I can understand how you might not like the book, but why does that mean
"so much for dragonlance now"? Why let someone else's vision of Krynn
dictate yours? And why would this book make you not want to buy any
supplements, etc. for the game world? I'm sure Weiss and Hickman wouldn't
write them, and it seems like they're the ones you're mad at.
--Mike
+------------...@freenet.vancouver.bc.ca------------------+
|Check out my nonexistent web page at: |
+--------------------------------------------------------------------+
> back Raistlin, a long standing mentor and idol of mine..
Ahhh scary people alert :)
> sure it started off fine introducing the main characters ..
I think there is a point to be made that these characters
first appear in the DL Second Generation Novel..
[Snip whining about Raistlin]
> the father of the gods... chaos and let the stupid kender have a hand in
> defeating him... please...
Speaking out for Kender everywhere.. I think Tas is the only
character besides Flint who has anyt substance..
They are the only two who do not remind me of Bay Watch!
I am sick of BIMBOLANCE novels..
> then the gods were forced to leave the world
> of krynn in the end, removing all magic from the world.. so much for
> dragonlance now....
This is a common misconception.. Magic is still on Krynn
(actually there is a lot of it according to my sources
so stop your belley aching..)
> ... this looked like an easy way for the authors to make a quick end
> to a world they no longer wished to look after....
This is how many people (and some at TSR who are currently
working on the line) feel about the novel.. but from what
I have heard what is to come is the best yet..
_________________________________________________________________________
| --==<<electric monk>>==-- | http://www.canisius.edu/~goehrigd/ |
|_______________________________|_________________________________________|
| Keeper of the Codex of Infinite Planes | * / \ |
| Keeper of the Ravenloft Net Hand Book | /\ * /___\ |
| Keeper of the Dark Sun Net Hand Book | / \ * /_____\ |
|__________________________________________|______________________________|
> i am writing in reply to the new book out by margret weis and tracy
> hickman... "Dragons of summer flame"
> unforgivable... i was shocked.. this was a humiliation ...
> ... so much for dragonlance now... this looked like an easy way for the
> authors to make a quick end to a world they no longer wished to look
> after.... very displeasing.. i will never touch another dragonlance
> book, setting, campaign again.. and either will those who I DM for,
> they are just as dusgusted.. Margret wies and tracy hickman can go to
> hell... they have committed a wrong that can never be saved)..
Every once in a while I'm reminded of why I only read books the author
was moved to write. For one thing, it prevents me from wishing eternal
damnation on some poor wordsmith who becomes sick and tired of writing about
the same old characters for people with no imaginations of their own.
This read like one of Opus the Penguin's old movie reviews for the
Bloom Beacon...
----------------
The Amorphous Mass (james-f-...@uiowa.edu)
aka Hyacinth, elven ambassador to the Human Islands
Kal Azure.... D.M.
graphix @fox.nstn.ca
Margret
>wies and tracy hickman can go to hell... (not that i don't like the
death
>gate cycle... so far..... but they have committed a wrong that can never
>be saved)..
The crux of my response, for what it is worth:
Hey Kal, you have too much time on your hands LIGHTEN UP.
"Two foot eleven, thirty six CB Borger
pounds, don't wear any pants, c...@asu.edu
and svelte, buoyant water foul." ASU Theatre
--Opus
You are wrong here (they are NOT cousins). Raistlin explicitly explains
that he was sent back in time so that he could make sure she was not his
daughter and he found proof of this fact. So Usha may have Raistlin like
physical qualities but their is no relation.
: this looked like an easy way for the authors to make a quick end
: to a world they no longer wished to look after.... very displeasing.. i
: will never touch another dragonlance book, setting, campaign again.. and
: either will those who I DM for, they are just as dusgusted.. Margret
: wies and tracy hickman can go to hell... (not that i don't like the death
: gate cycle... so far..... but they have committed a wrong that can never
: be saved)..
I think that was Weis and Hickman's goal to some degree. They wanted people
to quit thinking of Dragonlance as theirs. There is so much crap produced
for Dragonlance that Weis and Hickman did not want to be related to it. This
book permanently seperates them form anything else produced for Dragonlance.
: Kal Azure.... D.M.
: graphix @fox.nstn.ca
I agree that the good guy Raistlin was way too good, BUT he was still damn
impressive with nothing to protect himself except rumors and intelligence.
I wish Raistlin had returned powerful, but then the novel would have been
rather bland. Raistlin returns conquers Krynn then leads all the nations
against Chaos (himself). This may have been better, but still not good.
Weis and Hickman are still awesome authors and you must realize they know
exactly what they did to Krynn and it was intentional.
--
| gt5...@prism.gatech.edu | kr...@esmsun.gtri.gatech.edu
| jk...@prism.gatech.edu | kr...@cc.gatech.edu
"I might not have been able to resist the temptation."
"I made love to a beautiful woman and didn't even know it. Just my luck."
--Raistlin, Dragons of Summer Flame
Jeremy
--
Jeremy A Ehmke
Youngstown State University
Computer Science Undergraduate
"If you hate signatures, pretend not to see this."
Thanks Ed, for your support, but to Electric monk, or whom ever wrote the
misconception bit, name your sorces, because i D.M. for two groups, plus
know many others who play the Dragonlance setting, and they haven't tould
me anything about magic on krynn.. like Ed said... the gods are gone..
the moons who provided the magic are gone.. and what use is a wizard
without magic.. as far as i'm concerned.. magic is gone... and so are my
characters.. they've decided to move to the forgotten realms....
Kal Azure D.M. (kalazar)
gra...@fox.nstn.ca
As for a role-playing setting, I am completely ignoring the events that
took place in DoSF. The campaign I started a year ago takes place 600
years after the War of the Lance. Obviously I cannot alter my campaign
to fit what happened in DoSF so I will just ignore the book as it relates
to my campaign. I think that there may be potential for the world with
these new changes, but it will be so different from what DL should be l
like that they ought to continue to support the old Dragonlance and have
this new setting be a whole new line of products (why not they could have
a version with DoSF effects and a version w/o DoSF. This would make them
a great deal more money since many of us, curious about the world we love
and curious about this new world would buy both). As for a role-playing
setting I will probably buy new modules but translate them into traditional
Dragonlance for playability.
Enough BABBLING (sometimes I can't stop myself from rambling on ... )
--Krug
> >hmmm... mages can't cast spells, there are no more gods
> >to grant clerics their magic.
> >sure, there may be some magic items left, but the essence
> >of magic is gone. heck! the three moons are gone completely
> >and replaced with one single, non-magical moon.
>
> >so where's the magic? :)
> >(and i don't mean magic items...)
>
>Sounds like what happened on Middle-Earth after the One Ring was destroyed.
>
Actually what has happend to Krynn is just like that.. however
magic is still around.. (spell casting is still possible)
Why should the Renegade's magic be affected by the loss of the
moon? Chaos was the one who created magic to begin with..
The Moon Gods were only custodians of it..
Better yet wait till August when all will be revealed :)
--
Bojan.
"O Elbereth! Gilthoniel!
We still remember, we who dwell
In this far land beneath the trees,
Thy starlight on the western seas"
J.R.R Tolkien.
before the gods codified magic, yes, but there were still
gods of magic from which the magic stemmed in the first place.
now they're gone, and presumably, with them, the source of all
magic is also gone.
in any event, will their really be any opportunity for the mages
to survive to discover the new magic? people were distrustful
enough of mages in the first place, and i think that once they
realize that mages are, for the time being, powerless, mobs will
rise up to exterminate them before they can regain their power.
in any event, it seems kind of like the darksword trilogy to me -
take the magic out of the world and it is game over, d00d ;P
yes, there was still a little bit of magic left, but not enough
to be usable.
"so where's the magic?"
There was magic in Krynn before the gods of magic decided to codify it.
There's magic on Krynn now that they're gone... and I'm not talking about
magic items. :) Krynnish wizards will be rediscovering these
long-forgotten sources, and reevaluating their place in the world.
Steve Miller, TSR Ravenloft Editor TSRS...@aol.com
NOVEMBER, n. The eleventh twelfth of a weariness.
--Ambrose Bierce, "The Devil's Dictionary"
You are forgetting that someone is not a Conclave member until they reach
3rd or 4th level. This means that at most a member of the conclave could
end up 1st level. This still means that those people who were about to
take the test will be pretty darn powerful, since they will out class
5th and some 6th level conclace members. Also, the Knights of Takhisis
get advantages from the moons but no penalties so they will probably
dominate the magic of the new Krynn for quite sometime. Also, I would
guess that all magic items that were powered by the moons will stop
working (obviously I hope TSR realizes this). This means that most of
the Conclaves powerful magic items will become useless (just like The
Staff of Magius). This combined effects will probably bring about the
destruction of the Conclave and allow the Knights of the Thorn to rule
the magic of Krynn...
: By the way, did anyone else think that the Father of All and Nothing was
: a goober? He was kind of like Ao on LSD (or maybe LDS) and you had to
: wonder.....the gods *feared* him? Tasslehoff taunted him and he fell for
: it for (ahem) gods' sake.
I found the Father of All and Nothing to be a big joke also. Notice how
Reorx never explained how one drop should force him to remain in human
form. Also, they made it clear that Himself chose to enter the Greystone
initially and that his sudden release is what made him so mad that he
decided to destroy Krynn, but they also made it clear that the Greystone
forced the Irda to break it open??? The book seems pretty foolish the
way everything about the gods is presented. The normal gods seem just
like people and Chaos is like some weak little joke of a god??
: Majere
--Krug
Why add to a perfect ending, hmm?
talk about a spoiler...
*sigh* oh well, so much for that.
By the way, did anyone else think that the Father of All and Nothing was
a goober? He was kind of like Ao on LSD (or maybe LDS) and you had to
wonder.....the gods *feared* him? Tasslehoff taunted him and he fell for
it for (ahem) gods' sake.
Majere
: Hm.... If I remember right the wizards of Krynn recieved their magic
: from the moons as determined by their alignment, and without the moons
: their magic is gone.
Actually remember that before a mage reaches 4th level the moons have
no effect on them. So ultimately the higher level you are and the more
used to your order you are the greater you will hurt by the absence of
the moons.
: That leaves me with one serious question Steve.. What about Renegade
: Wizards who didn't obey the lunar gibberish in the first place?
Knights of the Thorn are going to be the MOST powerful force of mages
on Ansalon for a long time!!! They are an order of renegades that got
advantages from the moons, but were not dependent on the moons. Look
for Knights of the Thorn to be the unparalleled force of magic in the
new campaign setting.
--KRUG
>Thanks Ed, for your support, but to Electric monk, or whom ever wrote the
>misconception bit, name your sorces, because i D.M. for two groups, plus
>know many others who play the Dragonlance setting, and they haven't tould
>me anything about magic on krynn.. like Ed said... the gods are gone..
>the moons who provided the magic are gone.. and what use is a wizard
>without magic.. as far as i'm concerned.. magic is gone... and so are my
>characters.. they've decided to move to the forgotten realms....
Actually, I took a less drastic approach. I'm recreating the events from
the novel and am changing some things and playing out others. For one,
the players are going to make sure that **the Greystone is not opened**.
That will take care of magic, but I'm not up to that happening yet.
Also, I just DM'd the Conclave's assault on the Grey Knights keep and the
events turned out differently. You see, I had the players take the
reigns of several Conclave mages like Dal, Justarius, Dunbar, and even
their own PC's. While they suffered some casualties, the Masters of the
Orders survived (though Dunbar was aged 60 years by two ghosts) and
Lilith and several others among the Grey Knights died. I replaced Lilith
now with a new leader, Sylvanna (loosely based on the one that Waylorn
the druid who thinks he's Huma loved). I always thought Lilith was a
little too hysterical and --well--stupid to be of too much good. Also, I
made the Nightlord (High Priestess of Takhisis) halfway cool too...kind
of a dark reflection of Crysania, except she can see.
This leaves the Knights of Takhisis to slug it out with Ansalon. Unlike
in the novel, the elves are being half-way intelligent and elfy and are
trying to work together. The dwarves are experiencing a trading boom.
The Knights are halfway honorable and intelligent again, having learned
something from the War of the Lance and Sturm. And the kender....well,
they're out to rule the world.
RM
Read the first Tales trilogy as well. There are some very good stories
in them. Besides, it's a nice introduciton to Caramon's kids....
Jason
Yeah, FB said that there was a new magic to Palin, but this sounded like
some kind of happy New Age "we're all magic" BS....or something like
that. I mean, Palin spends his time throughout the novel lusting after
Usha (boy, what a hollow character) and doubting everything he does. And
why does he go to Raistlin--so he will teach him so he will be powerful.
Personally, if I had been Justarius or Dalamar, I would have assigned
him a new shalafi right after his Test so we could keep an eye on him and
spur him along. I mean, Par-Salian might have still been alive and I
think that would be a nice irony for him to take Palin as an
apprentice....hell, even Boat Guy (Dunbar) would've worked.
Sorry, I'm raving.
RM
Hm.... If I remember right the wizards of Krynn recieved their magic
from the moons as determined by their alignment, and without the moons
their magic is gone.
That leaves me with one serious question Steve.. What about Renegade
Wizards who didn't obey the lunar gibberish in the first place?
>Steve Miller, TSR Ravenloft Editor TSRS...@aol.com
>
>NOVEMBER, n. The eleventh twelfth of a weariness.
>--Ambrose Bierce, "The Devil's Dictionary"
--
The Marvelous Magnificent Michael Morris the Maniacally Mad.
/ \//\:mlm...@pop.uky.edu
\ ////: "Never ruin the beauty of a thing by questioning
\MM/ : its legality." -- Theodore Roosevelt
\/ :
Why change your entire campaign because of some fool novel?
Keep the dream alive!
-Michael
actually, the knights of the thorn are probably having a *worse*
time of it that the conclave wizards. rememeber, the knights
of the thorn derived their power directly from takhisis.
takhisis was the first (and only) of the three head gods to
flee krynn. with her would have went all their power :P
the only magic possible on krynn now is that which is
brought in from other planes and/or dimensions.
there is no native magic left on the world.
>That leaves me with one serious question Steve.. What about Renegade
>Wizards who didn't obey the lunar gibberish in the first place?
Oooh, that's right. Those remaining Knights of the Thorn must be having
a *grand* time of it....
Lanthinel
I'm not Steve, but if you read the creation myth (IRDA VERSION)
it states that Choas created dragons and gave them magic.
It also states that the lunar gods taught the humans magic..
The moons did not give magic.. they were the source of magical
knowledge.. now the people of krynn must relearn their old systems.
As to my understanding of the novel the Knights of the Thorn are all
dead, its kind of hard to be an unparalleled force of magic when they're
six feet under. Not to be a smart ass or anything.
Harv
good comentary.. your right thou.. Chaos was a goober (heh)... i still
don't bye the bit about the gods being scared of him when a stupid kender
and weak minded 'palin' (who's supposed to be raistlin's nephew) and a
dark knight... mortals?... hmm.. not likly...
what do you mean by "wait untill august when all will be revealed?"
is another book coming out or did i miss somthing?... I must agree that i
was rather harsh about the book, but i do feel they could have ended it a
little different.... as for the comment that somone made about 'no
imagination' that's wrong, i just enjoyed the dl books alot, and now that
world is ruined (in the eyes of a magic user pc/dm that is)... i have
created my own world... sure it could use a little fixing up, but nobody is
perfect....
if there is another book coming out.. please someone tell me...
Kal Azure D.M. (chris lomax)
nstn...@fox.nstn.ca
>actually, the knights of the thorn are probably having a *worse*
>time of it that the conclave wizards. rememeber, the knights
>of the thorn derived their power directly from takhisis.
>takhisis was the first (and only) of the three head gods to
>flee krynn. with her would have went all their power :P
No, no, no. The Grey Knights did not draw their power from
Takhisis....those are called clerics and priests and those were the
Knights of the Skull. I've always thought that the reason Sol, Lun, and
Nuitari were the bringers of magic was because they taught the first
mages how to think and act and cast spells in the necessary patterns to
*do* spells. The Grey Knights were only following Takhisis for glory and
power, not the love of magic itself (you see, they had been visiting
Toril...). They would still have their magic theoretically.....
Lanthinel
if mages draw their power from gods (solinari, lunitari, nuitari),
and yet are NOT priests (as in the priest class), then why should
other gods not be able to grant their followers mage spells instead
of (or in addition to) priest spells?
no.
=)
i agree with everything else (which i deleted ;) said here though
I made the mistake of reading DoSF, now, how do you think that I will be able to play
again in Krynn since I know what Krynn became.
Master of Illusions
Martin Vachon
wil...@cam.org
sorry if i miss under stood that part of the book, can you tell me what page
it was on (so i can re read it.) I still found it too weird.. to me they
seem right (father/daughter)... in some ways.. I will reread that part and
find out the truth.. no disrespect or untrusfulness (new word?;) intended..
i just like to see stuff for myself...
>I think that was Weis and Hickman's goal to some degree. They wanted
people
>to quit thinking of Dragonlance as theirs. There is so much crap produced
>for Dragonlance that Weis and Hickman did not want to be related to it.
This
>book permanently seperates them form anything else produced for
Dragonlance.
I agree there is too much spinoff stuf for DL and other worlds.. I think it
should be up to the authors to decide what is written about thier worlds..
saves alot of confusion in the end... (some of the books were good though..
ie: Dark Wing by Mary Kirchoff)
>I agree that the good guy Raistlin was way too good, BUT he was still damn
>impressive with nothing to protect himself except rumors and intelligence.
>I wish Raistlin had returned powerful, but then the novel would have been
>rather bland. Raistlin returns conquers Krynn then leads all the nations
>against Chaos (himself). This may have been better, but still not good.
>Weis and Hickman are still awesome authors and you must realize they know
>exactly what they did to Krynn and it was intentional.
I just miss the old raistlin (not meaning to sound freaky).. but he was like
a mentor for my characters... (all wizards /or Psionisists (didn't spell
that right) even in other worlds...) I didn't think it was fair, what they
did to him...
Kal Azure (kalazar, Chris Lomax)
nstn...@fox.nstn.ca
or
over X-mas (dec 15- Jan 02) nstn...@fox.nstn.ca
> I made the mistake of reading DoSF, now, how do you think that I will
> be able to play again in Krynn since I know what Krynn became.
"I made the mistake of buying Skill and Powers, now how do you think
that I will be able to play AD&D2 now that I know what AD&D has become?"
This is not a bad metaphor, although it is a dangerous one. DoSF is
someone's opinion of what Krynn has become. If you disagree with that
opinion, it won't be what _your_ Krynn has become. Is that hard?
----------------
The Amorphous Mass (james-f-...@uiowa.edu)
aka Hyacinth, elven ambassador to the Human Islands
"what do you mean by "wait untill august when all will be revealed?"
is another book coming out or did i miss somthing?"
There's a new DRAGONLANCE game set in post-DoSF Krynn. The first release
will be out in August. (In time for GEN CON, from what I understand.)
William W. Connors, Sue Weinlein, Skip Williams, and Harold Johnson (a
member of the original DL design team) have picked up the pieces, and are
moving Krynn forward. The mechanics are not AD&D, but are far more
flexible so for the first time DL characters can actually be played as
they are described in the book. (Raistlin's theif skills were always a
problem, from that perspective, IMO.)
Additionally, the reports of Margerate Weis no longer being involved in DL
fiction has been vastly exaggerated. She's made proposals to TSR for a
series of books that take place parallel to DoSF. For now, there are no
plans of any involvement on her part in post-DoSF Krynn, but, speaking as
a long-time DL fan, what I'm seeing from the current design team is making
me excited for Ansalon's future.
"i just enjoyed the dl books alot, and now that
world is ruined (in the eyes of a magic user pc/dm that is)..."
Krynn lives on, as I mentioned above... and magic is *not* gone frome the
setting. The inhabitants of Krynn will just have to rediscover magic that
isn't spoon-fed by the gods.
Plus, as long as you have a game group, *your* version of Ansalon lives
on. My personal DL campaign won't be affected by DSoF. It's set during the
War of the Lance.
The source material available for DL is so vast already that anything TSR
says need not affect *anything* that takes place in your personal
campaigns. Of course, all of us working on the new DL game (which takes
place during what we're calling "the Fifth Age of Krynn") hope that DL
fans and gamers will find this new period as exciting to their
imaginations as the War of Lance era and the 2nd-Gen eras were, but
nothing we do can ever rob you of your personal campaigns.
Steve Miller, TSR Ravenloft Editor TSRS...@aol.com
RECOLLECT, v. To recall with additions something not previously know.
I think that most of us DL fans realize that, we just wish that they would not
have made such drastic changes. In my opinion the things that were unique about
Krynn are now missing. I think that this new DL will be very similar to the
Realms with a different land scape. I liked DL because it was a microcosm of
the multi-verse and symbolized the battle of Takhisis vs Paladine (I won't
say good vs. evil because I don't want to argue if Knights of Solamnia are
any better then the Draconians). Krynn was unique because it only existed
as long as the balance existed. I always pictured The High God as some person
experimenting his lab to see how long good and evil could remain in the balance.
With Dragons of Summer Flame, Krynn loses all of these unique qualities and
become the typical AD&D world. It might have its own flavor but on the grand
scale it will be no different then other worlds (just the abscence of gods).
These changes instead of making DL more unique have made it less so. I don't
think that this new DL setting is a bad one just a different one, and I wish
that they had not decided to destroy the DL I loved to create this new world.
I will continue to run in the old Dragonlance and more importantly in the
future of the old DL (my present campaign which I started well over a year
ago is 600 years after the War of the Lance). I just wish that their could
have been a future to world of Krynn that involved its unique Gods and magic
system and culture and balance. Instead I will simply have to stick with my
20 pages in a notebook that detail 600 years of evolving. My 20 pages are
obviously unrealistic and could not begin to detail the changes that should
have occured had "Chaos" not shown up and forced Krynn's gods away.
As usual I begin to babble to much.
I am not sure who is in charge of the Dragonlance Net Encyclopedia, but I
think we should develop a second half to the book DoSF for what if Chaos
had not returned and Paladine had supported the Knights of Solamnia in their
battle against the Knights of Takhisis. I would be curious as to how this
new war would have turned out. I think that the Knights of Takhisis would
have pushed the Knights of Solamnia out of the High Clerist Tower, which
would have caused Palanthas to join the Knights of Takhisis, but I think
the Knights of Solamnia would have been able to hold Caergoth being a
strong coastal city. They, then with the reluctant help of the elves,
and some decent leaders (maybe some Knights of Takhisis who felt that the
Knights of Solamnia understood honor better then they did and turned to
the Light Side) and with a party of decent adventurers (not cheesy Palin,
Steel, or Usha, but some cool people -- maybe Goldmoon's children
along with some other capable young people) leading the way could eventually
push the Knights of Takhisis back out of Solamnia so that they were forced
to be satisfied with their bordres being Throtyl, Kalaman, and The Lemish
forest....
I CAN'T STOP BABBLING...
--
Jeff Krug
Georgia Tech
email: kr...@oscar.cc.gatech.edu, gt5...@prism.gatech.edu
URL: http://angband.gt.ed.net/
: >actually, the knights of the thorn are probably having a *worse*
: >time of it that the conclave wizards. rememeber, the knights
: >of the thorn derived their power directly from takhisis.
: >takhisis was the first (and only) of the three head gods to
: >flee krynn. with her would have went all their power :P
: No, no, no. The Grey Knights did not draw their power from
: Takhisis....those are called clerics and priests and those were the
: Knights of the Skull. I've always thought that the reason Sol, Lun, and
: Nuitari were the bringers of magic was because they taught the first
: mages how to think and act and cast spells in the necessary patterns to
: *do* spells. The Grey Knights were only following Takhisis for glory and
: power, not the love of magic itself (you see, they had been visiting
: Toril...). They would still have their magic theoretically.....
Toril... I would hope that this is your opinion and that this theory is
not actually supported by TSR. I hope TSR has not fallen that far.
> It is not hard to just imagine my own Krynn. The problem is
> my own vision used to coincide with what Krynn was to some degree, but now
> my vision is so different that any new material for Krynn might as well
> be material for Forgotten Realms since it will NOT port to my DL setting.
>
> Also, just to be an asshole I will point out that Skills and Powers is
> labeled Player's Options. Next year when they release the new DL it will
> not be labeled Player's Options and they will no longer support the old
> DL.
The new DL won't even be AD&D from what I've heard. In that respect it
will be even less portable than material for the Forgotten Realms. So it's
more than optional, it's _unrelated_! But: Isn't there a lot of background
material for Dragonlance? Isn't there a lot of stuff in general? What
else was there left for Raistlin to defeat? What I'm getting at is,
isn't there enough out there already that Dragonlance does not _need_ to
be actively supported?
Look on the bright side -- you can join the Greyhawk, OD&D Mystara and
1st Edition players in talking about how it was so much better than the
crap they put out now. :) Frankly, I don't really understand the idea
that a game company (or a novelist) should put out an endless supply of
supplements (or novels) for the exact same world. To be fair, I also
don't understand why some game companies take all the supplements out of
production just because they think they've covered it exhaustively either.
Yes and No. It is not hard to just imagine my own Krynn. The problem is
my own vision used to coincide with what Krynn was to some degree, but now
my vision is so different that any new material for Krynn might as well
be material for Forgotten Realms since it will NOT port to my DL setting.
Also, just to be an asshole I will point out that Skills and Powers is
labeled Player's Options. Next year when they release the new DL it will
not be labeled Player's Options and they will no longer support the old
DL.
--
>I made the mistake of reading DoSF, now, how do you think that I will be able to play
>again in Krynn since I know what Krynn became.
>Master of Illusions
>Martin Vachon
>wil...@cam.org
Just ignore what you read. Weis and Hickman do not make history for your
Krynn, just for their warped view of THEIR Krynn. However, maybe they both got
really depressed OR they want to turn Krynn into a world for a different
genre, like Sci-fi. :)
Drax
"I made the mistake of reading DoSF, now, how do you think that I will be
able to play
again in Krynn since I know what Krynn became."
It did?
Why does DoSF have to be what Krynn became?
Is there only one possible reality?
I've always held the opinion that each DM determines the fate of his or
her world, whether it's a campaign setting or not. DoSF does *nothing* to
*your* Krynn, or *my* Krynn.
It moves the "official" campaign setting into a new age (and a new game),
but it does *nothing* to your individual campaign. [If that was the case,
the players in my private campaign would have given up their efforts to
win back their old friend Kitiara, because in the novels and game material
she remains their enemy to the bitter end.]
The fates of your personal campaigns is not dictated by TSR, but by
yourselves. While we're hoping the post-DoSF game will be liked by the DL
fans out there, there is no reason why anything we do should impact your
personal games if you don't like what we're doing.
You are right, I just wish that their could be a post Knights of Takhisis
invasion that was with gods still on Krynn. I just want to see what this
Krynn would have been like. I can imagine it and I could probably develop
it, but I would have liked to here what Weis and Hickman would say, but
obviously that will never be. I agree that eventually a game company has
to stop supporting old material, but I think a revision the DL setting is
a greate idea, I just wish it wasn't so drastic (and I mean story wise
not mechanics wise). I have no problems with new rules.
>i am writing in reply to the new book out by margret weis and tracy
>hickman... "Dragons of summer flame"
>i was thrilled that they had written a new book, and were continueing the
>saga of the heroes of the lance. especially so since, they were bringing
>back Raistlin, a long standing mentor and idol of mine..
>what i found inside the covers was somthing else....
>sure it started off fine introducing the main characters .. Usha
>(raistlin's daughter).. palin (caramon's wizard son) .. and steel
>brightblade (sturm's son gone evil...)... they were all fine and dandy,
>but what they did with the characters, was unforgivable.. not only did
>they bring raistlin back, but they took away all his powers, and made him
>almost good.... i was shocked.. this was a humiliation of his character..
I haven't just read "Dragons of Summer Flame", I wait for a future
translation in italian.... but if the final is as u described above, I
WON'T BUY IT.....
I agrre with your considerations in all points....
DragonLance world cannot die in this manner.... and Raistlin cannot
become a good character.... SOB!
"I will continue to run in the old Dragonlance and more importantly in the
future of the old DL (my present campaign which I started well over a year
ago is 600 years after the War of the Lance). I just wish that their
could
have been a future to world of Krynn that involved its unique Gods and
magic
system and culture and balance. Instead I will simply have to stick with
my
20 pages in a notebook that detail 600 years of evolving. My 20 pages are
obviously unrealistic and could not begin to detail the changes that
should
have occured had "Chaos" not shown up and forced Krynn's gods away."
I ran a similar game, although it was set in Sithicus initially and
drifted over to Krynn. It was 260 years after the Blue Lady's War had
concluded, and the Knights of Solamnia and the Dragon Empire were
gradually deciding enough is enough and had begun to turn away from the
gods that were using them as stand-in puppets in their little
tiffs--slowly, the lawful forces [evil and good] were starting to unite
against the chaotic evil demihumans.
DoSF hasn't done anything to change that version of Krynn in mind. I still
think Kitiara was drawn into Ravenloft when Soth was, struggled to be free
of him for over two centuries--cursed as she was with immortality--and
that a band of native-born Sithican elves finally came along and showed
Soth the way to redemption.
And in my current campaign, if the PCs manage to convince Kit she made a
mistake when she became the Highlord of the Blue Dragonarmy, then she'll
probably never even meet Dalamar *or* Soth...
"Official" material is handy source stuff, but that's about it. The idea
is to take it and use it to create your own stories, IMO. DoSF is one of a
thousand potential futures for Krynn.
(BTW, you chilled me to the bone when you said Krynn had become another
FORGOTTEN REALMS. FR is all fine and dandy, but I hope my second favourite
TSR world never becomes *that*. From what I've seen of Sue, Skip, Harold
& Bill's post-DoSF, the reforged setting still has the magic that
attracted me to DL in the first place.
: (BTW, you chilled me to the bone when you said Krynn had become another
: FORGOTTEN REALMS. FR is all fine and dandy, but I hope my second favourite
: TSR world never becomes *that*. From what I've seen of Sue, Skip, Harold
: & Bill's post-DoSF, the reforged setting still has the magic that
: attracted me to DL in the first place.
I am glad to hear that the new DL is not similar to Forgotten Realms, because
it seems very mundane to me. I hope the new DL setting is as good as
everyone who has seen some it believes, because I have seen nothing so far
and I fear it being a failure. As long as Krynn remains unique and not
just because they have no gods now.
Just curious. From what little bits I have heard from different sources
and what little bit I can assume myself (no gods) it seems that Dragonlance
is going to be merging of Dark Sun (no gods), Forgotten Realms (simple
magic), and Ravenloft (dark and gothic -- gothic was Electronic Monk's
description I think). Of course this merging also introduces a new
gaming system as well. Does this sound close at all or I am just grabbing
imaginary straws.
: Steve Miller, TSR Ravenloft Editor TSRS...@aol.com
: RECOLLECT, v. To recall with additions something not previously know.
: --Ambrose Bierce, "The Devil's Dictionary"
--
Um, hate to nitpick, but this is an interesting point. Actually, we don't
know *exactly* how the Knights of the Thorn derived their magical power
mostly because the Robed Wizards never figured it out and we follow the
story of the Robed Wizards. It's speculated that the ability to tap into
Krynn's Magic stockpile is a gift from Takhisis, much like paladin's powers
are gifts from Gods to faithful subjects. If that was true, their powers
would be as gone as the dodo.
It's given in _the Second Generation_ that the Grey Knights derive all the
benefits from the moons of Krynn but none of the penalties (from a gaming
standpoint). Thus, on the Night of the Eye when all magic is enhanced on
Krynn, the Thorn Knights act like some absurdly high level mage compared to
their current level. We can assume that when the moons went vamoose, so did
their magic. That puts them at the double-screwed level. I don't think
they will be holding the leash of Krynn's magic in the near future.
BTW: It was the _chaos_ in Krynn that created the magic (that's why magic
returned with the Greygem's induction into Krynn), according to a number of
the creation legends (the first Dragon War, I believe). Nut, Lun, and Sol
were just there as watchdogs to keep it safe and keep it available to the
wizards. The Robed Wizards developed as a way to police those who used
magic to ensure that nobody tried to dry up the source. If the Gods of
magic, specifically the Father God, left Krynn, it's assumed that *all*
magic left, or at least all magic of the form that existed before.
So, if there's still magic in Krynn, it's not going to reside in any of the
previous known ways and it's not going to manifest in any particular group.
> Lanthinel
Keptin Nemo
Lanthinel
Pardon my ignorance, haven't picked up much of the post-Legends
DL stories. Could someone enlighten moi what/where is Taladas ?
In which novel/short stories is it found ?
ET
"Just curious. From what little bits I have heard from different sources
and what little bit I can assume myself (no gods) it seems that
Dragonlance
is going to be merging of Dark Sun (no gods), Forgotten Realms (simple
magic), and Ravenloft (dark and gothic -- gothic was Electronic Monk's
description I think). Of course this merging also introduces a new
gaming system as well. Does this sound close at all or I am just grabbing
imaginary straws."
Er... while there are no gods, the magic is no longer effected by the
moons [but it is *not* simple, as the game will reveal], and it is a
slightly darker setting than the world you've seen through the novels
[though not gothic ala RL], DL has nothing to do with the above mentioned
worlds... beyond the fact that it's a fantasy setting like they are.
The DL setting was, and will be so even more, its own unique place. It
encompasses many different elements, but it's not an assimilation of all
the worlds you mention above. What a mess that would be. :)
And you're right: The new game introduces a new game system, developed
just for DL. Many of the characters that fans liked from the novels
could't be duplicated within the AD&D rules, so we've created a more
flexible system.
* Chris Lomax wrote:
*
* "what do you mean by "wait untill august when all will be revealed?"
* is another book coming out or did i miss somthing?"
*
* There's a new DRAGONLANCE game set in post-DoSF Krynn. The first release
* will be out in August. (In time for GEN CON, from what I understand.)
* William W. Connors, Sue Weinlein, Skip Williams, and Harold Johnson (a
* member of the original DL design team) have picked up the pieces, and are
* moving Krynn forward. The mechanics are not AD&D, but are far more
* flexible so for the first time DL characters can actually be played as
* they are described in the book. (Raistlin's theif skills were always a
* problem, from that perspective, IMO.)
Since you seems to know what the design team is doing, can you tell me if
the things they will publish will be compatible with AD&D? I'm all in for
new developments for Krynn but I'm all out for a new set of rules. If the
stuff is not compatible, it will means the end of the DL line for me. As
you said, we can still make the world evolve on our own but I don't have
the time I use to have for those things and I was very looking forward for
new DL stuff. I fear it will be Greyhawk all over again... :-(.
Maybe you can cheer me up?
Best
***
*o o*
__________________ooO_(_)_Ooo_________________________________________________
Eric Beaudoin <mailto:Eric.B...@DMR.CA> | Mes opinions sont miennes et
Groupe DMR Inc. (514) 877-3301 | peuvent devenir les votres.
Eddy Tanumihardja (k6t...@iss.nus.sg) wrote:
: Pardon my ignorance, haven't picked up much of the post-Legends
: DL stories. Could someone enlighten moi what/where is Taladas ?
: In which novel/short stories is it found ?
Taladas is the other continent of Krynn. All of the DL fiction that I
know of has been set on Ansalon, the continent all DL fans are familiar
with. I think Taladas was mentioned very briefly in passing in a novel
somewhere, but hardly more than the name appeared. There is an entire
boxed set, plus, ummm, two? accessories detailing Taladas for AD&D. As
for where it is, Taladas is situated to the north-east of Ansalon, if I
remember correctly.
The Wraith
Travis Hall (s31...@student.uq.edu.au) wrote:
: :<4a4a56$j...@solaria.cc.gatech.edu> <4a5to6$m...@dfw.nkn.net>
: :<4a9nuu$9...@holodeck.iss.nus.sg>
: Eddy Tanumihardja (k6t...@iss.nus.sg) wrote:
The Death of DL?! NEVER! MUHAHAHA!!!
Taladas is another continent that is said to be where some stupid gnomes
<oxymoron> went. It has it's own boxed set, the one with the Minatours on
the front <I think>. The reason it doesn't have a lot is to give the DM's
some room to run crazy. They can make new kingdoms, new races, new
classes to fit into DL. It is a good idea. And remember: there still is a
lot of space on Krynn. DMs: USE IT! It can be a great time. Merge your
favorite classes and races onto DL. Be imaginative.
Well, Taladas is mentioned in the Complete Book of Elves......... (among
other places...)
--
Skie
kev...@unixg.ubc.ca
Skithas "Skie" Aurinos
"Sothi Nuinqa Tsalarioth" - "Faithful Beyond Death"
Jared Leisner (ja...@earth.execpc.com) wrote:
: Taladas is another continent that is said to be where some stupid gnomes
: <oxymoron> went. It has it's own boxed set, the one with the Minatours on
: the front <I think>. The reason it doesn't have a lot is to give the DM's
: some room to run crazy. They can make new kingdoms, new races, new
: classes to fit into DL. It is a good idea. And remember: there still is a
: lot of space on Krynn. DMs: USE IT! It can be a great time. Merge your
: favorite classes and races onto DL. Be imaginative.
Or where the gnomes came from. I should check my legends on that one. The
boxed set has a beautiful picture of a very pale, young girl playing a
stringed instrument (can't remember what instrument) sitting and a huge
pile of treasure. And around her and the treasure is curled a sinister
black dragon. And look carefully at the dragon. In every shining scale is
reflected...the Grim Reaper. Absolutely beautiful picture.
The boxed set details everything you could ever want to know about
Taladas. Well, not everything, but it at least gives basic outlines of
every nation on the continent. It isn't necessary to put much work into
it to use it, everything is very well detailed.
I think the picture of the minotaur is the one on the front of the book
about the Minotaur League (one very powerful nation on Taladas) which
expands upon this part of Taladas.
The Chronicles did imply that there were several continents other than
Ansalon, though, so there is still plenty of room to place your own
settings on Krynn.
The Wraith