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For the packrat: The infinite backpack

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Loren Pechtel

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May 22, 2013, 2:01:31 PM5/22/13
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This looks like and in function resembles the handy haversack.
However, the weight of the pack is the weight of the items in it
except it will never weigh more than the character's max light load
limit no matter how much you put in it.

It just gets slower as you pile more stuff in it. Once you're over
the max light load limit the pack has to spend time hunting for what
you requested--take the ratio of the weight in it to the load limit,
divide by the number of such identical items in the pack and then
round down. That's the time in rounds it takes to obtain an item from
the pack, a minimum of one round applies.

Sane, and if so thoughts on the price?

Gutless Umbrella Carrying Sissy

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May 22, 2013, 2:20:07 PM5/22/13
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HTH. HAND.

Loren Pechtel <lorenp...@hotmail.com> wrote in
news:bc1qp81nltoso5771...@4ax.com:
--
Terry Austin

"Terry Austin: like the polio vaccine, only with more asshole."
-- David Bilek

Jesus forgives sinners, not criminals.

Shawn Wilson

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May 22, 2013, 3:56:12 PM5/22/13
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Sanish, sure. I would recommend the weight always be the same, full
or empty. And instead of the accounting-intensive procedure you have
here, I would recommend a simple roll everytime you want something.
Say 1/3 or something per each. Fail- keep looking. If you want you
can have a random roll for what you did find.

Loren Pechtel

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May 22, 2013, 6:43:41 PM5/22/13
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On Wed, 22 May 2013 11:20:07 -0700, Gutless Umbrella Carrying Sissy
<taus...@gmail.com> wrote:

>HTH. HAND.

???

Loren Pechtel

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May 22, 2013, 6:43:41 PM5/22/13
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The point is that while it can hold an infinite amount it becomes
quite a problem to use if you put too much in it.

You can limp out of the dungeon with all the loot you found but it's
not practical to adventure with it heavily loaded.

As for the accounting--most anything you'll either have a bunch of
(and get it in one round) or one of (and thus no division is needed.)
Thus all you actually normally need is weight/carrying capacity.

Justisaur

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May 22, 2013, 7:00:51 PM5/22/13
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On May 22, 3:43 pm, Loren Pechtel <lorenpech...@hotmail.com> wrote:
> On Wed, 22 May 2013 11:20:07 -0700, Gutless Umbrella Carrying Sissy
>
> <tausti...@gmail.com> wrote:
> >HTH. HAND.
>
> ???

You could google it. IYKWIMAITYD :)

Hope. That. Helps. Have. A. Nice. Day.

- Justisaur

Spalls Hurgenson

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May 23, 2013, 9:48:05 AM5/23/13
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Just don't dump all your coins into that pack (at least, not without
putting them into a smaller bag first) or else your search time is
going to explode ;-)

I suggest a rule is added that disallows anything that wouldn't
normally fit into the pack (so, no boats, no 10' poles, etc). I'd even
disallow things like breastplates for armor.

It's a great tool so players might always have the necessary equipment
(ropes, pitons, candles, reagents, etc) but it can easily be abused if
they can store entire armories in there.


Nicole Massey

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May 23, 2013, 9:46:58 AM5/23/13
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"Loren Pechtel" <lorenp...@hotmail.com> wrote in message
news:5jhqp8pn09rmnkhur...@4ax.com...
So what you're really sort of dealing with is a backpack that absolves that
carried within it of weight but not mass, so like we get to read in every
science fiction story involving anything in a reduced gravity ad nauseum,
moving it about is still bulky and cumbersome. It's sort of a bag of
half-holding.
There's something similar to this, IIRC, in the Dragon article in issue 73.


WDS906 (less the 906)

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May 23, 2013, 10:53:52 AM5/23/13
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What if someone swims deep into the ocean and opens this baby up?

Gutless Umbrella Carrying Sissy

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May 23, 2013, 2:03:27 PM5/23/13
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Loren Pechtel <lorenp...@hotmail.com> wrote in
news:1ihqp8lfhovl2f6kc...@4ax.com:

> On Wed, 22 May 2013 11:20:07 -0700, Gutless Umbrella Carrying Sissy
> <taus...@gmail.com> wrote:
>
>>HTH. HAND.
>
> ???

You're confused by the acronym? Or by the fact that you just
described a magic item was in D&D alomst from the very beginning?
>
>>
>>Loren Pechtel <lorenp...@hotmail.com> wrote in
>>news:bc1qp81nltoso5771...@4ax.com:
>>
>>> This looks like and in function resembles the handy haversack.
>>> However, the weight of the pack is the weight of the items in it
>>> except it will never weigh more than the character's max light
>>> load limit no matter how much you put in it.
>>>
>>> It just gets slower as you pile more stuff in it. Once you're
>>> over the max light load limit the pack has to spend time hunting
>>> for what you requested--take the ratio of the weight in it to
>>> the load limit, divide by the number of such identical items in
>>> the pack and then round down. That's the time in rounds it
>>> takes to obtain an item from the pack, a minimum of one round
>>> applies.
>>>
>>> Sane, and if so thoughts on the price?
>>>



David Lamb

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May 23, 2013, 2:21:53 PM5/23/13
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On 22/05/2013 6:43 PM, Loren Pechtel wrote:
> On Wed, 22 May 2013 11:20:07 -0700, Gutless Umbrella Carrying Sissy
> <taus...@gmail.com> wrote:
>
>> >HTH. HAND.
> ???
>
He changed the subject line then said "hope that helps; have a nice
day." When acronym'd it's often saracastic.

Gutless Umbrella Carrying Sissy

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May 23, 2013, 2:37:15 PM5/23/13
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David Lamb <dal...@cs.queensu.ca> wrote in
news:knlmgi$thu$3...@dont-email.me:
Often? You've seen it used seriously?

Loren Pechtel

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May 23, 2013, 9:44:35 PM5/23/13
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On Thu, 23 May 2013 11:03:27 -0700, Gutless Umbrella Carrying Sissy
<taus...@gmail.com> wrote:

>Loren Pechtel <lorenp...@hotmail.com> wrote in
>news:1ihqp8lfhovl2f6kc...@4ax.com:
>
>> On Wed, 22 May 2013 11:20:07 -0700, Gutless Umbrella Carrying Sissy
>> <taus...@gmail.com> wrote:
>>
>>>HTH. HAND.
>>
>> ???
>
>You're confused by the acronym? Or by the fact that you just
>described a magic item was in D&D alomst from the very beginning?

This is a modification of the standard handy haversack, it's *NOT* in
D&D.

Loren Pechtel

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May 23, 2013, 9:44:35 PM5/23/13
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On Thu, 23 May 2013 08:46:58 -0500, "Nicole Massey"
<ny...@gypsyheir.com> wrote:

>So what you're really sort of dealing with is a backpack that absolves that
>carried within it of weight but not mass, so like we get to read in every
>science fiction story involving anything in a reduced gravity ad nauseum,
>moving it about is still bulky and cumbersome. It's sort of a bag of
>half-holding.
>There's something similar to this, IIRC, in the Dragon article in issue 73.

Huh? The pack weight is limited. The idea is that it shunts stuff
aside into other dimensions or some such when it gets too heavy and so
it has to go through each load (at the rate of 1/round) to find the
item you wanted. I'm not playing any games with weight vs mass.

Loren Pechtel

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May 23, 2013, 9:44:35 PM5/23/13
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On Thu, 23 May 2013 09:48:05 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>Just don't dump all your coins into that pack (at least, not without
>putting them into a smaller bag first) or else your search time is
>going to explode ;-)

No, the number of items has no effect on your search time. It's
weight that counts.

On the other hand if you dump all your gold in there you're only going
to be able to retrieve it a gold piece at a time.

>I suggest a rule is added that disallows anything that wouldn't
>normally fit into the pack (so, no boats, no 10' poles, etc). I'd even
>disallow things like breastplates for armor.

Yeah, I was thinking along those lines also.

Gutless Umbrella Carrying Sissy

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May 24, 2013, 2:26:39 PM5/24/13
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Loren Pechtel <lorenp...@hotmail.com> wrote in
news:4mgtp85e8p58cnsh7...@4ax.com:
Dude, it's a bag of holding. Get over it.
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