I dunno. It makes no sense. But man was that a great campaign.
Steve
The adventures were adequate, but the city details were great! Most of the
Living Greyhawk triads are adapting them for official use in that campaign.
One more thing: Verbobonc..it's not quite accurate, but is fixable. Just
compare it with the version in Vecna Lives!
jay H
>Most of it is considered OK, except for the Kara Tur part, and the parts of the
>adventure that make all classes lose an ability score..oh and that bit about
>monks and assassins losing all power at the end of the adventure.
>
>The adventures were adequate, but the city details were great! Most of the
>Living Greyhawk triads are adapting them for official use in that campaign.
Hi Jay,
At the time our group was pretty heavy into the city roleplay thing,
moreso than the battles. I loved the storyline even if it wasn't
particularly new.
Steve
>Most of it is considered OK, except for the Kara Tur part, and the
>parts of the adventure that make all classes lose an ability score..oh
>and that bit about monks and assassins losing all power at the end of
>the adventure.
If memory serves me correctly, you only lost a point if your class
fails in the mission. I agree about the retcon job they did on
monks and assassins, but it was better than the way they did it in
the Time Of Troubles books.
In fact, I used FoI as the basis for my own little mini-Time of
Troubles. :-)