It's not just you at times. I sometimes get bored of D&D for short
periods of time. So I take a break from it... and I find that a "hunger"
to play returns... makes me feel better than ever! :)
CK
>>Bracers of Defense: These items appear to be wrist or arm guards. Their
>>magic bestows an effective Armor Class equal to someone wearing armor
>>and employing a shield. If armor is actually worn, the bracers have no
>>additional effect, but they do work in conjunction with other magical
>>items of protection.
>>----------
>>
>>So Bracers AC4 with a Ring of Protection +1 = AC 3.
>>
>
>But, would the *entire* shield bonus (-1 for being a shield, -2 for magic)
>apply? I'm inclined to think that the AC bonus derived from the shield would
>
>just be the magical one, since it seems to say that armour has no effect with
>
>the bracers and I would think that the magical bonus still has effect.
>That's how I would call it.
Actually what it says is that if armor is worn the bracers don't work.
My thought is that the shield is what I would consider an active armor.
The character uses it to block incoming blows. With bracers I allow a
shield to be used but don't allow magical bonuses. My logic is that if a
character wearing bracers picks up a small table to defend himself it
shouldn't cancel the bracers therefore a shield also shouldn't. If it did
cancel the bracers wouldn't blocking a blow with a weapon also cancel the
bracers?
Kevin
Its you.
Rob M
Sometimes it does... But never think that you will never play again and
sell all your books...
Matt (one year after blowing a ton of money on making my TSR library a
reality again....) (three years after selling all my books for about $40
bucks...)
> Is it just me, or is AD&D just not as much fun as it was so long ago?
It's you. Or rather, the group you're playing with.
I've been playing 5 or 6 years now (okay, I was a late bloomer! <g>),
and I and I'm enjoying it more all the time.
This happened when I got away from the munchkin/super-stat/shopping trip
group, and found a small group who wanted to ROLE-play. We only number
3, but by ghod, do we play!
Find some other people to play with, invite them to play for 3 sessions
to see if you like their style, and GOOD LUCK!!!!!
Rohanna @--`--`--`--
Both.
--
*****************
Was the Order to Slay given because of the Sign of the Goat found on the
ancient Roman crypt beneath the cathedral, or because the Dark Man of
the Haute Vienne Coven spoke the Three Words?
When you start something for the first time you can get certain feelings
and thoughts that seem to fade as you get familiar with the game. The
newness becomes the usual, the usual become stale.
I would urge anyone interested in playing any RPG to NOT buy any books
and try not to learn the game mechanics. Sit back and imagine things in
the game world and enjoy the mystery and magic of the unknown. Often
people rush out to buy every book they can get their hands on to know
more or perhaps to get an in game edge. Don't do it, you will learn
things as you character learns things. It is fun.
wayne
John Cleverdon <JClev...@comdt.uscg.mil> wrote in article
<611076$9...@news.dot.gov>...
> Is it just me, or is AD&D just not as much fun as it was so long ago?
>
If you are relying the products in the shop then it isn't as good as it was
long ago. I still extensively use the DM's guide from 1979 to suppliment
the game and the only handbooks that we have on the table are Psionics ( if
one of those wierdos turns up in the game) and maybe barbarians. None of
the others is really worth getting, you can use your own imagination. I
seem to remember the second edition being advertised as a simplifying
exercise! No, the original game concentrating on your own imagination was a
beautiful game.
But it's what you make of it! It is only for children between ages 8 and
98.
If you're referring to the published modules and materials, probably.
Not necessarily because the stuff being produced is any worse than the
material produced earlier -- it may be better overall -- but because as
you've played for many years, your gaming tends to get more
sophisticated and you require more "stuff" to get the same bang out of
the game. Sort of like drugs. :)
Seriously, I'm having just as much fun gaming today -- perhaps more,
actually -- than I did when I started. But my friends and I make a great
deal of our own material and have generated living, breathing worlds
that are very much "real" to us when we're playing, something that a
published world really isn't since it always has assumptions or
components that clash with the game we're trying to play.
--
Sea Wasp
/^\
;;;
> I would urge anyone interested in playing any RPG to NOT buy any books
> and try not to learn the game mechanics. Sit back and imagine things in
> the game world and enjoy the mystery and magic of the unknown. Often
> people rush out to buy every book they can get their hands on to know
> more or perhaps to get an in game edge. Don't do it, you will learn
> things as you character learns things. It is fun.
This is a YMMV thing, Wayne. For some of us, knowing the background and
the mechanics IS fun. I read game manuals for fun. I really DISLIKE
playing a game whose mechanics I don't understand, because, like it or
not, the mechanics of the game establish some of the flavor of the game.
If you're playing a fantasy campaign and your internal assumptions are
based on "AD&D" and the GM is actually using GURPS, you're in for a REAL
rude shock. Vice versa, if you're used to playing GURPS and the GM uses
AD&D, you're going to wonder what the heck's going on when you get hit
for the sixth time by a longsword and your character seems to be going
along just fine.
--
Sea Wasp
/^\
;;;
> If you're referring to the published modules and materials, probably.
> Not necessarily because the stuff being produced is any worse than the
> material produced earlier -- it may be better overall -- but because as
> you've played for many years, your gaming tends to get more
> sophisticated and you require more "stuff" to get the same bang out of
> the game. Sort of like drugs. :)
>
> Seriously, I'm having just as much fun gaming today -- perhaps more,
> actually -- than I did when I started. But my friends and I make a great
> deal of our own material and have generated living, breathing worlds
> that are very much "real" to us when we're playing, something that a
> published world really isn't since it always has assumptions or
> components that clash with the game we're trying to play.
>
> --
> Sea Wasp
> /^\
> ;;;
I know what you mean by that. Back when I was really enjoying the game,
I had two characters that I cherished, Frederick, a half elf
Fighter/Magic-user, and Gregory, a human Cleric. This was about 15 years
ago, back when Gary Gygax still had his hand in AD&D.
Anyway, over four years I developed them into multi-dimensional
characters that I truly cherished. I even wrote a descriptive essay
about Fredrick for a writing assignment in college. Eventually I retired
them. Shortly after that, I got married to my best friend (and Dungeon
Mistress), joined the Coast Guard, and moved to Alaska. My wife
discovered passionate christians who convienced her that anything that
took time away from The Lord was evil. Because I wanted to be
supportive, I agreed to let her discard (not sell - it was evil) almost
all our D&D equipment - including appox. 125 painted lead figures (I was
also out to sea at the time). She did save about 25 of the better
figures, and the character sheets for Frederick and Gregory.
Unfortunately, they were lost during one of our many moves with the Coast
Guard.
It really has only been recently that Role playing has been dissatisying.
For some reason, It just seems like more work than it's worth.
Personally, I think the new optional rules just add too many
complications to the game.
-------------------==== Posted via Deja News ====-----------------------
http://www.dejanews.com/ Search, Read, Post to Usenet
It's just you. I've been playing the game for almost two decades, and I've
enjoying it thoroughly. Our gaming group is blessed with several talented
DMs who take turns running campaigns, so nobody has run out of ideas yet.
Yes, you're getting old. But so am I, so that's not the reason.
I know what you mean. I stopped playing for about five years! During
that time I tried some other really cool games and also stopped playing
rpgs all together. I didn't stop playing games, that would be obscene,
but I did play a lot of war games.
And now I just started playing AD&D again after several years and I'm
loving it.
Maybe it's time to take a break. Fun war games for me were Axis and
Allies and Star Fleet Battles. I also had a great long-lived campaign in
Champions.
So try something different or drop it all together, if you just need a
break, then you will come back.
Later,
Tony
http://www.lonefight.com
It's just you. ;-)
I've been playing for more than 20 years and it doesn't lose its
fascination.
DMgorgon
--
Lawrence R. Mead (lrm...@whale.st.usm.edu)
ESCHEW OBFUSCATION ! ESPOUSE ELUCIDATION !
http://www-dept.usm.edu/~scitech/phy/mead.html
Fianna wrote:
> > Is it just me, or is AD&D just not as much fun as it was so long ago?
> >
> >
> AD&D is still as fun now as ever. I've been in games where I didn't have
> much fun before too. I think that those of us who have played AD&D for
> years have pretty much seen just about ever aventure plot there is, and
> after a while the same old stuff gets boring as hell. What my group does
> is every couple months we either change to a new DM or we start playing a
> different system for a while until we are all hungry for AD&D again. My
> suggestion to you is to convice your group to try a new system for a month
> or to and takea break from AD&D. Try playing some of the White Wolf games
> or some other game based in the modern era.
(evil grin) i suggest all of you who try a new game, try Shadowrun by FASA.
this is a fun game and an intense one. and after you play for a while, you
will yearn for the simplicity and easy play of AD&D. can you say dice pools?
--
_________________________________________________________________
| "I contend that we are both atheists. I just believe in one |
| fewer god than you do. When you understand why you dismiss all |
| the other possible gods, you will understand why I dismiss |
| yours." |
| -Stephen F Roberts |
|_________________________________________________________________|
Support the anti-Spam amendment. Join at http://www.cauce.org
reply to: a_jediknight at mailexcite.com as my posting address is
just a bottomless pit for spam.
John Cleverdon <JClev...@comdt.uscg.mil> wrote in article
<611076$9...@news.dot.gov>...
> Is it just me, or is AD&D just not as much fun as it was so long ago?
>
John -
You are getting old. What you need to do is get a subscription to the New
York Times and buy yourself one of those big, hardcover Crossword Puzzle
dictionaries. You're imagination just ran out.
I've been playing ADnD for more than 2 decades now and just last night, had
a blast trying to keep my 9th level paladin from becoming dinner for a
green dragon.
I was busted from 85 HP to 4 HP in the first round, but managed to heal my
ass back to 42 (with some help). I slashed him good with my Sword of
Brigit, rolling a natural 20 and calling down a bonus bless spell from the
goddess (to add to the bless spell I had cast prior to combat)
Anyway, I hear the dragon suck in another deep breath and knew that even
with a save, I was going to succomb to the poisonous chlorine gas. I ran
for cover and summoned my djinn. I had only enough time to shout, "BLIND
HIM!". The Djinn bowed, and flew off on a whirlwind.
And the room became total darkness.
DOH!
Well, I found my way out and the party healed back to full.
Our thief hid in shadows so that combat would not end and our
double-blessed battle would continue.
If we get this one, my armor will consist of the scales from a Green
dragon, a Cobalt dragon, and a Red dragon.
The DM is using an optional "Magic Dragon Scales" rule so that the armor
gives resistance to whatever special attack the dragon had (i.e. red =
resistance to fire, cobalt = resistance to lightening, etc.)
With resistance to poison, I'll be pretty cool. I've designed the armor (I
have the skill, yes.) to alternate the scales for a pretty color effect.
Once I kill a yellow dragon, I'll have some nice, pretty, chromatic armor.
ADnD is only as boring as you want it to be.
You either need a DM with a brain, or you need to develop some imagination.
On 2 Oct 1997 20:29:26 GMT, in <611076$9...@news.dot.gov>
John Cleverdon <JClev...@comdt.uscg.mil> wrote.....
> Is it just me, or is AD&D just not as much fun as it was so long ago?
Burnout happens. Take a break to refresh the energies.
See also the "I'm sorry, but I'm bored" (or roughly similar title) thread
from a month or so back for discussion on the same topic, based on another
poster having the same reaction.
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36383f71a3a7afc7e30d9daea96ea43c258aa82459a19ffd1379526edf73
> I've been playing ADnD for more than 2 decades now and just last night, had
> a blast trying to keep my 9th level paladin from becoming dinner for a
> green dragon.
> I was busted from 85 HP to 4 HP in the first round, but managed to heal my
> ass back to 42 (with some help). I slashed him good with my Sword of
> Brigit, rolling a natural 20 and calling down a bonus bless spell from the
> goddess (to add to the bless spell I had cast prior to combat)
> Anyway, I hear the dragon suck in another deep breath and knew that even
> with a save, I was going to succomb to the poisonous chlorine gas. I ran
> for cover and summoned my djinn. I had only enough time to shout, "BLIND
> HIM!". The Djinn bowed, and flew off on a whirlwind.
<SNIP>
> If we get this one, my armor will consist of the scales from a Green
> dragon, a Cobalt dragon, and a Red dragon.
> The DM is using an optional "Magic Dragon Scales" rule so that the armor
> gives resistance to whatever special attack the dragon had (i.e. red =
> resistance to fire, cobalt = resistance to lightening, etc.)
<SNIP>
Let me get this straight. You are 9th level an posess a holy sword,
massive healing magics, have a stright line access to your goddess, a
Djinn and have killed 2 other dragons already? Holy poop.
----------------------------------------------------------------------
Dave Brohman E-Mail : dbro...@chat.carleton.ca
Carleton University
"Dogs are not like cats, who ammusingly tolerate humans only until
someone comes up with a tin-opener that can be operated with a paw."
- Terry Pratchett, Men at Arms -
----------------------------------------------------------------------
> Is it just me, or is AD&D just not as much fun as it was so long ago?
Don't let getting older be an excuse, If old enough to have kids,
get them interested, if you are to young to have kids old enough, do
like I did and get your parents interested. (no parents or children
insterested, borrow your friends children or parents) Having
inexperienced players in the game with a desire to play livens up the
game greatly. You'll be rolling around on the floor laughing before you
know it.
Also find a group to play with that has a sense of humor and uses the
rules as a guideline, instead of as if they were written in Stone.
Afterall, the first fule of D&D is that the DM can change any rule.
Bonnie
*******************************
***** Watch out for the fnords *****
*******************************
JClev...@comdt.uscg.mil wrote in article <8759097...@dejanews.com>...
> My wife
>discovered passionate christians who convienced her that anything that
>took time away from The Lord was evil. Because I wanted to be
>supportive, I agreed to let her discard (not sell - it was evil) almost
>all our D&iveeD equipment - including appox. 125 painted lead figures (I
was
>also out to sea at the time). She did save about 25 of the better
>figures, and the character sheets for Frederick and Gregory.
>Unfortunately, they were lost during one of our many moves with the Coast
>Guard.
>
>It really has only been recently that Role playing has been dissatisying.
>
>For some reason, It just seems like more work than it's worth.
>Personally, I think the new optional rules just add too many
>complications to the game.
>
>-------------------==== Posted via Deja News ====-----------------------
> http://www.dejanews.com/ Search, Read, Post to Usenet
Man. I really DO feel sorry for you. Religion can screw up a perfectly
good person. Personally, if my fiance/common law wife did that to me....man
o man o man! I think not talking to her for as long as I had played RPG's
'would be sufficiant (about 18 years).
I have seen a few people 'loose interest', sell all of their stuff
(which, I must admit, I was happy to take off their hands for about
$50...hehehehe...*evil grin*), only to become a born-again Role-Player.
Trust me, you will regret selling your stuff (most likely).
As for dissatisfying, this is most likely attributed to useing too much
'store bought' stuff. Especially a world. Forgotton Realms, Planescape,
etc.... I find them rather 'disgusting' from a creative standpoint. TOO
MUCH DETAIL, (IMHO). Give me the old 'folder' Greyhawk any day (actually, I
have 3 of those.....remember my kindeness to those wanting to sell their
stuff?...;) ).
Another option, try a different game. Star Frontiers, Star Wars,
Powers&Perils, Runequest, ArsMagica, Pendragon, Call of Cthulhu, whatever.
And just use the basic rules...create everything else.
One more tip: READ BOOKS! NOT the TSR books.....they suck ---just my
opinion, no need to flame.
Denakhan the Arch-Mage.
John Cleverdon <JClev...@comdt.uscg.mil> spake:
>Is it just me, or is AD&D just not as much fun as it was so long ago?
It's not called "getting old", it's called "growing up". Eventually you
realize just how terrible an RPG AD&D is, and either abandon RPGs or find good
ones. I hope you do the latter...
Take a look at rec.games.frp.misc for some ideas, or check around with other
gamers who've outgrown AD&D.
-- <a href="http://kuoi.asui.uidaho.edu/~kamikaze/"> Mark Hughes </a>
This is only assuming that you play RPGs straight out of the box and
never modify them, of course. AD&D isn't the best RPG out there,
certainly, and its legions of players tweak it in an equally large
number of ways. But the same is true of virtually ALL RPGS. My not
playing AD&D has less to do with the system than my own design
preferences and genre preferences. AD&D has its own definite advantages
compared to most RPGs (aside, of course, from the obvious advantage that
virtually all RPGers have a general familiarity with it). IMCGO it's got
a lot of flaws, too... but so does every other RPG I've ever played.
There's only a couple games I've ever played that didn't get tweaked and
changed so much that the original designers would have still recognized
their creation.
--
Sea Wasp
/^\
;;;
I am in a similar situation but with a different RPG: Call of Cthulhu. I
really love the game, but after 5 years of playing the same game over
and over again, makes me want to play another different RPG. Since I
started with D&D a long time ago (longer than I remember), and went
straight to MERP, I never really played AD&D. I am currently considering
it. Some of us usually go through a similar situation. My advice is:
change to a new RPG, play until until:
a) You grow bored of it and want to change to another RPG, or;
b) You start to miss the old AD&D and want to go back.
Hugo Barbosa (Portugal)
Then don't use them. That's what "optional" means.
I really can sympathize with you John. I've kind of felt the same way.
When I was younger AD&D held a certain "magic" for me that's rarely felt
nowadays. It's a shame, because it WAS more fun and mysterious. Of
course during this time I was aged 12-15. I don't know if it's having
such a great knowledge of the system, or looking at it with a mature
perspective or what? I miss that magic so much.
What I've done to compensate has been to play on the strengths of being
older, and more mature. I appreciate and really have fun playing with
those I play with, I try to better develop my character through
role-playing, and I generally try to make his personality more complex
through good role-playing. I've been on a long quest to try to restore
that "magic". I've taken my gaming group from Player's option, back to
full 2nd ed., and then back to 1st ed. trying to find that magic.
Playing 1st ed. brings back good memories, and I prefer it to the other
versions. However I think that the old magic was something meant for
when I was younger.
My overall message is don't give up because some things, you've been
used too, have changed. Look for new strengths and new advantages of
playing being that you're older. I hope this advice works for you or any
of you out there who feel the same as I do.
Good gaming.........
--
~^~^~^~^~^~^~^~^~^~^~^~^~^
Derek A. Weimer
dwe...@one.net
"Never tell me the odds"
~^~^~^~^~^~^~^~^~^~^~^~^~^
>: Is it just me, or is AD&D just not as much fun as it was so long ago?
>
>It's not just you at times. I sometimes get bored of D&D for short
>periods of time. So I take a break from it... and I find that a "hunger"
>to play returns... makes me feel better than ever! :)
That's why my group rotates. We're doing D&D now as a break
from ShadowRun.
--
"I remember my first sexual encounter because I kept the recipe."
- Jeff Dahmer
I've been playing FRPs for 20+ years, and quite frankly it all boils
down to The Story. If the Game Referee/Jude/DM/GM is good and the
players are good then whichever game system you use is practically
irrelevant. I choose to run my campaign using AD&D 2nd Edition with
some of the Options rules because my players and I happen to know that
system the best.
My two farthings,
CASTICUS