(.5 low powered,
this is probably where you OOPsed) = 2.57 dice damage

looking at the sidebar on page 97 that's 2D+2.

The system considers rifle type ammunition "normal" look under Design
options page 101.

Information Particular to small arms is in a sidebar on page 123.

If you want to represent higher powered pistol rounds (such as .44
magnum) you'll have to use
David Pulver's expanded ammunition rules, you can find them at:

http://www.io.com/~pulver/custom1.html, [link] David Pulver's Customized
Ammunition rules

Also useful for weapons creation:

http://www.io.com/~pulver/weapon.html, [link] David Pulver's Weapon and
Armor expansions

>I have real life stats for sooo many guns, but no way to convert them.
>
>John
>

TRP


Type in username

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Jul 22, 1999, 3:00:00 AM7/22/99
to

John Ivan Wiik wrote in message ...

> Does anyone have a good idea how to make/convert guns for Gurps?
> I tried the weapon chapter of Vehicles, but it seems like those rules
> are more for big/vehicle mounted weapons. (I ended up with a Colt .45
> automatic with 5d damage...)
> I have real life stats for sooo many guns, but no way to convert them.

Maybe with a bit more research you could submit the "GURPS Guns" game book
propsal to SJG?

RB

Brad Carletti

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Jul 23, 1999, 3:00:00 AM7/23/99
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It's called GURPS: High Tech :)

Brad Carletti
-40.5 Point Writer

Thomas Schoene

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Jul 23, 1999, 3:00:00 AM7/23/99
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Type in username <use...@king.igs.net> wrote in article
<7n86v8$igd$1...@news.igs.net>...

>
> > I have real life stats for sooo many guns, but no way to convert
them.
>
> Maybe with a bit more research you could submit the "GURPS Guns"
game book
> propsal to SJG?
>

I don't think this would really be worthwhile. There's already High
Tech, which is basically a weapons book with some other stuff tossed
in to fill it out. It's not that hard to interpolate new designs
based on the existing ones. Just remember that many of the
differences that you find described in gun literature are
sufficiently small that they don't show up in game terms. Most 9mm
SMG are essentially the same, for example, with differences of plus
or minus one point being significant and plus/minus two or three
being a huge variation (probably the best or worst gun ever in a
certain parameter).

--
--------------------------------------------------
TomSc...@worldnet.att.net
*Insert pithy quote here*

Holden

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Jul 23, 1999, 3:00:00 AM7/23/99
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TRP <tr...@juno.com> wrote in message news:7n809h$t0s$1...@nw001t.infi.net...

Both those links are dead BTW (as of about a minute ago). If you find out
where they live now, I'd love to take a look at them.

TRP

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Jul 23, 1999, 3:00:00 AM7/23/99
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Holden

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Jul 23, 1999, 3:00:00 AM7/23/99
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Xiphias Gladius <i...@io.com> wrote in message
news:7nbig1$bsl$3...@hiram.io.com...

> John Ivan Wiik <john...@online.no> wrote:
> > I think High Tech has WAAY too few guns.
> > I'm used to Twilight:2000.
> > But thanks everyone for your feedback.
>
> You *need* Guns, Guns, Guns. :)
>
> Me, the math makes my brain hurt.
>
The math is supposed to hurt ;)
What, you thought realism would be easy? 'Course, at times it seems a
little too obtuse and needs some serious layout re-design... make sure you
get the spreadsheet to design guns if you don't want to spend a couple days
just figureing out what the hell you're doing (and the spreadsheet only
costs $5)

--CRH

John Ivan Wiik

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Jul 24, 1999, 3:00:00 AM7/24/99
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I think High Tech has WAAY too few guns.
I'm used to Twilight:2000.
But thanks everyone for your feedback.

John

Xiphias Gladius

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Jul 24, 1999, 3:00:00 AM7/24/99
to
John Ivan Wiik <john...@online.no> wrote:
> I think High Tech has WAAY too few guns.
> I'm used to Twilight:2000.
> But thanks everyone for your feedback.

You *need* Guns, Guns, Guns. :)

Me, the math makes my brain hurt.

- Ian

--
Marriage, n: The state or condition of a community consisting of a master,
a mistress, and two slaves, making, in all, two. -- Ambrose Bierce
http://www.ccs.neu.edu/home/ian
SSBB Diplomatic Corps; Boston, Massachusetts

Xiphias Gladius

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Jul 24, 1999, 3:00:00 AM7/24/99
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Holden <hol...@honnections.com> wrote:

> Xiphias Gladius <i...@io.com> wrote in message

>> You *need* Guns, Guns, Guns. :)


>>
>> Me, the math makes my brain hurt.
>>

> The math is supposed to hurt ;)
> What, you thought realism would be easy? 'Course, at times it seems a
> little too obtuse and needs some serious layout re-design...

Hell, I have the most recent version -- the one where they made it
readable! This means that, unlike the previous version, I can get as far
as the table of contents before my eyeballs explode.

I know the damn thing is good, though -- one of my friends uses it quite
often. And he says it's easy, in much the same tone of voice that people
tell me that driving stick is easy, or designing symbolic algebra systems
is easy, or programming in assembler is easy.

Holden

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Jul 24, 1999, 3:00:00 AM7/24/99
to

Xiphias Gladius <i...@io.com> wrote in message
news:7nbmq3$bsl$1...@hiram.io.com...

> Holden <hol...@honnections.com> wrote:
>
> > Xiphias Gladius <i...@io.com> wrote in message
>
> >> You *need* Guns, Guns, Guns. :)
> >>
> >> Me, the math makes my brain hurt.
> >>
> > The math is supposed to hurt ;)
> > What, you thought realism would be easy? 'Course, at times it seems a
> > little too obtuse and needs some serious layout re-design...
>
> Hell, I have the most recent version -- the one where they made it
> readable! This means that, unlike the previous version, I can get as far
> as the table of contents before my eyeballs explode.
>
> I know the damn thing is good, though -- one of my friends uses it quite
> often. And he says it's easy, in much the same tone of voice that people
> tell me that driving stick is easy, or designing symbolic algebra systems
> is easy, or programming in assembler is easy.
>
Well, he's part right, after you run through it a few times it does get much
easier, and their spreadsheet clears up a lot of things the book didn't
quite make clear

John Ivan Wiik

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Jul 24, 1999, 3:00:00 AM7/24/99
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I think I'll go for 3G3.
How about More Guns? Anything interesting?

John

Xiphias Gladius wrote:

> John Ivan Wiik <john...@online.no> wrote:
> > I think High Tech has WAAY too few guns.
> > I'm used to Twilight:2000.
> > But thanks everyone for your feedback.
>

> You *need* Guns, Guns, Guns. :)
>
> Me, the math makes my brain hurt.
>

Holden

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Jul 24, 1999, 3:00:00 AM7/24/99
to

John Ivan Wiik <john...@online.no> wrote in message
news:379A333F...@online.no...

> I think I'll go for 3G3.
> How about More Guns? Anything interesting?

Lots more descriptions and pre-built guns (as the name implies ;) plus laser
sights, extended clips, scopes, +P and +P+ ammo, etc
Useful, but not necessary.

The Reverend Imposter Eliot

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Jul 25, 1999, 3:00:00 AM7/25/99
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On 22 Jul 1999 20:52:01 GMT, TRP <tr...@juno.com> wrote:

>http://www.io.com/~pulver/custom1.html, [link] David Pulver's Customized
>Ammunition rules

404 Not Found, for Pulver's whole site.


temujin9

TRP

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Jul 25, 1999, 3:00:00 AM7/25/99
to

Yea I noticed, funny thing is it worked when I posted it. but all that
stuff is available at:

ftp://ftp.sjgames.com/pub/GURPSnet/Archive/Hardware/Firearms/

under customAmmo, gunoptions, and gunopts2.

TRP


Bryan J. Maloney

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Jul 26, 1999, 3:00:00 AM7/26/99
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In article <3797e811...@news.internode.on.net>,
guppy...@quakeclan.net (Brad Carletti) wrote:

> >> Does anyone have a good idea how to make/convert guns for Gurps?
> >> I tried the weapon chapter of Vehicles, but it seems like those rules
> >> are more for big/vehicle mounted weapons. (I ended up with a Colt .45
> >> automatic with 5d damage...)

> >> I have real life stats for sooo many guns, but no way to convert them.
> >
> >Maybe with a bit more research you could submit the "GURPS Guns" game book
> >propsal to SJG?
>

> It's called GURPS: High Tech :)

It gives no design rules at all.

Quick, what's the stats for a French Tuille using bitten shot?

--
BATF agent Dan Curtis defined a "cult" for the court as "a group of
people who live together differently than the rest of society."
http://www.people.cornell.edu/pages/bjm10/

Bryan J. Maloney

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Jul 26, 1999, 3:00:00 AM7/26/99
to
In article <7n809h$t0s$1...@nw001t.infi.net>, TRP <tr...@juno.com> wrote:

> John Ivan Wiik <john...@online.no> wrote:
> >Does anyone have a good idea how to make/convert guns for Gurps?
> >I tried the weapon chapter of Vehicles, but it seems like those rules
> >are more for big/vehicle mounted weapons. (I ended up with a Colt .45
> >automatic with 5d damage...)
>

> Actually you made a mistake...
>
> 45 converted to milimeters = 11.43
>
> Barrel length 127mm
> 127/11.43 = 11.1 calibers
>
> Looking at sidebar on page 99, that's a very short barrel.
>
> 11.43*.45(for very short)*1(conventional gun)*1(TL6+)*1(.5 low powered,
> this is probably where you OOPsed) = 2.57 dice damage
>
> looking at the sidebar on page 97 that's 2D+2.
>
> The system considers rifle type ammunition "normal" look under Design
> options page 101.
>
> Information Particular to small arms is in a sidebar on page 123.
>
> If you want to represent higher powered pistol rounds (such as .44
> magnum) you'll have to use
> David Pulver's expanded ammunition rules, you can find them at:
>

> http://www.io.com/~pulver/custom1.html, [link] David Pulver's Customized
> Ammunition rules
>

> Also useful for weapons creation:
>
> http://www.io.com/~pulver/weapon.html, [link] David Pulver's Weapon and
> Armor expansions
>

> >I have real life stats for sooo many guns, but no way to convert them.
> >

> >John
> >
>
> TRP

All links you cited are dead.

David L. Pulver

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Jul 26, 1999, 3:00:00 AM7/26/99
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On Mon, 26 Jul 1999, Bryan J. Maloney wrote:

> > David Pulver's expanded ammunition rules, you can find them at:
> >
> > http://www.io.com/~pulver/custom1.html, [link] David Pulver's Customized
> > Ammunition rules
> >
> > Also useful for weapons creation:
> >
> > http://www.io.com/~pulver/weapon.html, [link] David Pulver's Weapon and
> > Armor expansions

> All links you cited are dead.

SJ Games is no longer hosting my web page. I expect to have it up
elsewhere in a few weeks.


NEil Phillips

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Jul 27, 1999, 3:00:00 AM7/27/99
to
bj...@cornell.edu (Bryan J. Maloney) saw fit to share the following
wisdom:

>It gives no design rules at all.
>
>Quick, what's the stats for a French Tuille using bitten shot?

2d+2 damage, range: a/2 acc: 250 feet, max: 500 feet, wt: 3 pounds,
ROF: 1, Malf:Crit..

Hang on, what's a French Tuille?
--
NEil (phil...@webzone.net.au)
Support the use of real names on the Internet.
The opinions expressed in this message are not my own,
but rather are those of Microsoft Corporation.

Brad Carletti

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Jul 27, 1999, 3:00:00 AM7/27/99
to
>It gives no design rules at all.
>
>Quick, what's the stats for a French Tuille using bitten shot?

Generic Shotgun.

Bryan J. Maloney

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Jul 27, 1999, 3:00:00 AM7/27/99
to
In article <379d5d5b...@news.internode.on.net>,
guppy...@quakeclan.net (Brad Carletti) wrote:

> >It gives no design rules at all.
> >
> >Quick, what's the stats for a French Tuille using bitten shot?
>
> Generic Shotgun.

The Tuille wasn't a shotgun.

Bitten shot was NOT what we would call "shot" today.

Try again.

Bryan J. Maloney

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Jul 27, 1999, 3:00:00 AM7/27/99
to
In article <379d3e4e...@news.ade.connect.com.au>,
phil...@webzone.net.au (NEil Phillips) wrote:

> bj...@cornell.edu (Bryan J. Maloney) saw fit to share the following
> wisdom:
>

> >It gives no design rules at all.
> >
> >Quick, what's the stats for a French Tuille using bitten shot?
>

> 2d+2 damage, range: a/2 acc: 250 feet, max: 500 feet, wt: 3 pounds,
> ROF: 1, Malf:Crit..

Huh?

> Hang on, what's a French Tuille?

That's a much better answer, given that Tuilles came in at a good deal
over three pounds and pretty much don't fit anything else you give.

NEil Phillips

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Jul 28, 1999, 3:00:00 AM7/28/99
to
bj...@cornell.edu (Bryan J. Maloney) saw fit to share the following
wisdom:

>> Hang on, what's a French Tuille?


>
>That's a much better answer, given that Tuilles came in at a good deal
>over three pounds and pretty much don't fit anything else you give.

My point was, it doesn't really *matter* what the stats for a French
Tuille is until it comes up in the game. If you know what a French
Tuille is, then you can fudge teh stats for them. As long as you know
more than the player. If your players know more than you about guns,
then get the one who knows the most to handle the stat making :)

Bryan J. Maloney

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Jul 28, 1999, 3:00:00 AM7/28/99
to
In article <379E3CFD...@vnet.ibm.com>, Bill Seurer
<BillS...@vnet.ibm.com> wrote:


> Brad was using the "It's like a ..." school of assigning weaponry
> stats. We seem to get along fine with a few generic classes of swords

YOU might. I've got some problems with that, myself. One rapier can be
very distinct from another in handling, in damage-dealing capacity, in
ability to cut, etc.

Bryan J. Maloney

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Jul 28, 1999, 3:00:00 AM7/28/99
to
In article <379eb5fd...@news.ade.connect.com.au>,
phil...@webzone.net.au (NEil Phillips) wrote:

> bj...@cornell.edu (Bryan J. Maloney) saw fit to share the following
> wisdom:
>
> >> Hang on, what's a French Tuille?
> >
> >That's a much better answer, given that Tuilles came in at a good deal
> >over three pounds and pretty much don't fit anything else you give.
>
> My point was, it doesn't really *matter* what the stats for a French
> Tuille is until it comes up in the game. If you know what a French
> Tuille is, then you can fudge teh stats for them. As long as you know

At which point, why should I even bother buying High Tech (or any rules) at all?

Bredin Zierd

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Jul 29, 1999, 3:00:00 AM7/29/99
to
Bill Seurer found it necessary to say:
> X-no-archive: yes

>
> "Bryan J. Maloney" wrote:
> > In article <379E3CFD...@vnet.ibm.com>, Bill Seurer
> > <BillS...@vnet.ibm.com> wrote:
> > > Brad was using the "It's like a ..." school of assigning weaponry
> > > stats. We seem to get along fine with a few generic classes of swords
> >
> > YOU might. I've got some problems with that, myself. One rapier can be
> > very distinct from another in handling, in damage-dealing capacity, in
> > ability to cut, etc.
>
> That's because you know about them. The computer rules are ridiculous
> in GURPS but then I know a lot about computers. But hey, I can handle
> the computer rules abstractions if you can handle the sword damage rules
> abstractions.

I'll agree with you here on general principles.
I know from experience that combat happens faster than gurps allows for- ie its
not too hard to get in more than 1 attack in a second and more than one non-
dodge defence. No Im not a fencer (for Bryans benefit), but am a reenactor.
[puts on a 'camp' (ie gay) accent] My favourite weapons are mace and axe, and I
like wearing heavy armour and killing peasants.

The more I look at gurps combat the more broken it seems, and the less
interested I am in fixing its problems.
What usually happens is I step back one place further and metaize the process a
bit more so I cant see the faults any more

Now returning you to your regularly scheduled argument.

--
Nunc lusum imus novum ludum
Lord Zierd, Cynic of the Inner Circle

NEil Phillips

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Jul 29, 1999, 3:00:00 AM7/29/99
to
bj...@cornell.edu (Bryan J. Maloney) saw fit to share the following
wisdom:

>At which point, why should I even bother buying High Tech (or any rules) at all?

Well, I get by fine without High Tech.

How often do people need the stats for the French Touille with Bitten
shot or whatever it was, anyhow?

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