cyril <cy...@hpfrcu85.france.hp.com> a écrit dans l'article
<332FEB...@hpfrcu85.france.hp.com>...
YOu can't kill the tarask. She will kill you
Question: I know the MM says that the only way to kill a Tarrasque is to
reduce it to -30 and use a properly worded wish (How many players even
attempt to use "im"properly worded wishes?). But, couldn't any of these
methods work?
1. Basilisk. If you can get the Tarrasque to look him in the eyes,
wouldn't you just have an enormous Tarrasque statue to deal with?
(Perfect for decoration those giant castles)
2. Green Slime. Get quite a bit of it, and fling it at him from a
catapault. Then get ready to fireball one enormous green slime.
3. Sphere of Annihilation. It'd take some doing to get it, but how would
he get around this? And with animal intellegence, who knows? Maybe the
Tarrasque would try to eat it :-)
Comments, Questions?
-----
Rob Glunt
Sorry, not to sound crass, but with every choice that a DM has nowadays
for bad guys like genies, jann, baatezu, tanar'ri, yugoloths, slaan,
githyanki, vampires, adn the multifarious beasties of the Monstrous
Compendium Appendixes, like the Ravenloft III I have in front of me,
which offers: Defiler Liches, Elemental Liches, and the Paka...the Yak
Men, twenty gajillion sorts of dragons...
WHY ARE PEOPLE STILL USING THE TARRASQUE? There's supposed to be ONE
every 50 *&%*(@#% YEARS! I've NEVER used a tarrasque, because frankly
THEIR MUNCHKIN MONSTERS for MUNCHKIN DMs.
Get a monster with some CHARACTER, with some SPARK, not just some
fleshy, stinkin' spell-reflective -50 hit point dead wish GOOFBALL
MONSTER! I MEAN COME ON! How the HELL did something like the tarrasque
EVOLVE??? Anyone ever thought of that? Ever try to explain it in a
game context? Hmm? Hmm? NO!
</rant>
Whew.
--
Harry Crumb: I am Djour Djilios.
Receptionist: Could you spell that please?
Harry Crumb: I don't think so. Try it with a "D".
-John Candy as Harry Crumb in John Candy's Ghost
"Who is Harry Crumb?" (gra...@frontiernet.net)
NEW WEB PAGE! http://www.geocities.com/SoHo/Lofts/6096
cyril <cy...@hpfrcu85.france.hp.com> a écrit dans l'article
<332FEB...@hpfrcu85.france.hp.com>...
> Â Now i play in the netheril and in the part how the mighty are
fallen ,
> my dm want that i kill the tarasque
> Someone can help me , because i'm a 9 level of fighter and i mind
that
> tarasques is very dangerous
> THANK
>
>
YOu can't kill the tarask. She will kill you
She? Hmmm What's your fighters Chrisma? Maybe you could smooth talk
her? *LOL* Buddy you're screwed!
: Question: I know the MM says that the only way to kill a Tarrasque is to
: reduce it to -30 and use a properly worded wish (How many players even
: attempt to use "im"properly worded wishes?). But, couldn't any of these
: methods work?
: 1. Basilisk. If you can get the Tarrasque to look him in the eyes,
: wouldn't you just have an enormous Tarrasque statue to deal with?
: (Perfect for decoration those giant castles)
: 2. Green Slime. Get quite a bit of it, and fling it at him from a
: catapault. Then get ready to fireball one enormous green slime.
: 3. Sphere of Annihilation. It'd take some doing to get it, but how would
: he get around this? And with animal intellegence, who knows? Maybe the
: Tarrasque would try to eat it :-)
: Comments, Questions?
: -----
: Rob Glunt
How to rid yourself of the tarrasque in 2 easy steps.
1) See the beast, sneek up as close as possible and cast time
stop.
2) walk up and touch the beast casting imprisonment.
There, all done, no magic resistance, no saving throw, no chance.
Bye bye tarrasque forever.
John Candy's Ghost (gra...@frontiernet.net) wrote:
: Get a monster with some CHARACTER, with some SPARK, not just some
: fleshy, stinkin' spell-reflective -50 hit point dead wish GOOFBALL
: MONSTER! I MEAN COME ON! How the HELL did something like the tarrasque
: EVOLVE??? Anyone ever thought of that? Ever try to explain it in a
: game context? Hmm? Hmm? NO!
As a matter of fact, yes, I have described it for my game. No, I"m not
going to post it here because some of my players read this newsgroup from
time to time. Suffice it to say that in my opinion, and the opinion of
several others, it's a very interesting reason. So there. 8P
8)
FWIW, it's not a natural creation (*gee, Wally. I didn't know that! 8) *)
--
Jason
http://www.cris.com/~towonder/
RPG stuff at http://www.cris.com/~towonder/rpg.html
featuring Sailor Moon V at http://www.cris.com/~towonder/fanfic.html
Actually, in the Spelljammer universe, there is a planet full of
tarrasques...i think it says there how they came about.
bryce
Rob Glunt <*****sen...@aol.com*****> wrote in article
<5gsdph$1h...@r02n01.cac.psu.edu>...
Im sort of shaky on my rules here so please dont flame too harshly if
anything I say here is incorrect; but wouldn't saving throws be involved in
all three ideas outlined above? Im quite sure that against the Basilisk, Mr
T. (I really dont want to type out Tarrasque ;) would be entitled to a save
just like any other creature. I also believe the Sphere of Annihilation
idea would have the same hinderance. The Green Slime / Fireball strategy
would be workable if it weren't for the fact that Mr. T is impervious to
fire (once again I may be wrong here, please correct me if I am).
One plan I'd like to see someone try would involve using some sort of
Neutralization to shut down the creature's digestive processes. Once
assured the Tarrasque was unable to digest objects, feed him a couple
heaping teasponfulls of Ground Troll. Remember that Trolls will regen, and
since Mr T.'s stomach is no longer capable of producing acids (acids are
harmful to Trolls) the Trolls will regen, presumably be pissed as hell, and
shred the beast's insides. This is a delayed reaction kill of course but
when dealing with the Tarrasque one takes what one can get.
Comments welcome!
1. Basilisk. If you can get the Tarrasque to look him in the eyes,
wouldn't you just have an enormous Tarrasque statue to deal with?
(Perfect for decoration those giant castles)
MAGIC RESISTANCE
2. Green Slime. Get quite a bit of it, and fling it at him from a
catapault. Then get ready to fireball one enormous green slime.
Again, MAGIC RESISTANCE
3. Sphere of Annihilation. It'd take some doing to get it, but how would
he get around this? And with animal intellegence, who knows? Maybe the
Tarrasque would try to eat it :-)
REGENERATION, yes, it would take a long time, but eventually all those
scattered molecules would eventually re-coalesce and re-create the
creature.
Look, there's no need to speculate about silly 2nd ed. spelljammer stuff
or whatnot. Gary Gygax invented the Tarrasque, so if you want to know
where it came from, ask him! His e-mail is ggy...@genevaonline.com.....
*******************
Was the order to slay given because of the Sign of the Goat found on the
altar of the ancient Roman crypt beneath the Cathedral, or whether the
Dark Man of the Haute Vienne Coven had spoken the Three Words?
ZIGGY (jpe...@wf.net) wrote:
: Actually, in the Spelljammer universe, there is a planet full of
: tarrasques...i think it says there how they came about.
Nope. Just a one paragraph blurb about a planet where the dominant life
form is a creature that in every way resembles a tarrasque. Said
creatures roam the planet in herds...
Hmmm... according to the monstrous manual, the Tarrasque doesn't have any.
Why wouldn't this work again?
>
>2. Green Slime. Get quite a bit of it, and fling it at him from a
>catapault. Then get ready to fireball one enormous green slime.
>
>Again, MAGIC RESISTANCE
Same point as last one. Actually, I really like this idea... It's quite a
creative solution. You'll wreck a perfectly good catapult in the process
though.
>
>3. Sphere of Annihilation. It'd take some doing to get it, but how would
>he get around this? And with animal intellegence, who knows? Maybe the
>Tarrasque would try to eat it :-)
>
>REGENERATION, yes, it would take a long time, but eventually all those
>scattered molecules would eventually re-coalesce and re-create the
>creature.
Why, exactly? What makes a molecule of carbon that happens to come from the
body of a tarrasque different from a molecule of carbon that was once in a loaf
of bread?
The monstrous manual says that slaying of the tarrasque is merely *SAID* to
only be possible through a wish... doesn't mean that's the only way. As
always, DM's have the final word on whether or not something is right or wrong.
>> Mark
Robert J Becraft (castl...@aol.com) wrote:
: MAGIC RESISTANCE
NONE.
: 2. Green Slime. Get quite a bit of it, and fling it at him from a
: catapault. Then get ready to fireball one enormous green slime.
:
: Again, MAGIC RESISTANCE
A) No magic resistance. B) Against what, the green slime? MR doesn't
affect it. Against the FB? Green slime doesn't have magic resistance
either.
: 3. Sphere of Annihilation. It'd take some doing to get it, but how would
: he get around this? And with animal intellegence, who knows? Maybe the
: Tarrasque would try to eat it :-)
:
: REGENERATION, yes, it would take a long time, but eventually all those
: scattered molecules would eventually re-coalesce and re-create the
: creature.
What scattered molecules? After a SoA eats something, it's no longer
there. The only way to retrieve it is a wish. So if the SoA were to
somehow get the tarrasque shoved in it, it'd be gone, until wished back.
Silly wish, if you ask me...
stephenJ (sja...@ix.netcom.com) wrote:
: Look, there's no need to speculate about silly 2nd ed. spelljammer stuff
: or whatnot. Gary Gygax invented the Tarrasque, so if you want to know
: where it came from, ask him! His e-mail is ggy...@genevaonline.com.....
You're making an assumption: one that I care.
> Look, there's no need to speculate about silly 2nd ed. spelljammer stuff or whatnot.
Sometimes i wonder why i stopped reading this group regularly.
Now i remember. Haven't you learned to shut up with your whining about
2nd Edition yet? How many months has it been?
> Gary Gygax invented the Tarrasque, so if you want to know
> where it came from, ask him! His e-mail is ggy...@genevaonline.com.....
I like to speculate thanks. Maybe the Tarrasque-esque (say that!)
creatures on that planet have developed a culture and and are now
non-violent chess players? Or play a lot of rugby? It's great to
speculate isn't it? I've never played, and probably never will play,
Spelljammer, but that doesn't mean that others don't enjoy it. I find
the best way to deal with threads that don't interest me is to move on
to the next. Not offer childish criticism on one beaten to death topic.
I like any Edition that people have fun playing.
odragon
--
To reply to me delete the spam-proofing *'s from my address
And may the Schwartz be with you
Actually, according to the _Combat_ section of the Monstrous Compendium,
Vol. 2 (which shouldn't be too much different than the MM), "The
tarrasque's carapace is exceptionally tough and highly reflective.
Bolts and rays such as lightning bolts, cones of cold, and even magic
missiles are useless against it. . . The tarrasque is also immune to all
heat and fire, and it regenerates lost hit points at a rate of 1 hit
point per round." All this just from READING the monster description.
Why they say "Nil" for magic resistance I do not know.
Thank you.
Some lost Neidar warrior.
the tarrasque has no magic resistance.
>
> 2. Green Slime. Get quite a bit of it, and fling it at him from a
> catapault. Then get ready to fireball one enormous green slime.
>
> Again, MAGIC RESISTANCE
Again, for crying out loud, AND FINALLY ONCE AND FOR ALL:
T H E T A R R A S Q U E H A S N O M A G I C R E S I S T A N C
E ! ! !
>
> 3. Sphere of Annihilation. It'd take some doing to get it, but how would
> he get around this? And with animal intellegence, who knows? Maybe the
> Tarrasque would try to eat it :-)
>
> REGENERATION, yes, it would take a long time, but eventually all those
> scattered molecules would eventually re-coalesce and re-create the
> creature.
Okay this one is valid.
--
Uri Geller is dead.
He rubbed his neck and his head fell off...
>Im sort of shaky on my rules here so please dont flame too harshly if
>anything I say here is incorrect; but wouldn't saving throws be involved in
>all three ideas outlined above? Im quite sure that against the Basilisk, Mr
>T. (I really dont want to type out Tarrasque ;) would be entitled to a save
>just like any other creature. I also believe the Sphere of Annihilation
>idea would have the same hinderance. The Green Slime / Fireball strategy
>would be workable if it weren't for the fact that Mr. T is impervious to
>fire (once again I may be wrong here, please correct me if I am).
The Tarrasque is. Green slime, however, is not. The idea here is probably to
leave the green slime on the monster long enough for him to be completely
assimilated by the slime (should take no more than a few minutes). Once he's
just a blob of green goo, take a torch to it and woof, it'll be all gone.
>One plan I'd like to see someone try would involve using some sort of
>Neutralization to shut down the creature's digestive processes. Once
>assured the Tarrasque was unable to digest objects, feed him a couple
>heaping teasponfulls of Ground Troll. Remember that Trolls will regen, and
>since Mr T.'s stomach is no longer capable of producing acids (acids are
>harmful to Trolls) the Trolls will regen, presumably be pissed as hell, and
>shred the beast's insides. This is a delayed reaction kill of course but
>when dealing with the Tarrasque one takes what one can get.
How.... innovative. Disgusting, but innovative.
>> Mark
odragon (odragon@*fox.nstn.ca*) wrote:
> stephenJ wrote:
> > Gary Gygax invented the Tarrasque, so if you want to know
> > where it came from, ask him! His e-mail is ggy...@genevaonline.com.....
No he didn't. He may have craeted the AD&D version of the Tarrasque, but
the creature is, like many AD&D creatures, a beast from historical Earth
mythology.
----------------------------------------------------------------------
Dave Brohman E-Mail : dbro...@chat.carleton.ca
Carleton University
Featuring Alexi Sayle as the Balowski Family.
----------------------------------------------------------------------
((CORRECT. However, a Basilisk, is a 6HD creature. It runs away in fear.
If that doesn't get it, the gaze reflects off of the Tarrask's "highly
reflective" carrapice, and has a 1 in 6 chance of stoning the basilisk
itself.))
>
> 2. Green Slime. Get quite a bit of it, and fling it at him from a
> catapault. Then get ready to fireball one enormous green slime.
>
> Again, MAGIC RESISTANCE
>
>Again, for crying out loud, AND FINALLY ONCE AND FOR ALL:
>
>T H E T A R R A S Q U E H A S N O M A G I C R E S I S T A N C E
! ! !
So explain how you would contain the green slime to enable it to be
launched at the tarrasque in the fashion in which it would require it to
be used as a weapon like this.
>:net> <3332F2...@ix.netcom.com> <5h1iq3$k...@news.istar.ca>
>Distribution:
>odragon (odragon@*fox.nstn.ca*) wrote:
>> stephenJ wrote:
>> > Gary Gygax invented the Tarrasque, so if you want to know
>> > where it came from, ask him! His e-mail is ggy...@genevaonline.com.....
>No he didn't. He may have craeted the AD&D version of the Tarrasque, but
>the creature is, like many AD&D creatures, a beast from historical Earth
>mythology.
Really? Please tell us more ... I'd like to know where in mythology
the Tarrasgue comes from.
My guess would be Japan - I always thought the thing was a bit like
Godzilla ... (-:
David.
A. Wolgemuth (is sure that turtles have neither natural life expectancy
nor a "full" size - they simply grow until something kills them)
1) Wiz 4th Phantasmal Killer save by intelligence at a -1/4 lvls caster
Mr. T needs a 1 od d20 (unless you write this off as a psionic attack)
2) Specialized Mage or Priest Elementalist summon even a 1 HD Elemental
from the negative material plane of vourse you would try for a larger
one (thats nasty kind of like sphere of inihilation)
3) Third times the charm, if you aren't personally worried about the
time requirement to kill Mr. T before his next snack. reseach the
creatures origin, cast some Augury, Divination, and Commune spells.
reseach a combination of know alignment and true seeing all for the
desperate hope to find the TRUE NAME of Mr. T or even its entire race.
(may need to talk to the god that created this creature) then after
much rest, simple cast 1st lvl Priest Locate Animal walk up to Mr. T and
before he attacks say "Hello, ______ now that I now your soul's TRUE
NAME why don't we start over again." As soon as you speek its name it
returns to its infantcy a 0 HD (yes zero Hit Dice) monster. then you
would have a nice pet to play with unless you really wanted to kill it.
Just find a Wizard that doesn't mind aging 10 years.
Ron
Once again the pen is mightier than the sword
To be exact it was a french beastie that some minor saint tamed. Also ,
Did gygax create it... I'm not sure about that one?
>So explain how you would contain the green slime to enable it to be
>launched at the tarrasque in the fashion in which it would require it to
>be used as a weapon like this.
Telekinesis, perhaps?
Also, green slime doesn't affect *EVERYTHING*. If it did, the entire world
would already be covered in it. It is probable, and consistent, to rule that
certain substances are not affected by it (although certainly all organic
matter, and most metals would be).
>> Mark
> Â Now i play in the netheril and in the part how the mighty are fallen ,
> my dm want that i kill the tarasque
> Someone can help me , because i'm a 9 level of fighter and i mind that
> tarasques is very dangerous
Get polymorphed into:
A black pudding:
The battle will be an easy victory for you. But your mage companion has a
problem after the battle - "Damn which black pudding is my friend?". Maybe
this a nice method to clone someone without a clone spell?
A Monster with an equal or better combat ability like another tarrasque ,
a gamaroid ...
A Constellate:
OK you can kill anything with one blow but - do you really want to roll
200000d20 damage?
Christian Seitz
True.... vEry True....
But ! the Tarasque.. does have some character though....
Imagine it walking the lands... and your players should
be scared shitless.....
I Play Planescape.. and... FIENDS have character... To much of it...
by the way.... Int is high... all have a big background... and
very powerful... Scared my Clueless pc with a couple of least
fiends to hell....
Swift Drean'tre --- Proxy of Mask...
--
---------------------------------
The old lands still hold secrets for us...
We, the ones that will discover them are
nothing more then men and women...
All will fail and truimph.... Glory Awaits....
Even better ... Adventure
-----------------------------------
From the Dark of the Drean'tre Family...
By Dennis "Swift Drean'tre" van der Mark
Mark Tarrabain wrote:
>
> In article <3332E6...@aol.com>, Robert J Becraft wrote:
> >I don't have my book handy, but I believe these are correct...
> >
> >
> >1. Basilisk. If you can get the Tarrasque to look him in the
eyes,
> >wouldn't you just have an enormous Tarrasque statue to deal with?
> >(Perfect for decoration those giant castles)
> >
> >MAGIC RESISTANCE
>
> Hmmm... according to the monstrous manual, the Tarrasque doesn't
have any.
> Why wouldn't this work again?
>
> The monstrous manual says that slaying of the tarrasque is merely
*SAID* to
> only be possible through a wish... doesn't mean that's the only
way. As
> always, DM's have the final word on whether or not something is
right or wrong.
>
> >> Mark
Actually, according to the _Combat_ section of the Monstrous
Compendium,
Vol. 2 (which shouldn't be too much different than the MM), "The
tarrasque's carapace is exceptionally tough and highly reflective.
Bolts and rays such as lightning bolts, cones of cold, and even
magic
missiles are useless against it. . . The tarrasque is also immune to
all
heat and fire, and it regenerates lost hit points at a rate of 1 hit
point per round." All this just from READING the monster
description.
Why they say "Nil" for magic resistance I do not know.
Thank you.
Some lost Neidar warrior.
The Problem is in the netheril , the wish spell don't exist , because is
the past of the actual Forgotten Realm
I want to discuss with a netheril player to cooperate in this great
campaigncyril
cyril
Christian Seitz <se...@krick.com> wrote in article
<seitz-27039...@2krick133.krick.com>...
I agree. The Tarrasque is the ultimate munchkin foe for the tultimate
munchkin campaign, but come on... without the Tarrasque in the Monstrous
Manual what would players alk about when the GM botched a crucial scene and
consults the DMG to try and squirm his way out of it? Well... I *guess* you
could talk about what would occur if Athas ever happened to run into
Toril...
I *guess* you
>could talk about what would occur if Athas ever happened to run into
>Toril...
>
Oooh... interesting scenario. High level psionicists vs. High
level mages. Tons of psionics vs. tons of magic items. I'd have to
give the nod to Athas--it might start out even, but once the Athasian
started collecting Torilian magic items the balance of power would
swing drastically. And Elminster gets a lot less tough when the bad
guys can disbelieve in wizard magic (Subjective Reality).
Peace.
Bill
maxpot46
"There is nothing noble in being superior to another. True nobility
arises from being superior to one's past self."
Wowllll .... ?....
No... If we are going to compare worlds and the connections
they might have.... Aren't you forgetting the fact
that Elminister/other Archmages/The Chosen of Mystra
are having lots of friend in other settings... Like
PlaneScape... Want a nightmare for Psionisists, let Elminister
get dirty and all... LEt him call backup from The planes...
How high level they are those psionisists i meab,the will have lots
of fun fighting Indep warriors/priests/thieves/mages of PlaneScape...
They don't like people messing around with their minds... So they get
a +2 save vs. all mental attacks... if you normally don't get
a save... they do.... They can disbelieve all the magic they want
but..... A sword ussually treats those nasties....
Don't forget all the nastie proxies.. Mystra might send if her
Chosen are in danger... and she will... The Chosen are their
for a purpose and so she will help them.. She needs to or
AO will get pretty upset..-->
Proxy from diffrent Faction carry lots of diffrent power...
if they come from a certain faction they can think people
out of exsistence.... Think about that psionisists...
this is not something of magic - or divine magic... it's
the universe that reacts to them... The Alter the Reality
.. Not by magic... but just alter it....
But if we just put the normal adventure bunch against each other
and keep away the other helping hands...
Toril .. Is Toast.... I will admit this...
Gak!
Let's just ship them all off to Ravenloft and be done with it ;)
-Noah
--
E-mail: no...@anet-dfw.com
Just as irrigation is the lifeblood of the Southwest,
Lifeblood is the soup of cannibals. -Jack Handey
Are you just making these rules up, or what? Or are these specific faction
powers. And Telepathy is by no means the psionicist's only tool.
Athas definitely has the advantage in that they have sorceror-kings.
Assuming at least one of them has access to Clone and the Time-Travel
science, he could go back in time and "resurrect" Borys! Ahahahahaha! Plus
you have to consider the Order. Not only are these high-level (21+)
psionicists, but the higher-level ones have nothing better to do than to
sit around all day improving their psionic powers. And there are always at
least 42 of 27th level and up. At least before Dragon's Crown (or so I
hear).
Toril, however, has the advantage in population, definitely. They also
have more high-level mages, as someone pointed out. And if you have time
to research the right spells, magic can do an awful lot.
One-on-one, an Athasian is more than a match for a Torilian. But there are
more Torilians than there are Athasians.
I assume we're just taking the whole population of each planet and pitting
them against each other in all-out war, right? No infighting, no
betrayals, no nothing. Although that doesn't sound like the Red Wizards,
and it certainly doesn't sound like Athas.
JFTR
Ok, we've all been following the Tarrasque Saga, added knowledge
where necessary and flame-broiled responses that we deemed moronic,
outside the boundaries of the rules, "Munchkin," or the result of shitty
DMs. I think it's time to add my own story of an encounter I witnessed,
y'all can flame at will. Note: weak DM, so there's a good chance you
won't agree with much of the following.
My character, Zarin Khazid'shea (drow fighter level 7. weapons of
choice: two scimitars of speed +3. Munchkin status: medium, yet he knows
he's a slight munchkin and tries not to abuse his power). My companion:
Sabrae <forget last name> female Drow fighter/mage Level: probably 9-11.
We usually aren't told much info about other characters (a good
practice)weapons of choice: magical long sword (unknown power) and
ill-famed "Fang of Nosferatu" (Sabrae was an evil little tramp, and when
she became aware of the fang's strange power, she fed it gluttonously.
She was later consumed by the fang) Munchkin status: High/extreme. Her
player was a selfish egocentric who had to have his characters be the best
at everything.
Zarin and Sabrae find there way into a deep cave after a long
battle and decide that this would be a good place to sleep. Upon awaking,
Zarin noticed a strange mound of dirt in the back of the cave. After
having dug for a few minutes, he discovered a huge claw lying in the dirt.
This was the DM's cue to leave the cave, fast, but Zarin is Chaotic Evil
with insane tendencies, and he wanted to see what this was so he could
tell his friends. (It's fun to play an insane character, you'd be amased
what kind of entanglements you can get in/out of!) Upon further
excavation, the beast awoke, and it was displeased. Immediately Zarin
drew his swords and notified Sabrae of their current dilema in a loud cry
for help. Both of my swords hit, but caused little damage. Being that I
was the first attacker, mort of the Tarrasque's attacks were focused upon
me. Never one to miss a chance at glory, Sabrae is quick to come in and
exalt her own name by striking this great monstrocity. Needless to say,
the battle pushes on, and much damage is done on both sides (DM probably
didn't play Tarrasque to its full potential). After a few rounds, Sabrae
critically hits the beast in the right shoulder, and severs the arm.
Zarin takes the fiend down to 0 hit points after a long battle, and sits
down to rest. Sabrae, always looking for a trophy, quickly grabs the
disembodied arm and crams it into her pack. (Question, how did she manage
to pick-up such a huge arm, and how big was the pack? I said it before,
and I'll say it again: weak DM-ing first-hand.) Zarin, noticing that Mr.
Tarrasque is still breathing, suggests that it's a really good time to
leave.
The two arrive in the closest "drow friendly" town (good thing
that their reputation is no as vast as the realms in which they dwell).
They hit the first inn, and settle in for the night. The next morning,
Sabrae wakes up to find her prized arm missing, and mysterious bloody
fingerprints leading out past the doorway. (Did the arm go back to its
original owner, or would it form into its own new Tarrasque? Scary
thought.)
Well, that was my one encounter with the creature, all he other
DM's wouldn't waste their time pinning us against such a powerful foe
until we were truly ready for big nasty. I'd love for one of my higher
characters to meet big T., but of course such staged encounters disrupt
the flow of the game. Besides, I'd get bored sleeping at night knowing
that I'd bested him.
Nate
Only PCs start out at 3rd level. Other Athasians can be 1st or 2nd level,
and often are. Although I would use Wildspace figures, simply because
Athas is so deadly. In normal AD&D, about 1% of the population is 1st
level or above. In Wildspace, however, 10% of the population is classed. I
think it makes sense to apply this to Darksun. Toril still has way more
troops available, though. (Although there are _huge_ regions of Athas we
know nothing about. The area detailed so far is maybe as large as
Greenland. Although it could be a size B body, I guess)
Stat-wise, of course, the athasian warriors whump on the Toril ones.
JFTR
>Hmmm... you make it sound so hard. Granted Mr. T has his immunities
>and great saves and attack roles but cast some area effect spells that
>would avoid these saves.
>1) Wiz 4th Phantasmal Killer save by intelligence at a -1/4 lvls caster
>Mr. T needs a 1 od d20 (unless you write this off as a psionic attack)
I thought Tarrasques were immune to fear. I could be wrong.
>2) Specialized Mage or Priest Elementalist summon even a 1 HD Elemental
>from the negative material plane of vourse you would try for a larger
>one (thats nasty kind of like sphere of inihilation)
You *are* aware that the negative material plane isn't the same thing
at all as a sphere of annihilation, right? (If it were, that would
make the positive material plane REALLY funky). It's just something
that drains energy. And to the best of *my* knowledge, the closest
thing to a Negative Elemental is an Undead like a Vampire or Spectre.
They can't be summoned by Elementalists. Even if they could, the
Tarrasque would have no problem dealing with them.
>3) Third times the charm, if you aren't personally worried about the
>time requirement to kill Mr. T before his next snack. reseach the
>creatures origin, cast some Augury, Divination, and Commune spells.
>reseach a combination of know alignment and true seeing all for the
>desperate hope to find the TRUE NAME of Mr. T or even its entire race.
>(may need to talk to the god that created this creature) then after
>much rest, simple cast 1st lvl Priest Locate Animal walk up to Mr. T and
>before he attacks say "Hello, ______ now that I now your soul's TRUE
>NAME why don't we start over again." As soon as you speek its name it
>returns to its infantcy a 0 HD (yes zero Hit Dice) monster. then you
>would have a nice pet to play with unless you really wanted to kill it.
>Just find a Wizard that doesn't mind aging 10 years.
Uh...where are you getting these rules for True Names? I've never
heard of them allowing you to reduce something to infancy, and I've
been playing the game for about 13 years. In the first edition, if
you knew a creature's true name, you could then cast the spell "True
Name" and automatically polymorph them into something else, which is
*sorta* like what you just did. But as has been pointed out before, a
polymorph wouldn't stop the Tarrasque.
And by the way, the Tarrasque is a unique creature, not a race. It's
also a monster, not an animal, and Locate Animal wouldn't work on it.
Furthermore, although it's not in the rules, I'd give you the same
chance of finding the Tarrasque's true name as I would finding a
demigod's true name. That is, a little higher than zilch and a little
smaller than one in a billion. Because it's a unique creature, a
creature of nature, and in some campaigns is supposed to be the
"servant" of the gods of chaos/nature.
And as a side note...even a 0-HD tarrasque could beat up most
creatures. <G>
Dave
Psychiatrists say that one out of four people is mentally ill. Check
three friends. If they're okay, you're it.
dha...@mustang.uwo.ca...soon to be dha...@golden.net in April.
Perhaps you should consult some other rec.games group, for I've never heard
of anyone actually KILLING a tarrasque without his +50 nuclear chainsword in
table-top AD&D.
Tarrasque is supposed to be a sort of natural disaster in a monster form. It's
a godsent punisher, perhaps like earthquakes, tidal waves, huge volcanic erup-
tions, meteor swarm striking a city, the Four Horsemen, etc.
You don't go around killing the Four Horsemen.
Nor can you kill tidal waves.
Sungil Kim
were...@plaza.snu.ac.kr
were...@plaza.snu.ac.kr wrote:
: You don't go around killing the Four Horsemen.
RIFTS: Africa, the only one who can't conceiveably be killed is Death.
The others could be. Not that it's likely, but it's possible...
: Nor can you kill tidal waves.
Technically, no...but youc an disrupt them. 8)
--
Jason
http://www.cris.com/~towonder/
RPG stuff at http://www.cris.com/~towonder/rpg.html
featuring Sailor Moon V at http://www.cris.com/~towonder/fanfic.html
I can see it now..
Torilians: "AIEEEE! There's aliens messing with our minds and stealing
our water!"
Elminster: "Hey, you!"
Athasian: "Hmmm?"
Elminster: "Er.. um. That is.. Uh. Here, have some water!"
Elminster: "This is no good. Everytime we confront them, they screw
with our
minds and make us give them water!"
Several days later, the Athasians have psionically moved all of Toril's
water to Athas.
Half-giantess, in bath: "Ahhh! Refreshing!"
Meanwhile, back on Toril, the drought is taking it toll..
The weak are dying from thirst. The strong are the only survivors.
The races start to evolve and mutate and adapt.
On Athas, previously savage halflings take up farming. Now that actual
trees are starting to grow, the elves become quite interested in keeping
them around. Many of the creatures that thrived in a desert environment
are
not doing so well now that there are oceans where the desert used to
be.
On Toril, elves become nomads, wandering here and there in search of
water,
and trees that are still alive. The halflings are viciously fighting
amongst themselves over the small amount of food they have left. The
pipeweed crops have died. The only water is that which is created by
clerics.
A few decades later.. Athas has become Toril. Toril has become Athas.
Mages
from Toril invade Athas to come and take their damned water back :)
Bridget
Man, I'd like to believe this, I really would! It would make the realms
a much more interesting place as well as destroy the rather generic and
uninteresting fantasy world that it is currently.
However, based on the timeline I've read for Athas at TSR's official
site, they are two distinct worlds with very different histories. That
doesn't mean that Toril couldn't become something like Athas in the
future; after all, what if the desert Anauroch keeps expanding? What if
the good guys lose? (No more El Munchkin for one!:D)
Has anyone thought of doing an "Age of Apocalypse" type scenario for
the Forgotten Realms?
Bill Mullen (maxp...@ix.netcom.com) wrote:
: Dorian K Arnold writes:
: I *guess* you
: >could talk about what would occur if Athas ever happened to run into
: >Toril...
: >
: Oooh... interesting scenario. High level psionicists vs. High
: level mages. Tons of psionics vs. tons of magic items. I'd have to
: give the nod to Athas--it might start out even, but once the Athasian
: started collecting Torilian magic items the balance of power would
: swing drastically. And Elminster gets a lot less tough when the bad
: guys can disbelieve in wizard magic (Subjective Reality).
: Peace.
: Bill
: maxpot46
: "There is nothing noble in being superior to another. True nobility
: arises from being superior to one's past self."
Hah, this isn't a fight at all. Toril has gods, Athas does not.
Toril as massive untold leigons of dragons, Athas does not. Not to speak
of the armies of metal clad warriors, mages etc etc... Besides, the
Athasian factions are too polarized to unite, unlike Toril, which
demostrated their ability against the Tuigan horde.
Pete
> Hah, this isn't a fight at all. Toril has gods, Athas does not.
>Toril as massive untold leigons of dragons, Athas does not. Not to
>speak of the armies of metal clad warriors, mages etc etc... Besides,
>the Athasian factions are too polarized to unite, unlike Toril, which
>demostrated their ability against the Tuigan horde.
Has anyone considered the possibility that Athas *is* Toril, at a later
>Has anyone considered the possibility that Athas *is* Toril, at a later
>time? It's been hinted that this may be the case, after all.
Not unless all of the human-like races of Toril evolved from Halflings.
But I do appreciate the point -- if certain things happen to virtually any
standard AD&D world, the result would be a world much like Athas.
Kav...@aol.com
(David Knott)
This transmission ends
>>
> Oooh... interesting scenario. High level psionicists vs. High
>level mages. Tons of psionics vs. tons of magic items. I'd have to
>give the nod to Athas--it might start out even, but once the Athasian
>started collecting Torilian magic items the balance of power would
>swing drastically. And Elminster gets a lot less tough when the bad
>guys can disbelieve in wizard magic (Subjective Reality).
> Peace.
>
Especially if large numbers of psioniscists use the convergence power
with psychic surgery to make it permanent. Just think, a 1000+
enitity mind which can tap the powers of all its members....
My thought on this was that maybe that's just what's believed on Athas
now; doesn't necessarily make it the truth. But then, there's really
no reason to believe it isn't.
>But I do appreciate the point -- if certain things happen to virtually
>any standard AD&D world, the result would be a world much like Athas.
Yup. I remember that when DS came out it was speculated that it might
be Toril, Krynn, Greyhawk, or whatever further down the line. The
truly creative and evil minded individuals could make it so, actually;
that'd make for a fun story. :)
Chris
Isn't that what everybody does with the Realms? Of course, my players, the
rats, keep saving it, but one day they'll learn, moo ha ha ha.
Actually, I've only touched a few times and got discouraged when nothing
truly important happened. It all just turns into another subplot.
Chris Campbell (sank...@ix.netcom.com) wrote:
: My thought on this was that maybe that's just what's believed on Athas
: now; doesn't necessarily make it the truth. But then, there's really
: no reason to believe it isn't.
Actually, it's more than believed. There is one survivor from the Blue
Age. He was a halfling, and he changed himself into a Tree. A very,
very, very, powerful tree. He only speaks to halflings, but he
remembers..
(source: Psionic Artifacts of Athas)
: Yup. I remember that when DS came out it was speculated that it might
: be Toril, Krynn, Greyhawk, or whatever further down the line. The
: truly creative and evil minded individuals could make it so, actually;
: that'd make for a fun story. :)
I know of one or two who have. Not me personally, but I can see it...
ArtWarrior <davi...@pilot.msu.edu> wrote in article
<333F4A...@pilot.msu.edu>...
> Chris Campbell wrote:
> >
> > Has anyone considered the possibility that Athas *is* Toril, at a later
> > time? It's been hinted that this may be the case, after all.
> >
> > Chris
>
> Man, I'd like to believe this, I really would! It would make the realms
> a much more interesting place as well as destroy the rather generic and
> uninteresting fantasy world that it is currently.
>
> However, based on the timeline I've read for Athas at TSR's official
> site, they are two distinct worlds with very different histories. That
> doesn't mean that Toril couldn't become something like Athas in the
> future; after all, what if the desert Anauroch keeps expanding? What if
> the good guys lose? (No more El Munchkin for one!:D)
>
> Has anyone thought of doing an "Age of Apocalypse" type scenario for
> the Forgotten Realms?
Well, actually, when I made that comment at the end of the Tarrasque post,
it was intended to be an inside joke to my GM who, incidentally, runs the
"Dark Sun vs. Forgotten Realms" crossover for our group in the morings
before our primary campaign. The basic premise is the Sorcerer Kings of
Athas find out about Sigil and the planes, this leads to the discovery of a
portal to Toril and after sending a few lackeys out they discover the vast
amount of resources and relatively weak people inhabiting both Sigil
(well...the Battezu are giving us problems) and Toril. Im sure you can
imagine the look on a Defiler's face if he were ever to see something on
the measure of say -- Shadowdale.
Originally we had intended this to be a heavy role-playing campaign where
our characters (Athasians) would be forced to grapple with the ethics of
having to assassinate a few choice high-level Forgotten Realms NPC's, but
after we blew up a 50-man militia with one well placed fireball it quickly
degraded into something on the level of "Independence Day" using AD&D rules
:).
We'd be interested in hearing other thoughts on this as our characters
recently took down Drizzt - we turned him into a zombie and now he's the
Athasian standard bearer :) - and we're becoming more and more munchkin by
the minute ;p.
--------------------------------------------------------
Dorian Arnold | ka...@nauticom.net
--------------------------------------------------------
True.... vEry True....
But ! the Tarasque.. does have some character though....
Imagine it walking the lands... and your players should
be scared shitless.....
I Play Planescape.. and... FIENDS have character... To much of it...
by the way.... Int is high... all have a big background... and
very powerful... Scared my Clueless pc with a couple of least
fiends to hell....
Swift Drean'tre --- Proxy of Mask...
--
---------------------------------
The old lands still hold secrets for us...
We, the ones that will discover them are
nothing more then men and women...
All will fail and truimph.... Glory Awaits....
Even better ... Adventure
-----------------------------------
From the Dark of the Drean'tre Family...
By Dennis "Swift Drean'tre" van der Mark
I am agreement with Christian Seitz, this tarasque is seemed me you it
very rare.
to make all a history around a creature "@@speudo unique", is this well
reasonable.
A+ cycler
True.... vEry True....
Even better ... Adventure
----------------------------------
I am agreement with Christian Seitz, this tarasque is seemed me you it
very rare.
to make all a history around a creature "speudo unique", is this well
reasonable.
A+ cycler
> Has anyone thought of doing an "Age of Apocalypse" type scenario for
> the Forgotten Realms?
I have dreamed of this one ever since Dark Sun first came out. I had
planned for a long time and even though the maps don't coincide, I started
in earnest when Dragon Kings came out and the spell that made mountain
ranges was in it (allowed me to rationalize the change adequately enough).
So five years ago, I started with a group of adventurers who in their
first adventure released this weak spirit. Thinking it was merely the
ghost of some long-dead adventurer, they thought nothing of it (even
though it mocked them as it left). Over the years of intense roleplaying,
they have been foiled time and again by some force that gets to the prize
first and steals the power for itself. Now that they are finally reaching
munchkindom (level 20+), the shit has hit the fan. They've stumbled back
to that first catacomb and found a new section that they avoided the first
time and openned a portal. They have effectively put the last block into
the plan of this omniscient entity that predates the Realms itself and is
akin to Ao in power. But this being also now has the power to threaten the
multiverse (thanks to the heroes :) ) and so the PCs must travel other
worlds to piece together an artifact with untold might. Regardless of if
they succeed (because I'm cutting no slack for them now), the Forgotten
Realms is going to get fucked up. And if they fail, to Athas the planet
goes. I envision it as a cross between the "Age of Apocalypse" you mention
and the end of the movie "Excalibur". The funny part is that the PCs still
deny that things are really THAT bad.
I can't wait for them to see the full scope of my five-year story arc. :)
>>>>>>>>>>>>>>>>>>>>>>>>>>>+<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
| Brian "PALADIN" Corbett | "Jesus was an Architect previous to |
| Architecture III | his career as a prophet" - Ministry |
>>>>>>>>>>>>>>>>>>>>>>>>>>>+<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
> Especially if large numbers of psioniscists use the convergence power
> with psychic surgery to make it permanent. Just think, a 1000+
> enitity mind which can tap the powers of all its members....
I don't recall that psychic surgery can be used to make non-telepathic
powers permanent. Convergeence is a meta-psionic power (at least
according to CPsiHB).
--
If you eat a live frog in the morning, nothing worse will happen to
either of you for the rest of the day.
Wow!!! Now THIS is a good idea!!
I myself have been fooling around with an "Age of Apocalypse" idea
myself based slightly on the way it was used in the series from Marvel
Comics (side note: I no longer read Marvel comics as I've grown rather
bored with the plot lines and the whole "Onslut" nonsense).
My Idea would have the characters in my campaign, currently on Toril,
suddenly finding themselves in a dystopic version of the Realms fighting
for survival ala Athas. Of course, the normal timestream has been
cancelled out by evil Chronomancers going back in time and preventing
the Shraen (SP?) from stopping the Phaerimm from spreading Anauroch. The
only character to survive from the original timestream and "remember"
the other is Elminster. Although for various reasons I dislike this
character, I decided to use him because he's well known; Also, I intend
to drive him totally insane. The characters join forces with this
insane, twisted version of E in order to return the world to its proper
state.
The roleplaying opportunites are obvious: The characters have to
"forget" what they remember about the main timestream and immerse
themselves in the new, twisted versions in the new reality.
>Matt Harris wrote:
>
>> Especially if large numbers of psioniscists use the convergence power
>> with psychic surgery to make it permanent. Just think, a 1000+
>> enitity mind which can tap the powers of all its members....
>
>I don't recall that psychic surgery can be used to make non-telepathic
>powers permanent. Convergeence is a meta-psionic power (at least
>according to CPsiHB).
MetaPsionic powers were placed in the other groups in Spells & Magic
as part of the major changes to psionics. The MetaPsionic group is no
more.
Even without that, convergence has ->0<- maintenance costs in CPsiHB,
so it could be maintained as long as a character remains conscious. In
the case of Thri-Kreen who don't sleep ....... Other races could sleep
members of a group mind in shifts
Matt Harris
Even the oriental ones? :-)
(Imagines he hears some "KIAI!" yells and "Chop-Chop" noises after
a few ninja's walk over the watery moat and through the walls...)
Oh well... Stat-wise? Whos need's 'em when you've got nifty specials. :-)
--
.signature has been summarily executed for TREASON.
Happyhappyjoyjoyhappyhappyjoyjoy. NI!
Mika Elmeranta - mik...@netti.fi - www.netti.fi/~mikelm
Easy! Toril loses big-time. All of the hyper-munchkin NPC's from the
Realms will defect to Athas, where they can abuse the rules to develop
into super-hyper-munchkins.
:)
I would agree but for a different reason. Think about the scenario. A
portal opens from Tyr into Shadowdale in autumn. The Athasian warriors
start to kick butt and relax after a hard day fighting. They go to bed,
catch colds or exposure, and the Dalesmen in their furs run them through
as they shiver and hack their lungs out. That is what would happen to ALL
but the truly legendary Athasian. And after that, sheer numbers of high
level NPCs would do the rest.
Remember Vietnam. Those in their element will always win, no matter how
superior the opposition.
(Replying to rants about munchiness of the Tarrasque...)
>But ! the Tarasque.. does have some character though....
>Imagine it walking the lands... and your players should
>be scared shitless.....
You don't know the half of it. Used properly the Tarrasque is a killer
(quite literally). In the campaign I've been playing in for the last
three years (and I started at 4th level because it had already been going
for a year, and have only just reached 8th) we ran into one. It quite
literally was one of the most disturbing moments in the campaign. Let me
elaborate...
We'd escaped from a prison camp, with a few scraps of armour each and a
couple of weapons. This was in the Greyhawk world, slap-bang in the
middle of the terriotories of Iuz (From the Ashes set). We'd run north to
shelter in the Felreev forest, where my anaemic half-elven mage/thief
tended to fall over in the first round of every combat. So we were
looking for a way to get back to Nyrond. To cut a long story short we
found one, a series of ancient tunnels leading to Riftcrag from the forest.
Now we were down there, and having read a few tales of the civilisation
(of the GM's invention) which had built these things, we knew that they were
friendly with a few dragons. So, with one torch between us and constantly
trying to avoid drow and other dangers we limped through the caverns.
Eventually we came upon a huge open space underground, where our torches
only lit up a fraction of it. There was a strange reverberating sound,
and we came upon this wall, which was kinda... scaly. It looked golden in
the torchlight, so we leapt (cautiously) to the conclusion that this was
a gold dragon we had heard about. Nonetheless, paranoid freaks that we
were, we all stayed well inside our mage's zone of silence.
We worked our way around the massive beast, and eventually got close
enough to illuminate its face. "Does it look like a dragon?" we asked.
"Nope," said our GM innocently, "more like this" and he showed us the
Tarrasque picture from the monstrous manual. The party freaked, realising
that they were yards away from the mouth of a slowly-awakening Tarrasque,
and inside its two arms, shining a light in its face!
We backed off slowly, clustering around the mage, and left the cavern. Or
at least most of us did. One psycho stayed behind and started shouting
and yelling (which we couldn't hear of course) at the Tarrasque. When it
opened its eyes, he high-tailed it away from the still groggy moster and
back to the party. When we came back to the cavern later, all we could
see was a very large tunnel leading back to the outside. (And we found
out later that the beast had eaten a small army of Iuz's, so that was
alright.)
Now that's how you use a Tarrasque with low-level characters.
Ciaran J. McGrath - I'll tell you about the time we met Tiamat later.
I agree. That sounded like a cool scenario!
>
> Ciaran J. McGrath - I'll tell you about the time we met Tiamat later.
Oh No! You just ruined it!
--
*******************
Was the order to slay given because of the Sign of the Goat found on the
altar of the ancient Roman crypt beneath the Cathedral, or whether the
Dark Man of the Haute Vienne Coven had spoken the Three Words?
Kind of like the American Indians vs. the incoming Europeans...
Seriously, I'm inclined to believe that Athasian warriors will notice
that it's cold almost immediately, and likely take all the clothes they
can find off of those they kill. And the warriors who've survived that
long in Athas are pretty likely to be extremely healthy, so wouldn't
have to worry about a little cold.
> Seriously, I'm inclined to believe that Athasian warriors will notice
> that it's cold almost immediately, and likely take all the clothes they
> can find off of those they kill. And the warriors who've survived that
> long in Athas are pretty likely to be extremely healthy, so wouldn't
> have to worry about a little cold.
But it's not just a question of finding warm things to wear.
Immunity to native infections would be nil, no matter how
"healthy" they were in Athas. Do you think there was no
healthy people in the Americas before the Europeans, yet
they were all caught without protection from the European
diseases, which were fatal to them.
Then there is the question of humidity, long term exposure.
Germs in the water. The abudance of "wealth" such as water
might tempt the Athans into over indulging, also causing
some nasty bowel problems. Local foods and vegitation.
Mutiny among the ranks. (Why fight, when you can escape
into paradise?)
--
| _______ |Christopher Beattie | 801 Eisenhower Dr|
| /__ __\ Peace |Tantalus Inc. | Key West, FL 33040|
| / \ and |Development Div. |Phone: (305) 293-8100|
| /___\ Good |chr...@Tansoft.com | Fax: (305) 292-7835|
| |#include <disclamer.standard.hpp> |
Remember that the disease thing works both ways. I would imagine that the
viruses and such from Athas would be much more virulent than those of Toril;
it is likely that both sides would be creamed from sickness very quickly.
>Then there is the question of humidity, long term exposure.
>Germs in the water. The abudance of "wealth" such as water
>might tempt the Athans into over indulging, also causing
>some nasty bowel problems. Local foods and vegitation.
>Mutiny among the ranks. (Why fight, when you can escape
>into paradise?)
This is certainly a possibility. Remember, though, that a few defilers could
clear things up very, very quickly.
OTOH, if things were reversed and the Toril folks were invading Athas . . .
well, there's no question there.
Chris
Chris Campbell (sank...@ix.netcom.com) wrote:
> OTOH, if things were reversed and the Toril folks were invading Athas . . .
> well, there's no question there.
But why would Toril folks WANT to invade Athas???
"Oh, look!!! A ball of sand with people more powerful than us on it."
I think you'd get a big thanks but no thanks.
Just my opinion..... :)
Hey man, anything to escape the land of munchkinism personified. If it would
get me away from Elminster and beholders galore, I'd consider anything. :)
Chris
Chris Campbell (sank...@ix.netcom.com) wrote:
> Hey man, anything to escape the land of munchkinism personified. If it would
> get me away from Elminster and beholders galore, I'd consider anything. :)
And you don't call a land where people start at third level, all have
psionics, can multi-class in ways barred anywhere else, and become
creatures of unearthly presense (dragons and elementals) munchkin???
People seem to forget certain things when they call FR "munchkin"..... :)
Brian Corbett <bcor...@chat.carleton.ca> wrote in article
<5ip2p8$d...@bertrand.ccs.carleton.ca>...
>
> <5in2p4$5...@bertrand.ccs.carleton.ca>
<5iohfl$7...@sjx-ixn4.ix.netcom.com>
> Distribution:
>
> Chris Campbell (sank...@ix.netcom.com) wrote:
>
> > Hey man, anything to escape the land of munchkinism personified. If it
would
> > get me away from Elminster and beholders galore, I'd consider anything.
:)
>
> And you don't call a land where people start at third level, all have
> psionics, can multi-class in ways barred anywhere else, and become
> creatures of unearthly presense (dragons and elementals) munchkin???
But people on Athas fight things that would be 'tough' in FR every day. I
do agree that Athas is a cool idea for a world, but poorly executed on
TSR's part. In FR (which i don't play much at all), no matter how long you
play a character, no matter how much effort you put into him, you as a
player will never (my opinion only, please, no flames), be anything other
than a pawn of the omnipotent NPCs found there. On Athas, at least it is
*possible* to become greater than the main NPC's (not likely, but the
player can always say 'What if...').
> But people on Athas fight things that would be 'tough' in FR every day. I
> do agree that Athas is a cool idea for a world, but poorly executed on
> TSR's part. In FR (which i don't play much at all), no matter how long you
> play a character, no matter how much effort you put into him, you as a
> player will never (my opinion only, please, no flames), be anything other
> than a pawn of the omnipotent NPCs found there.
Simply not true. The campaign I've been running (albeit for the past five
years) now has PC thatcould give most of FR's NPCs a real run for their
money. Of course, this excludes Elminster and the Simbul. :)
> On Athas, at least it is
> *possible* to become greater than the main NPC's (not likely, but the
> player can always say 'What if...').
I've been in a campaign in which the DM munchkin-ized the PCs and then
sent us to fight Borys. Even though we were all avangions, elementals, and
leaders of astronomical armies, we still lost miserably. To tell the
truth, we would have had an easier time with ANYONE from FR. :)
But if you stuck someone from FR into DS the chances of them surviving are
slim, not because of the people are high level, or because there munchkins,
they would probably die from the heat, or creatures that inhabit the
regions in DS. Hell I've lost about 6 characters to DS because I wasn't
prepared to venture into the desert. Getting from point A to point B in DS
is a pain in the ass at times, just because there are hungry creatures
waiting for dinner out there, that have wild pscionics to help them out
also. I am not saying that all FR characters would perish, but they sure
would have a hell of a time.
Daemon
--
I came, I saw, I conqured, and to tell you the truth it
wasn't even worth it.
Huh-uh. I call it high-powered. How many magic items do you see floating
around Athas? How many mages do you find making time with goddesses? How
many folks traipse around the outer planes as a matter of course? How many
folks toss around spellfire? How many dragons do you see? DS is high
powered, but definitely not munchkin. You characters have to start at third
level just to have a decent chance of survival. In FR, the chances of a
character dying are only slightly greater than those for characters in Marvel
Comics.
>People seem to forget certain things when they call FR "munchkin"..... :)
DS is ridiculously high-powered; FR is munchkin. There's a difference.
Chris
Uh, so to escape Toril's munchkins, the citizens migrate en masse to a world
where people without scores in the 20's don't have a prayer? Fascinating. =)
--Etan Moonstar
But they have their munchkinism to keep them on par with the locals! Yeah,
that's the ticket! :)
Chris
You forgot to mention that there is no metal (i.e. crummy weapons
and armor), virtually anything that walks/crawls/flies can kick your
ass for fun, that mages are hated and feared, and that magic items are
practically non-existant. Scourge had exactly 21 spells in his
spellbook at the time he left Athas (as an 11th level Defiler!). 3
third level, 1 each fourth and fifth level. I will admit that one of
the first things I've done in Sigil is kill a couple of mages and steal
their spellbooks, so I've got a lot more to choose from these days, but
in Athas, it is IMPOSSIBLE to find a friggin spellbook. Even if you
find one, you might not recognize it (could be knots tied in hair, wood
carvings, beaded cloth, any number of crazy things... No books in
Athas).
Toril is the land of the munchkins (you know, where everybody and
his brother seems to have a magic item or ten). Athas has its plusses
and minuses, but in the end, they are INNATELY tough and not built
through items (IMO, a crucial distinction between munchkinism and power
gaming).
In a war, I'm betting the house on Athas. Any one of the Order
could annihilate Elminster (without Mystra's intervention), and once
some enterprising Athasians rouse the Orcs to the north, clear out Myth
Drannor and Undermountain for the items, and kill all the silly heroes
who try to stop them, it just gets uglier and uglier for the Torilians.
And Toril has NO answer, none, for the Dragon (who may or may not be
dead, depending on the campaign). Borys is just too powerful in too
many ways, with no weaknesses whatsoever (overconfidence has been a
proposed weakness, but I don't agree). And have fun dealing with the
10th level psionic spells he would start whipping out... As far as
Toril's advantage in sheer numbers of population, I've got a two word
answer--wild talents. Out of an army of say, 10,000 Athasians, you're
facing a few thousand people with useful psionic abilities. With a
good general, that kind of versatility will regularly defeat many times
their own number of "normal" soldiers, like Torilians. Factor in the
level difference (most Torilian soldiers being 0-level, compared to
Athas where your average street tough is about 3rd level), and the
picture just gets worse and worse for the valiant Torilians...
The only hope for Toril would be a few Avatars showing up and
intervening directly. And I'm not so sure that would help, as Borys
could eat an Avatar for brunch.
Peace :)
Bill
maxpot46
"There is nothing noble in being superior to another. True nobility
arises from being superior to one's past self."
I don't see what the problem is with Toril, if you don't have the PCs
bump into Drizzt, Khelben, Elminster and their friends. I don't have
them up against an army of beholders either. One, played up to its
intelligence, is by far sufficient to drive a party wild (say, living in
a city, with a charmed mage who cast spells for him, charmed minions,
and in general living off the fat, or starting a fanatically loyal
(charmed) guild of some sort. TSR says that the beauty of the land is in
its innhabitants, so they encounter some, never met the great munchkins,
though they stayed at the inn where Shandril Shessair (Spellfire) was
brought up, and shared a tale with Gorstag, her keeper, they ran across
Danilo Thann in waterdeep, but rather than a munchkin
fighter/wizard/bard, they met a jovial wine merchant, who got them in
touch with a caravan heading south, in return for a tale for him to
write a song about. If they ever cross Elminster, it will be amiable,
and to them he will be no more than a pipe-wielding occasional cantrip-
casting old man (who isn't really destructable, but there is little
reason for them to find out).
Besides, all the cities, cultures, gods, and descriptions in general,
not to mention maps, are great. Just use what you like, and cast out the
rest.
--
I haven't lost my mind - It's backed up on tape somewhere...
> I don't see what the problem is with Toril, if you don't have the PCs
> bump into Drizzt, Khelben, Elminster and their friends.
Or better yet, edit them down. In our FR campaign, while fairly
powerful, Khelben is mostly PR and political connections. Our 5th and
6th level characters have continually annoyed him and frustrated him,
where the real Khelben would be able to deal with a few annoying
adventurers quite easily. Elmunchkin is also toned down. The Realms in
general are a great setting, but some of the NPC's have to be toned down
to be used (IMO).
Steven Taylor
Okay guys...Let me clear this up...Toril sucks. If they got rid of the deity of
munchkins (aka Ed Greenwood) and his monty bastard PC "Elminster" (His latest monty
bastard power: Now is unnaffected by deity attacks on their plane), the seven sluts, and
that monty Drow...Then FR /might/ be worth playing...I still hate generic fantasy bull
shit like FR and DL tho' I love DS, and have no real criticism for that...BUT,
Planescape by far, craps on all of these campaigns!!!
IYHO I presume.
--
Hierophant, Christian K. Kielland, http://www.ifi.uio.no/~christkk/
All opinions are the hamster's
The truth is a blade of two edges
Y'know, I've tried to get into Planescape, I really have; it's Diterrlizzi
art, after all, which means it can't be all bad . . . but really, it's always
come across as so damn pretentious and borderline ludicrous that I've never
been able to get into it. It's an interesting idea and something that might
be fun once in a while, but I can't see doing anything sustained there.
Just IMO,
Chris
: Okay guys...Let me clear this up...Toril sucks. If they got rid of the deity of
: munchkins (aka Ed Greenwood) and his monty bastard PC "Elminster" (His latest monty
: bastard power: Now is unnaffected by deity attacks on their plane), the seven sluts, and
: that monty Drow...Then FR /might/ be worth playing...I still hate generic fantasy bull
: shit like FR and DL tho' I love DS, and have no real criticism for that...BUT,
: Planescape by far, craps on all of these campaigns!!!
I enjoy classical fantasy games, with warriors, dragons,
princesses and the like. If you remove (as I did) the "Munchkins" from the
realms it becomes the best realm for such tales. Planescape is allright I
guess, but it is hardly traditional. Krynn is too, well, limited in scope
i guess, and Darksun, while fun for an experiment, wasn't very good in the
long run. FR is the one campiagn setting I keep coming back too though.
Pete