It Depends on what type o' campaign you run. I am currently running (with a summer
hiatus)a campaign of Mhoried warders. They do typical cop stuff. Investigate murders and caravan
disappearances, raids from Markazor, etc. They are currently wintering in Torien's Watch trying to
find out about the Shadow World in order to take out an NPC enemy (A nasty guy called the Shade).
If your characters are regents, I don't have much help for you, other than suggest the
domain sourcebooks.
Tommy
We didn't get far, but there were a few you might consider. If not, we figured it would be easy
to adapt an AD&D adventure (they always begin with "best if a good-aligned party would help the
village solve a problem" to be a message fsent from one of the villages in the kingdom asking for
help.
I've been running a birthright campaign for the last six months. From my
groups experiences any regular D&D adventure from almost any campaign
world will work. Just because a character is a regent doesn't mean they
don't want to save the day too, especially if that village is in their
domain.
I ran a publishied Module from the Ravenloft campaign setting, Night of
the Walking Dead, and placed it in Endier (home of one of the regents) I
altered the module a bit, taking the sight of the adventure out of
Ravenloft, using the shadow world instead. No regent wants to have undead
walking through their realm destroying villages. The regents sent his
leutenant, (a player) and a couple other characters to check it out. The
regent had a war to deal with at the time, but the player has another
character rolled up who is unblooded and has a lesser place at court.
One of the nicest things about the campaign is that the domain turn
often fosters adventure ideas. Often things will happen in the domain
turn that players will become very passionate about. This is your cue as
a DM to create an adventure. It doesn't have to be large or overly
complicated, but something that your players are interested in.
Last night a couple players in my group and I started a new domain turn.
One player, the regent of Endier, another the chamberlain (an umblooded
character) and a third is the marshall of the guard. The regent of
Medoere (an NPC) passed a decree that bascially turns the province of
Cearwil into a nature preserve. She has ordered most farming to stop and
has set aside a very large portion of the province to become a park
(something like yellowstone). Now the regent of Endier has major holdings
in Cearwil, both guild and law. This decree hurts his operations severely.
The group got into a major disscussion on how to respond to this.
The group finally decided they needed more information, because the
decree hurts Medoere as much as it hurts Endier. (The decree in essence
lowers the province one level) Thus we have our adventure. A small group
will go into Medore and try to find out what is behind the unexpected
decree. This adventure might take one or two playing sessions. Since the
group also decided to try diplomacy to try to sway the chruch, there are
also other ideas for adventures.
Yes, there are plenty of us who do play Birthright, and I am one of them.
Before I offer some advice, though, there's three questions I was hoping you
could answer for me:
1) What have you had the players involved in so far?
2) What are their backgrounds, etc.
3) Don't you think it's a good idea to organise adventure ideas, etc.,
_before_ you start a campaign?
Regards,
Cymbelline.
The best way to run Birthright (IMO) is with only 1 regent character
(2 might be feasible). In a situation like this, adventures can be
based around one or two domains and the adventurers all have strong
motives for being present.
Birthright does present some really good mass combat rules that we've
used in regular AD&D, and the idea of blood abilities (although a
pretty blatant ripoff from the Highlander movies) is interesting.
Otherwise, the only really effective method you will have for getting
players together is some sort of conference or tournament, which would
get boring really quickly.
Jonathan
1)7 players
2)In Rosene
Lieutenenats of the baroness, operating out of small fiefdom
No one able to cast realm spells , only two ( Anuireun Cleric of
Haylen and Vos thief) blooded ,Vos Bard, Brecht Magician, 2 fighters
(khisani and Anurien) and halfling ranger recently been involved in
battle with foriegn guild after the Warlock of stonecrowns adventure
*already dealt with -
Guilds
Osread
Gnoll tribes
Attempts on baronesses life
Awnsheligh
3) I had enough material set up for about 15 sessesions but I kind of ran
out of ideas after that