--
"I enjoy Spam. It's a meat that comes in a can. I have not tried
the Internet kind, but I'm sure it's just as tasty as the original"
Alternatively, I would simply take any spiders I like from the Monster
Manual or other book and apply Familiar stats from the PHB to it...
I did that with the Crawling Claw in MofF and it turns out to be a very
cool familliar...Kinda like "hand" in the Adam's Family...
Francis in Montreal
http://d20.bsdnode.net
it's name was 'thing'
Check the 'vermin' section of the MM for Tiny Monstrous Spider.
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>I'm creating a Drow mage character and think a spider would make the
>PERFECT familiar for her. I could have sworn I saw specs for such a
>familiar, but can't seem to track it down! Any ideas?
Maybe Tome and Blood? They had lots of different familiars. I'd
probably stat it out much like a viper (existing familiar) - it's only
major advantage is poison, just as the viper.
>Check the 'vermin' section of the MM for Tiny Monstrous Spider.
That's the first place I looked. I wondered if there was an official
listing showing the abilities granted to the master.
Spider climb?
Venomous bite?
Casting webs?
Francis Martel <fma...@connectalk.com> wrote in message
news:3BA65157...@connectalk.com...
Under the Sorcerer listing in the FRCS
Familiar: Hairy spider
Special : Poisonous bite, darkvision
creature is listed in Monster Compendium: Monsters of Faerun. Hairy
Spider gains a + 1 Int., becomes a magical beast (not vermin) and loses
its immunity to mind influencing effects.
All of those would be unbalanced compared to the abilities from other basic
familiars, IMNSHO.
How about a small saving throw bonus (say, +2) against poison? Not at
all out of line...
Possibly. However, it could be run like a tiny snake; it offers no
special ability to the caster, but has spider climb and venemous bite
itself.
--
Can't tell one side from the other...
they're all jerks.
We actually have one in my game. It grants the caster +4 to poison saves (if
the spider is poisonous) or grants immunity to web (if it's a web spider).
Overpowered? Doubtful. I can live with immunity to one spell. Esspecially
since relilcs and rituals gave me glue.
--
later,
~Anivair
Ani...@aol.com
> Spider climb?
> Venomous bite?
> Casting webs?
Annoying clone storyline?
g.
>>That's the first place I looked. I wondered if there was an official
>>listing showing the abilities granted to the master.
>>
>>Spider climb?
>>Venomous bite?
>>Casting webs?
>
>All of those would be unbalanced compared to the abilities from other basic
>familiars, IMNSHO.
If memory serves me right, snake familiars grant the master a venomous bite.
: Annoying clone storyline?
I'd be willing to put up with an annoying clone if I could
have Mary Jane to console me.
Or better yet, Gwen Stacy.
Pete
>In article <3BA6776D...@home.com>, neutroni...@home.com
>wrote...
>
>>Check the 'vermin' section of the MM for Tiny Monstrous Spider.
>
>That's the first place I looked. I wondered if there was an official
>listing showing the abilities granted to the master.
>
>Spider climb?
>Venomous bite?
>Casting webs?
Assuming the spider venom is as toxic as the viper venom, I'd say
"none of the above". The viper's master does not gain a poisonous
bite. Rather he gains the advantage of a familiar with a very
dangerous combat skill.
Any special ability would be no greater than those provided by other
familiars, so I could see no more than a +2 bonus to climb checks.
>In article <20010917230326...@mb-cq.aol.com>, dann...@aol.com
>wrote...
>
>>>That's the first place I looked. I wondered if there was an official
>>>listing showing the abilities granted to the master.
>>>
>>>Spider climb?
>>>Venomous bite?
>>>Casting webs?
>>
>>All of those would be unbalanced compared to the abilities from other basic
>>familiars, IMNSHO.
>
>If memory serves me right, snake familiars grant the master a venomous bite.
Memory betrays you. IHTBIFOM and there is no menthion of "master" in
the viper's special ability. IT has a poisonous bite.
> Personally, I think it would be a bit ridiculous to think that the
>human-type wizard or Sorcerer would have to try to bite someone...*grin* Now
>an Orc Sorcerer...
Not as odd as the master gaining the skunk's special ability...
So why would anyone want a familiar that doesn't give you bonuses?
>In article <wCRp7.12320$w62.8...@news1.denver1.co.home.com>,
>rand...@home.com wrote...
>
>> Personally, I think it would be a bit ridiculous to think that the
>>human-type wizard or Sorcerer would have to try to bite someone...*grin* Now
>>an Orc Sorcerer...
>
>Not as odd as the master gaining the skunk's special ability...
>
>So why would anyone want a familiar that doesn't give you bonuses?
I found my bat familiar was quite usefull, as a scout, spy, watchdog,
etc...
--
Mike
Chad Lubrecht <chad.l...@verizon.net> wrote in message
news:mudiqtsl0trq1e5uc...@4ax.com...
>Assuming the spider venom is as toxic as the viper venom, I'd say
>"none of the above". The viper's master does not gain a poisonous
>bite. Rather he gains the advantage of a familiar with a very
>dangerous combat skill.
Actually, I don't recall the DC for their poison being all that
threatening, 13 at best.
Sounds reasonable.
>In article <3ba7e74f.7219699@news>, hnei...@accessweb.com wrote...
>
>>Assuming the spider venom is as toxic as the viper venom, I'd say
>>"none of the above". The viper's master does not gain a poisonous
>>bite. Rather he gains the advantage of a familiar with a very
>>dangerous combat skill.
>
>Actually, I don't recall the DC for their poison being all that
>threatening, 13 at best.
Compare this attack to a toad, a bat or an owl...