Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

[GREYHAWK] Fate of Istus

24 views
Skip to first unread message

Anonymous User

unread,
Mar 23, 2000, 3:00:00 AM3/23/00
to
Why is "Fate of Istus" not considered to be canonical?
It is a GH product and if it details Elredd and nine other
cities, so why would it be considered NGC?


Steve Buza

unread,
Mar 23, 2000, 3:00:00 AM3/23/00
to

I dunno. It makes no sense. But man was that a great campaign.

Steve

Jay A. Hafner, D.C.

unread,
Mar 23, 2000, 3:00:00 AM3/23/00
to
Most of it is considered OK, except for the Kara Tur part, and the parts of the
adventure that make all classes lose an ability score..oh and that bit about
monks and assassins losing all power at the end of the adventure.

The adventures were adequate, but the city details were great! Most of the
Living Greyhawk triads are adapting them for official use in that campaign.

One more thing: Verbobonc..it's not quite accurate, but is fixable. Just
compare it with the version in Vecna Lives!

jay H

Steve Buza

unread,
Mar 24, 2000, 3:00:00 AM3/24/00
to
On Thu, 23 Mar 2000 13:31:36 -0700, "Jay A. Hafner, D.C."
<jayh...@uswest.net> wrote:

>Most of it is considered OK, except for the Kara Tur part, and the parts of the
>adventure that make all classes lose an ability score..oh and that bit about
>monks and assassins losing all power at the end of the adventure.
>
>The adventures were adequate, but the city details were great! Most of the
>Living Greyhawk triads are adapting them for official use in that campaign.

Hi Jay,

At the time our group was pretty heavy into the city roleplay thing,
moreso than the battles. I loved the storyline even if it wasn't
particularly new.

Steve

Ubiquitous

unread,
Mar 25, 2000, 3:00:00 AM3/25/00
to
In article <38DA7F28...@uswest.net>, "Jay A. Hafner, D.C." <jayh...@uswest.net> says:

>Most of it is considered OK, except for the Kara Tur part, and the
>parts of the adventure that make all classes lose an ability score..oh
>and that bit about monks and assassins losing all power at the end of
>the adventure.

If memory serves me correctly, you only lost a point if your class
fails in the mission. I agree about the retcon job they did on
monks and assassins, but it was better than the way they did it in
the Time Of Troubles books.

In fact, I used FoI as the basis for my own little mini-Time of
Troubles. :-)

0 new messages