On 26/03/2013 12:51 AM, tussock wrote:
> David Lamb wrote:
>> Justisaur wrote:
>>> David Lamb wrote:
>>>> I've read comments that (non-magical) "scouting doesn't work" in 3.5,
>>>> apparently mostly because the enemy's chance to out-Listen your Move
>>>> Silently is too high for safety (and similarly for Hide/Spot), and the
>>>> scout is likely in a lot of trouble once detected.
>>> Quite the opposite, it's pretty easy to get move silently and hide
>>> high, and most monsters have mediocre or no spot/listen.
>>
>> I took a look at a random selection of monsters from the SRD and it
>> seemed to me that most of them had Spot comparable to their hit dice,
>> which means only a few points lower than a same-level scout.
>
> And monster hit dice often outpace CR.
> Most types though, maxed-out spot and/or listen. You need about double
> your level + 10 (so +12 at 1st level, +30 at 10th level) to beat them
> reliably, which means building a nice big stack.
So we're back to: yes, monsters will out-Spot your Hide and out-Listen
your Move unless you take huge bonuses somehow. At first level you can
get at best +4 from skill, +3 from a single skill focus (or to both if
you're allowed flaws), and +5 from Dex 20 if you started with an 18 and
became a +2 Dex race. Maybe +2 more if your race has bonuses to Move and
Hide (or +4 if you're a Whisper Gnome like Harold recommended). Thus a
highly optimized scout gets +16 at first level to both skills in the
best case. +13 for one of them if you're not allowed flaws. Minus 1 to
both if you got a mere 16 before racial dex mods.
So that works at first level I suppose.
At 10th level you have +7 on those numbers from skill ranks, +5 for
Boots and Cloak of Elvenkind (at whatever level you can afford them). +2
Dex from levels 4 and 8, so another +1. So (in the 'without UA flaws
case) that's +29. Almost, but not quite. So I suppose it's possible at
10th level.
At level 16 it looks hard to get a +42 (according to your formula). You
only get +6 more from skill ranks, +1 more from 2 stat boosts. IIRC
single-skill boosting items are (boost^2)*100, which is where the 2500
for the boots of elvenkind come from, so that +6 you're missing has to
come from boots+11, which would cost 12,100 if the DM lets you make
them. Double for the other skill's item, or maybe a bit less if the DM
lets you make a single item that gives both. I suppose that's affordable.