Scroll organiser is from Magic of Faerun and Tome & Blood. 5gp, makes
15 scrolls recoverable as a move action while it's exposed, and can
itself be rolled up and stored away as a move action (or something like
that).
They also have the potion belt for up to 6 potions (retrieved as a
swift action), ala Diablo (1gp); and bandoliers that hold 8 items up to
dagger size (5sp).
A masterwork bandolier is 5gp and holds 12 items.
A masterwork potion belt is 60gp and holds 10 potions.
Other things can be tucked into belts, pockets, or whatever, but the
rule I use is that if you have to unpack or sort through things /at all/
it's a full round action or more to retrieve them (and things in the open
are vulnerable to theft or environmental effects).
But whatever works for your group is fine. If you can explain how
you're keeping all those things to hand without sounding silly about it,
go for it. Wand strapped inside the shield? Great, choose to use the wand
or the shield each round, swift action at the most.
--
tussock
U'm iuel p jyx yn chycyipwlaf kyd blvlr ebyg ghpw kyd'rl sdbbp slw.
umm by common sense?
have the player describe how THEY would organize 10 groups of
information spread over 20 sheets of paper.
for instanc, fold/clip relevant pages together then roll/fold pairs
into groups to fit a bandolier/belt of scroll-cases with color-coded
lids, with the bottom half of the case holding offensive spells,
defensive in the top half. Spares and utility spells are in stacked
scroll cases on one-side of pack, labeled per spell for quick refill
when time allows after the battle.
If it worries you, just stuff them all into a Handy Haversack. That way, the
one you need will always be the first one you find when you reach in.
--
Mark
Cheers
JOanna
Forgotten Realms Campaign Guide has a mundane version of a scroll organizer.
Glenn D.
PHB simply says "retrieve a stored item" is a move equivalent action.
My group has never bothered with the details of how they are stored,
and I have not ruled that it takes longer than a move to grab
something from their backpack.
It depends on your DM, I suppose.
We came up with a Bag of Many Potions. It looks like a waterskin but
stores up to 50 potions. When you drink from it (move action) you can
drink any potion that was previously poured into it. This was an
attempt to get people to use more potions. Alas, potions are
overpriced and other than healing ones rarely (if ever) get used, even
with this.
Sounds reasonable to me, although I would tend to rule that once
you're done getting the item out, you're still holding the backpack in
your hands and can either use your standard action to put it on yo0ur
back again, or drop it as a free action. This leaves belt pouches and
such with a continuing reason to exist, and makes sense to me as it
does take some effort to get a heavy backpack back on your
shoulders...
--
Kyle Wilson
email: kylew...@wilson.mv.com
If memory serves, in 3.0 they allowed retrieval from a Heward's Handy
Haversack as a free action, but in 3.5 they went back to requiring a
move action to do so. (Not that a 1st level character should be able
to afford a HHH.)
Our group allows a limited number of items that can be drawn for free
WHILE MOVING in the same manner that some PCs can draw a weapon WHILE
MOVING for free. (I believe the weapon draw requires a +1 BAB and it
must be a light weapon, so not all 1st level characters would be able
to do it.) We allow a holder on each hip for a single potion and a
holder on each forearm for a single wand. If memory serves the potion
holders are officially allowed somewhere (but not in core) and the
wand holders are our House Rules, but I'd have to check to be sure.
The allowed single-wand holders are separate from the multiple-wand
holders shown in Dungeonscape - which are expressly FORBIDDEN by our
House Rules. Go figure.
>On Feb 14, 5:37=A0pm, jrowlandstu...@cix.co.uk (JOanna Rowland-Stuart)
>wrote:
>> > If it worries you, just stuff them all into a Handy Haversack. That
>> > way, the one you need will always be the first one you find when
>> > you reach in.
>>
>> Or create a Scrollcase of Storing which acts like a Quiver of Ehlonna. Sm=
>aller than
>> a Haversack.
>
>We came up with a Bag of Many Potions. It looks like a waterskin but
>stores up to 50 potions. When you drink from it (move action) you can
>drink any potion that was previously poured into it. This was an
>attempt to get people to use more potions. Alas, potions are
>overpriced and other than healing ones rarely (if ever) get used, even
>with this.
In addition to cost (certainly a major factor), the time factor might
also figure in this.
My PC is the one who casts buffing spells on the party. It's a
necessary job but hardly a glamorous one. The other PCs get it for
free and don't have to wait when combat starts. They generally have
at least one long-duration buff up before combat starts, and depending
on what we're facing might get more buffing from my PC as the battle
goes on.
When combat DOES start, usually it means we were ambushed. So the
choice would be "start hitting things" or "start drinking potions
while under attack". Usually "start hitting things" seems the best
choice for those who do melee well.
In the rare cases where WE ambush others, drinking potions before the
action wouldn't seem so bad to them since they wouldn't lose melee
actions - but they expect my PC to do all the buffing needed in those
situations, and it's for free.
About the only potions that have been used have been for things my PC
simply can't provide. We've been facing demons off and on, and having
Good-Aligned weapons is an advantage. My PC can't help with this, so
OIL OF BLESS WEAPON (a Paladin-only spell) fills the need.
My PC also does all the item-manufacturing. She has Scrolls, Wands,
Arms & Armor and Wonderous Items. I had looked at Brew Potion, but
decided it just wouldn't be as worthwhile with this group as the
others were. I think we really need more potions for emergencies.
The spellcasters have run out of memorized spells (or spellslots) more
than once, but the group doesn't want to go that way. Even unbuffed,
fighters never run out of "I swing my sword".
Yeah, but no AOO.
> Our group allows a limited number of items that can be drawn for free
> WHILE MOVING in the same manner that some PCs can draw a weapon WHILE
> MOVING for free. (I believe the weapon draw requires a +1 BAB and it
> must be a light weapon, so not all 1st level characters would be able
> to do it.) We allow a holder on each hip for a single potion and a
> holder on each forearm for a single wand. If memory serves the potion
> holders are officially allowed somewhere (but not in core) and the
> wand holders are our House Rules, but I'd have to check to be sure.
>
> The allowed single-wand holders are separate from the multiple-wand
> holders shown in Dungeonscape - which are expressly FORBIDDEN by our
> House Rules. Go figure.
Interesting. I remember stuff like this from 2nd Edition, being
really anal about where stuff was, and the DM ruling constantly on
what you could get and what you could not.