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Claws of Malar:
Weight:1 pound each; Size:small; Type:slashing(S); Speed factor:2;
Damage:1d6/1d4 (small/medium:1d6; large:1d4)
--
Trainz
Music composer
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Rakhasta war claws in my campaign are slightly differnt from
Basic D&D ones. They do 1-6/1-6 damage and have a speed factor of
1. I forget the price. IIRC, basic D&D has them doing 1-4 points
of damage.
Why not just use Cesti? That's pretty much what they are, right?
Now what were the stats on cesti? I used to know... They're pretty
impressive if you specialize in punching...
- Ron ^*^
Not exactly 'war claws' but Combat & Tactics has Cestus doing 1d4/1d3
(s+m/l) with a speed factor of 2. Seems reasonable with a dagger
doing 1d4. As a DM I'd rule trying to close on someone with a
longsword or larger weapon like a spear is definitely going to be
giving them an attack of opportunity.
Someone else has already posted the Claws of Malar, so I'll add Rakasta War
Claws:
Cost: 3 gp
Weight: 1/2 lb
Size: Small
Type: Slashing
Speed: 2 (Fast)
Damage S/M: 1d4
Damage L: 1d3
War claws: Worn mostly by rakastas, these sharp claws attach tightly to the
hands and fingers with gauntlets and leather straps. These are always worn one
per hand. Caymas and other tiny characters cannot use war claws, and no one
without the war claws proficiency can make effective use of the weapons. War
claws are considered metal gauntlets in punching attacks.
A character wearing a pair of war claws can make one extra attack each
round. If the character has a natural claw attack, neither attack is made with
penalties; otherwise normal penalties for fighting with two weapons apply.
Similarly, the speed factor listed is for characters who do not have natural
claw attacks; characters with natural claw attacks have a speed factor of 1
with war claws. War claw damage supersedes natural claw damage, rather than
adding to it.
Proficiency with claws as a natural weapon also gives the character
proficiency in war claws.
--
| Neutronium Dragon | Dragon Code: DC.D f+ s++ h++++ CSW a++++ $- |
| aha...@direct.ca | m- d+++ WL++* Fr+++ L+++ BP e++++! g- i- U+++ |
|-------------------------------------------------------------------|
| "Is that all you monks ever think about!? Sects, sects, sects!" |
hmmm my last character (A druid) had a pair of retractable claws which
he wore on each arm which did d6+1/d6+1, spd factor 3 or so I think. Mind
you the DM did basicly describe them as wolverine (Aka X-men) style
weapons
dr destructo
But don't you think the difference in damage is a bit strange?
Claws of Malar:
Weight:1 pound each; Size:small; Type:slashing(S); Speed factor:2;
Damage:1d6/1d4 (small/medium:1d6; large:1d4)
Rakasta War Claws:
Cost:3 gp Weight:1/2 lb Size:Small Type:Slashing Speed:2 (Fast)
Damage S/M: 1d4 Damage L: 1d3
Oh, well, I think my character will use the war-claws since I remember
something about priests of Malar being very unhappy about
non-believers using their Claws.. (something like being invited to
their next hunt ... as prey).
Another question:
Neutronium Dragon wrote that war-claws count as metal gauntlets when
punching... can my ranger wear war-claws and still use a spear or
something ??
Andreas
--
Jonh David Stout >>+_+<< jo...@polter.net
2 + 2 = 5 for extrememly large values of 2.
I think the Claws of Malar are probably larger devices than the Rakasta Claws.
(They do weigh more, at least. It's also possible that the Malarite weapons
are better due to diefic blessing.)
>Another question:
>Neutronium Dragon wrote that war-claws count as metal gauntlets when
>punching... can my ranger wear war-claws and still use a spear or
>something ??
Given the description, I would guess that it's possible. This isn't
stated officially anywhere I've seen though.
Werebat wrote:
>
<snip of war claw information>
>
> Why not just use Cesti? That's pretty much what they are, right?
>
> Now what were the stats on cesti? I used to know... They're pretty
> impressive if you specialize in punching...
>
> - Ron ^*^
Stats for the Cestus, from The Complete Fighter's Handbook (TSR 1989) p.
95:
Cost: 1 gp
Weight: 2 lbs.
Size: Small
Type: Slashing (studded with small spikes and edges)
Speed Factor: 2
Damage: 1d4/1d3
Note: cannot be used 2-handed. Can have one on each hand. Use does not
require a weapon proficiency, but can be used with specialization
(Weapon, Two-handed Weapon Style, and/or Punching). Specialization only
costs one weapon proficiency slot.
From Player's Option: Combat and Tactics (TSR 1995) p. 84:
A character using a cestus follows the Pummeling procedure (same page)
but inflicts the weapon's damage.
PO: C&T p. 130:
Type: Bludgeoning
Speed: Fast (2)
Melee Reach: 1
Knockdown: d6
p. 135: User suffers -2 to attacks against opponents wearing plate
armor.
Strangely, in the PO: C&T entry on p. 135 it repeats the CFH statement
that the cestus is studded with spikes and blades, even though the type
was changed to Bludgeoning.
Arivne
(David Popejoy)
Yes. He represents the darker side of the animal kingdom (ie, the hunt
for the sake of the hunt) while she represents the "natural" order of it
(the hunt for food; eat what you catch, etc).
--
Jason
http://www.cris.com/~towonder/
Sailor Moon V at http://www.cris.com/~towonder/fanfic.shtml
>In article <370d0d17.5752405@news>, A.v....@gmx.net says...
>>Thanks for all the help :)
>>
>>But don't you think the difference in damage is a bit strange?
>>
<Snip>
>
>I think the Claws of Malar are probably larger devices than the Rakasta Claws.
>(They do weigh more, at least. It's also possible that the Malarite weapons
>are better due to diefic blessing.)
>
Probably... and my character wouldn't want to run around with
something blessed by Malar (aren't Mielikki and Malar enemies..?
Sheesh, a ranger in the FR should know that.. well, I'll have to look
it up...). But the war-claws would fir him... he's a shapeshifter
(home-brewed kit) who can change into a wild-cat ... so he'd probably
want to use claws in his half-elven form as well >:)
>>Another question:
>>Neutronium Dragon wrote that war-claws count as metal gauntlets when
>>punching... can my ranger wear war-claws and still use a spear or
>>something ??
>
>Given the description, I would guess that it's possible. This isn't
>stated officially anywhere I've seen though.
Well, then I'll just have to talk my DM into ruling it as possible
(since his characters used them in that way, it shouldn't be that
hard)
>
>--
>| Neutronium Dragon | Dragon Code: DC.D f+ s++ h++++ CSW a++++ $- |
>| aha...@direct.ca | m- d+++ WL++* Fr+++ L+++ BP e++++! g- i- U+++ |
>|-------------------------------------------------------------------|
>| "Is that all you monks ever think about!? Sects, sects, sects!" |
>
Andreas
: Werebat wrote:
: >
: <snip of war claw information>
: >
: > Why not just use Cesti? That's pretty much what they are, right?
: >
: > Now what were the stats on cesti? I used to know... They're pretty
: > impressive if you specialize in punching...
: >
: > - Ron ^*^
: Stats for the Cestus, from The Complete Fighter's Handbook (TSR 1989) p.
: 95:
: Cost: 1 gp
: Weight: 2 lbs.
: Size: Small
: Type: Slashing (studded with small spikes and edges)
: Speed Factor: 2
: Damage: 1d4/1d3
Just a minor note, or bone to pick depending on how you see it, but why is
it possible for weapons to have speedfactors of 2(specifically less than
3)? These weapons in specific should have speedfactors of 3. Reasoning
behind this is the chart in the PHB (sorry I don't recall page number and
am currently in Lab so no access to books) which gives speed factors for
natural weapons of creatures based upon their size. For man-sized
creature, the speed is listed as 3. So why is it that using a weapon, in
this case something very close to human natural attacks (punching etc.)
that the speed factor is actually less? This also holds for weapons such
as daggers and knives which a smaller speed facter. But then, the entire
speed factor system seems in need of an overhaul, but that is another
story.
: Note: cannot be used 2-handed. Can have one on each hand. Use does not
--
Jonh David Stout >>+_+<< jo...@polter.net
There was a man who entered a local paper's pun contest. He sent in ten
different puns, in the hope that at least one of the puns would win.
Unfortunately, no pun in ten did.
>Lee Popejoy (pop...@home.com) wrote:
>
>
>: Werebat wrote:
>: >
>: <snip of war claw information>
>: >
>: > Why not just use Cesti? That's pretty much what they are, right?
>: >
>: > Now what were the stats on cesti? I used to know... They're pretty
>: > impressive if you specialize in punching...
>: >
>: > - Ron ^*^
>
>: Stats for the Cestus, from The Complete Fighter's Handbook (TSR 1989) p.
>: 95:
>
>: Cost: 1 gp
>: Weight: 2 lbs.
>: Size: Small
>: Type: Slashing (studded with small spikes and edges)
>: Speed Factor: 2
>: Damage: 1d4/1d3
>
>Just a minor note, or bone to pick depending on how you see it, but why is
>it possible for weapons to have speedfactors of 2(specifically less than
>3)? These weapons in specific should have speedfactors of 3. Reasoning
>behind this is the chart in the PHB (sorry I don't recall page number and
>am currently in Lab so no access to books) which gives speed factors for
>natural weapons of creatures based upon their size. For man-sized
>creature, the speed is listed as 3. So why is it that using a weapon, in
>this case something very close to human natural attacks (punching etc.)
>that the speed factor is actually less? This also holds for weapons such
>as daggers and knives which a smaller speed facter. But then, the entire
>speed factor system seems in need of an overhaul, but that is another
>story.
Then add the speed factor to the natural speed of 3. That would make
the cestus total speed 5.
>: Strangely, in the PO: C&T entry on p. 135 it repeats the CFH statement
>: that the cestus is studded with spikes and blades, even though the type
>: was changed to Bludgeoning.
>
Correct me if I'm wrong, but doesn't the original PHB mark a flail as
bludgeoning, regardless of the fact that they're then described as
spiked balls?
-Vidar
If you ask the wrong questions you
get answers like '42' or 'God'.
--
Jonh David Stout >>+_+<< jo...@polter.net
"one of the advantages of being cool like me is that you don't get eaten by
cannibals"
>Just a minor note, or bone to pick depending on how you see it, but why is
>it possible for weapons to have speedfactors of 2(specifically less than
>3)? These weapons in specific should have speedfactors of 3. Reasoning
>behind this is the chart in the PHB (sorry I don't recall page number and
>am currently in Lab so no access to books) which gives speed factors for
>natural weapons of creatures based upon their size. For man-sized
>creature, the speed is listed as 3. So why is it that using a weapon, in
>this case something very close to human natural attacks (punching etc.)
>that the speed factor is actually less? This also holds for weapons such
>as daggers and knives which a smaller speed facter. But then, the entire
>speed factor system seems in need of an overhaul, but that is another
>story.
Because these weapons have no drag, but add reach. You can
strike earlier with a knife, and attack in more situations than if you
were fighting barehanded. Thus, the speed of the attack goes up.
Presumably, the same is true for a cestus - you can attack at times
when a fist would run the risk of being hurt, even though the cestus
is not particularly long.
Dave
Of course, you could NOT POSSIBLY be saying that - you have
received - from the Blessed Leibowitz, dead now, lo, the last
six hundred years - a handwritten invitation to profess your
solemn vows? And you, uh, deplored his handwriting?"
-Brother Cheroki, _A Canticle for Leibowitz_
>Correct me if I'm wrong, but doesn't the original PHB mark a flail as
>bludgeoning, regardless of the fact that they're then described as
>spiked balls?
Spiked does not necessarily equal sharp points. They could be blunted.