Thanks in advance for any help,
-David
lo...@apache.utdallas.edu
--
=============================================================================
Men are so simple, and so much creatures of circumstance, that
the deceiver will always find someone ready to be deceived.
--Niccolo Machiavelli
=============================================================================
Sounds like what you should be doing, IMHO (if you are looking
ahead to the high level spells) is run a double-classed mage-priest.
that way you have full exposure to mage spells and full access to your
priest spells & you don't have to try to kluge out a new hybrid of the 2
classes to get all the benefits of both, while having to gather the XP
for one class.
------------------------------------------------------------------
Barbara Haddad - mel...@shakala.com
Shakala BBS (ClanZen Radio Network) Sunnyvale, CA +1-408-734-2289
To answer your question, page 61 on the PO:S&P book states:
Priestly Wizards (15): These wizards gain access to one sphere of
priest spells, and can cast them *as if they were wizard spells*
And the official word from page 57 states:
Wizardly Priests (15): These priests gain access to one school of
wizard spells, and can cast them as if they were clerical spells.
As a DM, I have found that allowing one school or sphere to a priest or mage
isn't terribly unbalancing. A Priest of a god of Protection may have Abjuration
magic at his disposal, or a priest of a god of Death may have necromantic spells
from the wizard side of things.. A wizard gets a bit trickier.. Maybe the wizard
discovered a way to mimick priestly magic using the mages' approach to
understanding spellcraft. Maybe a mage is favored by a diety, who granted him
the power to learn spells from one sphere.. I feel that if a player can justify to me
why a character has certain special abilities, then it will be allowed. I reserve the
right to reject any potential character, if I think he or she will be too unbalancing.
I actually ran into a problem with this issue a while back.. I had a wizardly priest
that took three schools of mage magic, we are still debating whether or not a
player can "buy" any given ability more than once.. (the player has since
changed the character, and now plays it as a priest-mage)
hope that alleviates some of your problems..
--Shoe
--schu...@plu.edu
"Only by attempting the absurd can we achieve the impossible"
I must to write about buy schools/spheres. the system is unbalanced, the mage looses to much
when he has to choose which 3 schools he will loose and which all are important to him as a mage.
While the priest has a lot of points and can choose to not have those spheres which he never will
use as astral (not many priests has high wisdom which gives access to those spells and it's not more
than 3 or 4 spells in that sphere).
The mage will loose something like 100-200 spells which he never can learn and get access to
max 30 new spells, while the priest can choose to only lose 40 of his spells and gain over 100
new spells which includes most of the 40 spells which he lost.
> As a DM, I have found that allowing one school or sphere to a priest or mage
> isn't terribly unbalancing. A Priest of a god of Protection may have Abjuration
> magic at his disposal, or a priest of a god of Death may have necromantic spells
> from the wizard side of things.. A wizard gets a bit trickier.. Maybe the wizard
> discovered a way to mimick priestly magic using the mages' approach to
> understanding spellcraft. Maybe a mage is favored by a diety, who granted him
> the power to learn spells from one sphere.. I feel that if a player can justify to me
> why a character has certain special abilities, then it will be allowed. I reserve the
> right to reject any potential character, if I think he or she will be too unbalancing.
I did solve this by changeng the
> Priestly Wizards (15): These wizards gain access to one sphere of
> priest spells, and can cast them *as if they were wizard spells*
to
Priestly Wizards (15): These wizards gain access to two sphere of
priest spells, and can cast them *as if they were wizard spells*
and the cost of Wizardly Priests to 20 cp. this gives more balance (by the way, I did change the
cost of the spheres for priest too, 15 -> 10, 10 -> 5, 5 -> 3 and the priest gets only 73cp).
//Trizt
: To answer your question, page 61 on the PO:S&P book states:
: Priestly Wizards (15): These wizards gain access to one sphere of
: priest spells, and can cast them *as if they were wizard spells*
NymphieNymphieNymphie
: And the official word from page 57 states:
: Wizardly Priests (15): These priests gain access to one school of
: wizard spells, and can cast them as if they were clerical spells.
: As a DM, I have found that allowing one school or sphere to a priest or mage
: isn't terribly unbalancing. A Priest of a god of Protection may have Abjuration
: magic at his disposal, or a priest of a god of Death may have necromantic spells
: from the wizard side of things.. A wizard gets a bit trickier.. Maybe the wizard
: discovered a way to mimick priestly magic using the mages' approach to
: understanding spellcraft. Maybe a mage is favored by a diety, who granted him
: the power to learn spells from one sphere.. I feel that if a player can justify to me
: why a character has certain special abilities, then it will be allowed. I reserve the
: right to reject any potential character, if I think he or she will be too unbalancing.
: I actually ran into a problem with this issue a while back.. I had a wizardly priest
: that took three schools of mage magic, we are still debating whether or not a
: player can "buy" any given ability more than once.. (the player has since
: changed the character, and now plays it as a priest-mage)
: hope that alleviates some of your problems..
: --Shoe
: --schu...@plu.edu
: "Only by attempting the absurd can we achieve the impossible"
I was considering this, and I was wondering, could a dwarf use this. What
about other creatures like gnomes that don't want to choose illusion as their
wizardly school.
--
Ú¿
³ÚÄ¿
Á´ Ú¿
ÀÄÙ³
Á