Magewolf wrote on Wed, 26 Mar 2014 15:30:20 -0400:
> I was going through some books I had picked up on sell years ago online
> last night when I came across the most insane cleric spell I have ever
> seen published. It is in SpirosBlaak a campaign setting from Green
> Ronin for D&D 3.5.
> The spell is named Steal Opportunity
It does allow Will saves. On the other hand, made saves don't count
against the total number of actions stolen -- you just attempt to affect
the next creature, until you get to your total 9+ actions stolen or reach
the maximum range (50 feet).
> How did anyone ever think that was a good idea for a spell?
It's flat-out retarded.
Also, bag of rats problem.
> The only
> way it could be worse would be to make it a wizard spell.
Here's the 5th level version, which is kinda balanced. By which I mean
it lets you cast two spells every round, so long as there is a living
creature with a bad Will save within 200 feet.
Steal Action
Transmutation
Level: Distraction 5
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ?. + 10 ?./level)
Target: One living creature per round
Duration: 1 round/level
Saving Throw: Will negates (see below)
Spell Resistance: Yes
The caster may steal one action from another
creature every round. This gives the caster
a standard action, and it takes place at the
target?s initiative position in the round in
which the action was stolen. The target loses
the action, and is flat-footed for the rest of that
round. The caster may take any kind of action
(but not a full-round action); she is not limited
to doing what the target intended. The caster
may select a different target every round, and
a successful saving throw or spell resistance
check only negates a particular the?, not the
whole spell. Stealing an action does not take
an action. Thus, if the target fails his save, the
caster gains two actions for that round.
Another "good" spell from the same book is Greater Craftsmanship, 5th
level for cleric/sorc/wizard, 6th for druid:
"Duration: 1 day/2 levels
A helpful tool for any would-be manufacturer
of enchanted items, this spell grants the caster
the use of any Item Creation feat that he is
of high enough level to possess but does not.
Nor does the caster need to meet any other
requirements, such as other feats."
Lesser Craftsmanship (3rd level, 4th for druids) "grants the caster the
benefit of any single Craft skill with an ability equal to his level of
experience + his Int modifier"
There's also a scrying spell that "allows the caster to see and hear a
creature at any distance, but also in any period of time past or
future." Gee, past OR future. One of those options seems just a tiny
bit stronger than the other, huh?
--
There walked into the lethal quicksands a very old man in tattered
purple, crowned with withered vine-leaves and gazing ahead as if upon the
golden domes of a fair city where dreams are understood. That night
something of youth and beauty died in the elder world. - H P Lovecraft