1. RESIDENT EVIL (original, huh?): Basically, taking the concept from
the games and building it into a d20 Modern campaign.
2. BIOHAZARD: I'm vague on this one but I'm thinking of doing
something along the lines of George A. Romero's "The Crazies". PCs are
soldiers or medics or something and get dropped into the centre of a
plague zone which is causing people to flip out.
Others?
d20 Modern=action horror / Call of Cthulhu=horror horror /
D&D3e=fantasy
Rick Rauser
rj_r...@yahoo.ca
Try a world based on Brian Lumley's Necroscope books. British Psi-Ops vs.
Extra planer Vampires.
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I'm considering a D20 Modern / DragonStar mix... Meaning that the Dragon
Empire became aware of, and invaded Earth. My major leaning right now is
toward an Earth that has been occupied for 20 - 40 years...
C. Baize
-Darzoni
Visit RPGMUSH! ffmush.shacknet.nu, port 7878. Email me for more
information.
"Welcome to the Black Mesa Reseach Facility..."
A'koss!
--
The Rings of Concordance have moved!
http://members.shaw.ca/infinity
>
>"Welcome to the Black Mesa Reseach Facility..."
I know this. I know I know this. What is this?
--
Talen
http://shatteredreality.net/talen/
<gilmae> we were toying with the idea of a pressie for Pre
<gilmae> we were in Spotlight, and we saw a pattern for a gi
<gilmae> and, you see, we had all this pink leopard print
fabric
The Gurus love you
I remember X-COM, it was great.
Thanks by the way - I am trying to come up with a few characters for a
'mixed' game. I have one more now :)
Or something,
Ad.
Half-Life
UFO:Enemy Unknown could be a good pc game to base a campaign on too, for
action-packed, combat heavy stuff.
>"Rick Rauser" <rj_r...@yahoo.ca> wrote in message
>news:28589bcb.03030...@posting.google.com...
>> Hey all. I want to get some brainstorming going...what are your
>> campaign ideas for d20 Modern? I have two ideas:
>>
>> 1. RESIDENT EVIL (original, huh?): Basically, taking the concept from
>> the games and building it into a d20 Modern campaign.
>>
>> 2. BIOHAZARD: I'm vague on this one but I'm thinking of doing
>> something along the lines of George A. Romero's "The Crazies". PCs are
>> soldiers or medics or something and get dropped into the centre of a
>> plague zone which is causing people to flip out.
>>
>> Others?
>
>
>"Welcome to the Black Mesa Reseach Facility..."
:)
Hong "but do I get to play Opposing Force?" Ooi
--
Hong Ooi | "If you don't appreciate it,
ho...@zipworld.com.au | ignore me"
http://www.zipworld.com.au/~hong/dnd/ | -- WS
Sydney, Australia |
> Hey all. I want to get some brainstorming going...what are your
> campaign ideas for d20 Modern? I have two ideas:
Umm for me its really use the D20 modern as a possible source book for
items, maybe classes and so on for Traveller T20.....Ive looked at both
and I much much prefer the way the T20 does the whole modern weapons
thing.
The tech level and vehicular building systems allow you to do all sorts,
not just Traveller - You could do a Modern earth Spec forces, a alternate
earth setup, A Stargate based idea, as well as any spacefaring stuff you
care to consider.
Tim
When playing rugby, its not the winning that counts, but the taking apart
ICQ: 5178568
>It has been brought to my attention that "A'koss"
><infinitySP...@shaw.ca> wrote:
>
>>
>>"Welcome to the Black Mesa Reseach Facility..."
>
>I know this. I know I know this. What is this?
Half-Life.
The opening animation.
--
"Hope is replaced by fear and dreams by survival, most of us get by."
Stuart Adamson 1958-2001
Mad Hamish
Hamish Laws
h_l...@aardvark.net.au
> Hey all. I want to get some brainstorming going...what are your
> campaign ideas for d20 Modern?
I am making a campaign set in the world of RAH's novel _Friday_.
--
James Quick
jamesqu...@hotmail.com
The greatest trick the devil ever pulled was convincing
the world he didn't exist. -- Roger Kint
<http://www.greenend.org.uk/rjk/2000/06/14/quoting.html>
Um, the intro to "Half-Life"?
-Ed
--
****************************
Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.docbrown.net
****************************
Counterstrike! Look, Hong, A'koss is a Counterstrike player :)
Silveraxe.
Counterstrike! Look, Hong, A'koss is a Counterstrike player :)
Silveraxe.
Do you mean R.E.H? Conan?
_Friday_ sounds great...you could incorporate Puppet Masters even...
I am doing some prelim research into a Doc Savage/Pulp Heroes
campaign...political alignments, technology, etc...
My players have expressed interest as well, so I'll begin setting it up,
after this weekend. Going to a Ren Faire, this weekend. :)
C. Baize
> > I am making a campaign set in the world of RAH's novel _Friday_.
> >
>
> Do you mean R.E.H? Conan?
Robert A. Heinlein
What is that A. for, anyway?
> Others?
>
I'm working on a "Shadow Hunters" (or whatever they call it) varient,
set in an alternate mid-19th century, where the organization that the
players work for is a masonic offshoot group. Just have to put together
early firearm rules. Any source material out there?
invid
I was thinking of a Fallout campaign, or a War of the Chtorr (David
Gerrold).
A Half-Life d20 Sourcebook would be a *huge* seller, especially if the
rumors of HL2 coming out this year are true... I kinda wonder if anyone out
there is persuing a licence.
I used to play a little CS around the time HL first appeared but I think
I've must have gone through HL itself (start to finish) maybe... five times?
:-)
South Park. Kenny style characters could have either insane
regeneration, or they would get resurrected in the last place they
slept, even if only for a nanosecond, a week after death.
The 2E Ravenloft "Masque of the Red Death" might be a good resource.
Also "Cthulhu By Gaslight." GURPS Horror covered the Victorian era
pretty well, too, or at least its older editions did; I assume the
newer one expanded on it, if anything. I hear White Wolf's
Victorian-era Vampire isn't too bad, either, but that'd require a bit
more adaptation, seeing as it's from the generally-opposite
perspective...
Oh, and for a take at earlier in that century, the Old West/horror
game Deadlands is pretty cool.
--
Scott Schimmel * Ex ignorantia ad sapientium;
http://schimmel.sandwich.net * ex luce ad tenebras.
"You really aren't normal, are you?" - Miki Koishikawa
Scooby-Dooby Doo, Where Are You?
We got some work to do now
Scooby-Dooby Doo, Where Are You?
We need some help from you now
C'mon Scooby-Doo
I see you
Pretending you got a sliver
You're not fooling me
Cause I can see
The way you shake and shiver
You know we've got a mystery to solve
So, Scooby-Doo, get ready for your act
Don't hold back
And Scooby-Doo, if you come through
You're gonna have yourself a Scooby Snack
That's a fact
Scooby-Dooby Doo
Dooby-doo
Here are you
You're ready and you're willin'
If we can count on you
Scooby-Doo
I know we'll catch that villain.
Aaron "The Mad Whitaker" Bourque
--
Women supposedly mature at a faster rate than men
If that is true, how come they live so much longer then . . ?
Nothing says maturity like transforming robot toys for ten-year-olds
http://members.aol.com/aaronbourque/cryotekwarning.jpg
Anson.
Bye
Ingo
Deadlands D20.
C. Baize
Ansen
--
Reginald Blue
War against the Chtorr would be a good one...should be doable given that the
equipment they were using was mostly modern technology. Perhaps the
ultramodern firearms d20 book would be of use too...
The one thing that might be tricky is the cyber telepaths...
--
Reginald Blue
I don't know, I'd simply buy the CS splatbook and be happy.
--
@ @ Nockermensch, becoming good at cs_assault
3. THE KING OF FIGHTERS: While the Orochi saga can be a bit too
mystical for d20 Modern, the NESTS saga is full of technological
trappings.
--
@ @ Nockermensch, well, if this fails, I guess we'll have to resort to
SeRiAl's adaptation of the Ikari team for Spycraft...
Here's a modern campaign I plotted some time ago but never got around to
running...
Tell the players they are part of Delta Force or some similar special ops
unit. Let them roll characters as usual, give them all kinds of cool guns
and send them off the Central America (you don't give them any hints about
what the campaign is *really* about). Run a fairly standard modern
shoot-and-slay opening scenario, something that's a cake-walk for the
characters. If you really want to enhance the eventual surprise, play two or
three "straight" (but *easy* scenarios...
Then half way through, preferably at the height of the action...
One of the characters looks up and sees a huge silver saucer sliding through
the air above them...
Take your pick: "V" or "Independence Day" :-)
The same idea will work with any "surprise" intervention: they suddenly wake
up from the Matrix, or a dragon strafes them, or whatever. The key to making
it work is the surprise when the players realise what you've done to them,
that all their cool toys are futile, and that the game suddenly got a lot
tougher than they were anticipating.
--
David Meadows
Heroes: www.heroes.force9.co.uk/scripts/
A comic book -- without the pictures
> "Rick Rauser" <rj_r...@yahoo.ca> wrote in message
> news:28589bcb.03030...@posting.google.com...
> > Hey all. I want to get some brainstorming going...what are your
> > campaign ideas for d20 Modern? I have two ideas:
> > Others?
>
> Here's a modern campaign I plotted some time ago but never got around to
> running...
>
> Tell the players they are part of Delta Force or some similar special ops
> unit. Let them roll characters as usual, give them all kinds of cool guns
> and send them off the Central America (you don't give them any hints about
> what the campaign is *really* about). Run a fairly standard modern
> shoot-and-slay opening scenario, something that's a cake-walk for the
> characters. If you really want to enhance the eventual surprise, play two or
> three "straight" (but *easy* scenarios...
And give them some tension before the "twist op" something like a somewhat
dubious CIA station sends them on a search and destroy mission when the
characters insist, "We are a rescue team . . . not assassins".
> Then half way through, preferably at the height of the action...
Nah, let them accomplish the military objective, easily. At least the
immediate rescue, all that's left is the hike to the extract point over
the border . . .
> One of the characters looks up and sees a huge silver saucer sliding through
> the air above them...
More subtle. First, they hear something "out there" in the jungle or rain
forest almost "calling to them" or hearing they're own voices mocking
birded back at them. Anyone with some sort of sixth sense will be getting
an all around "bad vibe". Then, during a quiet moment, it's as if the
jungle "comes alive" and brutally dispatches a character (or valuable
NPC).
> Take your pick: "V" or "Independence Day" :-)
"Predator" just the way it was written ;). In fact, you could use Dark
Horse's run with the license to work out the encounter into more of a
campaign. Now can a Predator be constructed with d20 rules? We worked
out one for a one-off low tech CP2020 game all right. Basically made the
thing more of an unstoppable killing machine type and had more fun role
playing the "freaking out" and running away than fighting the damn thing.
--Marty
>The same idea will work with any "surprise" intervention: they suddenly wake
>up from the Matrix, or a dragon strafes them, or whatever. The key to making
>it work is the surprise when the players realise what you've done to them,
>that all their cool toys are futile, and that the game suddenly got a lot
>tougher than they were anticipating.
Make _damn_ good and sure that A) your player group doesn't mind
campaign twists and B) won't mind the _specific_ twist before doing
this, though; I've seen games blow up spectacularly because the
players signed on for one sort of game, and then abruptly had it turn
left on them.
Anson.
--
Lady Viriatha Atyriv de Cordova y Elenia
DC2.~Dw/He Gf L40f W-- Cbl^ Bfl A? Fr++ Nu M+++ O+++ H++ $ R+++! Ac+++
J S+++! U I- V+++ Tc++ E<69 CPs> Mate to m'Lord Flame Stryke, Keeper
of the Tasty Beverage, Editor AFD News, Niftian, Mistress of Multi-
Tasking
I like work; it fascinates me; I can sit and look at it for hours.
Rick Rauser wrote:
> Hey all. I want to get some brainstorming going...what are your
> campaign ideas for d20 Modern?
Top Secret /SI
Bureau 13:Stalking the Night Fantastic
Delta Force
Now for oddities
WWII
Gangbusters
>> Hey all. I want to get some brainstorming going...what are your
>> campaign ideas for d20 Modern?
>
> Top Secret /SI
> Bureau 13:Stalking the Night Fantastic
Umm... why? I mean, these already are perfectly good systems. Indeed,
quite a few folks would argue that TS/SI is a *better* system than d20
Modern. So why adapt it to d20 Modern?
> Delta Force
>
> Now for oddities
> WWII
> Gangbusters
Same thing here... why, other than using a new systme just to use one?
--
ZZzz |\ _,,,---,,_ Travis S. Casey <efi...@earthlink.net>
/,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
I'll be running a quasi-historical medieval game in the near future
using d20 Modern. Extremely light on the magic with magic weilding
classes re-written as advanced classes.
--
Brad Murray * That's not a straw man. That's a straw chorus line.
VSCA Founder * -- Chris Basken
>In article <v9hc6vkpu0fq76nn2...@4ax.com>,
>ta...@spamspamspamspam.iinet.net.au says...
>> It has been brought to my attention that "A'koss"
>> <infinitySP...@shaw.ca> wrote:
>>
>> >
>> >"Welcome to the Black Mesa Reseach Facility..."
>>
>> I know this. I know I know this. What is this?
>>
>
>Um, the intro to "Half-Life"?
Then how do I know it? I've never played Half-Life. o.o;
--
Talen
http://shatteredreality.net/talen/
"Yes. My favorite yet is MASTURBATION DINGO."
- Jim Stanfield. Popular guy
The Gurus love you
>rj_r...@yahoo.ca (Rick Rauser) wrote in message news:<28589bcb.03030...@posting.google.com>...
>> Hey all. I want to get some brainstorming going...what are your
>> campaign ideas for d20 Modern? I have two ideas:
>>
>> 1. RESIDENT EVIL (original, huh?): Basically, taking the concept from
>> the games and building it into a d20 Modern campaign.
>>
>> 2. BIOHAZARD: I'm vague on this one but I'm thinking of doing
>> something along the lines of George A. Romero's "The Crazies". PCs are
>> soldiers or medics or something and get dropped into the centre of a
>> plague zone which is causing people to flip out.
>>
>> Others?
>>
>> d20 Modern=action horror / Call of Cthulhu=horror horror /
>> D&D3e=fantasy
>>
>> Rick Rauser
>> rj_r...@yahoo.ca
>
>3. THE KING OF FIGHTERS: While the Orochi saga can be a bit too
>mystical for d20 Modern, the NESTS saga is full of technological
>trappings.
Oh, sweet.
You'd need to ramp up hand-to-hand combat compared to firearms,
though.
--
Talen
http://shatteredreality.net/talen/
"Still, these pics should convince your mother I'm not a
ravening pervert."
"So indirectly, you're lying."
- The Rick and Joel Show
The Gurus love you
And if the big concept proves too hard to implement, SeRiAl already
made the Ikari Warriors using Spycraft rules. At least we'll beable to
do some special ops.
--
@ @ Nockermensch, on a positive side, it'll resemble Counterstrike.
Getting OT now but if you want to run this sort of game Nightbane is a
pretty good match. Just don't let the players near the books :)
Has worked well for me,
Ad.
>
> GURPS Horror covered the Victorian era
> pretty well, too, or at least its older editions did; I assume the
> newer one expanded on it, if anything.
>
Actually the latest edition dumped the older campaign info in favor of new
stuff.
From the website: "This new Third Edition has been revised and updated by
Kenneth Hite. It replaces the old historical settings with three brand-new
campaign frames designed specifically for horror play."
Another useful resource is the book What Jane Austen Ate and Charles
Dickens Knew: From Fox Hunting to Whist - the Facts of Daily Life in 19th-
Century England by Daniel Pool. It covers daily life from the late
Georgian through early and middle Victorian periods, such as seen in the
novels of Austen, Dickens, and others.
> Disruptor wrote:
>> Rick Rauser wrote:
>
>>> Hey all. I want to get some brainstorming going...what are your
>>> campaign ideas for d20 Modern?
>>
>> Top Secret /SI
>> Bureau 13:Stalking the Night Fantastic
>
> Umm... why? I mean, these already are perfectly good systems. Indeed,
> quite a few folks would argue that TS/SI is a *better* system than d20
> Modern. So why adapt it to d20 Modern?
>
Sadly, for the same reason I've moved my "Imperial Fringe" Traveller
campaign from CT to T20: running D20 can give you a huge multiplier in
players available, especially with older players. Too many of us don't
have time to learn a new system (fortunately I'm a lifeless, loveless gamer
geek who can devote hours to new systems :) ) and D20 is the universal
system of the hour (being based on D&D gives it a huge advantage over its
predecesors in the category).
>>
>
> Getting OT now but if you want to run this sort of game Nightbane is a
> pretty good match. Just don't let the players near the books :)
>
Actually Nightbane would make an exceptional D20 Modern campaign (glad I
thought of it ;) ). Palladium is certainly one of the leading publishers
of D20 supplements (first thing I thought of when D20 Modern was announced
was "wow, a system that would be easy to convert to make a workable Rifts
game").
I've always found it a shame that Nightbane languished as a Palladium
property given it doesn't really match their target audience well. In
terms of ideas it is one of the best modern horror and one of the best
"play the monster" games out there.
That was a very good idea of yours :)
> Palladium is certainly one of the leading publishers
> of D20 supplements (first thing I thought of when D20 Modern was announced
> was "wow, a system that would be easy to convert to make a workable Rifts
> game").
Yup, I converted Nightbane to d20 a while back - makes things run a lot
smoother.
> I've always found it a shame that Nightbane languished as a Palladium
> property given it doesn't really match their target audience well. In
> terms of ideas it is one of the best modern horror and one of the best
> "play the monster" games out there.
I really like it. I wish there was more material for it. Any games people
out there want to buy it and sell me some new books? Or even someone at
Palladium reading? Print more books. Thank you.
Or something,
Ad.
>Disruptor wrote:
>> Rick Rauser wrote:
>
>>> Hey all. I want to get some brainstorming going...what are your
>>> campaign ideas for d20 Modern?
>>
>> Top Secret /SI
>> Bureau 13:Stalking the Night Fantastic
>
>Umm... why? I mean, these already are perfectly good systems. Indeed,
>quite a few folks would argue that TS/SI is a *better* system than d20
>Modern. So why adapt it to d20 Modern?
Obviously because the user doesn't agree with your assessment. Bureau
13, for example, is a perfectly fine setting, but I've always thought
the TritTac game system, particularly it's combat system, stunk on
ice.
>
> I really like it. I wish there was more material for it. Any games
> people out there want to buy it and sell me some new books? Or even
> someone at Palladium reading? Print more books. Thank you.
>
"Shadows of Light" Release date April 18th (and Palladium has been on
time for a few months now...explains all the snow this winter).
From the website:
Shadows of LightTM
A Nightbane® Sourcebook
Ships April 18, 2003
The forces of Light and Darkness clash as never before in the modern
realm of Nightbane®.
Shadows of Light is the first new sourcebook for Nightbane® in three
years, and it is epic!
New player character classes.
New host of monsters and menacing villains.
New powers, psionics and magic.
Tons of adventure ideas, settings and antagonists.
The first of many new supplements.
Cat. No. 734
Retail Price: $17.95 if 160 pages - final size not yet determined.
Page Count: 160 to 192 pages - final size not yet determined.
Cover: Scott Johnson.
Interior Art: By Perez, Breaux and Williams.
Written by: Jason Vey - the new hand to guide the Nightbane® series.
Date of Release: April 18, 2003.
So, sound like typical Palladium: 160 pages, 140 of new toys/critters and
20 of background...hopefully someone will buy it and put it on the used
shelf quick.
Sadly the ideas were way ahead of the execution, but if you want a shadow
group against coming evil horror game with a twist it is very minable for
ideas.
Just the magic classes? Or will you be re-doing other classes as
advanced classes? What I mean is ... are you using the Soldier as you
equiv. of a D&D Fighter, or are you going to modify the Fighter class to
work within d20M?
Are you going to make any of your work available on the web (pref. in
plain text or html format?). I'd love to see what you come up with for
game mechanics.
I'm also thinking about doing something like this, but not as "light on
the magic". But I'm also thinking about doing a lot of other
re-working. I want a power point based magic system, spells learned via
skill points, and I'm thinking of replacing "Dedicated Hero" with
"Mystical Hero", which would provide the 'entry level' magic ability.
My main stumbling block is that I was thinking of having spells
organized in to advancement trees, so that in order to get "cure serious
wounds", you'd first have to spend a skill point on "cure moderate
wounds", which would have required you to spend a skill point on "cure
light wounds" (not sure about cure minor wounds: I might make zero level
spells be "free" based upon your advanced class ... so a cleric gets all
zero level cleric spells without spending any skill points).
Then, rather than differentiating between "clerics" and "wizards" by
spell lists, your character would just make choices about which spell
advancement tree they're going to go down. If they try to go down ALL
of them, then they're going to end up not getting very far into any of
them. If they specialize in one tree, then they'll end up not having
many high level spells in the other trees.
Then I'd differentiate clerics, wizards, etc. not by their spells, but
by their "talents" and what feats they have available via "bonus
feats". And probably I'd also vary them a little in terms of how many
skill points and power points each of those advanced classes generated.
So, depending upon skill tree choices, you could end up with a cleric
who throws fireballs, or a wizard who does cure spells.
But that means I need to organize all of the spells into those
advancement trees. Unless someone else already has a bunch of those
advancement trees written up.
In the long run, this game will be connected to another game I have
already run (in setting, but that game was run with rather straight
forward D&D mechanics with some Dragonstar stuff thrown in to implement
its post-apocolyptic nature), and a game I plan to run after this one
(which will be loosely based upon The Mutant Chronicles, and will tie
all 3 games together).
Oh, and to build on my other message, the other thing I'm doing is
building up a list of backgrounds that instead of being your "previous
career", they're based upon your social class. So, being of peasant
stock vs noble stock will get you different "free extras". This seems,
to me, to be more appropriate to a fantasy/medieval setting than the d20
modern concept of careers/occupations.
>> GURPS Horror covered the Victorian era
>> pretty well, too, or at least its older editions did; I assume the
>> newer one expanded on it, if anything.
>
>Actually the latest edition dumped the older campaign info in favor of new
>stuff.
I stand corrected. That's a shame; it wasn't as comprehensive as the
other sources, but it still presented the basics of a Victorian
campaign, and it was very accessible.
Oh, and I second the What Jane Austen Ate... recommendation.
--
Scott Schimmel * Ex ignorantia ad sapientium;
http://schimmel.sandwich.net * ex luce ad tenebras.
"You really aren't normal, are you?" - Miki Koishikawa
>Disruptor wrote:
>> Rick Rauser wrote:
>
>>> Hey all. I want to get some brainstorming going...what are your
>>> campaign ideas for d20 Modern?
>>
>> Top Secret /SI
>> Bureau 13:Stalking the Night Fantastic
>
>Umm... why? I mean, these already are perfectly good systems. Indeed,
>quite a few folks would argue that TS/SI is a *better* system than d20
>Modern. So why adapt it to d20 Modern?
Sometimes it's easier to adapt the game to the system than it is to
adapt the players to the system.
Wow, they listened to me :)
> So, sound like typical Palladium: 160 pages, 140 of new toys/critters and
> 20 of background...hopefully someone will buy it and put it on the used
> shelf quick.
Yup, typical ratio for Palladium. I still look forward to that coming out.
How crazy is that?
I must be addicted,
Ad.
Anyone remember a DOS game that came out about ten years ago called "Beneath
a Steel Sky"? ;)
- Sir Bob.
I thought that was an early Windows game. CD-ROM, right?
--
J. H. Frank
np: Missy Elliot, Under Construction
"Manifesting organizational skills, 'cause organizational skills kills more
devils than bullets."
--Jeru the Damaja
No, I just checked; "Beneath a Steel Sky" was originally published only for
DOS and Amiga. A Win98-compatible version came out on DVD-ROM recently,
tho'.
(It's a very faithful port - it even crashes when scrolling through large
areas unless you have the Scroll Lock key on, just like the DOS version.
;) )
- Sir Bob.
I remember it! :) I originally played in on an Amiga, although at that time
I didn't own one. A couple of years back I managed to pick up a very
battered (DOS) copy of it at a car boot sale.
The atmosphere created was great, and the graphics for the time were
impressive -- the starting titles still manage to convey the entire game
ethos wonderfully. I also particularly liked upgrading the little robot
that followed you around. Yeah, that would make a good setting. :)
Daemon
--
"If there is no Hell, a good many preachers are obtaining money under false
pretences." -- William Sunday
http://www.kindred.org.uk/ The Inner Chambers, WoD resource site
http://www.kindred.org.uk/pokethulhu/ Pokéthulhu Playpen
OH GOD YES TOUCH ME THERE AGAIN.
--
Talen
http://shatteredreality.net/talen/
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